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Ashes of Creation
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2s | [Music] |
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16s | hello everyone and Welcome to our |
19s | September ashes of creation development |
21s | update we hope everyone has had a |
24s | amazing month and has been staying safe |
26s | especially with hurricanes and Madness |
31s | hurricane has been crazy outside pray |
34s | that our internet stays up um but I |
37s | think we should be fine it's just a |
38s | little bit just a little rain we'll be |
41s | okay um obviously uh I am here with |
45s | Stephen Sharie our creative director and |
46s | I am Margaret cron our the director of |
48s | communications here at Intrepid Studios |
50s | but we have a new phase that everybody |
52s | has been waiting for for a really long |
54s | time I know the community has asked when |
57s | is Bill gonna join us um and here he is |
60s | uh but so before we get into everything |
62s | we're going to do like a little intro |
63s | for Bill give him a little |
65s | Spotlight he's people been asking people |
68s | been asking where where you've been and |
70s | here you're finally here yeah I'm not |
73s | that |
74s | interesting find I disagree I have some |
76s | questions for you we'll see um but first |
79s | uh one of them is kind of can you talk a |
81s | little bit about what a director of |
82s | design does here at Intrepid Studios |
85s | yeah sure of course um you know my main |
87s | job here besides I I leaded the design |
90s | team so I hire designers I Mentor |
92s | designers I you know try to guide their |
94s | career as best I can uh you know within |
96s | Intrepid here um but really my main job |
99s | is to is and this took a while for me to |
102s | fully comprehend because Steph's vision |
104s | is so vast and and uh you know I I'm I'm |
109s | supposed to be the ultimate you know uh |
111s | Champion for that vision and making sure |
113s | that we're communicating that uh |
114s | internally you know to to our team so |
116s | that everybody understands the vision |
118s | everybody uh understands |
120s | how we interpret that to deliver the |
122s | best player experience that we can um |
126s | and you know it's a big complicated game |
128s | uh and it's it's it's critical that |
130s | we're all kind of rowing in the same |
131s | direction and so that's that's really my |
133s | job Stephen can't be everywhere um so I |
135s | need to uh figure out how to distill |
138s | what Steph wants into things that |
140s | everybody can have in their pocket so |
142s | that they know how to make decisions |
143s | that Steven would make and let me tell |
145s | you Bill boy oh boy it is a night and |
149s | day difference from what from what from |
152s | what it was prior to you joining the |
154s | team and to what it is today I would be |
156s | dead if not for you right now I |
159s | appreciate that I know that feeling |
161s | because when I first started too I was |
163s | like okay I have to really like well I |
165s | put on my Steph cap is always what I say |
168s | is like my because my job's like similar |
170s | to yours but mine is like on the other |
172s | side of things it's the communication |
173s | The Branding the marketing side um which |
175s | is it's no easy feat Stephen has dreams |
179s | big ones |
180s | but I think like we're all very |
182s | passionate and care a lot about it too |
184s | because Bill and I both come from like |
186s | huge MMO backgrounds which we're going |
187s | to find a little bit about um I know |
190s | lots of folk folks have been excited for |
191s | you to join us and they would love to |
193s | know a little bit more about the history |
195s | of your work because you you do have |
196s | quite a little MMO background there yeah |
199s | yeah most most of my professional |
201s | background is in MMOs you know I've been |
203s | uh I've been making games for as long as |
205s | I can remember you know I'm an old |
206s | school you know pen and paper DM is is |
209s | you yeah as as a kid all of us here are |
212s | I know in six in sixth grade so you know |
216s | uh and professionally though I got I got |
219s | started in 96 I was a co-creator of the |
221s | original EverQuest you know uh um most |
223s | of my work there uh was on the World |
226s | building and level design and uh Lower |
230s | Side you know uh I I basically you know |
234s | uh a lot of a lot of nor at the world of |
236s | EverQuest is you know comes from comes |
238s | from that uh you know sixth grade and D |
240s | campaign um and uh you know I'm working |
243s | with some folks who actually played in |
244s | that campaign and also worked with me on |
246s | EverQuest now Tony Garcia is you know |
248s | Everest one of my players in that |
250s | campaign campaign some of the Everquest |
251s | expansions were like campaigns that you |
253s | guys ran too right and some characters |
256s | that we are in the world it's pretty |
257s | cool and so you know uh I had a I had a |
260s | long career there at Sony about a decade |
262s | there at Sony doing uh you know |
264s | EverQuest and expansions and Everquest 2 |
266s | and um some other smaller games and some |
269s | MMOs that unfortunately never saw the |
270s | light of day which you know I at least |
273s | one or two of them I still you know it's |
275s | Bill had to take down some art that was |
276s | behind still painful to think |
278s | about um and uh uh yeah but you know uh |
283s | so most of my career has been in in MMOs |
286s | uh I dabbled for a little bit in in in |
288s | Mobile development that was that was |
290s | interesting and had some success there |
291s | too with a little startup that that I |
294s | had and uh uh did a did a app called |
297s | kond which was a big seller early early |
299s | days of uh early days of the iPhone um |
303s | how many cats scratched iPhone iPhone |
306s | screens with that yeah exactly right um |
309s | and uh you know then I worked on uh an M |
312s | called Defiance which was a big |
314s | challenging project that was you know |
316s | multi multiplatform it was so that was |
318s | that was a and and and we also were the |
321s | the other thing that's that's I've been |
323s | very fortunate in my careers like I've |
324s | always worked on uh original IPS which |
326s | is something that I really enjoy and so |
328s | that was an opportunity to like dive |
329s | into into a Sci-Fi IP that we you know |
331s | we created and had a television |
335s | show yeah so so it was it was really |
338s | cool you know and the show the show ran |
339s | for a couple seasons and so it was fun |
342s | it was it was that was an interesting |
343s | experience and most recently I'm you |
345s | know I came I came into Intrepid from |
347s | from working at Amazon for for six years |
349s | I was part of a group that started the |
351s | studio in San Diego for Amazon and uh |
354s | and uh I I contributed to to New World |
357s | um and then uh you know and then I got |
360s | the opportunity to to to come and and |
362s | join the folks that folks that are |
364s | Intrepid here yeah kind of like that's a |
366s | great segue to kind of my next question |
368s | which is like why why did you decide |
370s | that ashes of creation is where you |
372s | wanted to to go as your next |
375s | adventure yeah well you know I I've |
377s | known Stephen for a while um we actually |
380s | met through Kevin mcferson who's another |
381s | kind of OG Everest friend of mine I know |
385s | you know uh we uh you know we played |
388s | board games together I think it was |
389s | actually uh |
391s | X-Wing um the the miniature game um and |
395s | uh and so you know we we knew each other |
398s | through uh that way and uh I've been |
400s | keeping you know keeping tabs on I was a |
402s | Kickstarter uh for for uh for ashes and |
405s | and uh you know just keep been keeping |
407s | tabs on it and so when the opportunity |
409s | arose like I had seen you know how far |
411s | Steven and the team had come you know uh |
414s | the team he had built uh and and you |
416s | know if I'm you guys can feel it through |
419s | the screen every time he speaks you know |
421s | Steven's passion for this game is super |
423s | infectious um so you know it was just it |
427s | was just a awesome opportunity um I |
430s | still think you know a lot of the things |
431s | that we're trying to do are 100% crazy |
434s | um but that's also what you know that's |
436s | also What attracted me to it because |
437s | that's the fun part for me like trying |
439s | to creatively solve crazy problems is is |
442s | what game design is all about like uh |
445s | open development it is definitely it is |
448s | definitely a crazy experience for those |
450s | of us like Bill and I who have like |
452s | mostly done where we're developing and |
454s | then we don't promote the product until |
456s | like it's pretty much ready to go right |
458s | it's such a different experience for an |
459s | alpha and beta for those products than |
461s | it is for like what we're trying to do |
463s | here at Intrepid so obviously we're |
465s | going to drive that home today because |
467s | today's uh main topic is more about uh |
470s | you know Alpha 2 that's coming up but |
472s | before we wrap up the introduction I one |
474s | more question for you which is more of |
476s | like curiosity for the community and a |
478s | little bit more fun but like what is |
480s | your favorite MMO memory or maybe maybe |
483s | you don't have one you have it's hard |
485s | yeah I mean I I I have a ton you know |
486s | both as a player and as a as a developer |
489s | um you know truth be told I'm I am a I'm |
492s | a filthy casual MMO player though um and |
496s | whenever I hear this question I've |
497s | gotten this question the complete |
498s | opposite I'm like I say I'm total |
501s | opposite yeah Stephen and I are like |
503s | that's better I know I know but that's |
505s | good we fill each other's gaps right |
507s | exactly um the you know the first memory |
510s | that comes into my head whenever I hear |
511s | this question is is was is back early |
514s | days of EQ and you know funny enough is |
516s | also with Kevin mcferson it was it was |
518s | me and him and we were playing and we |
519s | were testing some early population in EQ |
522s | and it was just a simple encounter and |
525s | you know we're we're we we pulled we're |
528s | playing our dwarves you know we always |
529s | played as these stupid dwarves um and |
533s | uh dwars are not stupid yeah dwarfs |
536s | aren't stupid you didn't know our |
538s | dwarfs okay our dwars were definitely |
541s | stupid um uh because we you know we we |
544s | pulled too many bears from this |
546s | encounter and ran around like idiots for |
548s | a while and and thought we had lost them |
551s | and uh you know back back then like you |
553s | know our pathf finding was questionable |
555s | let's just say um so we thought for sure |
557s | we were safe and uh and every question |
560s | you know you could go into first person |
562s | camera view too so I was sitting in in |
564s | first person looking like right at his |
566s | character and and then I from the in the |
568s | fog I see the Bears come and and and and |
571s | and start to you know they're they're |
572s | coming right as from behind and he's |
574s | looking at me and I'm trying to this is |
576s | before everybody you know before you |
578s | used voice chat right it was all it was |
579s | all using text and so I'm frantically |
582s | trying to type out a warning to him and |
585s | uh and and we just you know we just got |
587s | wiped out by these bears and I and I |
588s | just thought it was it was it this was |
590s | this was early on it was it was so |
593s | hysterical and like the range of |
595s | emotions that I went through and those |
596s | like you know 45 seconds um um I had |
600s | never really felt in a game before and |
603s | and and I just like I immediately like |
605s | got up from my desk and ran to his |
607s | office and we sat there and we talked |
609s | about it you know for a good you know 10 |
611s | minutes and I was just like at the end |
612s | of that I was like oh man you know yeah |
615s | I think I think this is gonna be |
616s | something like like I've never the magic |
621s | yeah um yeah it was it was it was |
625s | definitely uh because again even even as |
627s | I think about it now like I was there |
631s | like it's not a memory of me playing a |
632s | game like it's it's it's a memory in my |
634s | head of me being there and looking at |
636s | Kevin and this happening to us yes and |
639s | so it's like it it was just something |
643s | switched and it I was like holy crap |
645s | it's we're building we're building |
647s | something different here it's that |
649s | suspension of reality really which is |
652s | you know when when you when you have |
654s | those types of I've had those moments |
656s | Margaret's had we all had those moments |
657s | who's probably watching right where |
659s | we're in the where we're a game and we |
660s | just get so immersed we get so into |
663s | what's happening there you forget |
665s | actually it's not that it's a game |
667s | almost right that it's like and those |
670s | are the moments those are definitely the |
672s | moments that we want to recreate feel |
674s | like the big ones for me too are the |
676s | trials and tribulations right like where |
678s | where you have like the biggest Feats |
680s | that you're trying to overcome like |
682s | wiping on a boss multiple times until |
683s | you finally figure it out like that oh |
685s | yeah those like cuz once you do it |
687s | you're like yeah we finished it and we |
689s | figured it out out and like then you |
690s | start mastering it and you just like you |
692s | know clean it up every week I think like |
694s | those are like the cool moments with |
696s | with like the interaction between the |
698s | other players that you're you're |
699s | creating and those are some of the |
701s | things that I always I always harp on |
702s | especially with with Junior designers I |
704s | I you know I'm like hey you know we're |
707s | building we're building things and it's |
709s | cool you know we're we're getting to |
710s | express ourselves and build things but |
712s | leave room for the player to because the |
714s | it's those stories that they can tell |
716s | afterwards absolutely um that are where |
718s | the real magic is so it's like we can we |
722s | you know we can design the player |
723s | completely out of experiences if we |
725s | wanted to and that's so and and and and |
727s | for junior designers sometimes that's |
729s | that's the you know that's what they |
732s | think the job is right and and uh and so |
737s | yeah it's it's it's it's it's always |
739s | making sure that both you know in in our |
741s | in our game systems and in our lore that |
742s | we're leaving room for players to |
744s | contribute and to be part of it and |
747s | that's another thing that attracted me |
748s | to to step whole philosophy with how |
750s | we're how we're running ashes mhm yeah |
754s | 100% um and of course with that we're |
756s | going to kind of transition we could |
758s | probably sit here and chat with Bill all |
759s | day about games um but we do have to do |
762s | the show before I have a baby I'm like |
765s | just so everyone gets their bingo my |
767s | goodness oh my God |
770s | Margaret I am massive that baby is ready |
773s | to go I am definitely hoarding a |
776s | watermelon at this moment you probably |
778s | can't tell what I'm just like |
781s | this my stomach is huge um I smokes |
786s | anytime so we will we'll see hopefully |
789s | we make it through I think I saw some |
790s | people in the chat who were like I'm |
792s | worried she's going to have her baby on |
793s | stream uh we're we're joking around |
796s | about it when we were recording I think |
798s | we'll be okay um so for those of you who |
802s | can't see below we usually have a kind |
803s | of a run of show down below so you can |
805s | kind of know what's coming up but we |
807s | have our guide to Alpha 2 which will |
808s | incorporate a bunch of stuff uh we just |
811s | want to make sure that everyone has an |
812s | understanding of what is coming |
814s | especially like what is going to be the |
816s | features that will be at launch um as |
818s | well as we will have an article that |
820s | will go out with that as well um later |
822s | in the week um we will do a little a |
825s | studio update a little art update and |
827s | then we'll answer some of your questions |
829s | this will be the last preg grabbed Q&A |
834s | um in the future we're going to kind of |
835s | transfer those into live Q&A so we'll be |
837s | pulling questions live um we we always |
840s | pull questions live but we're going to |
841s | try to just like do more of those versus |
843s | like the pregenerated ones so you're |
846s | just going to see the live streams |
847s | change quite a bit as we move into Alpha |
849s | 2 and we'll be doing more gameplay with |
851s | our players and things like that so |
853s | you're just going to see big changes |
855s | with the with the format of the live |
856s | streams and this is the start it's going |
858s | to be a significant it's going to be a |
860s | significant transition but we feel that |
862s | this is an appropriate transition given |
864s | the stage that the product will be |
866s | moving into with Alpha 2 um and what we |
868s | want our Focus is to be with these |
871s | Community updates right with with how |
873s | we're engaging with our audience um and |
875s | it'll complement that road that path |
877s | that we've set forth with regards to how |
879s | we're going to be updating Alpha 2 how |
881s | we're going to be iterating on Alpha 2 |
883s | bug fixing all of the things that go |
884s | into increasing the quality of the |
887s | product expanding the quality of the |
888s | product the the live stream will be now |
891s | serviced to continue that and in a |
894s | different Paradigm yeah it'll kind of be |
896s | like you'll see little Pat like maybe |
898s | some preformatted videosos that are more |
899s | like patch note style uh you're going to |
901s | kind of see something like that here |
903s | with the guide Alva 2 um and then we'll |
905s | still do some gameplay oriented things |
907s | as well it just kind of depends on what |
909s | features are coming up um especially for |
911s | our big updates versus the smaller ones |
913s | the bigger updates you'll probably see |
915s | those as more of kind of like the |
916s | previews that we've done in the past um |
918s | but yeah you're just going to be some |
919s | seeing some changes you know keep that |
923s | in your minds as expectations as we move |
925s | forward um but let's go on to our quick |
928s | reminders of course we do have our |
930s | YouTube subscriber comment Spotlight |
932s | this one's a little long so I'm probably |
934s | going to ask each what like they asked |
936s | multiple questions Stephen so I'll just |
938s | do it in sections instead of reading it |
940s | all at once because it's a lot um but if |
942s | you if you would like to be spotlighted |
944s | um in the future just make sure that |
946s | you're subscribed to us subscribed to us |
948s | over on our YouTube channel you have to |
950s | make sure that you're subscribed |
951s | publicly because otherwise we can't tell |
952s | that you're subscribed it's very strange |
955s | um and then leave your comment on the on |
957s | the on the development update video not |
960s | the preview video um but I will transfer |
963s | over to this so the first thing here is |
966s | they're oh my God this thing is huge |
969s | this is from V I mean we pick randomly |
971s | visar 31 wants to know I'm curious to |
974s | know if the intended mechanics of design |
976s | for relics have changed during |
978s | development when stevenh picked up the |
980s | Relic was it automatically put into the |
982s | nodes Relic query or is this something |
986s | the player does when they return to the |
988s | node we'll start |
990s | there okay they're talking about picked |
993s | up the Rel they're talking about the uh |
994s | Firebrand egg is that what they're |
997s | referencing okay yeah so so The Relic |
1000s | system is still having some outstanding |
