almost 2 years
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Ashes of Creation
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2s | [Music] |
---|---|
8s | thank you |
16s | hello everyone Welcome to our April |
20s | development update for ashes of creation |
22s | we hope that everyone has been having a |
25s | magnificent month uh and we hope that |
28s | you know you're excited spring is in the |
30s | air I know I can't believe spring has |
33s | come AKA allergies soon to be summer too |
36s | I know it's been |
39s | it's been wild I think we say this every |
41s | single month we're like you blink in a |
42s | month has gone by but I feel like an |
44s | entire |
45s | half a year has almost happened and I'm |
47s | like how how well these are the I mean |
49s | to be fair these streams are very much |
52s | like uh touch points or um excuse me |
55s | they're kind of like um you know where I |
58s | put my head back up and I say oh a month |
60s | has gone by because each of the weeks |
62s | you're just kind of in the thick of it |
63s | and you don't really realize the passage |
65s | of time except for these kind of staple |
67s | dates where we talk with the community |
69s | and we have you know we know it's |
71s | monthly so we're like oh okay wait a |
73s | month has gone by you know moment of |
75s | reflection and you're always like wow I |
77s | don't know if anyone ever takes a moment |
79s | of reflection but when you stop for a |
80s | moment you're like what have I done oh |
83s | that's a lot of things oh yeah for those |
86s | of you who are new here I'm just going |
87s | to quickly go over what you'll be seeing |
88s | today and you can probably see it below |
91s | um uh we are going to be going over our |
93s | quick reminders our Mage update our art |
95s | update Studio update and then questions |
98s | and answers from our forums that we |
100s | always pull before so Beckner has gone |
103s | through them all and he also answers all |
104s | of them for you if you didn't get your |
107s | question answered here a lot of |
109s | questions are repeat questions so he |
110s | goes through and answers them and then |
112s | he also um you know if your question |
114s | didn't get answered you can always ask |
116s | it again in the future if it's one that |
117s | we have not asked before |
119s | um but obviously I'm Margaret Crone I'm |
121s | your director of communications and with |
123s | me as always is Steven Sharif our |
125s | creative director and before we get |
128s | things started we'll quickly go over our |
130s | YouTube comment that was selected so |
134s | toss that over today's one is from Tima |
137s | 200 and they want to know people camping |
140s | open world dungeon areas was a huge |
142s | problem in ESO please Intrepid prevent |
145s | this and I don't know Steven if you have |
146s | thoughts on how |
149s | that is going to work out |
151s | um |
152s | that is a good question people camping |
155s | open world dungeon areas |
157s | well |
159s | um you know part of Ashes of creation |
161s | that's a very important aspect is that |
163s | there is a there is a competitive nature |
166s | to |
167s | um the environments the open world we're |
169s | a non-faction based game where your |
171s | reputation matters and the relationships |
173s | that you build matter and those |
174s | relationships can be competitive they |
176s | can be adversarial they can be |
178s | cooperative and friendly and and camping |
181s | really is a mechanism in which |
183s | um you know players are spending time at |
185s | a certain location uh in order to either |
188s | you know continue control over that |
190s | location or to prevent others from |
193s | having access and so one of the ways |
195s | that we kind of um allow certain systems |
198s | to |
200s | uh interact with that idea of camping is |
203s | you have opportunities to initiate |
206s | things like Guild Wars where you can |
208s | engage with those individuals you can |
210s | you can participate in the flagging |
212s | system where you can attempt to remove |
214s | those individuals |
215s | um you know there are opportunities for |
218s | player friction to occur if people are |
221s | doing things that are not received well |
224s | by the community or by your group of |
226s | players or by others and this is an |
229s | opportunity to engage in the political |
231s | aspect of the game and the politics in |
234s | an open world you know sandbox oriented |
237s | type of game design |
239s | is really the lifeblood of what keeps |
243s | many players you know interested and |
246s | invested in the outcome of those types |
248s | of political situations |
251s | um so I would say |
252s | that it's not necessarily a bad thing |
256s | um when some group of players might try |
258s | to extend or exert their type of |
262s | influence to to have control over |
264s | locations that's an opportunity for |
267s | player political engagement to occur |
271s | um and you know sometimes there are in |
273s | our past experiences of playing MMOs |
276s | maybe an imbalance that can happen |
278s | between some groups that either grow too |
280s | large or consolidate too much power and |
283s | it's difficult for the server to push |
285s | back against those individuals I would |
287s | say in the designs of Ashes of creation |
289s | we've created a lot of opportunity for |
291s | smaller groups to affect change in the |
294s | world and changes that can be negatively |
297s | affecting of larger groups right we have |
299s | anti-zerk mechanics when it comes to |
301s | traveling across the world and being |
303s | able to be at any singular location in |
305s | any you know given point of time or |
307s | quickly by fast teleportation we don't |
310s | have access to right that's one example |
312s | but also there are open world objectives |
314s | that can occur through things like Guild |
316s | Wars and node Wars there are also your |
318s | home base of operations which are nodes |
320s | that can be adversely affected should |
321s | players do something that are against |
323s | their reputation these are the types of |
325s | of interactions we want to occur and |
329s | those points of friction are |
331s | opportunities for for players to get |
332s | engaged |
334s | um so you know I would say it's |
337s | difficult in an open world environment |
339s | and a non-faction based game to kind of |
340s | prevent players from loitering in a |
342s | particular dungeon or area to try to |
344s | exert that control but there are a lot |
346s | of opportunities system wise for players |
348s | to push back against it |
351s | all right and you know if you want your |
354s | comments spotlighted whenever we have |
356s | our next Dev update which is going to be |
357s | the April one here you can head on over |
359s | to our YouTube and make sure that you |
361s | subscribe to us and you'll have to flag |
363s | it so that it is we can see that because |
366s | if you don't have it public then we |
367s | can't tell that you're subscribed and |
369s | then also leave a comment on the YouTube |
371s | channel and we will select |
374s | at random a person so |
377s | um yeah we're excited to see more of |
379s | those things and with that I will going |
381s | to quickly go through some of the other |
382s | updates that we've had so first and |
384s | foremost we've got our Dev discussion |
386s | that we just put out this month so we |
389s | hope that you have been enjoying that |
391s | we've also had an office hours for it |
393s | which if you don't know what that is |
395s | um bachner and Roshan have been amazing |
397s | and doing these uh calls with folks and |
400s | you can pop on and give your feedback in |
402s | more of a kind of chat setting versus in |
406s | a forum setting it's a little different |
407s | I don't think I've seen a ton of people |
409s | doing stuff like that but it's really |
410s | cool and hopefully you enjoy it but this |
412s | was on average how long do you prefer a |
414s | dungeon playthrough to take and our next |
417s | one will be on the major arc tape so we |
419s | love your feedback you know we do so |
421s | keep tossing it our way and of course if |
424s | you didn't catch it Steven did a |
425s | Community Q a with chibi Bree from the |
428s | Golden Feather Richie sh and submerg |
430s | from Ash's Pathfinder if you want to |
432s | check that out it's over on our YouTube |
433s | channel so we hope that you like that |
436s | and get some of your questions answered |
438s | from the community and of course we do |
440s | have our cosmetic swap over that will be |
443s | happening on May 10th at 11 A.M Pacific |
447s | so if you'd like to snag these you can |
449s | do so now |
450s | if you're not aware these are all things |
452s | that are going to be NPCs creatures |
454s | building things like that in in our game |
456s | so you're really helping us build the |
458s | world as we are creating it and of |
461s | course a reminder that we do have a |
462s | content creator program that is still |
464s | taking applications |
466s | this is currently an application Phase |
468s | and we will be kind of closing that as |
470s | we get closer to the invitation phase |
471s | which will be closer to Alpha 2. so as |
474s | you start seeing that happen and you |
475s | might know you might get some inklins in |
477s | your in your bones of what's what's to |
479s | come |
481s | um and with that I'm going to toss it |
483s | over to Steve natak a little bit about |
485s | the Mage update before we showcase it |
488s | yeah absolutely so as promised and I |
491s | know we've been getting a little bit |
492s | ahead kind of in what um our future |
495s | updates monthly updates will include you |
499s | guys been looking forward to the Alpha 2 |
501s | Mage update for the last month uh I know |
503s | we we talked about that last month |
506s | this is an opportunity for you guys to |
509s | see the direction that we've taken on |
511s | some of these abilities on the class kit |
513s | for the Mage you're not going to see all |
515s | of the abilities obviously but you're |
516s | going to see |
518s | um nine or ten abilities that relate to |
521s | um you know uh |
524s | um utility spells some Mobility spells |
527s | mainly DPS spells and as it relates to |
530s | kind of affecting status conditions that |
532s | have keyword interactions and can be |
534s | promoted from like Tier 1 to tier two |
536s | status conditions uh mainly through |
538s | Elemental use of electrical type |
541s | abilities and ice type abilities as is |
545s | always very important we are still a |
548s | work in progress we are still working |
550s | towards Alpha two |
552s | um this excuse me this demonstration was |
556s | a little bit different than the ones |
557s | we've done in the past which this was a |
559s | little bit more of a kind of test Arena |
562s | type of display we go through each of |
564s | the abilities |
565s | and we talk a little bit about them but |
568s | it's not going to be kind of a |
570s | run-through of a location or an area or |
573s | POI really we're spawning some monsters |
575s | we're showing the interactions between |
577s | the abilities and we are just kind of |
579s | giving you a combat display and it's |
582s | very important that you guys when |
583s | watching this Keenan who participated |
585s | this asked a few questions that I think |
587s | are very relevant to get kind of |
589s | feedback on so keep an ear out for for |
592s | what those questions are and how they |
593s | pertain and we'll chat about them after |
595s | after the demonstration but enjoy these |
597s | next 40 minutes of an early look at the |
599s | Alpha 2 Mage update |
602s | all right see ya when we get back |
606s | [Music] |
626s | hello everyone and welcome to another |
630s | live stream in the world of Vera I am |
634s | joined today by three of our absolutely |
637s | awesome developers we have with us two |
641s | regulars and one new face |
643s | one of our Engineers obviously our |
645s | glorious Engineers Keenan how you doing |
646s | buddy |
648s | good thanks for asking welcome sir |
651s | welcome back it was just uh let's see |
653s | last time you were on was for the tank I |
656s | believe the tank showcase right |
657s | yeah that's correct yeah and then we |
659s | also have I think uh as well from that |
661s | showcase one of our senior designers Mr |
663s | tradd how you doing buddy |
666s | doing good hello everyone good to see |
667s | everyone again and then we have a new |
670s | face with us one of our senior visual |
672s | effects artists Mr John how you doing |
675s | I'm doing really well man this is fun |
677s | yeah this is fun this is this your first |
680s | time on right yes yes it is and you have |
682s | been doing a lot of work on the visual |
684s | effects side and and today I know many |
686s | in our audience uh have been |
688s | anticipating this early work in progress |
691s | look at the Alpha 2 Mage and we have I'm |
697s | sure already the the chat is ecstatic |
