What is enjoyable PvP for you and what combat mechanics/systems do you like?
AoC will be a PvP centric PvX game with a hybrid combat system. I don't want to know, what these terms mean, as that is a totally different question. But everyone has his own definition of what good PvP is. What would you like AoC's PvP to be like?
Q: Do you wan't competitive, fast and skill based(git good kind) combat or do you want PvP that is enjoyable for casuals and PvEers?
This is the main destinction and I don't think, both is possible. Many combat mechanics designs will influence the answer.
Gear/level advantage: As there is a hard level cap, the level won't matter later. Do you want strong advantages with better gear or should you have a realistic chance against better geared players.
Time: Do you want quick battles, which you can decide with big damage combo, or a two man focus. Or do you want drawn out fights with strong survivability and defensive skills/spells?
Balance: Do you want the classes to be strongly balanced for duells and arena play? Do you want to have strong countermechanics in the tank/healer/dd trinity? Should individual skill and gear level be more important in large battles, than army coordination and discipline (and numbers if you want)?
Invulnerability: Do you want i-frames and invulnerability skills/spells?
Maybe there are other mechanics, that are especially important to you. It would be great, if you have quotes/links from Steven/Intrepid that take strong stances on these points. But I'm mainly interested in what the community wants.
AoC will be a PvP centric PvX game with a hybrid combat system. I don't want to know, what these terms mean, as that is a totally different question. But everyone has his own definition of what good PvP is. What would you like AoC's PvP to be like?
Q: Do you wan't competitive, fast and skill based(git good kind) combat or do you want PvP that is enjoyable for casuals and PvEers?
This is the main destinction and I don't think, both is possible. Many combat mechanics designs will influence the answer.
Gear/level advantage: As there is a hard level cap, the level won't matter later. Do you want strong advantages with better gear or should you have a realistic chance against better geared players.
Time: Do you want quick battles, which you can decide with big damage combo, or a two man focus. Or do you want drawn out fights with strong survivability and defensive skills/spells?
Balance: Do you want the classes to be strongly balanced for duells and arena play? Do you want to have strong countermechanics in the tank/healer/dd trinity? Should individual skill and gear level be more important in large battles, than army coordination and discipline (and numbers if you want)?
Invulnerability: Do you want i-frames and invulnerability skills/spells?
Maybe there are other mechanics, that are especially important to you. It would be great, if you have quotes/links from Steven/Intrepid that take strong stances on these points. But I'm mainly interested in what the community wants.