1002s | outstanding Feature work that's |
1004s | necessary um and there are different |
1007s | types of relics um that can be acquired |
1011s | uh generally the way that relics will be |
1013s | serviced is through our cargo system um |
1016s | which means that you will be required to |
1018s | either have a mule or a caravan or later |
1022s | down the road depending on the size of |
1023s | the Relic perhaps a merchant ship that |
1026s | can facilitate the uh dimensions of the |
1029s | Relic um and it does conform to the |
1032s | spatial grid confinements of the cargo |
1034s | space in the Caravan or uh any other uh |
1037s | cargo hold um that you will then have to |
1040s | bring back to the node uh you can be |
1043s | interrupted through PvP with that |
1046s | transition if you want to um there might |
1048s | also be some |
1049s | uh upon completion of the quest or |
1052s | completion of the task that just |
1054s | automatically get granted to the node it |
1056s | kind of depends on what the purpose of |
1058s | the Relic is right there's a lot of |
1060s | common relics out there and there's a |
1062s | lot of exclusive relics that need to be |
1063s | fought over or potentially stolen or you |
1066s | know pursued if a node acquires it okay |
1070s | now moving to the next thing which is it |
1073s | would be interesting if another raid |
1074s | arrived kind of like what you basically |
1075s | saying Stephen from a different node and |
1077s | was able to steal the Relic if they |
1079s | killed the player carrying it whether |
1081s | they knew that uh there was one there or |
1084s | not while most of the majority of the |
1086s | relics will benefit all citizens of a |
1088s | node and their vassel nodes will there |
1090s | be relics that only benefit Patron |
1092s | Guilds of a node and its vassel |
1095s | nodes um there aren't any planned right |
1098s | now that excuse me that just focus on |
1101s | benefiting those groups however there is |
1103s | flexibility in The Relic system where |
1105s | you can assign different types of |
1107s | benefits to different typ of groups um |
1111s | that is that is functionality that we |
1112s | want to preserve uh for relics right the |
1114s | the types of Buffs that they Grant |
1116s | whether it be zone of influence wide or |
1118s | down to just individual groups I think |
1121s | is is pretty expansive um and again just |
1125s | to talk a little bit about like that |
1126s | concept of another group coming and |
1128s | trying to take the Relic as you're |
1129s | bringing it back those are the types of |
1131s | like player experiences that we want to |
1133s | provide tools for we don't exactly want |
1135s | to curate what that's going to end up |
1137s | looking like but we provide the |
1139s | environment in which should other |
1141s | players want to do those things whether |
1144s | it be through subu Espionage you know |
1147s | the spies that they might have like |
1149s | that's the type of player dynamicism |
1151s | that we want to see in this Sand Park |
1153s | that they have an opportunity to create |
1155s | those then player driven |
1157s | experiences right and the last part here |
1161s | lastly if a found Relic is not |
1163s | automatically send to the reliquary are |
1165s | there any benefits provided to the |
1167s | carrier while it is in their possession |
1169s | possibly tempting them to keep |
1172s | it um not right now not not that that's |
1175s | planned um no you The Relic isn't meant |
1178s | to be kept or hoarded by an individual |
1180s | right it is it is it's a yeah it's it's |
1183s | a it's a hot potato right you want to |
1185s | get that thing back um to a safe space |
1188s | and until you do that you're in Jeopardy |
1191s | if you are interested in something like |
1192s | that maybe the artifact system is more |
1195s | something that you sure yeah yeah |
1197s | absolutely you yeah so there there is a |
1199s | system that is kind of like that for |
1201s | those and that is like one individual |
1203s | gets that item for a period of time |
1205s | which is pretty exciting yeah but that's |
1206s | not that just to be clear that's not |
1207s | relics no that is yeah those are those |
1210s | are artifact level um uh Rarity items |
1213s | that can drop within the world y um and |
1216s | then the last reminder here is that we |
1218s | do have a our next Dev discussion is up |
1221s | we are going to be wrapping it up here |
1222s | shortly um it is in regards to um AOE |
1227s | Form and Function so we would love to |
1229s | know we have a bunch of different |
1231s | prompts there for you so definitely go |
1232s | check it out we there's quite a few so |
1234s | I'm not going to list out all the |
1235s | questions that the development has but |
1237s | go over there tell us your thoughts make |
1238s | sure that you you pop those over there |
1241s | um our next one is going to be about |
1242s | crowd control so I know yall have |
1245s | opinions about that so definitely |
1247s | definitely uh keep an eye out for that |
1249s | we post those things on social we make |
1250s | sure that we plastered it everywhere so |
1253s | uh definitely tell us your thoughts and |
1255s | feedback on that front and with that we |
1257s | are going to swap over to our next topic |
1262s | here which is our Alpha 2 guide um the |
1265s | first thing that we have on our list is |
1268s | actually um we have a little little hype |
1271s | video to get people excited oh did we |
1275s | nice okay obviously again the launch |
1278s | date is October 25th 2024 we're we're |
1283s | almost there we have one month on our |
1285s | end we're prepping for it I don't know |
1286s | if you two want to talk a little bit |
1288s | about how we're prepping for that before |
1290s | we kind of show this video |
1293s | um prepping for yeah just right now I |
1296s | mean we are starting a three-day NDA |
1299s | test this weekend um with over 9,000 I |
1303s | know it's you know the uh over 9,000 |
1308s | alpha 1 testers have been invited for |
1310s | this weekend's test um you know we have |
1312s | a test every weekend moving forward uh |
1315s | that we have planned um you know |
1317s | obviously the team is working around the |
1319s | clock uh it is a very very um tense |
1323s | exciting passionate uh you know scary uh |
1327s | and an exciting time all of the above |
1330s | all the emotions you can think of here |
1331s | at the studio um but yeah I don't know |
1335s | Bill if you want to talk a little bit |
1336s | about about prep and experience on the |
1339s | team right now for Alpha yeah it's just |
1340s | you know it's it's you know we're trying |
1343s | to get as much in as we can and and and |
1345s | see see how it goes and react and uh be |
1348s | as Nimble as we can to to both you know |
1351s | continue to put in new content and new |
1354s | features but uh but react as well and |
1357s | and fine-tune things so so that we're |
1359s | you know trying to make the game better |
1360s | every day yeah and just to give you guys |
1362s | like context we completed our Milestone |
1365s | 10 um uh I believe it was on Monday was |
1369s | it on Monday was this is this Monday no |
1371s | no no no it was yeah it was Monday or |
1373s | Tuesday Tuesday sorry um and we began |
1376s | our our Milestone 11n right we began our |
1379s | Milestone 11 um which you know our Focus |
1382s | from a from a um you know project |
1385s | management perspective now has been |
1386s | moved the teams to can ban um as we kind |
1389s | of test and react right and and every |
1391s | week you know we're getting in um every |
1394s | day we're getting in we're testing Alpha |
1396s | 2 we're finding the bugs that are most |
1398s | problematic we're prioritizing them |
1400s | we're triaging them um we have the teams |
1402s | that begin to work on them we have you |
1403s | know our C offs and deadlines for build |
1405s | processes as we uh take those builds to |
1408s | external testers and we have our QA |
1410s | teams in Europe and we have our QA teams |
1412s | here internally in the states um you |
1414s | know a lot of things are starting to |
1416s | move in transition and then obviously |
1418s | from a team perspective as we now move |
1421s | from more of this kind of devops to kind |
1424s | of split between live Ops and devops at |
1426s | the same time um that transition can |
1428s | always be difficult but it's one that |
1430s | the team is is undergoing my team for |
1432s | sure is going to be changing up their |
1433s | schedule quite a bit uh because we want |
1435s | to be able to support those weekends and |
1437s | have 24/7 covered from a community |
1439s | perspective um but there are people who |
1441s | because obviously we're speaking Dev |
1442s | speak I know there are some people who |
1444s | have used these processes before in |
1446s | other um Industries but there are people |
1449s | who are wondering what is can ban versus |
1451s | uh you know you didn't say what we were |
1453s | using before but we were doing agile |
1454s | before I don't know if you can kind of |
1456s | talk a little bit about yeah yeah just |
1457s | to just to give you guys a little bit of |
1459s | a understanding on the difference there |
1460s | is like you know obviously you have |
1461s | these backlog boards you have these can |
1463s | band boards where you know based on |
1465s | priority things will shift and move on |
1467s | that board at any given moment and |
1469s | a particular yeah a particular developer |
1472s | is going to go to that board and find |
1473s | the highest PRI task and grab that next |
1476s | as opposed to when you have these more |
1478s | agile methodologies such as Sprint |
1480s | planning you know you have these |
1481s | velocities that the team can accomplish |
1483s | within a any given Sprint time frame and |
1486s | then you pre-plan out all of the you |
1488s | know intended shippable uh completed |
1490s | items within that Sprint um for that |
1492s | Sprint so it's just kind of like a it's |
1494s | a it's a more test and react happy |
1497s | friendly space to be with can ban um and |
1500s | it kind of services our needs that we |
1502s | have for the studio and the product |
1503s | right now over the course of next |
1505s | month hopefully that gives you a little |
1507s | bit but um before we get into things |
1510s | we'll just uh play this little video and |
1512s | kind of take a look back at some of the |
1514s | content that we've been working on in |
1516s | the past and you know building us up to |
1519s | this Alpha 2 and some of the amazing |
1521s | content creators who have been uh |
1523s | watching the content that we've been |
1525s | creating |
1531s | every single month since September I've |
1534s | said the exact same thing and that is |
1536s | this is the best live stream of the year |
1539s | uh this is the best live stream of the |
1540s | year |
1542s | I'm I'm just gonna say it it was 10 |
1551s | me it's like dang like in is cooking and |
1555s | the reason that we're having this |
1557s | cooking feeling is because they have the |
1560s | great developers and the great team that |
1563s | [Music] |
1568s | want guys I'm trying not to be such a |
1572s | fan girl |
1576s | right I |
1581s | can't I probably speak for a lot of |
1584s | people when so ex excited it's going to |
1588s | be |
1589s | like take first step hello we're back |
1594s | there's definitely something weird going |
1595s | on with that video I don't know why it's |
1597s | it's not a laggy video I promise you uh |
1600s | I think something's going on with not |
1602s | dropping frames but uh |
1608s | maybe making |
1611s | sure yeah I wonder what it is we'll try |
1614s | to we'll try to play it one more time |
1616s | sorry |
1624s | every single month since September I've |
1626s | said the exact same thing and that is |
1628s | this is the best live stream of the year |
1631s | uh this is the best live stream of the |
1632s | year I'm going to come out and I'm just |
1634s | going to say it it was a 10 for |
1636s | me cuz it's like dang like Intrepid is |
1639s | cooking and the reason that we're having |
1641s | this cooking feeling is because they |
1643s | have the great developers and the great |
1644s | team that they have on right now |
1649s | guys I'm trying not to be such a fan |
1651s | girl right now but I'm going to lose my |
1653s | I can't I oh my God I can probably speak |
1657s | for a lot of people whenever I say I am |
1659s | so excited to see what it's going to be |
1661s | like take the first steps into it then |
1664s | really have that |
1668s | [Music] |
1677s | experience yeah yeah so pretty exciting |
1680s | sorry about the initial I don't know |
1682s | what happened really all I did was like |
1684s | reput it in the scene so I really don't |
1686s | know and I don't have any dro frames so |
1688s | I'm I dig that hype video that was cool |
1690s | I like that we grabbed a lot of the |
1692s | content creators in the community and |
1693s | and included them in that that was |
1694s | awesome did that uh Mike uh Kyle uh Gman |
1698s | put that together and Mike made like the |
1700s | little graphic part at the end that's |
1703s | awesome yeah who are all those youngl |
1704s | looking developers I know right I think |
1708s | that's a from our previous like December |
1709s | little thing that we did when we did |
1711s | kind of bunch of Q&A with a bunch of |
1713s | developers which was really |
1715s | fun um that's cool yeah uh kind to get |
1720s | people excited so to kick things off |
1722s | obviously the first things first first |
1724s | is dates um you saw there that Alpha 2 |
1727s | starts October 25th and this is for |
1728s | players who attained Alpha 2 access via |
1731s | a giveaway so if you got any of the |
1732s | giveaways if you notice we did do a |
1734s | little giveaway a couple a day or two |
1737s | maybe yesterday um we will be doing more |
1739s | of those so stay tuned for those type of |
1741s | things um they will come in little |
1743s | patches here and there um so if you got |
1746s | it through a givea away if you purchased |
1747s | a Kickstarter pack that has Alpha 2 or a |
1750s | Kickstarter add-on that has Alpha 2 or |
1752s | pre-or pack or pre-or or pack add-on |
1755s | that has Alpha 2 that will give you |
1757s | access at on October 25th if you |
1761s | purchased the first wave bundle you will |
1763s | start on November 8th 2024 and if you |
1767s | purchased on uh purchased a second wave |
1769s | bundle that will be December 20th and |
1772s | then um if you purchased a third wave |
1774s | bundle you'll be joining us in May 1st |
1776s | 2025 so just kind of keeping in mind |
1778s | those dates we will have an article that |
1780s | goes over kind of basically everything |
1781s | that we're going to go over today um and |
1784s | that will be coming out probably next |
1786s | week with some more details um but yeah |
1789s | that is the first bit just to make sure |
1791s | everyone gots the dates right knows when |
1793s | those are but if you have any questions |
1795s | feel free to ask us we are always uh |
1796s | willing to answer those um as we move |
1799s | forward the next thing is kind of just |
1802s | talking a little bit about Alpha 2 and |
1807s | um what people can expect and I think |
1810s | before we do that we're going to play a |
1811s | little guide to Alpha 2 video and |
1814s | hopefully this one doesn't lag when I |
1817s | play so uh we will play through that and |
1820s | then we'll come back and we'll be |
1821s | talking a little bit more about the |
1822s | features showing off the map as well as |
1825s | some of the archetype abilities and |
1827s | things of that sort so we'll see you all |
1829s | in a short |
1845s | bit hello Adventurer welcome to ashes of |
1848s | creation Alpha 2 where the world of Vera |
1850s | is yours to explore and shape ashes of |
1853s | creation Alpha 2 is an important early |
1855s | testing phase which we'll be continually |
1857s | updating as a participant your journey |
1860s | will help shape the game's future |
1861s | through providing feedback and hunting |
1863s | down bugs to help us refine the world of |
1866s | Vera when you first step through the |
1868s | portal you'll begin your journey across |
1870s | various |
1871s | regions one of these is the city of Li |
1874s | hold a Kar military |
1877s | Outpost it's the launch point for their |
1879s | efforts to reclaim their ancestral home |
1882s | here you'll meet the locals and embark |
1884s | on countless quests and |
1886s | Adventures as you continue your your |
1888s | journey through Vera you'll discover the |
1890s | Citadel of the steel bloom once the |
1892s | proud headquarters of the order of the |
1894s | steel Bloom now it's abandoned and |
1896s | overrun by mercenary |
1901s | Bandits Treasures dangers and untold |
1905s | stories |
1907s | await you may be wondering how will I |
1910s | travel to all of these places don't |
1912s | worry Adventurer there are so many ways |
1915s | to explore Vera including a variety of |
1917s | mounts to carry you across vast |
1919s | Landscapes through the dense forest and |
1922s | over rugged mountains to reach your |
1927s | destinations nodes are a major part of |
1929s | our journey offering you choices that |
1931s | will shape the world will you join the |
1933s | node of Winstead or Ali with the city of |
1936s | Mirth each decision shapes the world and |
1939s | the node you choose will grow Thrive and |
1941s | evolve based on your |
1946s | contributions what are the contributions |
1949s | you ask you can help expand your node by |
1951s | trading crafting and helping it grow |
1953s | into a prosperous City you can fight |
1956s | creatures complete quests participate in |
1958s | events commissions and mayoral |
1960s | commissions node Wars and of course |
1964s | [Music] |
1966s | Gathering throughout your journey you'll |
1968s | find valuable resources in the wild from |
1970s | ores to herbs to |
1974s | Lumber each resource plays a vital role |
1977s | in the development of both both your |
1978s | node and your |
1983s | character Caravans are another way to |
1985s | Aid your node transporting vital Goods |
1987s | is essential for your new home's |
1991s | development but be wary other players |
1994s | May seek to claim your cargo for |
2003s | themselves Caravans aren't the only |
2005s | place where you'll face off against |
2007s | other players Dawn your equipment and |
2009s | prepare for node Wars where skills |
2011s | strategy powerful gear and teamwork will |
2014s | determine Victory or |
2019s | defeat travel to Oaken Bane to challenge |
2022s | the formidable beasts lurking |
2024s | within not all threats are ordinary deep |
2027s | in the wild two mock the oneeyed Cyclops |
2031s | awaits beware he doesn't take kindly to |
2034s | Intruders |
2038s | [Music] |
2039s | the world of Vera is alive and Ever |
2041s | Changing shaped by your choices so |
2044s | prepare yourself Adventurer ala 2 is |
2047s | just the |
2048s | beginning the journey awaits will you |
2051s | rise to the |
2057s | [Music] |
2063s | challenge well it seems like people |
2065s | liked the video thanks thanks for nice |
2068s | nice uh comments about my narration I |
2071s | was digging the narration that was great |
2074s | yeah Kyle wrote the script and put the |
2075s | video together and obviously we took |
2077s | some of our footage for them over the |
2079s | time frame as well so thank you to I |
2081s | believe you know I think most of those |
2082s | were like our PI folks who joined us so |
2084s | uh appreciate you guys helping us |
2086s | capture some of that footage um but yeah |
2089s | we've been we've been working towards |
2091s | this this is everything that you've been |
2092s | seeing is this content that you're going |
2094s | to be playing so I think some people are |
2096s | like hey we've seen some of this stuff |
2097s | before it's like yeah cuz that's what |
2101s | we've been building and now you get to |
2102s | experience it and obviously our ND |
2105s | testers have been already experiencing a |
2106s | lot of that helping us work out the bugs |
2108s | a lot of what we're working out on that |
2110s | front is more this stability side of |
2112s | things so it is Q the queuing system |
2115s | which is not the most fun stuff to test |
2117s | the stress testing of the Realms and the |
2119s | server workers and things like that um |