700s | looking at the hot bars of abilities |
702s | that we're going to be looking at today |
703s | we're not going to go through all of |
705s | them but we are going to go through uh I |
707s | believe the electrical spells some of |
711s | the utilities and some of the frost |
712s | abilities right trap |
714s | that's right yeah we're going to be |
716s | looking at a bit of an ice uh ice |
718s | lightning Mage this will not be the only |
721s | elements that you'll see on the Mage but |
722s | that's what we're going to be focused on |
723s | today and just specifically some |
725s | interactions between those elements and |
727s | showing off how the elements can be used |
730s | together to create synergies yes and I |
732s | know we've been talking about this |
733s | obviously for a good amount of time and |
735s | the way that kind of the class kits |
737s | synergize and work together and you guys |
739s | saw a little bit of that with the tank |
740s | demonstration between |
743s | um I believe two abilities had like a |
744s | staggered two a knock down promotion is |
747s | that right trend |
749s | that's correct yeah we're going to be |
751s | diving a little bit deeper into that |
753s | kind of stuff you'll see probably three |
755s | or four different interactions within |
756s | this kit and that's just the start of it |
759s | cool |
760s | um now we are in the riverlands of |
763s | course |
764s | um but we are where are we right now I |
766s | think we're at the uh this is like uh |
770s | um |
771s | what is this place called is this the |
772s | this is the Hall of judication which is |
776s | um was an alien uh I guess prison slash |
780s | uh trial location that they kept |
783s | criminals uh for court and we're not |
786s | going to go inside this location because |
789s | I think it's filled with some goblins |
791s | that might be a little bit beyond our uh |
793s | pay grade but outside I think there are |
796s | some more |
797s | friendly flowers |
799s | perhaps that we can also uh play with |
803s | and then maybe some rock monsters but |
804s | what I want to do before we start there |
808s | um is I think it would be beneficial for |
810s | us to first get kind of a base on what |
812s | each of these abilities do I know that |
814s | that was something that a lot of the |
815s | players really liked |
816s | um uh seeing before we actually get into |
818s | some combat interactions and then later |
821s | I'm gonna let Trad show off some of the |
823s | intricate combos |
826s | um |
827s | when we kind of showcase the broader kit |
830s | but one thing I want to tell the |
832s | audience is that |
833s | um you know in our previous showcases |
836s | we've tended to kind of showcase a |
839s | little bit more gameplay oriented kind |
841s | of walkthroughs of zones and areas and |
843s | have elements of different encounter |
845s | designs and and monsters and whatnot |
848s | today we're going to really focus in on |
851s | these individual abilities uh their |
853s | mechanics and what it means for the |
855s | broader you know combat design of our |
857s | archetypes in ashes of creation and |
860s | hopefully get some good feedback from |
861s | the community on this direction and and |
863s | I know Keenan has some questions that he |
865s | wants to talk about and John I know |
867s | we're going to talk with him a little |
868s | bit about kind of the next I think next |
871s | Edge kind of uh technology that we're |
873s | utilizing for some of our VFX and and |
875s | how these abilities interact so before |
878s | we get started let's go through these |
880s | abilities one at a time what's our first |
883s | one that we have here this is something |
885s | that I think we had in Alpha One this is |
887s | our blink uh is that right Chad Yep this |
891s | is one of the ones that we've brought |
892s | back uh this was definitely I would say |
894s | most of our favorite spells from alpha |
896s | one so we had to we had to bring it back |
898s | even the visuals were just awesome so |
901s | um yeah anyone who played Alpha One |
903s | should be pretty familiar with them you |
905s | know I'm gonna set my cooldowns to zero |
906s | so I can show the abilities over and |
908s | over again so this this is the blink |
910s | ability and obviously its purpose is to |
914s | close the gap to create a gap to |
916s | reposition uh talk to me a little bit |
919s | about the use case of a blink from the |
921s | Mages kit perspective |
923s | oh I mean you covered it there it's a |
925s | gap opener Gap closer whatever you want |
927s | it to be and you know we'll we'll |
929s | showcase some kind of that first we'll |
932s | showcase that kind of gameplay and |
933s | actual action once we get to the |
935s | encounter section of this |
937s | um this stream but |
940s | um you'll see that Mages will probably |
942s | prefer to use this spell in different |
944s | ways based on how you're specking the |
945s | Mage so if you are a more ranged based |
949s | classic Mage you'll most likely use this |
951s | to create space to put between you and |
954s | your opponent but like a more melee |
956s | based Mage might actually want to use |
958s | this to get on there yes to to initiate |
961s | absolutely that's that feels like the |
963s | way I would use it and then |
966s | um after this we have a uh let me see |
969s | look before we get into the combat |
971s | abilities perhaps we use |
973s | um you know actually let me show The |
976s | Shield speaking of a combat Mage if |
978s | you're in the middle of fighting talk to |
979s | me a little bit about the shell |
982s | yeah uh this is a pretty classic uh Mage |
986s | spell that you've probably seen before |
988s | it's just a big Health Shield it absorbs |
990s | a bunch of damage and it has a duration |
992s | so usually you want to time it with when |
994s | you're going to anticipate taking a |
996s | bunch of damage at once and we'll show |
998s | that off to |
1000s | um in a little bit with some of our |
1001s | rotations that put the Mage in a little |
1003s | bit more danger for greater payoff and |
1006s | this is kind of a short duration shell |
1008s | now obviously duration excuse me can be |
1012s | one of the parameters that are augmented |
1014s | by some of our augmentabilities so it |
1016s | could be potentially extended by an |
1018s | augment in the future but it's |
1019s | essentially short duration for those |
1021s | temporary hit points is that right kind |
1023s | of like if you're stuck in a little bit |
1025s | of a bind exactly yeah and that's that's |
1028s | the point of the duration like usually |
1029s | these Health Shields can be pretty |
1031s | strong and so timing that is part of the |
1034s | balance and also part of the gameplay |
1035s | skill that comes into |
1037s | um you know deciding when to use that |
1039s | and when to put it on cooldown and then |
1042s | let's show off this ball of lightning |
1046s | now John you have done a lot of work on |
1048s | the tech side for VFX with regards to |
1052s | you know how lightning kind of interacts |
1054s | with surfaces from a sticky surface |
1056s | perspective and |
1057s | um you know just establishing what I |
1060s | think is a really cool even style guide |
1062s | and shape language for this electricity |
1064s | and talk to us a little bit about what |
1066s | it took to create this |
1069s | you know I think one of the things that |
1071s | uh helps set ashes apart from an effects |
1074s | perspective is that we want rfx to be |
1076s | dynamically generated we want them to |
1078s | interact with the world you know we want |
1080s | them to feel like they are part of the |
1082s | combat |
1083s | um so |
1084s | when we come to wanting to work with |
1086s | something like lightning we actually |
1088s | want it to seek out different you know |
1090s | things in the world and stick to them uh |
1092s | we want it to feel like you are actually |
1094s | in control of that lightning not just |
1096s | plastered on top |
1098s | um so what we've been working on are |
1101s | kind of behavior systems where you model |
1104s | the behavior of the lightning and how it |
1106s | should work and then you know those |
1109s | systems get put into our effects and you |
1112s | get a very consistent repetitive not |
1114s | repetitive in like its motion but how it |
1116s | behaves result from it yeah I think I |
1121s | think it looks great |
1122s | um I love this ability too and when we |
1124s | get into combat you guys will see kind |
1126s | of its use case |
1128s | I will say this is one of my favorite |
1130s | spells just to use not only visually but |
1133s | like |
1134s | for reasons you'll you'll see later but |
1136s | like it's a zoning tool it's like a |
1137s | mobile zoning tool it's great for |
1139s | applying status effects because it's |
1141s | hitting very rapidly there's lots of |
1142s | different ways you can use this thing to |
1144s | your advantage |
1146s | I'm sorry this one was so much fun to |
1147s | make |
1149s | people aren't supposed to be using I |
1151s | have cooldowns I'm sorry I set my |
1152s | cooldowns to zero so I'm launching like |
1154s | a whole bunch of them |
1155s | um but I just really love the effects |
1158s | I think it's so cool this is fun to |
1161s | figure out how to get it to stick to the |
1163s | floor and make it actually kind of walk |
1164s | along you know oh yeah absolutely now we |
1167s | also have |
1169s | um a little bit on the frost side |
1172s | let's talk about this ability and this |
1175s | one is uh a blizzard explain a little |
1180s | bit about uh blizzard Keenan |
1184s | um lizard is a very complicated spell I |
1188s | have thought a lot about blizzard |
1190s | um it rains projectiles down that deal |
1193s | damage but also does a fairly frequent |
1196s | burst that applies chilled Stacks |
1198s | um |
1199s | it also has a little bit of Mobility |
1201s | into it which is something we talked |
1203s | about quite a bit we felt that it was |
1205s | important to maintain some control over |
1208s | this ability even though it's very |
1209s | powerful just to give players that |
1211s | maximal sense of agency as they are |
1214s | um destroying the battlefield oh yeah I |
1217s | mean I I love the visuals here as well |
1220s | John the the decals on the ground with |
1223s | the Frost and the impacting ice shards |
1226s | now is this in a is this |
1229s | talk to me a little bit about kind of |
1230s | how you create from a visual effects |
1232s | perspective |
1233s | um these individual elements and and |
1235s | their reusability |
1237s | uh you know one of the things that's |
1239s | really good about working here is that |
1241s | we are involved very early on and we can |
1244s | look at the things that are going to be |
1245s | challenging from you know what design |
1247s | and the engineering team want to build |
1249s | from an effects perspective and then |
1252s | inform them on those things and when we |
1254s | want really cool Frost zones all over |
1257s | very uneven terrain that you know they |
1259s | build out like cool displacements in the |
1262s | ground |
1263s | that's there's not a button for that you |
1266s | know we have to go and work really |
1267s | closely with tech art and figure that |
1270s | stuff out and then how do you make sure |
1272s | that the particle systems can drive |
1273s | those decals and they can be animated |
1276s | um so you know being part of that |
1278s | process very early on working with the |
1281s | concept team to identify what the |
1283s | challenges are going to be and then |
1284s | really being able to communicate with |
1286s | those teams about how to accomplish it |
1288s | before it hits our desk is really |
1291s | powerful |
1293s | absolutely I remember when I showed you |
1295s | or when you showed me your first |
1296s | iteration John and I was like how does |
1297s | it look when you move and you were like |
1299s | what |
1301s | yep that is definitely one of the things |
1303s | that you are so very good at Keenan if |
1307s | you take like whatever system we have |
1309s | designed and you find the one thing |
1311s | almost immediately that we didn't |
1313s | account for and I appreciate you for |
1315s | that because once we fix it it looks so |
1317s | good |
1318s | absolutely you know it is it is a very |
1321s | difficult process kind of you know |
1323s | creating these abilities in a way that |
1326s | you know obviously answers a call from a |
1328s | design perspective in the kits that we |
1330s | want to create the interconnectivity |
1331s | between those kits |
1332s | um but also establish what players want |
1336s | to see out of the class fantasy and the |
1338s | Mage is a very near and dear to many |
1339s | people's hearts uh I know it is to mine |
1342s | as well and there's just so much space |
1345s | here to create strong visual languages |
1348s | around the different types of magics and |
1350s | elements that are utilized you know it's |
1352s | a very uh |
