Original Post — Direct link
There are a lot of PVE Andy's out there who don't like player combat.
It's been established that PVP will be a core feature in ashes, this is not the point of this topic.

I understand both perspectives, I have played on PVP servers in games like WOW and absolutely love the additional player interactions that spring up because of it, but take someone for example, like my parents in their late 40s who also play MMORPGs, they just didn't grow up with games like that, and are gimped as a result.

So still, to be clear, I'm not suggesting a fundamental change to the way the game works, but what if there were in game systems that allowed you to "hire" player protection for in game currency. The reason I think it's important that this be an ingame thing and not a social through text sort of interaction is because I think it would grant validity to the practice and normalize it.
It could be as simple as players who need gold and are good at PVP walking up to an NPC to offer services, and players who aren't, who are attempting to complete a quest, or a gathering run, caravan, ect, purchasing those services at said NPC.
I predict the following benefits:

-Larger group sizes on average, contributing to the large scale PVP focus in the game
-Another economy driving feature that would otherwise not exist
-Less frustrated "PVE players" if their "bodyguard" is successful in protecting them
-An additional way to interact with other players, something to do if you run out of content as a PVP player

The only "downsides" I can honestly see to a system like this would be the un-assuredness of the hired players competence, but I see that as a risk factor the the "PVE players" would have to accept.

What are everyone's thoughts on this?
9 months ago - Vaknar - Direct link
Interesting discussion! I love seeing thought-starters like this! Some good points being brought up - I think the idea of this being a social, hand-shake kind of contract could result in some interesting relationships being developed.. and possibly broken! :)