2121s | and obviously once we go into October |
2123s | 25th the main key thing that we're |
2126s | trying to test then is going to be that |
2128s | content that we have there and finding |
2130s | all those bugs and we know it's buggy |
2132s | that's the whole point of this so we |
2133s | just want to make it clear that Alpha is |
2135s | not a game it is a testing phase and |
2138s | there are going to be bugs there are |
2139s | going to be a lot of bugs and we would |
2141s | love for you to help us hunt those down |
2143s | we're going to have a system in game |
2144s | that you can slash buug and and and Bug |
2146s | those things for us we will also have |
2148s | feedback forums we'll have surveys that |
2150s | will be going out to users and all kinds |
2152s | of ways that we can iterate on feedback |
2154s | um we've been doing focus groups as well |
2156s | so you may see some of those things come |
2157s | up and you may be personally invited to |
2159s | those uh based on your gameplay because |
2161s | we will be looking at like specific |
2163s | people's accounts that make sense for |
2165s | the type of feedback we're looking for |
2167s | so it's going to be a very interesting |
2168s | process something that you maybe haven't |
2170s | experienced from other games before |
2172s | where you're really like sitting with |
2173s | the developers and giving us thoughts |
2175s | your thoughts and we're consuming that |
2178s | yeah we we had some great focus groups |
2180s | actually that you're talking about um |
2182s | Margaret with some of the NDA testers |
2184s | over the course of the last few weeks |
2186s | that the community team put together |
2188s | which the developers obviously got to |
2189s | sit in and kind of hear directly from |
2191s | players as they were playing particular |
2192s | systems or classes or um you know |
2194s | whatever and we Contin we are planning |
2197s | to continue doing those as Alpha 2 |
2201s | progresses as new systems come online as |
2203s | new features and content gets introduced |
2205s | right this is the type of Rapport that |
2207s | we want to build with the community from |
2209s | a development perspective um so that we |
2211s | can most accurately articulate what |
2214s | players are looking for the experiences |
2216s | that they enjoy the EXP expences that |
2218s | they didn't enjoy and I think a lot of |
2220s | times um when you get into those types |
2223s | of conversations you can start moving |
2225s | into the realm of like solution crafting |
2227s | from a player perspective and I will say |
2230s | that when we talk about the types of |
2232s | feedback that are most beneficial for us |
2235s | as a development team really what we're |
2237s | looking to hear from players is your |
2239s | experience not so much the types of |
2241s | solutions that you or others might think |
2244s | can apply to the situation but rather |
2248s | what was it about a particular system or |
2250s | piece of content that you enjoyed why |
2252s | did you enjoy it why did you not enjoy |
2254s | it right kind of elaborate on the player |
2257s | experience aspect and then we take that |
2259s | puzzle and we start you know |
2262s | incorporating either the complexities |
2264s | and how it relates to many other systems |
2266s | and how we can address those experiences |
2268s | or expand upon them um those are the |
2271s | best ways to kind of you know elicit I |
2274s | think proper feedback uh from the |
2276s | community and I think that the the |
2278s | community has been doing a great job |
2280s | with that thus far right we have |
2281s | collected a lot of really actionable |
2284s | good pieces of feedback over the course |
2287s | of our normal monthly developer updates |
2289s | and how we kind of interact with the |
2290s | community now that's going to get a |
2292s | little bit more up close and personal as |
2294s | we move into Alpha 2 yeah and um the |
2296s | community team actually has been working |
2297s | I believe vacar has been working on a |
2300s | like how to guide for better feedback |
2302s | reports we've obviously done bug |
2304s | reporting in the past and had a template |
2306s | for that but we'll have a feedback |
2307s | template as well |
2308s | and that will kind of help guide |
2309s | people's when you make your own threads |
2312s | please try to use that that would be |
2313s | very helpful for us because then we'll |
2315s | be able to get more valuable feedback |
2316s | really you know the goal for us is to |
2319s | figure out what those trouble points |
2320s | that you guys are having and let let us |
2322s | figure out the solutions you know um I |
2324s | think that's the big thing you can |
2325s | provide some but like that's that's |
2327s | that's really where um things get better |
2330s | for us is to make sure that we know |
2332s | where the trouble points are and a lot |
2333s | of times we're like oh yeah we already |
2335s | knew that we're we're already having a |
2337s | process for for that so we we normally |
2339s | are on the same page as you guys |
2341s | especially with the reporting that we've |
2342s | had so far um it's nothing has come to |
2345s | us come to us as a major surprise um I |
2347s | think that we get that question |
2348s | sometimes in our Q&A which is like has |
2350s | there been any surprises and obviously |
2352s | there are surprises when it comes to |
2354s | development findes that we find where |
2356s | like we have a trouble points in like |
2358s | the engine or whatever it might be or |
2360s | some kind of system but it is usually |
2362s | not in regards to like the features that |
2366s | we're creating we we normally are like |
2368s | yeah we knew that that was going to be a |
2369s | problem because we're not quite finished |
2371s | with that yet and as we get further |
2372s | along in these phases you'll see those |
2374s | things become more polished and |
2375s | completed first things first is that |
2378s | obviously we've talked about this before |
2379s | but Alpha 2 we're planning to on October |
2382s | 25th release the NDA so we're hoping |
2385s | that we can release the NDA and allow |
2387s | people to stream capture footage make |
2389s | your articles do whatever it is that |
2390s | you'd like but just keeping in mind that |
2392s | there is a lot of there are going to be |
2394s | a lot of bugs again this is not a |
2395s | polished finished game this is an a true |
2398s | Alpha of our project so it is more you |
2401s | know a prototype of like the world yeah |
2405s | everything active development active |
2408s | development yeah and I think I think |
2409s | we're experiencing a lot of kind of the |
2412s | community conversation that we saw back |
2415s | during alpha 1 right prior to Alpha 1 |
2418s | and even prior to Alpha |
2420s | zero um you know there are obviously um |
2424s | uh you know expectations that are set |
2427s | perhaps that that are not um in line |
2430s | with what Alpha 2 is intending to |
2431s | deliver and what the purpose of Alpha 2 |
2434s | is Right which is to refine these core |
2438s | gameplay Loops which is to implement the |
2440s | additional content uh Loops that we're |
2442s | looking for to stabilize uh the product |
2446s | the game client as well as our backend |
2449s | infrastructures um you know this is |
2452s | especially in phase one and two as we |
2454s | move into phase three that's when a lot |
2457s | of those stability and performance um |
2460s | efforts in Phase 1 and two will have now |
2463s | been kind of addressed and phase three |
2466s | you will see a lot more systems and |
2468s | features get uh fleshed out um where the |
2472s | core gameplay Loops are going to be a |
2474s | bit broader um so you know just keeping |
2476s | in mind that you know as part of our |
2478s | community who tune in to these monthly |
2481s | updates you are also The Advocates who |
2484s | we can rely upon to spread the message |
2486s | and the purpose of alud to the broader |
2488s | audiences that are less engaged when |
2491s | people say wait a minute you know this |
2493s | isn't a finished game you know our |
2495s | responses it's not intending to be this |
2497s | is Alpha 2 where we are testing the core |
2500s | pillars of the game the core systems of |
2503s | the game and the functionality of it |
2505s | yeah these are the these this is the |
2506s | time where we're looking for you all to |
2508s | help us figure out what are the things |
2510s | we should lean into what are the things |
2511s | we should back away from um you know or |
2515s | and not and and even and even the things |
2517s | that we that that that you that you know |
2519s | when I say back away from that doesn't |
2520s | mean that doesn't mean |
2523s | forget right um but yeah it's you know |
2526s | it's it's it's really an opportunity for |
2528s | for you to help help us make decisions |
2531s | uh to Define what that play experience |
2533s | is going to be um both you know |
2536s | initially and longterm because you know |
2538s | all ideas are are valid and we want to |
2541s | hear your ideas it's just a matter of |
2543s | you know uh when and how mhm yeah yeah |
2548s | and so talking about some of the |
2550s | features that you will experience in |
2552s | Alpha 2 um and I don't know if Bill and |
2554s | Stephen you want to go into more detail |
2556s | about these but um I don't know if you |
2558s | want me to kind of list it and then you |
2560s | talk a little bit about it or how which |
2563s | would you like but the first one is |
2564s | obviously nodes nodes is a key part of |
2567s | the world and building the world in uh |
2570s | ashes of creation and there will be two |
2572s | that you guys are have been aware of but |
2574s | there will be some additional ones as |
2576s | well and I'll kind of show the map which |
2578s | might um assist with that while you want |
2580s | to take that away Stephen yeah sure |
2583s | absolutely I mean I mean as as those of |
2585s | you who've been following the project |
2586s | nodes are are kind of the Apex of you |
2589s | know content Confluence right where |
2592s | where you know we turn the dials of a |
2595s | dynamic world around how nodes progress |
2598s | um these are also where players begin to |
2601s | expand the services that they have |
2603s | access to whether that's through |
2605s | artisanship whether that's through the |
2607s | narrative structures that lead out into |
2609s | the points of interest around those |
2610s | nodes um the spawn tables that change |
2612s | throughout the world um these nodes |
2614s | within the riverlands these five nodes |
2617s | will be the kind of starting phase one |
2619s | nodes um that players are going to be |
2621s | helping to build up so so this map that |
2624s | you're seeing here you know obviously um |
2626s | you know this represents portions of the |
2629s | Lawless uh zones as well in the sand |
2631s | Sall desert as well as the um turquoise |
2634s | sea Tropics um those are spaces where we |
2637s | have included a kind of temporary |
2639s | mechanic um that that don't have nodes |
2642s | within them however they do have node |
2645s | caravaner so part of what nodes provide |
2648s | also is the ability to trade to to gain |
2651s | wealth uh to turn in you know the the |
2655s | the achievements that you've acquired |
2657s | through hunting through progression um |
2660s | uh through glint essentially into these |
2662s | tradable resources these Commodities |
2665s | that can move throughout the world and |
2666s | where they move two is node destinations |
2669s | except for these Lawless zones where |
2671s | there are carav aneres that can also be |
2673s | turned into without node so just a key |
2675s | distinction |
2677s | Point anything else you want to add to |
2679s | that bill or has you feel covered |
2681s | everything well no so I think Stephen's |
2683s | covered it you know no nodes we we often |
2686s | say you know internally nodes are the |
2687s | game right it's it's they are you know |
2691s | they are the so many features attached |
2693s | to it too in systems so they are they |
2696s | are the core internal structure sure |
2697s | that everything else hangs off of right |
2700s | and speaking of those things that hang |
2702s | off of it um obviously we will have open |
2704s | world PVP uh Stephen talked about a |
2706s | couple of the Lawless zone areas um I |
2709s | don't know if you want to go into any |
2710s | more detail about open world PVP I feel |
2711s | like it's pretty straightforward but it |
2714s | is straightforward but but I give it you |
2715s | know given that we're we're kind of |
2717s | conis as much as we can into kind of |
2719s | this guide concept with this particular |
2721s | uh live stream I'll I'll kind of cover |
2723s | those points a little bit more um you |
2725s | know when the game launches we have |
2727s | these concepts of of Open Seas um and |
2730s | right now the Lawless territories are |
2732s | kind of serving that purpose where you |
2734s | know you have certain drop rates for |
2736s | particular types of materials that are |
2738s | going to be kind of um uh focused more |
2741s | around later game progression uh that |
2744s | players will VI for in those locations |
2747s | now obviously given that players can |
2749s | drop resources on death specifically es |
2752s | and especially during PVP while you're |
2755s | within these Lawless territories you're |
2756s | going to be emul a in that kind of um |
2759s | Game launch feature which is the Open |
2760s | Seas that these are open spaces for PVP |
2763s | so you're entering this territory |
2764s | knowing that PVP is possible at any |
2767s | given time without repercussion this is |
2769s | an optin uh by the player um and so when |
2772s | you enter those zones you're going to be |
2773s | flagged for PVP immediately but there's |
2775s | going to be high-end monsters there to |
2777s | fight there's going to be high-end |
2778s | resources there to gather um and there's |
2780s | going to be high-end uh Turnin |
2782s | destination um that's available for |
2784s | those Caravans that I was talking about |
2786s | as well um now as we progress Beyond |
2789s | phasee one into phase two and into phase |
2791s | three those Lawless territories will be |
2794s | settled and by settled what I mean is |
2796s | that content will expand to include them |
2798s | and the Lawless territories will change |
2801s | uh to be then the next territories that |
2804s | we are planning to update and bring in |
2806s | content within right so it's going to |
2808s | kind of fan out as Alpha 2 progresses |
2811s | correct yes pushing pushing the border |
2814s | of the frontier right it's |
2818s | yeah I love that the pushing the board |
2820s | of the frontier is a Perfect Analogy |
2822s | because essentially essentially that's |
2824s | that's what it is right you can you can |
2826s | view Alpha as almost a live development |
2831s | settling of the world of Vera right as |
2834s | as the content pushes the boundaries as |
2836s | that as that progression occurs um you |
2839s | know these territories are getting |
2841s | unlocked and reminder again how those |
2843s | updates will be happening every 3 weeks |
2846s | we'll have like our smaller updates and |
2848s | then every 6 weeks we'll like |
2850s | alternating them uh we'll have our |
2852s | bigger updates which we'll have bigger |
2854s | features so keeping that in mind um as |
2856s | we move forward obviously PVP is there |
2859s | for folks who love PVP but not |
2861s | everybody's a PVP fan obviously we are a |
2863s | pvx game so if you don't like PVP like |
2868s | that is a part of our our product so |
2869s | you're going to need friends if that's |
2871s | not your thing but we do have a lot of |
2873s | PVE content including questing Dungeons |
2876s | and raids |
2877s | um obviously we'll have less raids to |
2880s | start with but as we expand we'll have |
2882s | more of those and those are kind of like |
2883s | World bosses at the current moment but |
2885s | they may change to be have some raid |
2887s | bosses in those Dungeons and things like |
2889s | that as we expand but to start with |
2891s | there will be those um and I don't know |
2893s | if you guys want to talk a little bit |
2894s | about the PVE content that is going to |
2896s | be available obviously some of that is |
2897s | listed here on the map as well for |
2900s | folks yeah I can't really see that map |
2902s | it's very small but I mean we can go |
2904s | through you know obviously from a from a |
2906s | hunting grounds perspective right in the |
2907s | riverlands proper in the non- Lawless |
2910s | territories um those PVE players are |
2912s | then governed by our flagging system |
2914s | which does contain um obviously uh uh |
2918s | incentives excuse me it does con uh |
2920s | contain deterrence uh for players to |
2922s | openly flag and or kill non-f flag |
2925s | players so that should be an experience |
2927s | that is relatively mitigated through the |
2929s | flagging system if it's not we'll do |
2931s | some tuning work there in order to |
2933s | adjust it as is necessary right this is |
2935s | something that during Alpha 1 we had to |
2938s | kind of interject and and and I think uh |
2941s | play with it because of the test setting |
2943s | scenario where people felt like there |
2946s | was nothing to lose if they lost their |
2948s | character or brick their character uh |
2950s | through the flagging system so we'll |
2951s | have some tuning that we might do that's |
2953s | temporary for Alpha 2 in order to |
2955s | achieve that goal um but generally when |
2957s | you talk about the PVE encounters you |
2959s | know obviously there's pocket dungeons |
2961s | that we've talked about there's a grand |
2962s | dungeon in Carin um where groups are |
2964s | going to be experiencing kind of killing |
2966s | monsters in order to either acquire loot |
2969s | or to progress their character um |
2971s | there's also a lot of artisanship |
2973s | systems that are going to be in place |
2974s | including many professions that have |
2976s | resources to interact with recipes to |
2979s | attain um so that you can supply the |
2981s | player-driven economy uh that's very |
2983s | important um and build the components |
2985s | for those Caravans um as well uh World |
2989s | bosses as Margaret talked about those |
2990s | are kind of raid based content where |
2992s | you're going to have to bring a lot of |
2994s | friends with you in order to either |
2995s | overcome you know the clops that is |
2998s | tumach or Firebrand or uh the Scorpion |
3001s | in the in the um in the Lawless uh sand |
3004s | squal desert right and as more raid |
3006s | bosses and raid encounters come online |
3008s | uh those are going to be scenarios where |
3011s | you're going to need some PVE expertise |
3012s | in order to accomplish the the goals |
3016s | there um and obviously the big thing or |
3019s | the next thing here is a lots of points |
3021s | of interest we have smaller points of |
3023s | interest bigger ones um we've laid them |
3025s | out on the map quite an quite a in quite |
3027s | a different variety of spaces so |
3030s | definitely go check those places out uh |
3032s | some of those are things that Stephen |
3033s | has already like mentioned because they |
3035s | have other things going on in them as |
3036s | well um we do have mounts there will be |
3039s | a variety of mounts um we are there will |
3042s | be quest lines for you guys to complete |
3044s | to try to uh get those mounts so |
3046s | definitely go get yourself a mount |
3048s | because walking takes time you will be |
3050s | walking for a long time if you don't get |
3052s | a mount um but uh the world is quite big |
3055s | already and obviously this this is only |
3057s | the beginning we are only in alpha alpha |
3059s | 2 we still have so much more of the |
3061s | world to build for you guys uh which |
3064s | like we've talked about before kind of |
3066s | we'll be you'll be progressing |
3068s | progressively seeing that stuff |
3069s | throughout the months um and and I think |
3071s | that that's a that's a good point about |
3073s | Alpha 2 as well as as far as the |
3075s | information that we're trying to get out |
3076s | of this is like we need to |
3078s | know again like what to lean into and |
3081s | what to not so we need to know what |