1353s | strong part of the ashes of creation |
1357s | class kits so we have another ability |
1359s | called cone of cold talk to me a little |
1362s | bit Chad about cone of cold |
1365s | yep ice spells have a tendency to be |
1368s | complicated this is another one um so |
1370s | this is a cone spell I mean it's pretty |
1372s | simple in that regard like you hit Area |
1374s | enemies in front of you you apply uh |
1376s | what is a one of our Elemental status |
1378s | effects called chilled does as you would |
1380s | probably expect it slows the Target and |
1382s | it can stack for an increasing amount of |
1384s | slow per |
1385s | um sack you put on them but if you might |
1388s | notice you might notice that there are |
1390s | some little crystals that it leaves on |
1392s | the ground there and each one of those |
1393s | is a proximity ice mine that if someone |
1396s | steps on it will explode and apply |
1398s | additional stacks and damage so it's |
1401s | really good at creating area denial |
1403s | between your opponent and yourself and |
1406s | if you force them through it then you |
1408s | can count on being able to escalate your |
1410s | stat specs a little quicker now I've |
1413s | aggroed this monster you guys will |
1415s | notice that it's not passing towards me |
1417s | but that's because I want to show off |
1419s | some additional |
1421s | abilities |
1423s | excuse me that require require a |
1426s | Target |
1427s | so lightning strike talk to me about |
1430s | what lightning strike does |
1433s | sure uh this one's a little more |
1436s | straightforward it's kind of one of your |
1438s | bread and butter single Target abilities |
1441s | um you can charge it for varying degrees |
1443s | of efficacy so you can either release it |
1446s | really soon to apply Stacks quickly of |
1448s | the electrified status effect in the |
1452s | lightning category or you can charge it |
1453s | up longer and do more damage |
1456s | um |
1457s | so as you I'll get I guess I'll take |
1459s | this opportunity to talk a little bit |
1461s | about what you might be noticing on the |
1462s | icons on these enemies but once you |
1465s | build 10 stacks of electric electrified |
1468s | on the target you'll notice that they'll |
1471s | get another icon on them and that is the |
1473s | shocked status effect and what that |
1475s | means is that when you hit them with |
1477s | damage once that thing is applied it |
1480s | will consume electrified Stacks with |
1483s | each hit you do to them while that's |
1485s | active to do or proc additional damage |
1488s | so I'll show that here |
1490s | you can see that electrified gets |
1493s | applied |
1496s | but one thing also that |
1498s | is interesting is this Elemental |
1500s | empowerment talk to me a little bit |
1502s | about Elemental empowerment |
1505s | yep so you might be wondering well how |
1507s | am I going to get all the way to the |
1508s | number of status effects I need if my |
1510s | abilities are on cooldown and you know I |
1512s | need 10 of them to get there well the |
1515s | wand combo is or well your weapon combo |
1517s | in gym in General on the Mage is very |
1519s | good at doing so because it will take |
1522s | the elements of the last spell you cast |
1524s | and for about a five second period or so |
1527s | apply that element in satisfact |
1529s | applications to the enemy as you're |
1531s | attacking them so you might see that |
1533s | happening here so let's show off a |
1536s | little bit of that |
1538s | um of that interaction after I kill this |
1541s | guy real quick |
1544s | um and the next one and how promotions |
1547s | work on those types of status conditions |
1549s | so what's a good promotion effect that I |
1552s | can do between electricity and frost |
1553s | right now |
1555s | usually I like to stick with frost first |
1558s | so I'll open with do we want to show |
1560s | Frost Bowl |
1561s | so this is a single Target projectile |
1564s | attack that applies to stacks of chill |
1566s | to the enemy and then after that hit him |
1568s | with a few Wanda attacks |
1570s | now you'll see that you've gotten a |
1573s | frozen status effect on him and then he |
1576s | timed that really well right there but |
1577s | like in that very last frame you'll see |
1579s | that he hit him with a light a lightning |
1581s | effect which triggers the shattus uh |
1583s | it's not even a condition it's just a |
1585s | reaction |
1587s | um and that just triggers a bunch of |
1588s | damage so that's a good way to get your |
1591s | burst damage if you're rotating your |
1593s | spells and your elements the correct way |
1596s | yeah that's super cool |
1599s | very cool yeah that particular |
1602s | interaction is by far my favorite thing |
1603s | about this mage |
1606s | yeah I like the uh the you know the |
1608s | ability for for a spell Caster or just |
1611s | any player with their archetype |
1614s | um having the option to kind of weave in |
1616s | between those rotations and those spells |
1619s | um and to create successful combinations |
1623s | within their kit that you amplify uh the |
1627s | DPS or the status conditions or the |
1630s | control effects or you know whatever it |
1632s | is your is your end goal |
1635s | um having a |
1637s | a rotation that emphasizes your ability |
1641s | to succeed or fail in those combos I |
1644s | think is is compelling from a gameplay |
1646s | perspective |
1648s | yeah I agree and like they really are |
1650s | intended to be rotational drivers and |
1652s | and help you and get introduced to a kid |
1655s | that you know might otherwise feel like |
1657s | just a disparate set of spells that |
1660s | don't really belong together |
1661s | um this is how just one way that we're |
1663s | really making them feel connected and |
1666s | it's not the only way you'll see some |
1667s | other synergies that are a little bit |
1668s | more organic with a few of these other |
1671s | spells that we have yet to get to but |
1673s | um that's kind of the Crux of how we're |
1676s | getting those rotational elements down |
1681s | I know yeah I timed it uh so that it |
1684s | would |
1685s | it would essentially hit the uh hit the |
1687s | target while the frost application |
1690s | applied |
1691s | um I used another ability called chain |
1693s | lightning talk to me about chain |
1695s | lighting |
1698s | uh yeah that's |
1700s | it's pretty similar to lightning strike |
1702s | except it's more of an AOE roll that |
1704s | it's filling so you won't see it here |
1706s | because you're only attacking one target |
1708s | but if there were multiple targets you |
1710s | would see |
1712s | um lightning Branch off from the main |
1713s | target that you have |
1715s | um to nearby additional targets so it's |
1717s | really good at applying its status |
1719s | effect in a more AOE scenario which we |
1721s | will also show you soon let me see if I |
1723s | can sorry I spawned a few more targets |
1726s | just to demonstrate that let me sleep |
1728s | them all talk to me a little bit about |
1729s | sleep |
1731s | uh yeah so this is an AOE CC that breaks |
1733s | on damage it's great for like creating |
1736s | space and setting up a window but you |
1738s | can't just like DPS them down while |
1741s | they're sitting there a week so it's |
1743s | kind of uh it's a trade-off it's very |
1745s | good |
1746s | um especially if you're in a more |
1747s | organized group that knows to hold off |
1750s | and like you know kind of control the |
1752s | battlefield without just throwing damage |
1754s | everywhere |
1759s | yeah that that is super cool but now |
1762s | John talk to me a little bit about |
1766s | um the ability for this lightning to |
1769s | kind of connect with these different |
1772s | points of collision |
1774s | so |
1775s | first |
1777s | working with this combat team so early |
1779s | makes things like the idea that they |
1782s | want to be super Twitchy and you know |
1785s | rotate the player while they're casting |
1786s | it very obvious from the start as a you |
1791s | know a huge challenge so |
1793s | um |
1794s | when we go about designing these systems |
1797s | we're looking for not only does it look |
1800s | good but is it performant and |
1803s | you know |
1804s | building out the systems that can look |
1806s | for all of the players the ground |
1809s | um Collision objects like trees or rocks |
1812s | and not only like Collide them but avoid |
1815s | them |
1817s | um it's just |
1819s | super satisfying |
1821s | yeah I totally agree and that's one of |
1824s | the cool things you know you were |
1825s | talking about like looking for that |
1827s | collision and and one thing I want to |
1830s | demonstrate on that comment is let me |
1832s | see if I can find a good spot |
1834s | to Showcase that here hold on one second |
1837s | let me just spawn a little dude maybe |
1839s | right here ish and then oh actually no |
1844s | wait we got a friend we got a friend |
1846s | let's use him |
1847s | asleep right there |
1851s | there okay and then let me get behind |
1853s | this rock oops sorry guys |
1857s | out launch |
1859s | round this area here |
1864s | oh that looked so good did you guys see |
1866s | that Arc that was so cool all hacks and |
1870s | you can rotate while you're casting it's |
1872s | so we wanted to really pay attention to |
1875s | that player agency that's been so |
1877s | important for the combat team you know |
1879s | if if you're able to move and rotate and |
1882s | get out of the way and your effects |
1884s | suddenly disconnect from you or don't |
1886s | feel like you're in control of them |
1887s | anymore that just it doesn't look right |
1889s | and we really want it to look and feel |
1891s | interactive and fun you know we don't |
1893s | want you to turn the effects off we want |
1894s | you to enjoy it |
1896s | um I'm definitely not used to seeing |
1898s | such like grounded lightning in games |
1902s | and in those especially I am a mage |
1905s | player and bad lightning angers me so it |
1909s | was just not allowed like we had to do |
1911s | better and |
1914s | it's still very much a work in progress |
1916s | but we are definitely on the right path |
1918s | and it's performant and you know I think |
1922s | another aspect of this that's really |
1923s | cool is |
1925s | you're looking at it as Lightning right |
1927s | now but the same system that does |
1930s | lightning does the ice crystals does |
1933s | the airstrike Roots there's all kinds of |
1936s | different behaviors that these very |
1938s | performance systems can handle |
1940s | absolutely all right next up we have |
1944s | Arcane balling what is Arcane volley |
1948s | uh this is a single Target Arcane spell |
1950s | unlike the other ones we've shown you |
1952s | this doesn't have any particular element |
1954s | associated with it and it might look a |
1958s | little underwhelming at first but you |
1960s | can use this pretty quickly it's on a |
1962s | two charge cooldown and there is a |
1964s | particular Synergy that we all like to |
1966s | use with it if you haven't figured it |
1968s | out it's how it synergizes with the |
1971s | shocked status effect the shocked status |
1974s | basically says the with each hit it |
1977s | triggers additional damage and Arcane |
1980s | volley is a perfect candidate for that |
1982s | synergy |
1983s | you know I am let me just make sure this |
1986s | guy's wings are good to go |
1988s | I Chad I would love for you and I'd |
1991s | perhaps swap places here and for you to |
1993s | walk us through some of these more |
1994s | elaborate combinations one thing that is |
1998s | really cool guys |
1999s | uh I don't know it was about a year ago |
2001s | or so we showed off |
2003s | this particular uh Thunderbolt uh |
2006s | lighting |
2008s | Mount and we put a little bit more work |
2010s | Jason's been putting a little bit more |
2011s | work into the Glide mechanic and let's |
2015s | see if I can set myself up I want to fly |
2018s | you over to a little location |
2020s | um uh Trad where you can |
2023s | can demonstrate some of these combos so |
2025s | I think there's a plateau that's kind of |
2027s | near here let's see if we can do this oh |
2029s | God |
2030s | and we're doing it okay so this is this |
2032s | is kind of the gliding distance |
2034s | that you can develop a little bit with |
2037s | these gliding mounts so there's some |
2039s | some good amount of distance traveled I |
2041s | think oh my God I pulled over too many |
2043s | troops hold on hold on |
2045s | wait wait let me fly back out reset set |
2052s | all right |
2055s | we're good let's just walk over actually |
2060s | fly to a little safer spot burner |
2066s | there we go |
2068s | oh Andy's t-posing don't mind him he's |
2072s | good |
2073s | just tell him to go away |
2076s | up and we got another one |
2078s | and he died |
2085s | all right Brad let me just uh let me |
2088s | hold on my God I hope I don't die |
2092s | all right get ready we're gonna swap |