3082s | parts of of this are working before we |
3085s | build more right |
3087s | yeah absolutely yeah we need to validate |
3091s | duplicatable yeah we need to validate |
3093s | that direction right um and and I think |
3096s | you know that obviously is the most |
3098s | unique nature of how we're doing this |
3100s | differently than other projects you know |
3103s | um is essentially that we're relying on |
3106s | the players to have this early access |
3108s | and in an open and transparent manner |
3111s | right with bugs and everything and |
3112s | unfinished content and everything so |
3114s | that we can make sure that what we are |
3117s | intending to continue doing is on the |
3120s | right path of what players want um and |
3123s | and that's why you guys are so in |
3124s | integral to that process yes and people |
3127s | are asking if there's an RP walk yes |
3129s | right now that is linked to the period |
3130s | button just hit that and you can you'll |
3132s | see us using it actually in the we've |
3134s | used it in many videos um for for |
3137s | walking through areas uh the next thing |
3140s | here is I'm going to kind of group these |
3142s | up together Gathering processing and |
3143s | crafting uh there will be artisanship |
3146s | stuff that you can do all of those |
3147s | things are available you can hop in you |
3149s | can play through them they are in their |
3152s | first phase right so it's a little bit |
3154s | more simplified crafting um but I |
3157s | wouldn't I say it's simplified but still |
3158s | a lot of steps and processes to get |
3161s | through things um but there will be more |
3163s | interactive I guess is the better word |
3165s | for it uh processes as we move forward |
3168s | but in the initials phases all of those |
3170s | all of the artisanship is all there |
3173s | right I don't think there's any that we |
3174s | miss all of the base professions are |
3176s | present |
3178s | at the start yeah all all the all the uh |
3180s | yeah that's correct um but all of the |
3182s | base professions are there the the tools |
3184s | to acquire uh all the Gathering |
3186s | resources are present I think there's |
3188s | some 700 item recipes that are in the |
3191s | game currently um I will say that right |
3194s | now the the current balance of like item |
3197s | creation and artisanship progression is |
3199s | a very difficult path to walk um which |
3202s | some people might really like because |
3204s | then when you achieve that thing you |
3206s | know it's going to be really difficult |
3208s | for others to achieve it so you can kind |
3209s | of corner that market play the Maestro |
3211s | you know game kind of thing um but uh |
3214s | obviously that's also an aspect that |
3216s | we're looking to get feedback on as well |
3219s | yeah I think our Focus actually this |
3221s | this weekend's test is econ related and |
3224s | uh Artisan related so uh hopefully we |
3226s | will have some iterations before you |
3228s | guys even get in on October 25th um but |
3231s | those will all be there I don't know if |
3233s | there's anything else you want to add on |
3234s | to that bill in regards to Gathering |
3235s | processing and crafting |
3237s | yeah I mean it's you know it's it's a |
3240s | it's a it's one of the core Loops of the |
3241s | game you know it's it's another thing |
3243s | that's foundational and and leads into |
3246s | into you know uh how nodes develop how |
3249s | how your character progresses um you |
3251s | know what they what the gear is that you |
3254s | that you have to do your adventuring so |
3256s | it's it's it's a critical part of the |
3257s | game and uh that that Loop is there and |
3260s | like Stephen says you know it's it or or |
3262s | like in like you suggested like I I |
3264s | wouldn't call it simple like it's right |
3267s | simple and then I regretted that |
3268s | immediately CU I was like it is simple |
3270s | in the concept of what you're doing it's |
3272s | simple in the sense of what it will |
3274s | become but for what it's at now it's |
3277s | still comparatively to the other games |
3279s | we probably experienced not simple yeah |
3281s | yeah it's a yeah it that you know |
3284s | there's a lot there to get lost in yeah |
3287s | all right and kind of the last feature |
3289s | that we want to make sure that we |
3290s | mention to you all is Caravans so that |
3292s | is going to be the next big feature that |
3294s | you're going to be seeing in Alpha 2 um |
3298s | and I don't know how much detail we want |
3299s | to go into that but obviously you saw |
3302s | some footage from previous game from our |
3304s | previous live streams where we featured |
3306s | Caravans uh but they will play a big |
3309s | role in how you uh you know work with |
3311s | your node as well yeah I mean Caravans |
3314s | are one of the primary methods of |
3317s | ensuring that nodes have the supplies |
3320s | they need to build the buildings they |
3321s | need to build so that they can |
3322s | specialize they're also the primary |
3325s | method by which players can and multiply |
3328s | their wealth because wealth in our game |
3330s | is acquired through glint um which gets |
3334s | traded in for Commodities that can then |
3336s | be either sold directly to the vendor at |
3338s | the node you're at or can be transported |
3341s | through the Caravan system to other |
3343s | nodes for a multiple return um and you |
3347s | know that that I think is going to |
3348s | separate the mice from Men In the game |
3350s | with regards to the economic gameplay |
3352s | those who can successfully trade those |
3354s | Caravans across long distances are going |
3357s | to see obviously a significant amount of |
3359s | wealth uh more so than their |
3361s | counterparts and be able to control |
3362s | certain markets that's something that's |
3364s | I think is very interesting um but |
3366s | Caravans have some unique componentized |
3369s | uh aspects to them that allow for |
3371s | players to be a little sneaky with them |
3373s | so you don't always need a massive raid |
3374s | to transport a caravan correctly right |
3376s | you can do these things at any given |
3379s | time as well and you can take unique and |
3381s | bespoke routes so that other players |
3382s | can't see them um these are things that |
3385s | I think create a very kind of anxiety |
3389s | filled gameplay Loop which can be a lot |
3391s | of fun for people you don't want to |
3393s | always experience that all the time but |
3395s | the moments you do are going to be |
3397s | really tense moments that create those |
3399s | feelings that bill was talking about |
3401s | earlier with him and mCP or you know |
3403s | that Margaret and I have experienced in |
3405s | the in the raids that we've run right |
3406s | these are the interesting fun and and |
3411s | and dynamic um gameplay experiences yeah |
3414s | this is the you know this is the pvx |
3416s | right right it's it's you know it's it's |
3419s | the it's it's the highest risk versus |
3422s | reward right you're saying yes you you |
3424s | can be wealthy but you better be smart |
3426s | and you better have your friends uh |
3428s | because you know uh You're vulnerable |
3430s | too um and uh yeah this is this this is |
3434s | you know this whole uh large scale |
3438s | mertile uh game Loop is is I think you |
3441s | know something that's uh I'm personally |
3443s | super excited about and is interesting |
3445s | and I want to see how how how it plays |
3447s | out and you know how we can make it |
3449s | better obviously the next big thing is |
3452s | going to be our archetypes uh there will |
3455s | be many many archetypes for you all to |
3458s | experience |
3460s | um the Rogue and Summoner will be coming |
3463s | in future updates but we will have the |
3465s | Bard cleric uh fighter Mage Ranger and |
3469s | tank archetypes for you at least the |
3470s | primary archetypes and as we've noted |
3473s | that the secondary augments and |
3475s | secondary archetypes will start coming |
3477s | online more in phase three um but we |
3480s | will have a little cheat sheet here with |
3482s | some abilities the skill trees are |
3484s | pretty crazy for each of these so you'll |
3486s | definitely want to kind of check them |
3489s | out maybe play different archetypes see |
3491s | which one really place to the style that |
3494s | you want you can build your character |
3495s | out in a variety of different ways which |
3497s | is really exciting um so we hope that |
3500s | you guys have fun with it and give us |
3501s | lots of feedback yeah yeah this is this |
3503s | is a very important aspect obviously |
3506s | combat is the most momentto moment |
3509s | interacted system within the game right |
3512s | um this is something that uh obviously |
3514s | there's a lot of room for us to iterate |
3516s | upon uh particularly as it relates to |
3519s | the ways that we've constructed these |
3520s | archetypes it's not just about the |
3522s | individual abilities and what those |
3523s | abilities do it's also about like when |
3525s | do those abilities come online how many |
3527s | skill points does it cost to access |
3528s | those abilities what's the you know |
3530s | proposition cost between activating this |
3532s | ability or taking this passive with the |
3534s | points that I have distributed like |
3536s | there's a lot that goes into uh and then |
3539s | and then obviously the the rock paper |
3541s | scissors component of each of the |
3542s | classes and how they live with each |
3543s | other the group composition component of |
3545s | that the encounter design for that you |
3547s | know all of this stuff systemically |
3549s | combat right systemically combat is the |
3553s | most tactile momentto moment system in |
3556s | the game and you know these types of of |
3559s | of um uh boards that you've made here |
3562s | Margaret I by the way this first time |
3564s | seeing them they look great |
3567s | on them yeah I love these These are |
3569s | these are a great I think wanted to make |
3571s | little cheat sheets for people yeah |
3573s | these these will be up at an article |
3574s | that will come out later next week for |
3576s | you guys absolutely you can snag them I |
3579s | think these are a great instrument for |
3580s | players to have access to right now |
3582s | obviously something monolithic like |
3585s | these are going to change over time so |
3587s | we're going to have to make sure that |
3588s | you know |
3589s | players this is the two guide it will |
3591s | change over time exactly um uh but yeah |
3595s | these these archetypes have had a lot of |
3597s | love and and uh they think I I think |
3599s | that they capture a very good |
3601s | foundational perspective of what class |
3604s | fantasy should look like for these |
3605s | particular archetypes they fill their |
3607s | roles uh well and the feedback we've |
3609s | gotten so far is that the direction is |
3611s | good let's expand on some of these these |
3614s | points that you've included in these |
3616s | archetypes yeah and I wanted to bring a |
3618s | question from lashing and Sonic |
3620s | explosion from the forarms which they |
3622s | were wondering what percentage of the |
3623s | skill tree will a max level character |
3625s | have allocated |
3627s | and will there be powerful skills or |
3629s | passives in a tree that require multiple |
3631s | skill |
3632s | points that's a good question um I'm not |
3636s | sure what that value is right now I know |
3640s | that in the past we've talked about |
3642s | allowing roughly 30% onethird of the |
3646s | available kind of passives and active |
3648s | skills uh to be specked into at Max |
3651s | skill point usage um so that provides I |
3654s | think three major swim Lanes within any |
3657s | particular archetype at any given time |
3659s | that players can spec towards right um I |
3662s | think that I think that we'll probably |
3664s | stay around that Target goal for the |
3666s | arch type skill point acquisition and |
3668s | distribution design um yeah so hopefully |
3671s | that answers your question ohol cool and |
3673s | then for specifically for Alpha 2 um |
3676s | people I know are going to want to know |
3678s | like what is the max level that they can |
3680s | get to and can they attain all of these |
3682s | abilities or will they only be able to |
3683s | use some of them um versus uh |
3686s | depending on how they |
3688s | spec um right now that you can reach |
3690s | level 25 um and I'm I'm not sure because |
3694s | I think you know it's actively changing |
3696s | um what amount you can spec with those |
3698s | skill points are yet but I they just did |
3701s | a bunch of focus groups so they might |
3702s | update I know they might have changed I |
3704s | think they're literally in the process |
3705s | last week I think the level 25 bit is is |
3707s | is good enough for folks anyway um but |
3710s | yeah we'll definitely have these up for |
3711s | you guys to go over so don't need to you |
3713s | know worry too much about them and like |
3715s | Stephen said these things change and |
3717s | they might even change between now and |
3719s | then and then but we'll update it if the |
3720s | article changes before Alpha 2 because |
3722s | we do want this article to be like your |
3724s | guide for Alpha 2 at least for the |
3726s | launch of it um and as we progress we'll |
3729s | have updates and patch notes and things |
3731s | like that um the next thing that we |
3732s | wanted to talk to you guys a little bit |
3734s | about is just kind of which weapons will |
3736s | have skill trees um and if you guys have |
3739s | seen these skill trees they are pretty |
3740s | immense and pretty expansive so |
3742s | expansive that we were thinking about |
3744s | how we would put them on a board kind of |
3745s | like the ities and it was just too much |
3748s | too much content to put on a board for |
3750s | you guys um but we do want to let you |
3752s | know that mace uh short short bow |
3754s | Longbow one-handed sword two-handed |
3756s | sword and wand and book will all have |
3758s | full skill trees for you guys to play |
3760s | around with which are pretty awesome at |
3762s | start at the start at the start of phase |
3763s | one and then we will add more as we go |
3765s | forward but um for those of you who are |
3767s | looking at what we had talked about |
3769s | would be in Phase One these are the the |
3770s | ones that will be at the start of phase |
3772s | one yeah and then there will be more |
3774s | that will come up there's a lot of |
3775s | weapons that are current Curr ly like |
3777s | half baked right now Beyond this um that |
3779s | will be pretty quickly joining in uh in |
3782s | phase two yeah I need my broken spear |
3786s | back I know your broken spear oh my |
3789s | gosh that was |
3791s | crazy we uh well that's actually a funny |
3795s | little story about this yeah we just |
3797s | yeah we we yeah just in recent round of |
3799s | testing we had a a spear prematurely in |
3801s | the game that was uh devastating it it |
3805s | was inac accurately balanced to a |
3807s | previous kind of uh yes yeah yes you |
3811s | could you you could basically you know |
3813s | scoop up you know dozens of monsters and |
3817s | uh melee them to death in seconds it was |
3819s | it was fun but while it lasted and the |
3823s | spear will be back don't worry guys uh |
3825s | we will have we will have a variety of |
3827s | abilities I know people are asking about |
3828s | staff and all these other ones like we |
3830s | said the the other weapon skill trees |
3832s | will come online later the the skill the |
3835s | trees are some of the weapons you will |
3837s | find in the world but they may not just |
3839s | they may just not have skill trees or |
3841s | they may be sharing skill trees and |
3842s | things like that so just keep that in |
3844s | mind as you're moving forward um and we |
3846s | will let you know when those skill trees |
3847s | are up and uh they'll be part of patch |
3849s | notes they'll be part of our preview |
3850s | that we do whenever we go over what the |
3852s | upcoming content is as well um and with |
3855s | that we do have a little um tour that uh |
3859s | Stephen and Bill and I did I'm I'm a |
3862s | little ashamed because I had a little no |
3867s | don't prace the jumping puzzle let them |
3869s | just let them let it let it shower over |
3872s | them as they watch you fail the jumping |
3874s | pzzle over no I'm I'm the one I'm the |
3877s | one who's embarrassed about the jumping |
3878s | I'm very embarrassed so good um so good |
3881s | we do have one more video for you we |
3883s | wanted to kind of give you a guide |
3885s | through the portal as well as Lin hold |
3887s | we haven't actually like showed you guys |
3889s | kind of like that first experience that |
3890s | you have as a player so um we'll we'll |
3894s | show you that and then we'll be right |
3895s | back yeah and just to just a prefis |
3898s | obviously what we're showing here is um |
3900s | giving you guys some insight into the |
3902s | starting area into um Lion hold which is |
3906s | kind of the forward operating base of |
3907s | the klar uh Empire as they've moved into |
3910s | Vera um this is this is a |
3915s | large city this is the alen capital uh |
3919s | in Vera and um obviously not all of it |
3921s | is completed yet uh there's a lot of |
3923s | plans for us to expand the cryp and |
3926s | dungeons underneath the alen capital |
3928s | city so that players can return to those |
3931s | as nodes progress and those areas become |
3933s | unlocked and become opened up again um |
3935s | but we thought we've never shown you |
3937s | guys this and a lot of players are |
3939s | experiencing this right now a lot of |
3940s | testers are experiencing this right now |
3941s | in our Alpha 2 uh NDA testing um so |
3945s | we're going to give you a little walk |
3946s | through and and give you an idea of what |
3948s | it what it's going to feel like on day |
3949s | one to log into to Vera all right see |
3953s | you on the flip side |
3958s | [Music] |
3972s | hello everybody and welcome to another |
3975s | day in Vera and we have an exciting |
3978s | showcase for you today I am joined by |
3982s | two glorious people here at Intrepid |
3983s | Studios first and foremost our director |
3986s | of communication Margaret cron Margaret |
3988s | how are you |
3990s | doing I'm uh hopefully not going to have |
3992s | a baby on the stream but otherwise I'm |
3994s | doing good wait you what if you do have |
3996s | the baby on what if you're having the |
3998s | baby right now on stream while we're |
3999s | playing this that would be crazy oh my |
4002s | be wild don't ban us |
4004s | Twi uh and then of course we have our |
4007s | our glorious uh director of design Bill |
4009s | tro bill for the first time how are you |
4012s | doing buddy I'm doing great this is you |
4016s | know this is awesome you know uh get to |
4018s | check out uh the AA ruins here excited |
4021s | yes I know the first time Bill's been on |
4023s | the stream I know it's very exciting and |
4026s | and right before our the start of phase |
4029s | one for Alpha 2 which as many of you |
4031s | know starts at the end of next month the |
4032s | end of |
4034s | October and as Bill said we are for the |
4037s | first time taking a look at the alen |
4040s | ruins and this is if you could not tell |
4044s | by the level one super basic appearance |
4048s | that we are we are in the starting |
4050s | portal area this is actually where |
4053s | testers for the first time will be |
4055s | loading into the riverlands into Vera um |
4058s | this is a massive space uh and obviously |
4061s | for those of you who are aware of the |
4063s | kind of origin stories of Vera and and |
4065s | why players are returning here this is |
4067s | the the home of our ancestors and we are |
4070s | returning as settlers to repopulate Vera |
4074s | um and as part of this testing process |
4076s | there is a lot of space here to cover |
4078s | and um we're going to talk a little bit |
4080s | about the alen ruins the lion hold |
4083s | starting area uh that's just off of the |
4085s | uh trotten path of alen ruins uh along |
4088s | with some additional features that we |
4089s | have implemented um such as some |
4092s | voiceover work that we're going to take |
4094s | a look at here in a little bit and talk |
4096s | about our fouille systems and you know |
4098s | kind of what's expected about out of our |
4100s | testers come this phase one of Alpha 2 |
4103s | um but let's talk about this space what |
4106s | what what are what are players doing |
4107s | when they return to the space build talk |
4109s | to me about this kind of scene here it's |
4111s | beautiful it looks great sure you know |
4114s | uh you know players are coming back back |
4116s | home to Vera from from Sanctus uh you |
4119s | know after many many many many many |
4122s | years uh you know we're the latest wave |
4124s | of folks coming through not the first |
4126s | and you can see there's some folks who |
4128s | have preceded us uh about this area and |
4131s | you know talking to them you can get a |
4132s | little bit of insight into their story |
4134s | and uh you know sometimes what maybe |
4137s | what brought them here or you know what |
4138s | their what their plans are now that |
4140s | they're here on Vera that's cool yeah |
4142s | there's a lot of families that have made |
4144s | it through um some drama between them as |
4147s | well which is exciting but the area is |
4149s | so pretty and you know thinking about |
4151s | this being once a palace |
4154s | where the yeah this used to be is crazy |
4158s | yeah this used to be like a seed of |
4160s | power and and Alo was a a capital of of |
4164s | the the the alen Empire yeah I see K |
4169s | Empire right yeah alen Empire yeah |
4171s | absolutely yeah I see that there's a the |
4174s | you know obviously this this set is you |
4176s | know these large structures um I think |
4179s | Brianna worked on this set for the alen |
4182s | ruins and people will see this as you |
4184s | said you know the alen empire was a |
4185s | large vast territory that incorporated a |
4188s | big portion of the riverlands and and |
4190s | you're going to see part of these ruin |
4192s | like structures throughout the |
4193s | riverlands as a whole um but |
4196s | but I see there's a gate Watcher here |
4198s | Pritcher and I see that we have kind of |
4200s | this icon that lives at top the um uh |
4204s | the name plate here I right yeah that's |
4208s | how we're indicating you know somebody |
4210s | who has a quest for you or uh is by that |
4213s | little icon and the the Shimmer on their |
4215s | name Shimmer yeah I like that okay let's |
4218s | take it let's let's chat with this |
4219s | person see what we hear thank the gods |
4221s | you've arrived safely oh okay I'm |
4225s | digging it this is not too bad let's see |
4227s | disorientation upon arrival to the world |
4229s | of Vera is natural you're feeling the |
4232s | flow of I like this so okay so those of |
4235s | you out there who you know in the past |
4236s | you've asked about is Intrepid taking a |
4239s | look at different AI solutions for uh |
4241s | some systems in the game and this is one |
4244s | of those systems voice over where we |
4246s | have begun implementation obviously this |
4249s | is not uh fully polished it doesn't have |
4252s | the right inflections in different |
4254s | spaces and some of the pauses that it |
4255s | needs but it is a very capable system |
4258s | that will be delivering us some really |
4259s | good polished vo and we are sourcing |
4262s | those voices inhouse inter internally |
4264s | with our development team um which I |
4266s | think is a a a really cool thing to do |
4268s | obviously it gives us a a personal space |
4270s | where uh people who who've worked to |
4272s | build this game get to actually exist in |
4274s | the game too I think it's super cool and |
4275s | it sounds not too bad so far for the |
4277s | initial |
4279s | implementation Essence is the very |
4281s | energy of creation when I back away I |
4284s | kind of like the attenuation |
4288s | she's kind of she's still talking as I |
4289s | run |
4301s | around so this Essence that players are |
4303s | experiencing that's the kind of source |
4306s | of how they are able to manifest these |
4309s | you know these these these more |
4311s | Fantastical abilities including the |
4313s | magic so |
4316s | what is she doing |
4318s | here she's talking to me about the |
4321s | essence and that they're having a goblin |
4323s | problem in this in the |
4325s | city we haven't seen any goblins quite |
4329s | yet so she gives me a medallion let me |
4331s | take a look okay all right very cool so |
4333s | we just adopted this Quest this is the |
4335s | introductory Quest she gave me a |
4337s | medallion Bill do you want to talk to us |
4339s | a little bit about this fouille |
4340s | system sure you know we're uh you know |
4343s | we're building what we like to call you |
4345s | know a a uh uh Sand Park here uh in uh |
4350s | in ashes and uh that uh fouille system |
4353s | is part of that uh it's a lot of it is |
4355s | triggered off of firsttime events so |
4358s | rather than like a really uh guided uh |
4361s | tutorial it's it's more based off what |
4363s | you're doing in the world and the first |
4364s | time you encounter something so this is |
4366s | the first time that you've got an item |
4367s | into your inventory so it's it's |
4369s | prompting you you know hey you should |
4371s | check out your inventory here's how you |
4372s | open your inventory um and we're we're |
4374s | going to do a lot of things like that to |
4377s | to to onboard new players let them know |
4379s | how to play but but not uh put you on |
4383s | Rails yeah absolutely and I see here the |
4386s | the inventory item it gave me was this |
4387s | Gateway Medallion which has an |
4389s | interesting little uh piece of lore |
4391s | there commemorates the reopening of the |
4393s | Divine gateways and the members of the |
4395s | light pact who blazed the trail from |
4397s | Sanctus back to Vera a proof of lawful |
4400s | entry into Vera and without diving into |
4403s | what unlawful entry into Vera sound |
4405s | sounds like this is a great first item |
4408s | because obviously it's it's kind of like |
4410s | your passport in Vera as a citizen of |
4413s | this world um and each of the cultures |
4415s | or races will have their own unique |
4417s | identifying you know uh uh piece of |
4421s | inventory space item that you carry with |
4425s | you it's cool I like |
4428s | it all right well let's take a let's |
4430s | take a look outside |
4433s | here we move out o a weapon here on our |
4436s | way out oh did you oh yeah that's right |
4438s | let me go grab weapon hold on are there |
4440s | just there's just weapons around here |
4442s | right that we can yeah yeah there's some |
4443s | there's some spare weapons laying around |
4446s | you can pick up let me see here oh I got |
4449s | a splintered Longbow |
4452s | okay I Rusty |
4456s | scepter yep I got myself a rusty long |
4458s | sword all right very |
4461s | nice oo what is that |
4467s | oh my gosh that thing is huge the dead |
4472s | Heartwood that is the dead Heartwood I |
4474s | don't think players have seen the |
4476s | Heartwood |
4477s | before can we talk a little bit about it |
4480s | sure uh you know the the Heartwood trees |
4483s | are uh tap into the the the very essence |
4487s | and form a network of essence with |
4489s | within Vera um this one's obviously uh |
4493s | not not doing so well uh probably you |
4496s | know precipitated uh the fall here of of |
4500s | a you know but uh you'll see these |
4503s | through throughout the world and there |
4504s | you know they they'll see them |
4505s | especially in in nodes um and as nodes |
4508s | progress as they as they begin to |
4510s | prosper uh the tree itself will uh |
4513s | reflect that that's awesome that looks |
4516s | great rumor has it they were a gift from |
4519s | the goddess of creation ooh the goddess |
4521s | of creation herself yeah I can see her |
4523s | handiwork there in the center |
4525s | very cool very nice you know this this |
4529s | space the alen ruins the the ancient |
4531s | capital of the alen Empire it is rather |
4534s | large I mean obviously we can we can see |
4536s | some some perspective of that from this |
4539s | this venue but I bet if we go actually |
4542s | back inside here we might be able to get |
4545s | uh get on top of the ceiling I saw there |
4547s | were some entrances over there and some |
4548s | staircases to the side let me see if |
4552s | there is some perspective yeah get |
4554s | better perspective of the city cuz it is |
4556s | a massive |
4557s | space look out I think I did see some |
4559s | goblins prowling around up there earlier |
4562s | ooh I think you're right I see a goblin |
4566s | Digger let's take a look at this |
4569s | guy okay there we |
4571s | go I like the Adaptive battle |
4575s | music very cool this is some of Enon Z's |
4580s | work oh look at this beautiful lighting |
4583s | too this looks great the little pile Oh |
4586s | there's a pile there oh what is in |
4591s | here Shard of Shard of |
4595s | glass that's awesome there's some more |
4598s | over |
4599s | here a goblin taking random stuff an |
4603s | ancient |
4607s | bone let's kill these |
4611s | guys gosh just looking outside this |
4613s | place is huge |
4616s | uhoh there's a there's a breakage in the |
4619s | bridge yeah I'm not good at those things |
4622s | oh do we have a little jumping puzzle |
4624s | here we got to get |
4626s | past oh no all right Margaret you're |
4629s | first you're PR you're preggers you |
4631s | should be F oh no the bane of every |
4634s | Adventurer oh no good luck there you go |
4640s | gosh okay all right all right here I |
4642s | can't fail here if I make this I'm I'm |
4644s | King of the stair |
4647s | oh I made it oh I'm a literal Golden |
4652s | God those those stairs oh it's so good |
4657s | oo this looks beautiful up here look at |
4659s | that Rose window |
4661s | treatment let me see I'll watch you guys |
4663s | from this |
4664s | perspective oh you can take them on the |
4667s | tour oh my God oh my God don't fall I |
4670s | almost fell oh |
4673s | no there we go |
4675s | okay I'm watching you I'll catch up I'll |
4678s | catch up what you're G to go behind a |
4680s | corner and and GM cheat your way up here |
4683s | who would ever do that who would do |
4688s | that oh my |
4692s | gosh oh my gosh Margaret I saw you fall |
4696s | that was terrible your name plate just |
4699s | went like down a little hole it was so |
4703s | sad let's let's just all watch and take |
4707s | take soless in the in |
4710s | the I'm just watching this non-stop good |
4713s | luck good luck this time and oh |
4716s | and what |
4718s | happened I don't |
4720s | know gosh I've made it up there before |
4723s | so I don't know where's |
4725s | bill I think Bill's cheating I don't |
4727s | know where Bill |
4729s | is watch who shows up behind |
4731s | you he found an alternate path okay all |
4734s | right here might have no don't watch |
4738s | just go hold on hold on wait wait wait |
4740s | don't do don't don't jump yet hold on |
4742s | hold on let me there we go okay we're |
4747s | ready I'm scared now all right come on |
4750s | you guys you can do this I believe in |
4752s | you you just to you just got to jump at |
4754s | the right |
4757s | oh oh God come on Margaret marget oh my |
4763s | gosh guys |
4766s | one more time one more time I know I can |
4768s | do it I know I can do it do I need to do |
4771s | the like um the like uh what is that |
4778s | theme like slow |
4781s | motion oh my God that was so |
4785s | close oh my gosh guys now you're just |
4788s | making me look good just now guys just |
4791s | making me look good well you know we |
4794s | know who signs the checks true that's |
4797s | right if you guys want to if you want to |
4799s | GM command it you guys can GM command it |
4802s | it's all |
4804s | good never I made it up there multiple |
4807s | times okay oh come on that look like you |
4811s | made it the server literally threw you |
4813s | on the ground it actually didn't let you |
4815s | fall like normal physics wise the server |
4817s | threw you on the |
4819s | ground okay you guys you guys do that |
4821s | I'm going to go look up here a little |
4823s | bit while you guys are trying to make |
4825s | your way yeah go go |
4828s | explore oh my gosh look at this oh okay |
4831s | actually you got to be a little careful |
4832s | up here there's a some areas you can |
4834s | fall |
4834s | down but look at this |
4838s | space this is a massive City and I know |
4841s | we have a lot planned when it comes |
4844s | to um oh I made it oh you did good job I |
4849s | know we have a lot planned when it comes |
4850s | to continuing to build this city out as |
4853s | a place that players actually can return |
4855s | turn to and explore and delve deeper |
4859s | into some of the Crips and dungeons that |
4861s | lay beneath the alen |
4865s | capital oo |
4868s | yeah there are some pretty cool areas |
4870s | around here and some events that spawn |
4872s | as |
4873s | well oh yeah it's looking great I'm |
4875s | looking at I think I'm looking at one of |
4876s | the events actually over here yeah these |
4879s | guys are like chucking at the ground the |
4882s | Goblins are throwing down rocks and |
4883s | whatnot at the S I think down |
4886s | here that's cool that's super cool I |
4890s | love the waterfalls too off of the |
4892s | floating Vistas let me see if I can get |
4896s | up at the very top oh my God look at |
4901s | this |
4902s | view beautiful this is unbelievable I |
4905s | love it super |
4908s | cool very cool so okay Bill did you ever |
4912s | make it up the I still have not made it |
4914s | up the stairs |
4915s | he's still |
4917s | trying what has it he's still trying oh |
4919s | my God you're killing me years later you |
4921s | are killing |
4922s | me oh that's so good here we'll come |
4925s | back down to you on we're coming we're |
4929s | going to com back we do have a quest to |
4931s | kind of get rid of some of these sickly |
4934s | goblins apparently have a |
4937s | disease hasn't been affecting anybody |
4939s | else but few of the folks down here are |
4944s | a little concerned yeah I see that I see |
4946s | we have an optional objective it says |
4947s | the Gateway Sentry has asked me to slay |
4950s | some sickly goblins and I think we saw |
4952s | some actually out here to the |
4953s | right let's see if we can actually slay |
4957s | them yeah there's some guards out here |
4960s | fighting the good fight defending it |
4962s | against all these uh sick goblins oh |
4965s | there we go |
4967s | okay very nice now |
4971s | obviously players when they first enter |
4973s | into um Vera right they're going to be |
4978s | um looking to make their way out of the |
4981s | portal ruins and down into the lion hold |
4986s | base camp and this isn't the only route |
4989s | out through um this starting area |
4991s | there's actually another path that is |
4993s | still uh pending some development but |
4996s | it's called samia's hope and that is the |
4999s | lion hold equivalent but on the veon um |
5002s | side |
5006s | yeah so so players will have a choice as |
5008s | to kind of which way they want to go |
5009s | right off the |
5012s | bat let me see here we |
5023s | go all |
5030s | right is this Goblin |
5035s | this Goblin is having some |
5037s | trouble did you kill enough goblins you |
5041s | know I'm trying to kill these |
5044s | goblins oh here we go here we |
5048s | go okay we've done |
5051s | it killed some of those goblins there |
5054s | I've killed |
5055s | plenty plenty of goblins there's a lot |
5058s | of goblins here |
5061s | actually all right what do we have down |
5063s | here |
5069s | oh this is looking great this is |
5073s | beautiful lions holding up a bridge |
5075s | should we go down the trotton path or |
5077s | kind of here lion hold lion hold should |
5081s | we go kind of this direction lion guard |
5083s | Monmouth says we should hurry on to Lion |
5086s | hold where is |
5089s | um I'm kind of I'm kind of looking |
5091s | around over |
5092s | here oh here we go there's a dude zor |
5096s | there's a little path here oh yeah you |
5098s | guys are further ahead than I am let's |
5099s | talk to |
5102s | him |
5104s | okay I am no lowly |
5107s | farmer so if I give him a gold he'll |
5110s | give me a treasure |
5112s | map do I even have a gold to give |
5115s | him I know he gave me a treasure map so |
5118s | I must have had a gold |
5122s | okay oh the court of cloaks very very |
5125s | nice so they introduce you to one of the |
5128s | social organizations by giving you a |
5130s | treasure map that's |
5135s | cool very nice okay let's go down here I |
5138s | think Lion's hold is just down here |
5140s | right mhm oo another person a scout mer |
5145s | Mor Goblin Goblin |
5148s | Slayer I am the goblin Slayer |
5154s | I did kill one of the I did kill one of |
5157s | the one of the Goblins I showed no |
5161s | fear and I I do have the makings of a |
5164s | hero should I give him the |
5167s | uh The |
5169s | Medallion you trust him what if he h he |
5172s | looks he looks reputable well met |
5174s | stranger here take my |
5176s | Medallion the one thing that is giving |
5179s | me oh he gave it back and he gave it as |
5182s | a uh as a rare Medallion now take a |
5185s | look oh very cool okay shiny he shined |
5189s | my Medallion that's nice thank you thank |
5192s | you Scout moric for for polishing The |
5195s | Medallion |
5197s | appreciate very |
5200s | appreciated |
5202s | beautiful this is a pretty Vista right |
5204s | here is it oh I see we're coming |
5208s | across it looks like the |
5212s | entrance ah ah we've done |
5217s | it we've made it to the Gateway we made |
5220s | it to Lion |
5222s | hold this is |
5225s | beautiful I'm digging this but there are |
5228s | two lions holding yeah why isn't it |
5231s | Lion's |
5233s | hold so now obviously uh lion hold is |
5238s | kind of a base of operations for players |
5240s | within Alpha 2 um and this is going to |
5244s | introduce a lot of people to different |
5246s | systems build you want to talk to us a |
5247s | little bit about you know those |
5249s | introductory systems and and kind of how |
5252s | long players are expected to remain in |
5255s | lold sure you know you'll you'll get |
5258s | your first you know several Levels by uh |
5260s | doing the various things that you can uh |
5263s | discover here in Lion hold again like uh |
5266s | said it's you know it's a sand Park so |
5268s | it's it's kind of you know there's no |
5270s | specific order you need to do things but |
5272s | there's uh quests to teach how to craft |
5275s | how to harvest uh you know it will |
5278s | expose you to uh what we're calling uh |
5281s | the the commission system um there's uh |
5286s | there's a stor a guy who will Who can uh |
5289s | teach you about storage and how to make |
5290s | use of that uh there's a lot of things |
5292s | to discover here in |
5294s | lold it's awesome I'm just kind of |
5296s | walking |
5297s | around taking a look taking it all |
5301s | in um I assume that that that as part of |
5305s | kind of you know players expectations |
5307s | not just with the systems introduction |
5308s | in line hold but also kind of the um |
5312s | ability to interact with artisanship um |
5315s | there's some looks like novice uh stone |
5318s | masonry bench here I see we got a f as |
5323s | well some of the crafting |
5326s | systems the other thing I noticed is um |
5329s | is |
5331s | that you know obviously we want to |
5333s | introduce players to the pois within the |
5336s | riverlands this is going to be kind of |
5338s | the jumping off point for a lot of those |
5340s | quests and commissions that take you out |
5342s | into the Riverland space totally uh |
5346s | Captain udia here is the is kind of the |
5349s | head honcho of uh lion hold and will uh |
5352s | uh facilitate a lot of those uh quests |
5355s | and |
5356s | Adventures she's the lieutenant of the |
5358s | seventh |
5360s | Lance which is an element of the Kor |
5364s | Empire |
5365s | it says I should find A Kar |
5368s | official where is a Kar |
5371s | official there's El over here right |
5375s | here I think there's another one and |
5378s | there's tahad up here yeah I think I'll |
5381s | go talk to tahad this one you're a new |
5384s | face around here welcome excellent let |
5389s | it be known that even as we struggle to |
5393s | fo I got a novice Health cell Empire and |
5397s | some doint for intrep |
5400s | adventur oh it's Intrepid adventurers |