2093s | over here why are there so many creeps |
2094s | on this hill |
2097s | oh no I'm sorry guys oh my gosh give me |
2100s | one second let me just see if I can |
2102s | reset them okay there we go we're good |
2104s | we're good we're good we're good |
2108s | they reset |
2110s | hey reset |
2111s | nope they're trying to path to me |
2113s | they're very angry |
2115s | very angry |
2118s | oh |
2120s | I want they leash |
2122s | they have a super long leech radius |
2124s | okay Trad let us lets you and I swap |
2128s | what do you think you want to swap |
2130s | and we'll do this over here yeah good |
2132s | luck yeah that's here yes |
2135s | all right big AOE pull all right we're |
2137s | gonna swap |
2139s | give me one second |
2142s | and we are now swapped or we're swapping |
2145s | sorry Trad come on over |
2149s | and show us some of the Magic in the |
2151s | combos |
2156s | [Music] |
2158s | foreign |
2177s | all right so first I'm gonna thin out |
2179s | this encounter a little bit I'm gonna |
2182s | demonstrate one of the more singles I |
2184s | just want you to know Chad real quick |
2185s | that prior to you thinning out the herd |
2188s | there |
2189s | that if it wasn't for my training all of |
2191s | those creeps you would not have had this |
2192s | a spectacular opportunity to just |
2195s | showcase the sheer AOE potential in this |
2197s | case oh I see I see we're skipping |
2199s | straight to that then all right and he |
2201s | can do it without the cooldowns too no |
2203s | pressure whatsoever all right no let's |
2204s | back down yeah you can do it oh yeah |
2208s | yeah |
2210s | all right doing it live |
2213s | um let's see first |
2214s | so walk us through kind of what you're |
2216s | gonna use |
2218s | so because this is going to be more of |
2220s | an AOE combo |
2222s | um I would say one of the better |
2223s | rotations for this is almost one of the |
2226s | more battle mage-like rotations so that |
2228s | this is going to be something you could |
2229s | almost expect from like maybe age |
2232s | fighter or something like that you know |
2234s | I'm gonna equip the great blade so this |
2237s | is just to show that you know Mages use |
2239s | non-conventional weapons in ashes of |
2242s | creation |
2243s | we're going to show that off soon |
2244s | especially with what we showed you |
2246s | earlier the elemental empowerment build |
2248s | this will actually apply to all things |
2250s | that you hit in your cleaving radius |
2252s | with the great sword |
2253s | so here we go |
2273s | no trap |
2276s | oh God |
2277s | I canceled my blizzard I canceled my |
2281s | blizzard I was a rip oh that's so good |
2284s | too many mobs dude yeah we're good we're |
2287s | good maybe they'll reset Matt now you're |
2290s | reset you're good |
2292s | okay guys I just had to set Trad up to |
2295s | die like that I apologize |
2298s | I just wanted to just showcase that the |
2300s | Mage is not a literal God like in many |
2302s | games that if you over pull and you bite |
2306s | off more than you can chew you're still |
2308s | gonna die |
2310s | I love it |
2312s | we can't ever get at the first try right |
2313s | that would be a boring game no that |
2315s | would be very boring there's there's a |
2317s | there's a little bit of a you know a |
2319s | little bit of a difficulty challenge |
2322s | here |
2326s | oh you almost made it back this is nice |
2328s | not bad |
2330s | kind of like a little puzzle to get back |
2331s | in here he did it pretty quick too I get |
2333s | lost yeah |
2336s | all right let's see if we can get a |
2338s | little bit of a better set up here |
2340s | all right I'm gonna shelf the AOE one |
2342s | and go to the Singletary one then we'll |
2344s | we'll do the Aon all right once again |
2346s | after that |
2347s | all right |
2348s | all right so this is a little easier one |
2350s | here we go |
2355s | you're gonna need your wand |
2364s | okay yeah some big deeps there |
2367s | and that's because of the shattered |
2376s | slept the next one nice |
2382s | I love that ball |
2395s | now you're making quick work of these |
2396s | Chad not bad |
2398s | yup so that's that's the single Target |
2400s | rotation I like at least with this kit |
2402s | once you start introducing some of these |
2403s | other elements in here that we're not |
2405s | going to show you this time but you'll |
2407s | get to see them eventually it really |
2408s | opens like a whole realm of |
2410s | possibilities actually we could even try |
2413s | it on this one this guy's got a lot of |
2415s | Health |
2416s | this guy takes a few rotations to bring |
2418s | down yeah I haven't really practiced on |
2420s | this one let's see how it goes and now |
2422s | Keenan talk to us a little bit about |
2424s | kind of the process that goes into |
2426s | creating these you know class kits for |
2430s | Alpha two your Strike team has been hard |
2433s | at work and kind of developing phase one |
2436s | and phase two of these what exactly goes |
2438s | into those phases |
2440s | well |
2441s | um it's this pretty much a three-phase |
2444s | process phase one is very open-ended to |
2446s | be pretty much try everything under the |
2448s | sun and we put it together in every way |
2450s | we can imagine and we try to figure out |
2451s | what we like and don't like and iterate |
2453s | fast I think we usually do playables |
2456s | like twice a week when we're in that |
2457s | phase |
2459s | uh what you guys are seeing here is |
2460s | actually abilities that are in the |
2463s | process of passing phase two so they are |
2465s | approaching |
2467s | um levels where we are happy with how |
2469s | they play happy with how they look and |
2472s | um some details may change over time but |
2474s | generally speaking this is |
2476s | uh what we're going for and from here it |
2478s | would mostly just be like like polish |
2480s | and um |
2482s | assets and uh just getting like external |
2486s | feedback and stuff like that |
2488s | very nice Chad I liked your use of |
2490s | Slumber there you're in a precarious |
2493s | spot |
2496s | oh God |
2497s | oh my God Chad I am literally on the |
2500s | edge of my seat just watching this |
2502s | hoping you don't turn into ash oh God |
2506s | crap |
2508s | oh my gosh that was crazy butt shell I |
2512s | wanted to make it look close you know |
2513s | it's good for you uh-huh yeah yep me too |
2517s | that's when I die it's because it's you |
2519s | know yeah I mean it's dramatic effect |
2521s | yeah it's a great totally |
2524s | all right should we set our health back |
2525s | up or do we have to wait for region here |
2529s | you can uh you can negative nuke |
2531s | yourself dude the aggro range on these |
2533s | things I see why you Agger everything's |
2534s | soft you see what I mean this is what |
2537s | I'm having to deal with right now |
2544s | that's well done you see this audience |
2546s | utilize elements of the terrain to |
2549s | obstruct the pathing from the monster |
2551s | wow |
2553s | uh we're we have yet to stand up the |
2556s | right pathing |
2557s | deal with that |
2560s | oh it's so good |
2564s | this guy's a little boy though he's not |
2566s | too bad |
2572s | this is just more of like the single |
2574s | rotation kit |
2575s | yeah and you do not have to build |
2579s | your mage |
2580s | down this Elemental path right that's |
2583s | one of the the |
2584s | design elements of this kit is that |
2587s | there are a lot of different paths that |
2590s | you're able to take the Mage down not |
2592s | just the lightning and ice path or |
2594s | Elementals talk to us a little bit about |
2595s | kind of the composition of abilities |
2597s | that are intended between utility |
2599s | defensive Gap closers and Mobility DPS |
2603s | oriented ones |
2605s | yeah I mean that's kind of what we've |
2607s | been demonstrating a little bit with |
2608s | some of these other ones uh like this |
2610s | show has definitely saved me more than a |
2612s | few times |
2614s | um Slumber as well like a lot of |
2617s | defensive utility goes into the Mage |
2619s | being able to sustain themselves you |
2621s | know when they're having situations like |
2623s | this where you know detected by mobs and |
2626s | they weren't quite prepared for it and |
2628s | um I think that's really what rounds out |
2630s | the kit for classes like this it's not |
2633s | all about just dishing out DPS all the |
2636s | time it's all it's really it really |
2637s | comes down to those like situational |
2638s | things and |
2640s | using those things intelligently to come |
2643s | out on top and I see if we can get an |
2646s | AOE encounter here by the way if you |
2648s | wanna if you want to turn around Trad |
2650s | you're able to um you can do like one |
2652s | two and three just kind of in the middle |
2654s | just face directly into that dirt area |
2656s | there and just numb numb pad123 and |
2658s | it'll spawn |
2660s | just right in front of you |
2662s | and just turn slightly yeah there you go |
2663s | perfect all right classic AOE encounter |
2665s | here let's go |
2667s | and guys just to give you context here |
2669s | as trad's doing this again we were |
2671s | taking a little bit of a direction here |
2672s | with this showcase we wanted to kind of |
2674s | give you just how we do things from a |
2677s | combat Arena perspective and development |
2679s | perspective and how we iterate as Keenan |
2681s | was talking about you know the multiple |
2683s | iterations that occur during phase one |
2684s | development uh twice a week almost with |
2687s | that Strike team and they use Arenas |
2690s | that are a little bit lower weight than |
2691s | the uh than Vera than the ashes of |
2694s | creation world and that's kind of the |
2696s | combat Arena that has things like |
2697s | dummies and you know just a a lot of |
2700s | different design oriented test subjects |
2704s | that are helpful one of those is just |
2705s | spawning monsters as you need it |
2708s | yeah one of our guiding series is that |
2710s | the more iterations we can execute on |
2713s | the better the game will be so we're all |
2715s | about minimizing that time to iteration |
2717s | yeah that's something that's also really |
2719s | important for us |
2721s | um when you guys are iterating so |
2723s | quickly you know we want to make sure |
2724s | that the systems that are using that |
2727s | animation to really drive the effects |
2729s | don't break every four days because you |
2732s | guys decided to change it up we really |
2735s | want to only address changes for you |
2738s | know major differences in how the |
2740s | ability functions so these systems are |
2742s | pretty robust yeah and I noticed their |
2745s | Trad when you were swinging with your |
2747s | your Greatsword you had that Elemental |
2750s | is it Elemental empowerment Elemental |
2752s | empowerment yeah that's kind of what I |
2753s | was alluding to earlier like it's not |
2756s | just the wand that interacts with these |
2759s | different abilities different weapons |
2762s | have different synergies with glass |
2764s | abilities which just introduces that |
2767s | extra level of depth right it's like you |
2769s | know how can I maximize the effect of |
2772s | this and you know it's like I'm trading |
2774s | in this case my my ranged potential for |
2777s | the ability to apply these status |
2778s | effects in a more AOE regard which makes |
2782s | the Greatsword a lot better for dealing |
2784s | uh with Pax than the wand and you know |
2787s | sometimes you'll even be able to use |
2789s | either one based on the situation right |
2790s | will allow players to swap their weapons |
2793s | based on |
2795s | um you know what they are coming up |
2796s | against and it creates a lot of answers |
2798s | to different situations if you have the |
2800s | tools for it |
2801s | absolutely yeah just to be clear the |
2803s | Greatsword was dealing so much damage |
2805s | there because they were shocked exactly |
2807s | yeah it's good it's a good AOE weapon |
2810s | but by itself it's not it's not that |
2812s | good it was really the shock that was |
2814s | making it deal so much damage yeah |
2817s | well oh I think you got another little |
2819s | friend there he'd probably put uh press |
2822s | four a couple times you want to grab a |
2823s | couple more of those |
2825s | I think we'll just put him to sleep good |
2828s | call |
2829s | um |
2831s | well guys as always you know this is a |
2835s | continued work in progress Alpha 2 as |
2837s | you know is a big test period for us a |
2840s | lot of the archetypes are going to be |
2842s | online to a significant level with a |
2844s | significant amount of abilities that are |
2846s | going to be available to kind of test |
2848s | and as part of our monthly showcases |
2851s | where we show you development and |
2852s | progress this is our opportunity to |
2855s | collect feedback on what you guys have |
2856s | seen Keenan do you have some questions |
2858s | that are most relevant for your teams uh |
2862s | with regards to the iteration and |
2863s | development of this combat that you'd |
2865s | like to posit to the community |
2868s | yeah I would say there's there's three |
2870s | major things that I'm interested in |
2871s | gathering feedback on and the first one |
2875s | stems from player agency which is one of |
2877s | the things that we prioritize the most |
2879s | and so with in in the context of this |
2882s | kit what that looks like is how people |
2885s | feel about the amount of Mobility that |
2886s | it has during spells people may have |
2888s | noticed that the cleric was walking out |
2890s | of its spells and canceling them but |
2891s | this page can actually continue to cast |
2893s | they just have a slower movement speed |
2895s | how do people feel about that how does |
2896s | it look |
2898s | um the second thing I'm interested in is |
2902s | um |
2902s | how |
2904s | the transition between spells is coming |
2907s | across does it look good does it look |
2909s | clunky how do people feel about that |
2911s | and then finally the complexity of the |
2914s | kit are people pretty happy with these |
2916s | Elemental interactions and how they uh |
2918s | how they would think about them during |
2920s | combat or are they interested in |
2921s | something more complicated or less |
2924s | complicated |
2926s | awesome and guys as always remember this |
2930s | is a work in progress there is still |
2932s | iteration necessary there's a lot of |
2934s | artwork that's still outstanding and |
2936s | requires second third fourth passes and |
2938s | polish but we are showing you you know |
2941s | everything as it is in development |
2943s | because we find that it's a very |
2944s | important interaction with the community |
2946s | to collect this type of feedback and get |
2947s | your guys's thoughts on the direction |
2950s | that we're taking because at the end of |
2952s | the day when we launch ashes of creation |
2954s | we want to make sure that we've had as |
2955s | much touch point with the community as |
2957s | possible so people don't go what game is |
2959s | this |
2960s | but with that being said John tradd |
2964s | Keenan I want to thank all three of you |
2966s | for joining me today and showcasing the |
2968s | hard work that you and the rest of the |
2969s | team have been putting towards |
2971s | developing this Mage and the other |
2972s | archetypes I know I speak for the |
2974s | community when I say thank you you guys |
2976s | are doing an awesome job very excited to |
2979s | see this played by by players in Alpha |
2981s | two and with that being said we will see |
2985s | you all back on stream |
2988s | bye guys |
2992s | [Music] |
2998s | welcome back |
3001s | um we'll play the video in the |
3002s | background it seems like most people |
3004s | enjoyed the Showcase |
3008s | oh you're muted for me |
3011s | I don't hear you |
3015s | whoops my bad you're okay okay I'm good |
3019s | now yeah |
3020s | um yeah it looks like everyone enjoyed |
3022s | that so you know just to give you guys |
3024s | again uh further context there this was |
3027s | just showcasing uh the lightning and Ice |
3029s | interactions on the abilities as you |
3032s | guys know that there there is a pipeline |
3035s | behind ability creation uh there's still |
3037s | outstanding artwork on the visual |
3039s | effects side for the fire and Earth |
3041s | spells that we're kind of working on |
3043s | um we talked a little bit about in that |
3045s | showcase kind of our phases of |
3046s | development uh for our different |
3048s | archetype classes |
3050s | and there are phase one phase two phase |
3052s | three uh and these were ready to kind of |
3055s | showcase and we wanted to get your |
3057s | guys's feedback on that so look forward |
3059s | to disappointed in the fire Stephen |
3060s | thanks guys |
3063s | in the future stay tuned absolutely we |
3067s | don't want to show everything too by the |
3068s | way we want we want people to experience |
3070s | and play this as well so we do have |
3073s | quite a few questions so I'm going to |
3074s | try to power through some of these yeah |
3076s | um one of the things was can we swap |
3078s | weapons in the middle of combat we saw |
3080s | that uh tried doing that with the great |
3081s | sword or great Blade versus |
3083s | um the wand but yeah we've talked a |
3085s | little bit in the past and this was |
3086s | President Alpha One as well for those of |
3088s | you who played and those of you who |
3089s | watch |
3090s | um you may not swap armor when you're in |
3093s | combat but you may swap your weapons |
3096s | um and you know there's obviously a few |
3098s | reasons of why this can be important |
3101s | um we're a itemization agnostic class uh |
3105s | design so players kind of equip with |
3109s | items that there are most necessary |
3110s | based on the adversary or the challenge |
3113s | that they're facing |
3114s | um and so we want that to be available |
3117s | for players to kind of swap with weapons |
3119s | all right and then there's a question |
3121s | regarding ball lightning does this |
3123s | charge what what's it like when it's not |
3125s | charged up versus charging it all the |
3127s | way up |
3129s | um so ball lightning you cannot charge |
3132s | up it's the arc lightning that you can |
3135s | charge up and um and that charge up is |
3138s | essentially uh additional time that's |
3140s | spent as a risk in exchange for |
3143s | additional DPS when the execution occurs |
3146s | all right |
3148s | um and then there are folks wondering is |
3150s | there an underlying system for the |
3151s | skills and combat from the UE gameplay |
3153s | ability system or is this a proprietary |
3156s | solution that we've created |
3158s | yeah this is a this is our our custom |
3161s | ability system uh that's been created at |
3164s | Intrepid Adam and Keenan and Mike have |
3168s | had a significant hand in creating that |
3171s | um you know there is functionality that |
3173s | we need to occur in our ability system |
3175s | that's not capable of being done through |
3177s | what's natively available through Unreal |
3179s | Engine and so as a result many of our |
3181s | systems that we utilize in ashes of |
3183s | Creations |
3184s | are made custom in-house in order to |
3187s | better facilitate our needs |
3189s | and then folks were wondering about |
3191s | foliage as it seems like it could hide |
3194s | your character from your own camera can |
3196s | you uh can it do something like turn |
3199s | transparent to you so you could lose |
3201s | your own character yeah don't lose |
3202s | yourself in the grass absolutely those |
3204s | are those are kind of um uh literal |
3208s | higher Fidelity types of polish that we |
3210s | get around to when we're out of guts of |
3214s | building you know core systems and |
3216s | abilities and archetypes so you know |
3219s | part of watching our game in development |
3222s | is understanding that a lot of the |
3224s | quality of life or or polish oriented |
3227s | features that you would typically see in |
3229s | a launched game are not yet worked on |
3231s | from our perspective we're very much |
3233s | still on the on the core aspects of our |
3236s | feature development and um on our |
3239s | archetype and class designs |
3240s | and then the next one here and I knew |
3243s | this was going to come up which is |
3244s | action versus Tab basic attacks when |
3246s | using the one how does it work |
3248s | um and just I guess in general |
3250s | um this is everyone was saying that this |
3253s | looks more tab targeted versus like |
3254s | hybrid so they're wondering |
3257s | um |
3260s | it's important to note that when we talk |
3263s | about ashes of creation's hybrid combat |
3267s | designs you have abilities that are |
3271s | skill shot oriented abilities the cone |
3273s | of cold the blizzard pbaoe the placed |
3277s | template aoes the directional line |
3280s | attacks that are not predicated on a |
3282s | Target and then we also have a mixture |
3284s | of abilities that require targets we |
3287s | have two alternate modes of camera |
3289s | settings we have the action reticle |
3291s | based camera setting which utilizes a |
3294s | soft lock featuring mechanic that that |
3298s | allows the player to utilize their tab |
3301s | targeted Orient abilities but then also |
3303s | gives them an additional Fidelity from |
3304s | an action camera perspective when |
3306s | they're utilizing a positional based or |
3309s | directional based template type attacks |
3312s | as well so our desire has always and |
3315s | continues to be how we can create a |
3318s | mixture of tab Target abilities and |
3320s | skill shot oriented positional |
3322s | directional based ability usage and make |
3325s | something cohesive in that design and I |
3327s | think that what we're achieving with |
3330s | that regard may not fully you know feel |
3333s | action oriented may not feel like an |
3334s | action or any game but we've always |
3336s | intended to be more uh hybrid oriented |
3339s | leaning towards tab Target so you're |
3342s | going to see a mixture of abilities that |
3343s | require the targets and that don't and |
3345s | then you're going to have an option as |
3346s | the player's perspective to utilize an |
3348s | actual cam action camera mode which |
3351s | which utilizes a soft target lock |
3353s | feature and our reticle |
3356s | all right |
3357s | and then folks are wondering can I and |
3359s | then real quick sorry just to touch on |
3361s | the basic attack comment there so when |
3364s | you have your weapon and you utilize a |
3366s | basic attack you can blind fire that |
3369s | weapon if it has a projectile associated |
3370s | with it without having to have a Target |
3372s | in addition if your reticle in action |
3375s | camera mode is over a Target you will |
3377s | have a soft target lock and projectiles |
3380s | will home to that Target if within the |
3383s | right angle of Direction just to answer |
3384s | specifically the question about basic |
3387s | attacks |
3388s | yeah and to verify like or to clarify |
3391s | um when he's talking about a like ground |
3393s | Target AOE is being like |
3395s | um like skill shots a lot of them are I |
3397s | don't know if you've played a lot of |
3399s | people played a variety of games but a |
3400s | lot of the times you can play something |
3401s | and then it goes in that spot so you |
3403s | have to there are abilities that are |
3405s | like that where you have to place them |
3406s | and creatures move then you know so |
3408s | there is some skill element to it |
3410s | absolutely like you know having to fire |
3412s | at the right target but it's trying to |
3414s | predict where the targets are going to |
3415s | be to some extent yeah if they're not |
3418s | moving that makes it easy I suppose so |
3420s | you have to pick the order in which |
3421s | you're putting them in |
3423s | um and then the follow-up question to |
3424s | this is um can I be a fire Mage only or |
3427s | a frost Mage only or a lightning Mage |
3429s | only or will I always have to have some |
3432s | combination of these elements So within |
3435s | the elements themselves there are combos |
3438s | that can be leveraged for example you |
3440s | were seeing there in the ice bolt and |
3442s | the example of the elemental empowerment |
3444s | on the wand ability when the elemental |
3446s | empowerment assume for your wand attacks |
3449s | the last used element for a number of |
3451s | seconds after that spell was used so in |
3454s | this example I use a a frost bolt which |
3458s | is an ice element and that applies |
3461s | stacks of chill to the Target right and |
3463s | now chill has the ability when |
3465s | additional stacks of Chill from another |
3466s | source are applied to uh promote into a |
3471s | frozen State and when a target's Frozen |
3474s | They're susceptible to the shattered |
3476s | effect and shattered effect can be |
3479s | utilized against a frozen Target by an |
3481s | electrical attack so you saw you saw |
3485s | there |
3487s | excuse me you saw there that I ice |
3490s | bolted to apply stacks of chill I Then |
3492s | followed up with my Elemental empowered |
3494s | one attacks that added additional chill |
3497s | Stacks which created the Frozen |
3498s | condition on the target they couldn't |
3500s | move and then before that Frozen |
3502s | conditions subsided I used my arc |
3505s | lightning in order to cause the |
3507s | shattered effect |
3508s | um so you know there are abilities and |
3512s | ways by which in within a particular |
3514s | element you you can create those |
3517s | promotions |
3518s | um but you know obviously when building |
3519s | your class kit you want to take into |
3521s | consideration what type of intricate |
3524s | connections am I creating with my Combos |
3527s | and then in addition how does that |
3529s | interact with groups that I'm going to |
3530s | interface with and other classes and |