5403s | that was awesome yeah if you can talk to |
5406s | him more he'll tell you a little bit |
5407s | more about learning to trade about the |
5410s | Goblins that we were fighting and uh |
5412s | about the commission board as well now |
5414s | obviously because we're in Alpha 2 or |
5416s | we're entering Alpha 2 there's going to |
5419s | be a lot of bugs a lot of still things |
5421s | that need to be polished and content |
5422s | that's going to be implemented but |
5423s | obviously that's why Alpha 2 has been |
5425s | broken up into phases phase one phase 2 |
5426s | phase three we've gone over kind of what |
5428s | is expected within those um you're a |
5431s | newcomer eh there's no better way find |
5433s | your feet than a commiss the haral heral |
5435s | the haral heral all jobs the town folk |
5438s | Around The Outpost need doing they bring |
5440s | them to me and I post them on the board |
5442s | used to do them me when I was a spry |
5445s | young |
5446s | Soldier did you grab some stuff off the |
5448s | commission board I didn't I just wanted |
5449s | to walk away from him and have him keep |
5453s | talking okay let's take a look at the |
5454s | commissions how Rudee really to that |
5457s | commission board I know I got my |
5459s | eyesight my eyesight's |
5462s | terrible in there so these are |
5464s | commissions commissions obviously that |
5465s | we've talked about in the past right |
5467s | these are the kind of short |
5469s | digestible yep content they these go |
5473s | ahead yep oh no yeah these are these are |
5475s | simple simple things to do you know make |
5477s | your uh a short play session more |
5480s | interesting and uh more rewarding by uh |
5483s | you know |
5485s | catch picking up the various types of |
5487s | commissions that you can get and then |
5488s | going out in the wilderness and uh and |
5491s | finishing them uh you you can actually |
5493s | complete them in the field and get the |
5494s | rewards so it's a very very low friction |
5498s | uh play style I wonder how many people |
5500s | we're going to see fall from that |
5503s | bridge like I see the holes in it yeah |
5507s | it's pretty |
5508s | awesome awesome you can go up on that |
5510s | bridge too like I mean it's I mean it's |
5513s | it's quite adventure to get up there but |
5516s | I I see there there's also a vendor here |
5519s | that has some basic items and rations |
5521s | and |
5523s | whatnot so there's also there's also |
5526s | kind of a checkpoint for players to come |
5527s | back and sell things that they acquire |
5529s | out in the world this is obviously |
5530s | important because you know you never |
5533s | know when a node is going to be |
5534s | available or how close that node is so |
5536s | having some basic you know vendor |
5538s | interaction here I think is good um yeah |
5541s | so we we we got some glint for it by |
5543s | completing that Quest and uh this vendor |
5546s | will actually convert your glint into |
5547s | gold if you if you sell it to him oh |
5549s | yeah do that well copper excuse me I I |
5554s | over spoke oh my gosh it's only two |
5557s | copper worth |
5560s | yeah all right I don't have enough money |
5564s | need to farm stuff and this is obviously |
5567s | it gives you some basic access to um |
5570s | cargo and material storage here as well |
5571s | at the warehouse |
5572s | clerk yep |
5576s | yeah you'll notice as you go out |
5577s | harvesting uh you know your your packs |
5579s | fill up pretty quickly so you'll you you |
5582s | you'll come back into town to to store |
5584s | some some things before you uh you know |
5587s | gather enough that you want to start |
5589s | your processing section or uh you know |
5593s | get get fully dive into the crafting |
5595s | Loops you can also get bigger bags too |
5597s | so that helps that is true and there's |
5600s | the mail system all right we got the |
5603s | mail system working so so when we have |
5605s | to |
5606s | uh send out some system messages or mail |
5610s | between players that's a working let's |
5612s | see if we have a trades manager to work |
5615s | TR but have you the brains for it that's |
5618s | what we like here the moment won't yeah |
5621s | these trade the trade managers are who |
5622s | you who you'll learn uh the initial uh |
5625s | Artisan |
5627s | ship I see the the oh so those are going |
5630s | to be the initial artisanship uh |
5632s | profession um |
5634s | NPCs mhm and they'll send you out to a |
5637s | few different POI camps that are kind of |
5638s | nearby this this this thing's Flo |
5640s | they'll teach they'll teach you how to |
5642s | craft some uh craft some tools how to |
5644s | how to harvest how to process you know |
5647s | the materials that you gather uh and |
5649s | eventually craft them into you know gear |
5652s | and things that other players will want |
5655s | somebody's Bewitched the uh commission |
5657s | board for artisen ship it's |
5661s | floating it was me D should I slash bug |
5664s | this |
5666s | this oh it's so good I'm pretty sure |
5670s | they're aware I think it's fixed on |
5672s | another |
5673s | build this is cool I'm digging the |
5676s | interior's |
5680s | places all right very |
5682s | cool um do we want to talk a little bit |
5685s | about |
5687s | um you know what we expect of our |
5690s | testers entering into phase one um I |
5692s | know we talked a little bit about |
5693s | obviously these bugs that you're going |
5694s | to see the Polish and whatnot Margaret |
5696s | talk to us a little bit about you know |
5697s | one how test is tests have been going I |
5699s | think we have upcoming of 9,000 testers |
5703s | that have been invited into the next A2 |
5706s | uh spot test um yeah we've been doing |
5710s | we've been doing some extensive testing |
5711s | some of them have been short quick kind |
5714s | of grabbing people to help us HP into |
5716s | the game and either doing queuing |
5718s | testing or stress testing things um |
5721s | which are not the most fun ones but the |
5723s | fun ones we've definitely had some like |
5725s | three-day weekend ones where we've had |
5727s | people kind of really trying to level up |
5729s | nodes or um like we have upcoming one |
5731s | that's about econ which is mostly like |
5733s | hey we really want you to go through do |
5735s | as much crafting and processing and |
5738s | harvesting and all of that stuff as much |
5739s | as possible so um we're definitely |
5742s | trying to get uh you know focus on |
5744s | different pieces um and we've even done |
5746s | some combat oriented ones where we've |
5748s | done a little bit of focus grouping um |
5751s | but really what we do with these is we |
5753s | have feedback threads surveys things |
5755s | like that where we're Gathering feedback |
5756s | regarding specifics that the development |
5758s | team needs for those specific tests um |
5761s | we also have bug reporting um obviously |
5764s | we have bug reporting in game now uh |
5767s | prior to that we were doing some more |
5768s | Forum oriented stuff which the QA team |
5770s | was amazing and going through and |
5771s | cleaning that up and getting those all |
5774s | into our system so that we can ensure |
5776s | that they get fixed um and really just |
5778s | making sure that Loop goes well so as we |
5781s | move into Alpha 2 you will continue to |
5783s | kind of see that as a more public facing |
5785s | thing where you'll see Alpha 2 forums um |
5788s | we'll be sending out surveys to the |
5790s | players who are playing through that and |
5793s | just trying to make sure that we're |
5794s | Gathering as much feedback for the |
5795s | development team and ensuring that our |
5798s | reports um help them get all the goodies |
5802s | we team doing a badass job uh going |
5805s | through all the bugs cuz it's a lot |
5807s | absolutely and we've been getting a lot |
5808s | of great um of uh a great uh |
5812s | testing feed back and Bug reporting from |
5816s | the uh from the testing groups and we we |
5818s | actually did some focus groups around um |
5820s | some of the archetype classes and some |
5822s | of the mayorship systems we did some |
5823s | with Mayors yep yeah super cool um it's |
5826s | it's been it's been great to see um you |
5830s | know obviously as we expand outward uh |
5833s | the Alpha 2 uh pretesting to all the |
5836s | alpha 1 users over the course of the |
5838s | next probably I would say uh next two to |
5840s | three weeks right um we should be |
5843s | expanding that to all all alpha 1 |
5844s | testers I think over the next two weeks |
5846s | or so um yep that's going to be |
5850s | obviously exciting um to kind of see our |
5852s | our CCU testing to see the scalability |
5856s | um uh and performance testing that we're |
5858s | working on hard here in the studio and |
5860s | everybody um you know this last |
5862s | Milestone our M10 um we have had a lot |
5866s | of outstanding um polish and Bug fixing |
5869s | but ml M M11 our Milestone 11 is going |
5873s | to be very test and react um we had a |
5875s | great Town Hall today actually at the |
5876s | studio um where we talked about the |
5878s | upcoming testing that we have planned |
5880s | prior to our October 25th uh Alpha 2 |
5882s | start date um and uh we are we're |
5886s | burning the midnight oil we are |
5887s | definitely getting a lot of stuff done |
5889s | at the studio and very very appreciative |
5891s | of all the participation for the testers |
5893s | um so we and our Focus really is Polish |
5895s | we're really trying to just make sure |
5897s | that we're polishing some of the the |
5899s | pieces that you guys are going to see |
5900s | for Alpha 2 obviously like Stephen said |
5903s | uh you know this is isn't a game quite |
5904s | yet alpha alpha 2 is definitely going to |
5907s | be where you're going to find bugs in |
5909s | The Kinks and our goal is really just |
5911s | iteration and feedback and continually |
5914s | updating and you're going to see updates |
5915s | every 3 weeks the three ones you know we |
5919s | have small updates and then the larger |
5921s | ones and you'll continue to see progress |
5923s | as we move forward but it's going to be |
5925s | really exciting for us to see everybody |
5926s | in game and actually get to play with |
5929s | everybody absolutely uh and you know |
5931s | thank you I think yeah go ahead you're |
5933s | good no you're good bill go for it I was |
5935s | just going to say I think you'll really |
5936s | you'll really see that in this area |
5938s | especially uh you know this is the this |
5940s | is the introduction uh to to the game |
5942s | and the introduction to A2 um so this |
5945s | area is going to see a lot of iteration |
5948s | uh as as new systems come online as |
5950s | systems get refined and features you |
5952s | know change based off feedback obviously |
5955s | all of that introductory uh stuff has to |
5957s | change with it uh so that we you know so |
5960s | that we're keeping up to date with how |
5961s | the game is actually playing and uh you |
5963s | know in addition to you know those kind |
5966s | of updates to just keep keep things up |
5968s | to date there'll be more and more quests |
5971s | and and story lines going into these |
5973s | areas and as well as uh you know the the |
5976s | taking advantage of the dynamic nature |
5978s | of our game too so that you'll see |
5980s | things that you know that are transient |
5982s | that that that are here uh you know |
5984s | maybe only at night or only during |
5986s | certain times of the year uh so it's |
5988s | going to be really exciting to see how |
5990s | how these uh how these areas and areas |
5992s | like Lion hold uh progress and develop |
5995s | not only in the course over the course |
5996s | of A2 but over the life of the game you |
5998s | know uh cuz that's you know that's what |
6001s | makes that's really gets me excited |
6003s | about ashes is Is our commitment to to |
6006s | building a truly Dynamic World |
6007s | absolutely absolutely well guys we we |
6011s | we've walked you through a little bit of |
6012s | the alen ruins give you a little bit of |
6013s | backstory on the uh starting location in |
6016s | the portal um we've taken you through |
6018s | lion hold and talk to you a little bit |
6019s | about what to expect as a player |
6021s | starting within the riverlands for Alpha |
6023s | 2's phase one won next month um we're |
6025s | excited obviously to have players |
6027s | joining uh we're excited to see every |
6029s | weekend right now um testers in the game |
6031s | and the game continuing to improve us |
6034s | squashing the bugs and getting more |
6035s | content in um and we cannot wait to see |
6039s | you guys in Vera and we will see each of |
6042s | you back on stream bye guys bye bye |
6060s | hello we are back uh hopefully you all |
6063s | enjoyed that I'm just like cringing over |
6065s | the jumping |
6068s | like Kyle no I'm just kidding I cannot |
6071s | believe why you cut it I cannot believe |
6074s | that there were so many comments in chat |
6076s | about how I can't believe Stephen made |
6079s | the jump and they didn't how did Steven |
6081s | make the let me tell you something okay |
6084s | let me tell you something when I want to |
6087s | focus on playing the game well I can |
6089s | most of the time I'm thinking about what |
6091s | I have to say next what topic I have to |
6093s | talk about the camera position all those |
6095s | types of things but look that jumping |
6097s | puzzle boom just like that just like |
6100s | that the first time I think people saw |
6101s | Stephen not use GM cheats in a |
6104s | video oh no I think it might be the only |
6107s | one you didn't use the GMG okay so I'm |
6109s | going to tell you a really funny story |
6111s | actually we recorded so we had started |
6114s | the recording previous for this video |
6117s | and unfortunately Bill's machine had a |
6119s | crash and we decided ah we're just going |
6120s | to start it over again and and in the |
6122s | previous ones bill and I both made it |
6125s | Bill and Margaret both made it and I was |
6128s | failing and failing and failing and |
6130s | failing and finally I GM cheated it and |
6133s | so this time when they kept failing I |
6136s | was like God who would GM cheat this |
6138s | that's so crazy yeah it was so good it |
6142s | was so good I was like Ste Steven has a |
6144s | Dr Evil like button under his Des that |
6147s | causes my machine to |
6148s | crash it was so great I loved it I loved |
6152s | it it's too fun but a lot of people in |
6154s | the chat were like this is the most |
6155s | realistic development |
6157s | update or or uh Dev showcas fun I also |
6162s | try to not make edits as much as |
6164s | possible if you haven't noticed this |
6166s | isn't scripted really at all I mean we |
6167s | we the way that we kind of do our Dev |
6169s | updates and you guys know this if you've |
6170s | been watching us for a while is you know |
6172s | we have our general systems we have some |
6174s | points that we want to hit on you know |
6175s | topic-wise but this is just us playing |
6177s | the game this is us as uh fellow human |
6179s | beings fellow Gamers who are loving what |
6182s | we're making and want to share it with |
6183s | the world right um I noticed there was a |
6185s | lot of commentary about AI of the AI |
6188s | voiceover and so this is a super super |
6191s | early implementation of the voiceover um |
6195s | just to give you guys context the |
6196s | solution that we are using is our |
6199s | inhouse sourced internally so it's our |
6202s | Dev team who want to participate in the |
6204s | AI voiceovers doing recordings we're |
6207s | using their voices then to construct |
6208s | different voices for NPCs within the |
6210s | world um obviously there's a lot of more |
6213s | granular Fidelity that needs to come out |
6216s | of this system that we're still working |
6217s | on right now such as like pausing voice |
6220s | inflections all those types of things |
6222s | but you know we feel it really adds to |
6225s | the immersive nature of the world um and |
6228s | it was nice to see a positive reception |
6230s | from the community I always you know we |
6232s | we thought that this was going to be |
6233s | something that you guys would enjoy um |
6236s | and as that gets better refined and the |
6238s | Fidelity of it gets better uh I think |
6240s | it's going to be a very welcome addition |
6243s | yeah and there were a couple questions |
6244s | in regards to the AI which is what is |
6247s | our approach to voice over and |
6249s | previously we had said that AI voice |
6251s | acting wasn't something that we wanted |
6252s | to do like why the change now and then |
6255s | was AI used to build some of the game in |
6257s | other |
6258s | ways yeah yeah I mean you know as as AI |
6262s | continues to develop right this is a |
6265s | very very emergent field of Technology |
6269s | um and its application across a game |
6272s | engine like unreal obviously is going to |
6274s | move much faster than other either |
6276s | proprietary engines or different engines |
6278s | on the market so we do have at our |
6281s | disposal the ability to like constantly |
6283s | be evaluating hey what are the types of |
6285s | tools that we can leverage um not just |
6288s | perhaps within the narrative system such |
6290s | as voiceovers but in other ways as well |
6294s | um that's something that we keep an eyee |
6295s | on right um and so as we as we decide to |
6298s | take the plunge into some of these |
6299s | systems we'll let you guys know what |
6301s | they are and why we're doing it and give |
6303s | you this update and AI voiceover is one |
6305s | of those things where it just made sense |
6307s | for us and it was a really cool way to |
6309s | incorporate the dev team as part of the |
6310s | game as well and like Stephen said |
6313s | obviously you guys are pointing out all |
6314s | of the the issues with it we're going to |
6317s | work out those Kinks uh for that um the |
6321s | other questions here that people wanted |
6323s | to ask ask are in some of the recent |
6325s | streams we've seen loot drops as items |
6327s | in gear will that Trend continue and if |
6330s | so how do we feel it might affect the |
6332s | crafting |
6333s | profession absolutely I mean loot drops |
6337s | from Monster kills from boss kills are |
6339s | one of the primary methods by which gear |
6342s | gets introduced into the economy in |
6344s | addition obviously to completed gear |
6346s | items you have material components and |
6348s | or recipes that can drop which allow for |
6351s | um a greater customization |
6354s | options when it comes to certain types |
6356s | of crafts that you want to make making |
6357s | them more bespoke to build types as well |
6360s | um so how do we feel that that will uh |
6362s | affect the economy I think that it's a |
6364s | very important resource for players who |
6366s | might not be Crafters to also have a |
6369s | method by which they get to uh touch the |
6372s | economy the player-driven economy um and |
6374s | that's through these drop systems I |
6375s | think this is pretty normal I think you |
6377s | know we've talked a lot about this in |
6378s | the past as one of the primary conduits |
6380s | of GE introduction in the game yeah |
6383s | we're we're definitely like an all of |
6385s | the above like answer to this right and |
6388s | it's you know it's always going to be a |
6389s | dial you know you you you want Crafters |
6391s | to feel valued and you want them to have |
6393s | a market for their for what they craft |
6394s | so um you know but that that that |
6396s | doesn't mean that uh the dial for |
6399s | complete drops need to be turned down to |
6402s | zero um and then people want to know can |
6404s | someone level up doing mostly |
6405s | exclusively Artisan commissions and |
6408s | Artisan system |
6410s | stuff um technically somebody could um |
6414s | however that would be a path of most |
6417s | resistance uh the the path of least |
6419s | resistance and the fastest way to level |
6421s | is going to be kind of doing a little |
6422s | bit of everything right um and that's |
6425s | how we're kind of gearing uh progression |
6427s | for the character and then are we |
6429s | incentivizing people to do the main |
6431s | story Quest or is it intended that any |
6434s | path to level is equally |