3533s | archetypes that play off of the keyword |
3535s | interactions from my abilities as well |
3537s | because remember ashes of creation is a |
3540s | group Centric group focused game which |
3543s | means that when you take into account |
3544s | all of these different types of tier |
3546s | status conditions you need to take them |
3548s | with the uh with the grain of salt that |
3550s | it has to interact with the party you're |
3552s | accustomed to playing with and so |
3554s | there's some Synergy that needs to be |
3555s | kind of planned out there |
3558s | the twitch server is having problems |
3562s | I just did a speed test and on my end |
3564s | I'm getting 20 up but I think on the |
3566s | twitch that server side there's some |
3568s | weird stuff going up on oh no um so |
3570s | there might have been a little bit of |
3571s | weirdness going on with the live stream |
3573s | Zone we apologize for that everybody but |
3576s | the video will have the the Deeds that |
3580s | Steven mentioned if you want to re-watch |
3582s | that |
3583s | um and then the next question here is |
3585s | how will line of sight work with |
3587s | abilities in PvP it's clean it's cleared |
3590s | up now Stephen okay got it sorry I was |
3592s | just checking |
3594s | how well sorry what was that last |
3595s | question how a line of sight work with |
3597s | PVP of delays so um one of one of the |
3602s | things we're looking into and you saw a |
3603s | little bit of this with the visual |
3604s | effects Tech that was used around chain |
3607s | of uh chain lightning |
3609s | um is the ability to have projectiles |
3612s | path around corners |
3614s | um and the reason for that and the |
3616s | reason why I think that's interesting |
3617s | and we're going to explore that is that |
3619s | some abilities might have indirect fire |
3622s | so if you have uh let's say a Archer or |
3626s | Ranger who has the ability to select a |
3630s | mage as their secondary class and they |
3632s | might want to augment a snipe ability uh |
3635s | in order to you know go around a corner |
3637s | like an Arcane Archer might have right |
3640s | um those those interesting types of |
3642s | interactions I think play with the uh |
3646s | the problem statement that sometimes |
3648s | we've had in gaming and combat where you |
3650s | can play around a corner and try to |
3652s | block line of sight and play with that |
3654s | line upside well some abilities might |
3656s | not care about that line of sight they |
3659s | might care the distance to the Target |
3661s | around the corner or the path that it's |
3663s | taking and if it's outside that path is |
3665s | too long it might not be able to reach |
3667s | them of course but if you're playing |
3668s | kitty corner with the uh with the player |
3671s | that who's on the opposite end of you |
3673s | you might need to look out for some |
3675s | abilities that are able to path to you |
3677s | that I think is something that's |
3679s | interesting and and I haven't seen used |
3681s | very much in the in in in general combat |
3685s | Mechanics for MMOs |
3688s | back to the previous question to more |
3690s | clarify in regards to like if I want to |
3693s | only be a fire Mage could I only be a |
3695s | fire Mage we get that there's Combos and |
3697s | things like yes yeah if you wanted to |
3698s | only so let me ask that if you wanted to |
3701s | only focus on one particular element |
3703s | this might reduce your horizontal |
3706s | application in the design of combat |
3709s | however within one element there are |
3712s | plenty of options and synergies and |
3714s | combos that will still make you relevant |
3718s | all right cool just clarifying |
3721s | um and then at higher levels how much |
3724s | will Mana management matter to Mage |
3726s | players we didn't see a lot of that |
3727s | happening here yeah yeah over here I |
3729s | know that we're not at the balance level |
3731s | of right in regards to Mana but yeah for |
3734s | folks who are curious |
3736s | um what is the Mana management going to |
3738s | look like for mage players well meta |
3740s | management I think |
3741s | um not just for mage players but for |
3745s | really every class is a relevant |
3747s | resource mechanic that they have to take |
3749s | into consideration when they're |
3751s | utilizing their rotations and there are |
3754s | going to be abilities that will you know |
3756s | sap your Mana faster than others and |
3759s | they're going they're going to be |
3761s | situational |
3763s | now |
3765s | um with that blanket statement of Mana |
3767s | is always relevant uh there is also |
3770s | going to be mechanics and or class |
3772s | energies and abilities that you can spec |
3774s | into to help mitigate that there's |
3776s | itemization that you can utilize from a |
3780s | set bonus perspective or certain types |
3782s | of weapons and tattoos that you can |
3784s | acquire |
3786s | um there are certain enchantments that |
3787s | you can acquire that might reduce the |
3789s | cost of Mana use that might increase |
3791s | your amount of regeneration that might |
3793s | increase your manitotal pool you know |
3795s | there are even specs that you can build |
3797s | towards if mana mana management is your |
3802s | Mana management nice is your um is your |
3805s | issue right |
3806s | um so we want to make it a compelling |
3808s | case that you need to think about Mana |
3811s | use because |
3812s | um you know you don't just want to go |
3814s | 100 all the time with no you know |
3816s | downside to that that's a very boring |
3819s | type of interaction |
3821s | all right and then we know we have a lot |
3823s | of new folks and we've answered this |
3824s | question before but in large scale PVP |
3827s | situations with a lot of players how are |
3830s | we going to handle particle effects and |
3832s | spell effects so that they're not |
3834s | overwhelming for people yeah I think um |
3837s | you know a lot of commentary I saw in |
3838s | the twitch chat around these particular |
3841s | effects that you're seeing today |
3843s | is a good example of how in the past |
3846s | especially during Alpha One we talked |
3849s | about first passes and how art is always |
3851s | improving and our art is always moving |
3853s | forward here is an example where you s |
3856s | where now you see some of these |
3858s | abilities are bit dialed back and |
3860s | they're now within kind of the scope of |
3863s | what we would consider not to in your |
3865s | face and more amenable to massive types |
3869s | of PVP situations or large amounts of |
3872s | players but in addition we'll have uh |
3874s | certain features from a scalability |
3876s | setting standpoint that will allow |
3878s | players to even further tone down both |
3881s | the Bloom and brightness of these types |
3883s | of effects has also in addition some of |
3886s | the elements and channels of those |
3887s | effects as well |
3889s | um but I think you guys will agree with |
3890s | me here that you know effects now are |
3893s | are as opposed to where they were in |
3895s | alpha one we've taken into account what |
3897s | people's feedback were although it was |
3899s | always the case we were going to address |
3900s | them and we've implemented them in such |
3902s | a way where they're more conducive to |
3903s | large player battles |
3906s | um you know we'll be testing sieges and |
3907s | stuff so we'll we'll be keeping an eye |
3909s | on all of that so don't worry and we'll |
3911s | take a lot of feedback into play |
3914s | um and I think one of the questions that |
3915s | Keenan even asked was like how are you |
3917s | feeling about the look and the visual |
3918s | quality of the class as well so we do we |
3922s | will have a thread up in regards to the |
3924s | Mage archetype it probably is already |
3926s | actually up right now |
3928s | um so definitely come on over to the |
3929s | Forum and you invite us your feedback |
3931s | before we move off that subject real |
3933s | quick I would like to say that visual |
3935s | effects uh artists are very hard to come |
3938s | by they're one of the very the one of |
3940s | the more difficult |
3941s | um uh talents to acquire within the game |
3944s | industry and I will say for those of you |
3947s | who are following our project and who |
3949s | are excited about ashes of creation to |
3950s | come to fruition and you really want |
3952s | those visuals to look strong and good |
3954s | don't be afraid to become a de facto |
3957s | recruiter for ashes of creation by going |
3960s | out there and finding your favorite |
3961s | types of visual effects you've seen in |
3963s | games and messaging those people on a |
3965s | Twitter out of LinkedIn and saying hey |
3967s | ashes of creation is hiring Intrepid |
3969s | Studios is hiring for visual effects |
3972s | artists and we want the top tier visual |
3974s | effects artists in this industry because |
3976s | we're building a top tier MMORPG and we |
3978s | need that Talent so our visual effects |
3980s | team is growing along with a lot of |
3981s | teams at Intrepid Studios and you guys |
3984s | can be part of helping us acquire that |
3986s | Talent by helping evangelize for uh |
3989s | ashes of creation out in those |
3990s | communities yeah and our wonderful |
3992s | social media manager Peter is constantly |
3995s | posting those things so I think we we |
3997s | have something up right now if you want |
3999s | to go check out our social channels |
4000s | scroll a little bit you'll find our |
4002s | promotion for our job applications so |
4005s | definitely definitely some people our |
4007s | way we're trying our best to to get the |
4010s | voices out there but it always does help |
4011s | whenever there's a little amplification |
4013s | or if you know people personally that's |
4016s | always helpful as well oh yeah we're |
4018s | keeping an eye out I know that there's |
4019s | been a lot of layoffs which we extend |
4022s | our hearts oh yes who have had to deal |
4024s | with that as someone who has been part |
4026s | of that and survived many layoffs I |
4029s | think like it is definitely not an easy |
4031s | thing to go through on either side |
4033s | whether you survive it or you are let go |
4036s | um but we are definitely keeping our eye |
4037s | out for good talent and we appreciate we |
4039s | see all the messages you guys send us |
4041s | when you're like hey check out this |
4043s | person they just got laid off so um we |
4045s | are reaching out to folks who |
4047s | um we feel would be good fits for |
4048s | Intrepid Studios |
4051s | yeah and with that we'll head on up to |
4055s | our art update unless you have anything |
4056s | else you would like to touch base on |
4059s | Stephen in regards to the Mage no I |
4061s | don't think so of course as always the |
4064s | reason we do these demonstrations and |
4065s | the reasons why we show you our works in |
4068s | progress is to collect feedback and get |
4070s | your guys's thoughts on what you saw |
4071s | today Keenan gave some great examples of |
4074s | questions and focus areas that we want |
4075s | you to opine on but um you know feel |
4079s | free make sure you're jumping on our |
4080s | forums the Discord social media channels |
4083s | and Twitter and YouTube and Facebook and |
4085s | giving us your thoughts on what you saw |
4087s | today what did you like what did you |
4089s | think could be better what are examples |
4091s | from other games and other |
4094s | um uh |
4098s | MMOs that you've played that you enjoyed |
4100s | and and that we could potentially |
4101s | incorporate yeah we want to hear it I |
4103s | want to hear your feedback |
4106s | all right moving on to character goodies |
4108s | our character artist well our artist in |
4110s | general are just um awesome uh we've got |
4113s | some skeleton weapons you know gonna |
4115s | look a little tarnished but |
4118s | um you've probably seen some of our |
4120s | Undead creatures and whatnot and some of |
4122s | our skellies are ready but they're |
4124s | working on some more weapons for them so |
4127s | that you can murder them or they can |
4129s | murder you whichever way it ends up |
4131s | going as we saw it can go both ways and |
4135s | also we've got the Featherstone |
4137s | Expedition pack |
4139s | that is now has a 3D model and we have a |
4144s | little |
4147s | turntable of that as well |
4150s | looks great love this and remember guys |
4153s | um you know on the uh |
4155s | on the back slot there's a few different |
4157s | options that you'll have on for the |
4159s | player in order to Showcase a weapon |
4162s | um accessory Cape |
4164s | um this this one's a pretty cool |
4166s | accessory yeah this is cosmetic a |
4169s | cosmetic one so it'll go over that whole |
4171s | slot but there are other ones where you |
4173s | can swap out like the little pieces and |
4175s | details which will be really cool |
4177s | and then we've got the ward of the |
4180s | implacable |
4182s | now it has a 3D model as well looking |
4185s | awesome I know yes didn't necessarily |
4188s | like the feathers on this one but I |
4190s | think it looks cool whoa I love the |
4193s | colors I love the materials I think that |
4196s | they did a great job with this set and |
4198s | uh |
4199s | and the faction in game that this |
4201s | represents from the NPC perspective I |
4203s | think is super cool |
4205s | um yeah this is a this is a great set |
4208s | it will definitely help us with in-game |
4210s | stuff and then we've got the godsinger |
4213s | garb |
4218s | and we'll wrap things up and move on |
4222s | with our cows sorry cows I know jensy |
4228s | did such a good job with the cows and I |
4230s | told her I was like we need Highland |
4231s | cows you know those like long cows and |
4233s | she was like oh |
4235s | um but she was she was directed I think |
4237s | is this the cows yeah is this one of the |
4239s | first kind of farm animal stuffs that |
4241s | we've seen no I think little ducks but |
4244s | yeah that's kind of the first of the |
4246s | like livestock livestock is available |
4249s | for people to kind of mobilize animal |
4251s | husbandry with on their freeholds and |
4253s | whatnot yeah what's funny is it's just a |
4255s | cow and normally like we are so weird |
4257s | with our stuff so I'm sure you're gonna |
4258s | see some weird deformities of cows in |
4260s | the future don't worry guys |
4262s | we have some like more bull-esque |
4265s | looking creatures as well in the past |
4267s | and then I think I have a turntable of |
4269s | that yeah here we go |
4271s | or we need the longhorn ones with the |
4273s | big long horns |
4275s | I was tempted |
4277s | for those of you who are old fans of |
4280s | um like EverQuest I was tempted to get |
4282s | catkins to do a little scene with us and |
4284s | if catkins is watching this right now |
4285s | he'll know what I'm talking about |
4288s | um but he we had like a whole cow thing |
4291s | and you know one of our old companies |
4294s | that kind of thing yeah I'll have to |
4296s | send it to you Stephen and you'll be |
4297s | like I think I saw it okay |
4300s | it's pretty funny I was like oh we |
4302s | should have done a little thing but |
4304s | maybe with future cows and then last |
4306s | minute uh ginsey was like I finished the |
4309s | Sheep too I want to show them and so |
4313s | they're so cool I love their horns |
4318s | look at the the Sheep |
4321s | I can't wait to Shear them for some whoa |
4326s | yeah they probably make some cool |
4328s | clothes we need some interesting sheep |
4332s | bold clothes |
4334s | I was thinking you know part of like the |
4337s | Freehold slash animal husbandry design |
4339s | when you've domesticated animals and |
4341s | you're like processing them for their um |
4343s | for their materials and whatnot it would |
4346s | be a really cool idea from a narrative |
4347s | perspective if occasionally your |
4350s | property and the things that you've done |
4353s | on that property have an opportunity to |
4356s | Spur a random Quest where one of the |
4358s | sheep breaks out of the pen and you need |
4360s | to go get the Sheep back and where is |
4363s | that sheep and what did the Sheep get |
4365s | into I mean those are great Predators |
4367s | you know as someone who has grown up |
4370s | around like farm animals they do Escape |
4372s | sometimes one of your friends posts will |
4375s | like rot and like fall over and then |
4378s | they're like absolutely it's over here |
4379s | and then they start walking across the |
4381s | street and then you're like having to |
4383s | chase them and get them back in it is uh |
4385s | it is wild times |
4389s | um but yeah so that is our character art |
4391s | we're gonna go on to our q a and I oh |
4394s | actually it's Studio update first so |
4396s | Stephen if you want to talk a little bit |
4397s | about |
4399s | um what's going on on the studio front |
4401s | yeah absolutely |
4403s | um you know we are finishing up uh our |
4406s | Sprint next week and we'll be in our |
4407s | hardening week prior to our next Sprint |
4409s | we have had some really successful hires |
4412s | over the course of uh April um we |
4415s | brought on a principal animator a lead |
4417s | uh technical animator |
4419s | um a couple of visual effects artists uh |
4422s | some audio programmers and designers |
4426s | um there's been a big month for hires |
4428s | um as you guys know and as we've been |
4430s | posting we're we're stepping up hiring |
4432s | this year again |
4435s | um so a lot of success there Stacy |
4438s | Cameron |
4440s | um John and Midori have been doing a |
4442s | great job on the HR side with |
4443s | facilitating those things |
4446s | um we had our uh bring your kids to to |
4450s | work day uh was it yesterday a day |
4453s | before I think it was yesterday it was |
4455s | yesterday there's a lot going on |
4456s | yesterday |
4457s | but uh that was also happening there's |
4460s | just a bunch of kids here at the studio |
4463s | and I saw that there was some really |
4464s | cool like color books of our characters |
4467s | that they were coloring in that was |
4469s | really cool to see those characters made |
4471s | some of those pieces for them and so |
4473s | yeah that was awesome |
4476s | um but yeah things are going really good |
4477s | at the studio lots of lots of fun stuff |
4480s | yeah and you know we have a lot of more |
4483s | things coming up in the future we're |
4485s | excited about so we can't wait for you |
4486s | guys to see that and like Steven said we |
4488s | are hiring so please please send folks |
4491s | our way we're trying to fill a lot of |
4492s | roles here so that we can continue |
4494s | making lots of good progress is the goal |
4499s | um so that you can have Alpha 2 faster |
4500s | right we know what you guys want we're |
4502s | working towards it yes so moving on to q |
4505s | a I will just play the video again in |
4507s | the background so you have something |
4508s | visually compelling whilst we talk we're |
4511s | not that visually compelling I mean |
4514s | we're still on the screen I I definitely |
4516s | I'll speak for myself I'm not that |
4517s | visually I mean I think people would |
4520s | prefer to see the Mage over looking at |
4522s | them |
4523s | the first question here is from blizz |
4525s | bub over on our forums and the question |
4528s | is about Dungeons to ourselves how many |
4531s | dungeons will a party of adventurers |
4533s | have to access when they meet up each |
4536s | evening in other words we will |
4537s | intentionally or will it be |
4539s | intentionally rare to find level |
4541s | appropriate dungeon content that is not |
4544s | already engaged by others I think the |
4546s | concern here is more that uh because |
4548s | there's a lot of contested content will |
4551s | there be enough content for everybody or |
4553s | will there be cases where yeah there's |
4555s | so much contestion that like they can't |
4557s | I think |
4559s | so to answer the question to begin with |
4562s | uh we are purposefully launching |
4566s | with |
4568s | probably one of the most uh |
4571s | aggressive and ambitious |
4575s | content schedule uh for an MMO at launch |
4580s | um I think and uh but to the second part |
4584s | so the answer to that is yes there's |
4585s | going to be a lot of different |
4586s | opportunities of content areas that you |
4588s | can participate in a lot of that's |
4589s | predicated on how the world gets |
4591s | developed uh that unlocks those zones |
4593s | but |
4595s | um |
4596s | the second part of that question |
4598s | Margaret too I think your point in |
4599s | reading into the the purpose of that is |
4601s | when talking about like contestion |
4604s | um |
4605s | is that not all content is equal okay |
4609s | and and that's a very important |
4612s | contextual point to this answer |
4615s | um we are we purposefully create tiers |
4617s | of content areas |
4620s | and we also create types of content |
4623s | areas and the tiers might relate to |
4626s | things like |
4627s | uh better drop rates better respawn |
4631s | rates better uh |
4634s | damage mitigation for your particular |
4636s | group composition |
4639s | um |
4640s | uh better uh proximity to certain |
4645s | locations those create tiers of areas |
4648s | where content becomes more relevant or |
4650s | more desired right on the second flip |
4653s | side of that is there are |
4656s | the what you gain from those content |
4659s | areas that might be relevant for certain |
4662s | classes or certain groups more so than |
4664s | others |
4665s | so yes you will have access to a lot of |
4668s | different content will the will the best |
4671s | or most relevant content that's to you |
4674s | or your group always be available no and |
4678s | that is the element of competition right |
4681s | and if things don't feel competitive |
4684s | around what's best |
4687s | then you have removed an element of the |
4691s | satisfaction when you've acquired slash |
4694s | succeeded in participating in that |
4697s | content and that is a fundamental core |
4700s | pillar behind what ashes is attempting |
4704s | to achieve |
4706s | um through the distribution of content |
4708s | but also the interaction of players |
4711s | um and and I think that's an important |
4713s | concept that we cannot forget about when |
4716s | we think about |
4718s | um a question like this |
4720s | all right next up is a long answer uh |
4724s | hopefully we can get through a few more |
4725s | so let me know what you're cut off time |
4727s | is uh lithium wants to know about |
4730s | crafting skills are there any passive |
4732s | skills in crafting in the crafting tree |
4734s | that allow you to drop less material on |
4737s | death |
4739s | uh not in the crafting tree but there |
4742s | are in the |
4744s | um material inventory bags that you can |
4747s | acquire |
4749s | um and the crafting trees there are |
4752s | within those professions abilities to |
4755s | augment things like drop rates and |
4758s | Gathering speeds and ability to survey |
4762s | stuff like that |
4764s | um and Tool creation what not |
4767s | um but uh the dropping mechanics really |
4771s | more relate to uh your bags and so there |
4775s | will be different benefits to bags yes |
4777s | there's item there's item progression as |
4780s | it relates to quality of bags types of |
4782s | bags and the materials they're most used |
4784s | for some of them are more PVP oriented |
4788s | that can reduce significantly drop rates |
4790s | for PVP as a result of that progression |
4793s | um you know so there are there's a |
4795s | there's a complexity there |
4797s | all right and anduin wants to know about |
4799s | character role play effects player death |
4802s | means XP debt and losing materials the |
4804s | RP Community wants to know what are the |
4807s | in-game lore repercussions of Revival |
4809s | upon death for example does my character |
4811s | lose memory are they weaker does a |
4814s | period of time occur before Revival |
4817s | what happens when we are funny I had |
4821s | this I had we had this question |
4822s | yesterday in our PI meeting |
4826s | [Music] |
4835s | um I was gonna say that uh I'll kind of |
4837s | give the same answer I gave there is you |
4840s | know that question touches a little |
4842s | close to the metaphysical nature of the |
4845s | universe and Ashes of creation |
4847s | um I it's a difficult one for me to |
4849s | answer without revealing perhaps too |
4852s | much of that metaphysical nature what I |
4855s | will say is that there is a spiritual |
4857s | element obviously to ashes of creation |
4860s | and its universe and story and the lore |
4863s | um there is a spark there is a mortal |
4865s | coil that the character has which |
4867s | relates to kind of the interaction of |
4870s | Resurrection or Revival and how it |
4873s | relates to the goddess of creation Your |
4875s | Existence within that universe as a |
4877s | mortal coil |
4879s | um so there is lore there it's just not |
4881s | one I'm comfortable commenting on prior |
4883s | to the game's launch |
4885s | right you guys will have to find out uh |
4889s | and ezrae wants to know about Caravans |
4891s | does a caravan stop moving or slow down |
4893s | when it's attacked |
4896s | there are certain attacks that can slow |
4899s | the Caravan but basic attacks will not |
4901s | slow a caravan now so you can try to |
4903s | trudge through why you're taking yeah |
4905s | they're they're they're that's correct |
4908s | run well and to that point right Caravan |
4912s | speeds are built around character speeds |
4915s | so that the interaction and interval of |
4918s | of distance traveled by a Caravan versus |
4921s | when players are attacking it is |
4922s | somewhat Equitable but there are certain |
4925s | types of items that you can use that can |
4927s | slow and or block Caravans from a |
4929s | collision perspective there are certain |