6437s | viable um I think that there are a lot |
6440s | of different paths to level that all |
6442s | have some equity within them um however |
6445s | the main story path is something that |
6448s | players are encouraged to participate in |
6451s | um it definitely Roots kind of you know |
6453s | your perspective from a player in the |
6455s | world and what you're doing here it |
6457s | gives you that context but then also |
6459s | that that narrative system is built to |
6462s | be dynamic and react to World State |
6464s | conditions and predicates and player |
6466s | activities so it doesn't feel like it's |
6469s | just this canned progression throughout |
6471s | the world each server is going to |
6472s | interact with that storyline differently |
6475s | based on how players |
6477s | develop and then the last one here that |
6481s | well I have two more two more uh can we |
6483s | kill any NPC whenever we |
6486s | want not any um let's see hold on can |
6490s | you kill any NPC technically you could |
6492s | kill you can kill the guards I think you |
6494s | can um You Can't Kill questgivers You |
6496s | Can't Kill vendors uh within towns and |
6499s | whatnot so um there are some there are |
6502s | some alignments uh that are relevant to |
6506s | who is a valid Target to you and then |
6509s | the last one is in regards to |
6512s | aiv um what is our solution for other |
6516s | languages as we localize |
6518s | it I believe that the AI solution is |
6521s | meant to be adaptive with uh translation |
6524s | efforts as well um so it's something |
6527s | that uh will provide us I think an easy |
6530s | path or not easy I don't want to say |
6532s | easy but an easier path um in order than |
6536s | what has been traditional for voiceover |
6538s | uh with this system that we're |
6540s | using all right and then that's that's |
6545s | our Alpha 2 guide so um we hope that you |
6547s | guys have like a good insight into what |
6550s | kind of content you'll be able to |
6551s | experience in Alpha 2 as we head towards |
6553s | it um it's very or soon the next month |
6557s | our next live stream we'll be hanging |
6559s | out with you guys in Alpha 2 um which |
6561s | will be very very exciting and of course |
6564s | um if there's other questions feel free |
6565s | to ask us but we will have an article |
6567s | that goes up um later next week that has |
6570s | all of the details with the screenshots |
6572s | of all of the things we may add some |
6574s | additional stuff as we see fit um but |
6577s | hopefully that will give you guys some |
6579s | great insight into things and you have a |
6582s | good precedent of what to expect as we |
6584s | go into Alpha 2 and again as a reminder |
6586s | this is a testing phase our main goal |
6588s | here is to gather feedback to um hunt on |
6592s | these bugs and to iterate on our project |
6594s | as we move forward and continue to |
6597s | implement more of our |
6599s | phases and with that let's talk about |
6602s | our studio Stephen how's the studio |
6605s | doing let's do a little Studio update |
6607s | it's been a while we just did a town |
6610s | hall with everybody I know we just had a |
6613s | town hall we have we hired I think over |
6616s | 20 people over the course of this last |
6619s | Milestone over the course of the last uh |
6621s | um |
6623s | 12 weeks or 10 weeks or whatever that is |
6625s | um and uh things are going well I mean |
6629s | we definitely it is a it is a bundle of |
6631s | emotions for everybody here on the team |
6633s | right a lot of hard work is being put |
6635s | into the project to get ready towards uh |
6637s | Alpha 2 there's a lot of anxiety there's |
6639s | a lot of uh excitedness there's a lot of |
6642s | everything um happening right now um but |
6646s | um the team is definitely rising to the |
6648s | occasion um there's a lot of good work |
6651s | that's being done a lot of bugs that are |
6652s | being squashed um we're refining a lot |
6655s | of our processes to kind of do that |
6656s | transition into the more live Ops games |
6658s | as a service kind of perspective with |
6660s | Alpha 2 um and it's Illuminating holes |
6664s | and areas where we need to improve upon |
6666s | and I'd like to say that you know just |
6668s | over I mean week after week the |
6669s | Improvement that I see across our |
6671s | processes and issues as we deal with |
6673s | them is is tremendous um so big kudos to |
6677s | the to the team hearts and chat for |
6680s | intps uh here they're doing an awesome |
6682s | job job um when it comes to prepping for |
6685s | Alpha |
6686s | 2 yeah it's definitely been a long |
6690s | journey I know my team has been |
6691s | preparing for all of the things on the |
6693s | Alpha 2 front for those of you who for |
6695s | those content creators who we reached |
6697s | out to about that video a long long time |
6699s | ago You' be like man they've been |
6700s | prepping that video for a while we've |
6702s | definitely known that you know Alpha 2's |
6704s | coming so we've been preparing as much |
6706s | as we can on on the community and |
6708s | customer service side we actually hired |
6710s | on a couple new folks if you probably |
6712s | seen some new faces around um and I know |
6715s | that we're we're just excited we're |
6717s | doing all the things we got some fun |
6719s | things planned as we move towards Alpha |
6721s | 2 and post Alpha 2 so we hope that you |
6723s | guys will join us for a lot of fun |
6725s | community events and um obviously a lot |
6728s | of feedback loops that we're going to be |
6730s | working with the development team |
6732s | on Bill I don't know if you want want to |
6734s | add anything additional yeah no it's you |
6737s | know it's it's awesome you know we |
6739s | continue to grow the team and uh you |
6741s | know and that's that's going to continue |
6743s | to happen throughout Alpha 2 and uh it's |
6747s | just uh you know more more talented |
6749s | folks to help deliver for the players |
6752s | that's that's the goal yeah we've seen a |
6755s | lot of layoffs that are happening so if |
6757s | you you know some of those people who |
6758s | have been affected please send them our |
6759s | way we still have a plethora of ability |
6762s | or abilities disciplines uh available |
6765s | and roles and positions up so definitely |
6767s | send them our way especially if they fit |
6769s | one of the criterias if even if they |
6771s | don't there's also a role on there |
6773s | that's like just apply um for General |
6776s | and you know we may pick up some of |
6777s | those people even though we're not even |
6778s | apply like looking actively for those |
6780s | roles if they're a talent that we really |
6782s | really want so please please send them |
6784s | our way we would love to you know have |
6787s | more Talent on our team we're always |
6789s | looking for some good |
6790s | people with that I think we'll switch to |
6792s | the art update unless you have anything |
6794s | else you want to make sure folks are |
6795s | aware of on the studio front no I just |
6798s | wanted to comment I saw a few questions |
6799s | during the video um one on on player |
6802s | char excuse me not player character um |
6804s | NPC appearances uh you guys probably |
6806s | noticed obviously there's a bug yeah |
6808s | with the the blue hair and the |
6810s | randomized uh NPC appearances that is |
6813s | something that's actively being worked |
6815s | on right now by our Tech art and |
6816s | graphical engineerings team um to |
6818s | address some of the bugs with that |
6820s | system you guys heard for the first time |
6822s | I think um the music in game the |
6825s | Adaptive battle music some of the |
6827s | soundtracks there uh what you did hear |
6829s | was work by enan Zur who's one of our |
6831s | composers along with be mccre |
6833s | um they're doing great work en On's work |
6836s | is phenomenal there's a lot of different |
6837s | soundtracks that are currently within |
6838s | the riverlands um in Alpha 2 and as |
6841s | obviously Alpha 2 progresses you're |
6843s | going to hear some of those additional |
6844s | soundtracks come online and then last I |
6846s | saw um some questions about Q's whether |
6849s | there be Q's in Alpha 2 uh there is a q |
6852s | system in place we do want to make sure |
6854s | that servers do get healthy populations |
6856s | for Alpha 2 um and as such we will be |
6859s | utilizing a q system um when Alpha 2 |
6862s | does begin on October 25th yeah we'll be |
6864s | keeping an eye on the Realms too like if |
6866s | we think that we need to expand and add |
6868s | more Realms we will but we also just |
6869s | don't want to like have too many Realms |
6872s | and then not have population in those in |
6874s | those Realms so like this it's a |
6875s | balancing act bear with us while we're |
6877s | doing that um but we'll try to make sure |
6879s | that the experience isn't too bad for |
6881s | you all uh the wonderful ND testers who |
6883s | have been working with us um over the |
6885s | last few weeks or months I should say um |
6889s | have experienced the bugs with the Q |
6891s | system so I think the last one that we |
6893s | just did which is uh Thursday we did |
6897s | couple days ago um went really really |
6899s | well so the new queing system that we |
6901s | just implemented and updated has been |
6903s | going really well so we'll put that to |
6904s | the big test this weekend and see how |
6906s | that goes but um for sure we will we |
6910s | will work we'll try our best to work out |
6911s | the Kinks but there may still be some at |
6913s | the launch um on October |
6916s | 25th all right moving on to some art |
6921s | updates not not a ton here here today uh |
6923s | we got uh cuffs of the Seeker from Dany |
6926s | which look |
6928s | awesome I could see this being look |
6930s | really cool love them yeah I think that |
6932s | I could see these being done in |
6933s | different styles too instead of like |
6936s | this brass look it could be like a |
6937s | silver for sure there's also a lot of |
6940s | lot of space on That Metal for uh some |
6942s | type of decal or stencil work yeah |
6944s | absolutely see that |
6947s | sure next up we have the shaman Goblin |
6951s | mask that |
6953s | made super cool very very cool didn't |
6958s | you get a goblin mask too yeah this is |
6961s | this is another this is another one |
6962s | where's your mask oh oh yeah it's a |
6964s | different one but this one's a different |
6965s | one but a player made one which is |
6968s | amazing yeah it looks really cool I |
6970s | don't know where it is um and then uh |
6974s | but basically players were asking for it |
6976s | as like a character thing so we're we're |
6978s | making some some stuff that you guys can |
6980s | use for your character which is exciting |
6983s | um steel Bloom light armor and this was |
6985s | made by jincy you've been stealing |
6987s | you've been start you've been slowly |
6988s | stealing all the steel Bloom armor but |
6991s | these are all attainable in game oh |
6993s | there it is there it |
6994s | is that's awesome so cool it's so good |
6998s | it's so good I I just I love how much |
7001s | fan art like if you guys aren't aware we |
7002s | share fan art every Friday on our social |
7004s | platforms and I am |
7007s | just and it's amazing we I mean like |
7010s | we're not a launched product yet and we |
7012s | get so much wonderful fan art from you |
7015s | guys from like literal physical things |
7018s | and then that box behind stevenh is also |
7020s | from from fans like this is from lore |
7022s | forged and this is from Pockets yeah so |
7026s | it's just we we love how much uh you |
7029s | guys love us we appreciate it greatly uh |
7032s | that you have been following us and that |
7034s | you you're so inspired by what we're |
7036s | working on that you create art yourself |
7038s | which is pretty amazing yeah the l l |
7040s | forged gu sent over these cool I I |
7043s | haven't even opened I didn't open the |
7044s | boxes CU I don't know what's in them |
7045s | some of them have perishables so |
7048s | whoops that's why I told you guys to |
7050s | open the box but if I open |
7052s | these open the box because there's |
7055s | perishables in there well hopefully it's |
7058s | nothing that can smell |
7060s | funny Stephen's office starts smelling |
7063s | weird you guys know why oh no l Forge |
7065s | leaving bombs um with that I think we |
7068s | can swap over to our Q&A I'll just play |
7071s | uh the video and the background on Loop |
7074s | o it is a weird size we'll fix |
7079s | that um but we'll try to get through the |
7082s | questions from the forums lur Forge just |
7085s | said in chat you might want to open |
7087s | those oh no hopefully it's not like a |
7089s | live hamster no I'm just |
7091s | kidding that's someone said God that was |
7094s | so dark I know I was joking they would |
7097s | have told me if it was like something |
7098s | alive uh he wants to know about know |
7101s | Wars if two node nodes are friendly |
7104s | towards each other but a new mayor wants |
7106s | to unilaterally start a war how many |
7109s | mayoral Cycles would it take for the new |
7112s | mayor to degrade node relations to the |
7115s | point that a war commission would become |
7118s | available that's a very very good |
7120s | question um so that includes a system |
7125s | that hasn't yet fully been implemented |
7128s | which is our essentially mandate power |
7131s | system right um and mandates are |
7134s | essentially powers that um the mayor |
7136s | will have available to them in order to |
7138s | enact certain policies and some policies |
7141s | might make it possible for the mayor to |
7144s | degrade node relationships faster than |
7147s | would normally be available but cost him |
7149s | more mandate power in order to enact |
7151s | those policies um now this requires some |
7154s | level of buyin from the citizenship |
7156s | right not just the fact that he got |
7158s | elected but these policies that get |
7161s | enabled will require some opt-in |
7164s | participation from the broader |
7166s | citizenship um and if then he is granted |
7170s | um some of those emergency power acts |
7172s | that the policies provide he could skip |
7175s | the the the um the standard degradation |
7179s | period or time in order to enact uh |
7182s | either a war |
7184s | event or some other type of adverse |
7187s | relationship type action uh with the |
7191s | node chat is cing me up maybe at the end |
7194s | we'll have Stephen open the box to see |
7196s | what's oh should I open the box the end |
7198s | we'll wait till the end uh viral wants |
7201s | to know about node atrophy what are the |
7203s | systems for node atrophy and will |
7205s | materials be required for |
7209s | upkeep um node atrophy again is another |
7212s | system that we quite haven't yet uh |
7214s | implemented however um what's intended |
7217s | for that system is as players |
7219s | participate in doing things that build |
7220s | up a node whether that be you know |
7223s | participating in experience gain or |
7225s | fights around the city uh acquiring |
7228s | resources you know interacting with the |
7230s | services of the city whatever it is if |
7232s | players do less and less of that over |
7235s | time the um the experience of the node |
7238s | will start to degrade services within |
7240s | the node may start to become inactive |
7243s | you may start to get um uh certain |
7246s | buildings uh that become inaccessible as |
7249s | a result of that atrophy type system |
7252s | which again will just continue to |
7254s | perpetuate the already existing problem |
7257s | which is player traffic and activity |
7258s | within the node making it weaker and |
7260s | more susceptible to potential Siege |
7263s | which is the way by which we remove |
7264s | nodes from the |
7267s | world and then odor or otter wants to |
7270s | know about monetization if people will |
7273s | if people want battle passes would we |
7276s | make |
7277s | them if people want battle passes would |
7281s | we make battle passes I feel like it |
7283s | doesn't really make sense with the way |
7284s | that we're monetizing but yeah I don't I |
7287s | don't think it does either um I think |
7289s | that you know obviously when we talk |
7291s | about the um the transactions that we |
7295s | are open to it's obviously only cosmetic |
7299s | um and I think that they are going to be |
7301s | you know um limited time Cosmetics that |
7304s | are available within the |
7305s | microtransaction market place uh no pay |
7308s | to win whatsoever no pay to convenience |
7310s | no buying expanded you know inventory |
7314s | slots or additional character slots like |
7316s | those types of things either um battle |
7319s | pass is not something that I think we |
7321s | want to introduce um we would we would |
7324s | just keep it focused on what's already |
7325s | existing which is uh basically outfits |
7328s | um and potential Mount skins and stuff |
7330s | like for those who don't know if you're |
7332s | new here and you've never this is the |
7334s | first time you're seeing one of our game |
7335s | updates we are not going to have a box |
7338s | cost nothing of that sort we are just |
7339s | going to be a monthly subscription game |
7341s | so if you want to play our |
7342s | it will just be a monly subcription if |
7345s | you want to support us in other ways to |
7346s | help our development you will also be a |
7349s | to uh pay for cosmetics and those will |
7351s | only be Cosmetics no other way like it |
7355s | will not be every anything else Beyond |
7357s | Cosmetics yes and the items in the game |
7361s | to be able to and the item has to have a |
7363s | cosmetic slot to put the thing on so |
7365s | it's not like you just get the Cosmetic |
7367s | and you immediately can put it on you |
7368s | still have to attain things in game and |
7370s | then put it on the Cosmetic slot that is |
7372s | aail for that thing and and we've talked |
7374s | about this a lot in the past right for |
7375s | those of you who might be newcomers or |
7377s | you know watching the stream for the |
7378s | first time like we we have a very strong |
7381s | commitment as a team as a company as |
7383s | fellow Gamers of MMOs um where we |
7385s | believe so many pay to win games yeah we |
7388s | believe that achievements within the |
7390s | game that relate to your character power |
7392s | and progression um is is is a is a |
7397s | Paramount thing to keep protected um and |
7401s | not allow for people to subvert those |
7404s | achievements uh in a method of acquiring |
7407s | through swiping their credit card or |
7408s | whatever right um yeah yeah and I see |
7411s | some other comments about merch there is |
7412s | we will have a merch shop as well uh |
7414s | more details to come on that we're |
7416s | really working towards uh right now um I |
7418s | think I've given this update before but |
7420s | really we're just in manufacturing at |
7422s | this point some stuff we have a couple |
7424s | items that are in warehouse now but we |
7426s | are mostly in manufacturing I think |
7428s | there's one there's a couple boxes that |
7430s | are still in design design development |
7433s | but those will be easy once we get those |
7434s | done the prints just happen and then we |
7436s | move forward um and I think we have a |
7438s | couple shirts that are being sent to us |
7439s | in samples and then we're going to be |
7441s | moving forward with manufacturing for |
7442s | those so we are getting very close to |
7445s | launching a merchandise shop we know |
7447s | that people really want that that is a |
7449s | different team than the development team |
7451s | so don't don't worry it doesn't affect |
7452s | development of of Ashes of creation it's |
7454s | me working with me lford working with uh |
7458s | you know our merchandise team so it's a |
7460s | different team um but we are working |
7462s | towards that we know that that's what |
7463s | people want and we will be adding more |
7465s | things to that and more cool items as as |
7468s | we move forward so the initial will be |
7470s | smaller shop and then it'll grow as we |
7472s | go over time and I just want to expand a |
7473s | little bit further on what we've talked |
7475s | about with regards to microtransactions |
7477s | and cosmetic purchases that are |
7479s | available um these are the intent and I |