4931s | abilities and or status conditions that |
4933s | can get applied to Caravans which reduce |
4935s | uh there's damage that can be done to |
4938s | components of Caravans which reduce |
4939s | speed |
4941s | um there's you know there's lots of |
4942s | different ways to affect that |
4944s | all right and then I'm kind of going |
4947s | back to the resurrection stuff but this |
4950s | is from Nick and they're wondering about |
4952s | items well we have items that let us |
4956s | resurrect other players we know that |
4958s | there are certain archetypes that will |
4960s | allow that but will there ever be items |
4962s | that allow it as well |
4967s | um |
4968s | so sorry I was I my mind actually went |
4972s | off in a totally different direction I |
4973s | got stuck on that thought while you're |
4974s | asking the question and I missed the |
4976s | last half part of it what was that what |
4977s | was it again will we have items that let |
4979s | us resurrect other players oh yes yeah |
4982s | there will be there will be uh Scrolls |
4984s | of Resurrection available |
4986s | um although there are is an element of |
4988s | Resurrection that's important as it |
4990s | relates to experience debt |
4992s | um and being able to recover portions of |
4994s | that experience debt when utilizing |
4996s | higher grade resurrections that are only |
4997s | available from classes and then there |
5000s | are lower grade resurrections which are |
5002s | can be granted through items like |
5004s | Scrolls of Resurrection that that allows |
5007s | for parties who may not have access to a |
5009s | resurrection class uh be able to |
5011s | continue on but it will be at a deficit |
5014s | all right and then horrendous wants to |
5016s | know about tool Nara lore since we |
5019s | received an immortal Soul or spark of |
5023s | Life by going through the Gateway from |
5024s | Sanctus how are the toner players able |
5027s | to respawn since they didn't go through |
5029s | the same portal |
5031s | well |
5033s | um |
5036s | so again not to touch too much on the |
5039s | metaphysical nature here |
5042s | um the talnar are descendants of the |
5045s | Divine races |
5047s | and |
5048s | the talar sought refuge in an area of |
5052s | Vera |
5053s | that has some element of mystery around |
5056s | how that occurred which players will |
5058s | need to discover |
5060s | and there is a connection the spark |
5062s | exists within the tonar as well and how |
5065s | that spark exists within the talnar just |
5068s | something that |
5069s | players will be able to discover as they |
5071s | progress through the storylines in ashes |
5074s | you will learn |
5076s | this one is about gather bowls from |
5079s | Ruffian and they want to know what are |
5081s | the differences between biome exclusive |
5084s | resources for example do different ores |
5087s | give different resistances Etc |
5091s | um yeah there are associated with |
5093s | specific types of raw gatherables and |
5096s | resources that can be processed into |
5098s | refined materials that Grant different |
5103s | elements of benefit and or bonuses or |
5107s | um or uh |
5110s | abilities uh to the different types of |
5113s | itemizations and or recipes that are |
5115s | available |
5116s | so based on where that element can be |
5119s | found there might even be relationships |
5121s | that are shared across different |
5122s | materials and or resources in those |
5124s | locations that share some of those |
5127s | characteristics that can be applied to |
5129s | items so yes it is it is specific to the |
5132s | material and it's even great potentially |
5134s | that are that are used |
5137s | sudden Garden wants to know about |
5138s | gliding mounts which we kind of showed a |
5140s | little bit today well gliding mounts be |
5142s | momentum based or feature any speed |
5145s | boosting mechanics to make the |
5146s | experience more skill based and |
5148s | Interactive |
5149s | yeah so important thing to note is that |
5152s | all mounts have the ability to acquire |
5156s | up to four abilities and skills some of |
5159s | those skills will be uh you know |
5162s | propulsion based or speed based that can |
5164s | enhance or increase uh or burst |
5168s | different speeds some might be defensive |
5170s | base that would protect the writer and |
5172s | the mound for a short period of time |
5174s | some can be offensive |
5177s | and that's part of what interfaces with |
5180s | the animal husbandry system and the |
5182s | ability to train those mounts in order |
5184s | to unlock the use of those abilities I |
5188s | think this is more of when you're |
5190s | gliding the skill in regards to the |
5192s | player like the skill of the player |
5194s | gliding the creature is it going to be |
5196s | more skill based in that regard and |
5198s | interactive versus I hit a button I'm |
5201s | now gliding and I land you know type of |
5204s | thing |
5205s | um not not specifically probably what |
5207s | they're thinking about skill wise but |
5209s | there is skill associated with it |
5211s | where's my launch Point am I going to |
5214s | you know hit this ledge that I'm trying |
5217s | to depth you know gauge the depth for |
5220s | from my distance and calculate the speed |
5222s | on when do I use the abilities that I |
5224s | need to use |
5226s | um you know do they uh am I misusing |
5230s | them at different times so there is |
5231s | skill there so I'm not sure exactly you |
5234s | know what type of skill they're |
5235s | referring to if not those okay and then |
5238s | this one is from Phantom Max which they |
5241s | wanted about removing player corruption |
5243s | we talked about how experience removes |
5245s | corruption but does gaining crafting |
5247s | experience specifically remove |
5249s | corruption does gaining crafting |
5251s | experience remove corruption yes so any |
5253s | experience that's gained by the player |
5256s | whether it be through achievements in |
5258s | crafting or in adventuring or |
5262s | um uh uh uh through other types of |
5265s | achievements all of that experience goes |
5268s | towards your adventuring class |
5270s | experience gained and then some |
5272s | experience can Dual Purpose towards |
5274s | professions as well so if I reach an |
5278s | achievement in my crafting profession |
5280s | and that grants me additional experience |
5284s | within that profession to rank up it |
5286s | will also Grant the same amount of |
5288s | experience over in my |
5290s | um uh adventuring level and to that |
5293s | point anytime you gain adventuring |
5295s | experience |
5296s | you tick away at the corruption |
5300s | and our last question is from hartisan |
5303s | who wants to know about Guild meta and I |
5306s | apologize if I'm saying your name wrong |
5307s | I think that's the first time that one's |
5308s | come up |
5310s | um will The Meta for guilds be to just |
5313s | create alliances of smaller guilds with |
5316s | many skills rather than larger guilds |
5318s | with less skills well remember alliances |
5321s | are limited the number of guilds that |
5324s | can participate in an alliance is a |
5327s | limited number also achieving the |
5329s | ability even to launch at Alliance is |
5333s | something that is uh is very late in the |
5337s | guild leveling process |
5339s | um and uh uh essentially you know what |
5343s | we're trying to create is an environment |
5345s | where there's a duality between guilds |
5348s | that try to go towards population and |
5350s | then guilds that choose to forego |
5352s | population in exchange for a a deeper |
5356s | access to passive skills that the |
5359s | players have access to will The Meta be |
5362s | for many smaller guilds to to co-locate |
5364s | with each other yes I'm sure that that |
5367s | will be utilized by some number of |
5370s | smaller guilds in order to try to combat |
5372s | the numbers that other guilds might have |
5374s | access to |
5376s | um I don't think that that's a bad thing |
5378s | I don't necessarily know if that's a |
5379s | meta either because it's going to be |
5381s | beneficial for larger guilds to be |
5384s | allied with smaller guilds that might |
5385s | have access to those passive abilities |
5387s | that they don't have access to so what I |
5390s | think the meta will actually be is |
5392s | probably a mixture of large Guild and |
5395s | small guilds that exist within the |
5396s | alliances so that they can overcome the |
5398s | types of challenges that occur in |
5400s | objective-based gameplay for events |
5401s | where you need the smaller Guild with |
5403s | the passives to overcome the challenge |
5405s | rating but you also need the numbers |
5406s | from the larger guilds in order to |
5408s | engage with the opponent at the choke |
5409s | points |
5410s | I think the question is more that people |
5412s | feel that larger guilds will decide to |
5415s | go with more smaller guilds like let's |
5419s | say I have a guild of a thousand people |
5420s | normally I'll spread that out into a |
5422s | bunch of 100 people guilds in order to |
5424s | get better benefits I think is what |
5426s | they're trying to aim for versus like |
5428s | because there will be different benefits |
5429s | for small guilds versus larger guilds |
5432s | yeah I mean |
5434s | um is that what is going to happen will |
5437s | large will the largest guilds segment |
5440s | off into different chapters of their |
5444s | Guild that are part of small guilds |
5446s | um absolutely that will happen and uh |
5449s | the way that we combat the efficacy of |
5452s | doing that always is through how we |
5455s | design our encounters and our events to |
5457s | incorporate |
5459s | um uh the use case of where smaller |
5461s | guilds and their passive abilities are |
5463s | necessary to overcome certain challenge |
5465s | ratings will it always be most |
5467s | beneficial for larger guilds to do that |
5469s | no not always it depends on what they're |
5471s | encountering |
5472s | um but you absolutely will see some |
5474s | guilds leveraging that for sure |
5477s | cool and that |
5479s | and that or today we made it to the end |
5482s | and it was a long one so thank you all |
5484s | for hanging in with us and we hope that |
5487s | you had fun and enjoyed this as well as |
5489s | getting like a little sneak peek of the |
5491s | Mage we know that you want to see fire |
5492s | abilities so maybe you'll see those in |
5494s | the future uh and also we do want you to |
5497s | experience experience some of it in |
5498s | Alpha too so we're not going to share |
5500s | everything all the time on here but we |
5502s | do have some really fun updates for next |
5504s | month so we hope that you will join us |
5506s | we'll let you guys know whenever those |
5508s | things are coming up over on our social |
5510s | channels definitely recommend following |
5512s | us in all the places at ashes of |
5514s | creation we're pretty active over there |
5516s | and then we also want to remind you that |
5519s | we do have our creative director |
5520s | Community Q a that is over on our on our |
5523s | YouTube channel if you didn't get to |
5524s | check that out Stephen took some time to |
5526s | he's kind of sick during it but he did |
5528s | power through and answered a lot of |
5530s | great questions from our community |
5531s | members chibi |
5533s | um Richie sh and samerg so definitely |
5536s | check those out and of course head on |
5538s | over to our forums we want your feedback |
5540s | there's already thread forums. of |
5542s | creation.com in regards to the Mage |
5545s | archetype so definitely head over there |
5547s | answer those questions that Keenan had |
5549s | because they're going to be making some |
5551s | changes as we move forward especially |
5553s | before everyone gets to see it in Alpha |
5555s | 2. and reminder that our cosmetic swap |
5557s | over is on May 10th at 11 A.M so snag |
5560s | those and of course we just want to |
5562s | thank you again for joining us thank you |
5564s | to John and Keenan and Trad for being |
5567s | part of this stream as well as Stephen |
5569s | appreciate your time we know you busy |
5572s | and we hope that you all had a really |
5575s | great time here we hope that you go for |
5577s | another month and are able to return to |
5579s | us with another fun stream the VOD will |
5582s | be up here on Twitch we'll also have it |
5584s | over on YouTube we'll have the 4K |
5586s | version of the Mage content as well and |
5589s | then this video will go out on Saturday |
5591s | with the full uh everything and of |
5595s | course on the dev update make sure you |
5596s | leave us a comment subscribe to our |
5598s | Channel and make sure your subscriptions |
5600s | are live so that we can see them and we |
5602s | you you could potentially be spotlighted |
5603s | in our next one and with that we will |
5606s | see you all next month for another |
5608s | update |
5609s | bye everyone thanks for joining see ya |
5614s | foreign |
5616s | [Music] |