7483s | think we've just demonstrated this uh |
7486s | actively over the course of the last |
7487s | several years um is that what you can |
7490s | buy for Cosmetics are different they're |
7492s | not better right it's not that you need |
7495s | to purchase a Cosmetic in order to look |
7497s | good in the game visual progression |
7499s | within the game is on par with the |
7501s | Cosmetics that we would sell right that |
7504s | the we are not preserving the best |
7506s | looking Cosmetics for our shop Cosmetics |
7509s | um they are just going to be different |
7511s | right and that is something that I think |
7512s | is also very important to make sure that |
7514s | people understand yeah I think that |
7515s | that's fair yeah um we've even had |
7519s | people go why like oh this doesn't look |
7521s | that cool compared to like this thing in |
7524s | game it's like yeah because we've told |
7525s | you that like the goal isn't necessarily |
7527s | it's just to give you variety right |
7529s | options yeah and in fact if I yeah |
7533s | yeah but moving on to the next one who |
7536s | knew odor or otter that your question |
7538s | would spark so much conversation uh the |
7540s | next one is from leonero which is about |
7542s | gear degreg is it possible for a player |
7545s | to get stuck with broken gear if there |
7547s | are no repair materials or Artisans |
7550s | available nearby we repair pairs always |
7553s | be a quick and easy trip to town or is |
7555s | it something we need to prepare for |
7558s | sorry I'm laughing st's using the mask |
7560s | I'm just looking at how good the mask is |
7562s | um know they did a really good job yeah |
7564s | if you don't repair your gear you're so |
7567s | like it's that's a problem um there are |
7570s | going to be repair options that you can |
7572s | acquire that might be consumables for |
7574s | you to have out in the field um and then |
7577s | there are going to be vendors that you |
7578s | can utilize to repair and or Crafters |
7581s | that you can utilize to repair as well |
7583s | all right and then loot rules from Torin |
7587s | ramart and they want to know how will |
7589s | glint a bound currency be distributed if |
7592s | the loot type for the group is set to |
7595s | master looter will the master looter be |
7598s | the only one that receives glint sorry |
7602s | got a little someone kicked me so |
7605s | he's he's like let me out I'm ready stay |
7609s | in there no wait old no um uh right now |
7615s | yes if if it is uh I believe if it is |
7617s | set to um uh master looter that the that |
7621s | the glint is acquired by uh the master |
7623s | looter I believe I think is that is that |
7626s | still the case or did we change that um |
7629s | that's a good question let me follow up |
7631s | because we might have actually made some |
7632s | changes about that over the last two |
7633s | weeks someone DM me one of the devs is |
7635s | they watching |
7636s | [Laughter] |
7638s | good if |
7640s | we R somebody |
7642s | shoot us a DM or Alex uh casty wants to |
7647s | know I'll I'll uncheck that one and um |
7650s | have Cody I'm just I'm checking to see |
7652s | DMS come cast I wants to know dungeon |
7655s | navigation will dungeons have their own |
7657s | Maps if so will they have the same fog |
7660s | of War mechanic like the Overworld or |
7663s | will dungeon Maps require some sort of |
7666s | item skill |
7667s | Etc I don't believe that we have a plan |
7670s | right now to have BP |
7672s | dungeon Maps I know that we have fog of |
7674s | War that's planned um I'm not sure bill |
7676s | is that planned more granularly for |
7679s | dungeons or is you know how do we intend |
7681s | for that to work I mean yeah I ideally |
7686s | we would it will work in dungeons as |
7687s | well um you know one of the things that |
7690s | that that we talk about when we talk |
7691s | about fog of war in general is you know |
7693s | it's meant to represent you know your |
7695s | current knowledge of the world so it's |
7697s | you know it's revealed as you explore |
7698s | but again we're a dynamic world so |
7700s | there's the there's a chance that |
7702s | areas that you've explored will become |
7703s | ref fogged as the situation changes and |
7706s | you are you know you have to go go in |
7709s | and and discover what those changes are |
7711s | on your own yeah um yeah so the you know |
7714s | the the intent is for that to to happen |
7716s | in in dungeons as well as the over world |
7718s | yeah and again that you know that that |
7720s | fog mechanic is is really to complement |
7723s | this idea of dynamicism right is that is |
7726s | that the place you've gone to before may |
7728s | not be the same there might be a new |
7731s | path that's opened up as a result of |
7732s | that or a new uh choke point that's |
7735s | become a a result of that right and so |
7737s | um having to kind of ReDiscover how that |
7740s | space has changed as a result of other |
7742s | world predicates is complemented by the |
7745s | fog of War system yeah and it it really |
7747s | you know a system like that is for for |
7750s | for the type of game we're building a |
7751s | sand Park like it's a you know it's a |
7754s | it's a it's it will drive your play |
7756s | session in lots of ways you know uh |
7759s | you'll you'll you'll you'll we'll want |
7762s | to uncover those things as you as they |
7764s | as they re as they uh become off you |
7767s | skated again right it's a they're they |
7770s | they're little mini uh uh little mini |
7774s | quests that you set for yourself right |
7777s | which again you know comes back to uh |
7779s | making sure that we're empowering |
7780s | players and leaving room in our design |
7782s | for players to make their own decisions |
7783s | about how they want to spend their time |
7786s | awesome and I do have an answer on uh |
7788s | Torin ramh heart's uh thing um basic Al |
7792s | glint is a systematically round robin |
7793s | only item so ah perfect okay good so it |
7796s | will be an outlier to the system it used |
7799s | to be that you could make that and now |
7801s | we finally implemented the change where |
7803s | it's forced around roben so good there |
7805s | you go uh the next one here |
7808s | is from mooji and it is treasure maps |
7812s | can you talk more about treasure maps |
7814s | and how they are executed compared to |
7816s | other games bill you want to take this |
7819s | one I think that right I think that's |
7822s | still a feature that's largely under |
7824s | development um you know we uh again like |
7827s | talking about uh the map as being a you |
7831s | know the the the the the Overworld map |
7832s | as being a a way that can guide your |
7835s | your individual play session um you know |
7839s | uh I want to when we get into the |
7842s | specific mechanics of how treasure maps |
7843s | work we want to make sure that we're |
7844s | leveraging the systems that we're |
7846s | building there as well um right now it's |
7848s | in in like a simplified way right yeah |
7851s | yeah I would I would call the way that |
7853s | the way that we have it in now is is |
7855s | more of a kind of it's not even a proof |
7857s | of concept it's it's a it's just a it's |
7859s | just a a temporary way for us to to to |
7862s | put this type of content into the game |
7865s | but there are treasure maps in game yeah |
7867s | the treasure just to give you an idea I |
7869s | think of the like you know the the loop |
7871s | that the treasure map currently and its |
7872s | current iteration provides is you |
7874s | acquire these treasure maps they have |
7876s | points within the world that you need to |
7878s | uh find there might be multiple points |
7880s | and the treasure might exist one of |
7882s | those multiple points you might be timed |
7884s | for depending on the Rarity of the |
7886s | treasure map in order to accurately find |
7889s | that location and you'll be required to |
7892s | have |
7893s | consumable um uh items within your |
7895s | inventory in order to dig the treasure |
7897s | up and then when you do dig that |
7899s | treasure up you're going to roll on a |
7901s | loot table and sometimes there might be |
7902s | a Eureka moment of a lottery hit and |
7904s | that's super cool uh depending on the |
7906s | quality of the treasure map that you |
7907s | receive and treasure maps are tradable |
7909s | um so so that's kind of the barebone |
7912s | implementation of it and we have a lot |
7913s | of plans for it you know going |
7916s | forward all right and then Ron sconi I |
7919s | always love his name wants to know about |
7920s | Gathering how many Gathering professions |
7923s | will most dungeons attract 1 to two four |
7926s | to five or will it |
7928s | vary how many Gathering professions will |
7931s | dungeons attract |
7934s | yeah I think that probably all |
7937s | professions will have some rooted |
7939s | relevancy in the poi Andor dungeons that |
7943s | players have access to and I think that |
7945s | the Dungeons and pois that those |
7948s | relevant professions exist within will |
7950s | be distributed um so and and that |
7953s | distribution may change based on world |
7955s | predicates and World States as well so |
7957s | that the player movement and traffic |
7959s | changes as |
7960s | well all right and our last question |
7964s | which is kind of long so uh bear with me |
7968s | this one's from Talent um and it's |
7970s | regarding content development it's a |
7972s | little spicy too I think uh how do you |
7974s | you got to end on something spicy I love |
7976s | spicy how do you plan to feasibly |
7979s | deliver the other biomes before launch |
7981s | we first saw the river lands in May 2022 |
7984s | and when Alpha 2 starts in October it |
7986s | will be the only biome properly in the |
7988s | game as desert and Tropics do not have |
7990s | any nodes planned for phase one you have |
7993s | said in the past that it gets quicker to |
7995s | create biomes as you go on but even the |
7998s | phase three slide only had five uh of of |
8001s | the 20 planned zones so kind of walk us |
8004s | through maybe the process for them yeah |
8007s | I think um you know I think when we talk |
8010s | about development and we talk about what |
8012s | pre-production and production means |
8015s | right as you kind of prepare the tools |
8017s | and Define the needs and the and what |
8020s | goes into creating a biome the |
8022s | riverlands is is very much the Alpha 2 |
8025s | kind of test bed of what it took to |
8028s | stand up our node tool our pop tool all |
8030s | the services associated with those |
8032s | things that developers become familiar |
8035s | with as they're generating content to |
8037s | put into the game and as as that thing |
8040s | starts to expand and become extensible |
8042s | and we start proving that model out and |
8044s | moving forward with that we've defined |
8046s | what each of these biome needs and takes |
8049s | and how much time it generally takes to |
8050s | stand up a particular point of Interest |
8052s | or a particular NPC type to curate the |
8055s | encounter design all of those things are |
8057s | something that becomes now rooted as a |
8059s | production path for us to follow we can |
8062s | also then start to refine our Outsource |
8065s | potential as a studio as well because |
8067s | obviously we have the ability to |
8069s | leverage our internal teams but as we're |
8071s | talking about content creation whether |
8073s | that be asset production VFX |
8075s | requirements animations you know all the |
8077s | things that go into expanding the |
8079s | content of the game become now um |
8082s | pipelines that we can extense out to |
8085s | Outsource Studios as well as we move |
8087s | forward in the games production bill I |
8089s | don't know if you want to add anything |
8090s | further um to that to that question as |
8092s | well yeah no I it's it's it's a great |
8095s | question I think you know I think your |
8097s | answer largely covered it you know we |
8099s | just we you know before before we before |
8102s | we build you know the the these worlds |
8104s | are the plays spaces that need to |
8106s | support the game play that we that we |
8109s | have right and the systems that we have |
8111s | so we really want to make sure that the |
8113s | that the systems are solid that that |
8114s | that we're designing the spaces |
8116s | appropriately to support them um and |
8119s | then once once we have all of those |
8120s | questions answered which is you know a |
8123s | big a big goal within within A2 that's |
8126s | that's really the point where then it's |
8128s | just a matter of people and Stephen's |
8133s | money to get the rest of it right right |
8137s | that is right and your guys' support |
8139s | through the bundles and stuff like that |
8142s | um also goes a long way so um that |
8145s | Stephen doesn't have to always pay for |
8146s | it all but yes and I think that wraps up |
8149s | our Q&A for today we made it to the end |
8152s | you |
8153s | guys it was a little bit longer still of |
8156s | a stream but um not one of our longest |
8158s | ones I don't think um but of course we |
8161s | want to remind you head on over to our |
8162s | forums forums. ashesofcreation |
8180s | thatcombines are thinking about and of |
8182s | course thank you so much to all of you |
8184s | for joining us today I didn't have the |
8186s | baby on the stream so that's good um and |
8190s | yeah you want to open that up Stephen |
8191s | you want to see guess what it is first |
8193s | sh I'm I'm afraid that there's like a |
8195s | dead hamster inside something now that |
8197s | you said that I'm like oh my God they |
8200s | would not have done that smelling it see |
8202s | if it smells like rancid or something |
8204s | does it smell smells probably a good |
8206s | aged cheese that will be just fine |
8208s | should guess what it is first oh I |
8210s | should guess what it is okay |
8212s | yeah were you good at that as a kid like |
8215s | with presents no not really I didn't get |
8220s | presents as a child oh I'm |
8224s | just this one's actually tied pretty |
8226s | tightly here hold on let's see okay well |
8229s | we'll just get a little bit open this |
8232s | the packaging is actually really nicely |
8234s | done |
8235s | honestly this is pretty this is very Lor |
8239s | I feel immersed in the packaging |
8244s | okay I love it it's like um it's a |
8248s | box and then there's another box there's |
8251s | another |
8253s | box he's being very meticulous about |
8255s | opening this you guys I know I'm |
8260s | sorry |
8262s | okay well now st's unboxing career is |
8265s | starting right now live on this streen |
8266s | yeah right how do I how do I uh dude |
8269s | there's some people who all they do is |
8271s | is unbox things and they make so much |
8273s | money off of it it's wild to me like |
8275s | little figurines and stuff dude I will |
8278s | watch like old beta packs from Magic get |
8281s | open just to see I definitely I'll do |
8283s | those I'll watch those c those are fun |
8286s | oh no I broke it oh |
8289s | well oh all right now he's getting |
8292s | desperate he's just ripping it open oh |
8294s | this isn't a perishable but it is |
8296s | awesome oh my gosh look at |
8299s | that oh we're doing we're doing a merch |
8301s | plug for L Forge this is pretty |
8305s | cool I got a I got a l forged uh uh uh |
8310s | mug there you go nice nice there you go |
8314s | should I open the other one is it is is |
8315s | there more perishables I don't know I |
8318s | know that there was candy in there was a |
8319s | bunch of candies in there and stuff |
8322s | there's coffee I see there's ground |
8325s | coffee probably for your |
8328s | mug I'm guessing this one might be |
8330s | another one too |
8331s | yeah |
8334s | for I think this is another I think this |
8336s | is another this is super cool though |
8339s | speaking of L forged and maybe a little |
8341s | teaser for you guys um we do have some |
8345s | leading up to Alpha 2 Stephen will be |
8347s | doing some fun things with some of the |
8349s | content creators we'll be doing some |
8351s | more announcement posts regarding the |
8352s | timelines of these but he'll be joining |
8355s | quite a few different uh content |
8356s | creators as as in the upcoming weekends |
8360s | so stay tuned for those |
8361s | those content |
8363s | pieces I'm digging it super |
8366s | cool all right I'm GNA use these you |
8369s | double double fist your coffee I'm gonna |
8372s | double fist my my coffee and |
8375s | tea all right well thank you guys so |
8377s | much for being here we really appreciate |
8378s | it we appreciate you following our |
8380s | journey through creating ashes of |
8382s | creation and for those of you who are |
8383s | new and you're just starting to watch |
8385s | our journey um Good Luck no I'm just |
8387s | kidding uh hang tight with us of course |
8390s | like we always say this isn't for |
8391s | everybody so if you're not interested in |
8393s | following a development Journey you want |
8394s | a full product and a full game completed |
8397s | come back to us when we launch we'll |
8399s | we'll be here and we'll be just as |
8400s | excited and we'll probably be even more |
8402s | excited because we spent all the time |
8403s | creating this baby this is the longest |
8406s | baby being created compared to mine um |
8409s | so I think that uh from our end we just |
8411s | really appreciate you guys being here |
8412s | supporting us uh following along our |
8414s | journey uh we are really excited for all |
8416s | the feedback and the bug reporting that |
8417s | you guys are going to help us do and uh |
8419s | we hope that you enjoy the it of the |
8421s | project as we move forward it's going to |
8423s | start moving very fast here uh you're |
8425s | going to see it all coming into monthly |
8427s | updates as we move forward um of course |
8430s | Bill thank you for joining us it's your |
8431s | first time here I know you're a little |
8433s | nervous but hope fun hopefully you had |
8435s | fun enjoyed it um be kind everybody good |
8439s | uh whenever we have new faces I always |
8440s | say that and of course Stephen your time |
8442s | is always precious everything was fun |
8444s | except that jumping puzzle jumping |
8446s | puzzle was great I felt so didn't ever |
8449s | make it up |
8451s | I loved it yeah yeah just wait till the |
8454s | next uh portal ruins meeting I I'll have |
8457s | some things to say oh no be like this |
8460s | needs to be closer good um we hope that |
8463s | you guys stay safe and healthy as the |
8465s | month goes on and of course we will have |
8468s | we already have uh one of the vods will |
8470s | be up right after the stream so |
8471s | definitely go check that out in 4k |
8473s | that's our our playthrough through the |
8475s | line hold preview um we'll also have |
8477s | this full development update tomorrow so |
8479s | you can come you can watch it over there |
8480s | and make sure that if you subscribe |
8483s | publicly subscribe and leave a comment |
8484s | you could be the one who spotlighted for |
8486s | our next uh comment we like I said we |
8488s | pull those out randomly so you could be |
8490s | the one who's randomly selected and of |
8492s | course follow us on all the social PL |
8493s | social channels we have been doing |
8495s | giveaways on our social channels uh so |
8497s | if you're paying attention you might be |
8499s | getting Alpha 2 access so uh make sure |
8501s | that you follow us on all of those |
8503s | places we also post almost daily uh kind |
8506s | of awesome little clips and updates over |
8508s | there so lots of goodies for you guys to |
8511s | consume if you want to get your VIN fix |
8514s | and I guess with that oh and one more |
8517s | thing we will have an article that goes |
8518s | up for Alpha 2 I believe it's scheduled |
8520s | for Monday but don't hold me to it um |
8523s | but that will be the guide TFA 2 with |
8524s | all of the images and stuff like that so |
8526s | you can kind of dig into the abilities |
8528s | and the map and stuff like that and get |
8530s | yourself acquainted with what Alpha 2 |
8532s | will have for you um and with that we |
8536s | will wrap up our September game |
8539s | development update we hope that you all |
8542s | have a wonderful month bye bye guys see |
8546s | you on October |
8548s | [Music] |