about 2 years
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Ashes of Creation
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0s | foreign |
---|---|
3s | [Music] |
20s | hello everyone and Welcome to our |
24s | November development update we hope that |
26s | you've been having a glorious month and |
29s | it's definitely been one for us we |
31s | constantly have so much going on but you |
34s | know that's all good |
37s | um of course we are in the festive |
39s | November season going into winter I got |
42s | my turtleneck you know I hope you guys |
44s | all have your hot Cocos or pumpkin spice |
47s | lattes whatever whatever you're into |
51s | um how are you doing Stephen I am doing |
54s | great we had a very fun little recording |
58s | session I think you guys are in for a |
61s | treat today it's a little over 40 |
63s | minutes of game play with some cleric |
66s | action and some some night sky fun stuff |
71s | and there's a lot of good things I think |
74s | you guys are going to have a fun time |
75s | watching so I'm excited 100 I kind of |
78s | gave everybody a little hint in chat |
80s | that it was going to be a long long |
81s | stream so buckle yourself in guys we're |
84s | gonna be in for a little longer of a |
86s | ride today |
87s | um but you always enjoy whenever we're I |
90s | think the bingo card might have a long |
91s | stream on it so we'll see if we hit the |
93s | hit the marker for it but of course |
95s | before we get into all the things we |
97s | have some reminders and things of that |
98s | sort so I would like to say |
100s | um reminder that we are going over oh |
103s | what our covering today is going to be |
104s | reminders as Steven said we're going to |
105s | be going over a cleric update which also |
107s | includes some night sky and |
109s | constellation fun and we also have a |
111s | character update which will be a little |
113s | bit shorter and then we have a studio |
114s | update which will be also probably |
116s | pretty short and then we have our q a I |
119s | will be taking questions during the |
121s | video as well so if you are asking stuff |
123s | you'll see that I usually pull some |
124s | things from that if I see if I see |
126s | things that I think need to be clarified |
128s | because sometimes we say stuff when |
129s | we're playing but you know when you're |
131s | playing and talking at the same times |
132s | sometimes uh you don't clarify |
134s | everything that you know you need to so |
137s | we'll we'll touch base on those things |
139s | so for our quick reminders first and |
143s | foremost we want to say thank you to our |
145s | lovely YouTube subscribers if you would |
149s | like to be a you know spotlighted you |
152s | can head on over to our YouTube channel |
153s | whenever we upload the development |
155s | update if you subscribe to our Channel |
158s | and you leave a comment you could |
160s | perhaps be selected |
162s | and you must make it available for |
164s | people to know that you're subscribed so |
166s | that we can see you so for today's |
169s | question Papa Smurf 6834 is our lovely |
173s | Spotlight and they had asked or |
175s | mentioned in the open world PVP system |
178s | will there be a prevent attacking |
181s | innocent option that when turned on will |
184s | prevent me from accidentally attacking a |
186s | non-corrupted player I say this because |
188s | Griefers are often very good at making |
190s | you attack them by accident good |
193s | question so there's there's a few things |
195s | here |
196s | um first and foremost is that the open |
199s | world flagging PVP system requires the |
203s | what we call Force function in order to |
205s | initiate an attack against another |
207s | player and by default that's even |
209s | against players who are already flagged |
212s | though not against players who are uh |
215s | corrupt |
216s | um and they're in the settings you will |
219s | have options by which you can Auto |
222s | um you can persist that a force function |
225s | if you wish through another keystroke |
227s | input and then Additionally you can set |
230s | your aoes so that if you initiate an AOE |
234s | attack against a location and there are |
238s | flagged players there you will either |
240s | you can set it so that you can |
241s | automatically hit those flag players but |
245s | by default it doesn't |
247s | um so those are options in your in your |
249s | settings that you will have access to |
251s | and be able to adjust |
254s | foreign |
257s | thank you for that Stephen we appreciate |
259s | it and of course thank you uh Papa Smurf |
261s | for being we love a good Smurf uh |
265s | supporting us and our development |
267s | process like I said if you would like |
269s | your comment spotlighted and perhaps |
271s | your question answered all you have to |
273s | do is subscribe to our YouTube channel |
274s | and when we upload our development |
276s | updates every month just leave a comment |
278s | in regards to what you would like uh and |
281s | you could be selected |
283s | um so with that we have a little bit of |
286s | reminders today is not too many uh we |
289s | want to thank first and foremost |
291s | everybody who joined us for extra life |
293s | our community raised over 77.9 |
296s | 000 for the children's Miracles |
298s | smokes located all across North America |
301s | the children Miracle hospital will treat |
303s | over 32 million kids this year alone and |
307s | children receive care regardless of |
309s | their family's ability to pay so you've |
311s | helped literal miracles happen and |
314s | absolutely and guys can can I just |
316s | comment real quick Margaret uh I mean |
318s | good |
319s | um |
320s | I know we've said this the field goods |
322s | are great but honestly if you think |
324s | about the practicality of what that |
326s | dollar value means and the fact that |
329s | um as a community we were capable of |
332s | achieving uh this accomplishment now |
334s | bringing our grand total of extra life |
338s | involvement over the past several years |
340s | to nearly a quarter of a million dollars |
344s | um that is something that is is truly |
346s | significant and it really I mean it's |
350s | it's difficult sometimes to understand |
352s | what that impact is not seeing it you |
355s | know face to face in action but it |
358s | really makes the world of difference for |
361s | a great number of children and the fact |
364s | that you guys showed up and as a |
366s | community we were able to achieve that |
367s | together is truly remarkable especially |
370s | given the fact that we are still in |
371s | development so I just want to say we are |
373s | we are setting the right pace the right |
375s | example |
377s | um as an MMORPG community in showing |
380s | doing what's capable from the gamer |
381s | population to to do good in the world |
384s | and really big props and kudos to you |
387s | guys in the community that was really |
388s | something that was amazing give |
389s | yourselves a hand it was awesome I'm |
392s | truly impressed |
393s | yeah I can do a little round of applause |
396s | oh you got the sound effects of course I |
399s | got the sound effects |
401s | um but we also want to mention that as a |
403s | teaching Hospital Rady's Children's |
404s | Hospital not only helps children every |
406s | single day but they also train future |
408s | generations of doctors and nurses so |
410s | we're super proud of our community thank |
412s | you so much everybody and as Steven said |
414s | we've raised over 247 |
418s | 000 throughout the years and we that |
420s | would not be possible without you all |
421s | and it's pretty amazing to see The |
424s | Gaming Community come together for a |
426s | great cause for the kids yes so thank |
429s | you so so much we super duper appreciate |
432s | it |
433s | um and of course we also have our |
436s | monthly Cosmetics just as a reminder if |
438s | you are not aware these will be swapping |
440s | over the wardens in the Wilds will be |
442s | swapping over on December 14th 2022 at |
444s | 11 A.M Pacific reminder that all of |
446s | these are things that will help us build |
448s | the world so these are NPCs creatures |
450s | buildings that you'll see in the world |
452s | and these are just skin so you won't |
455s | you'll see them in the world as other |
457s | pieces and NPCs and so if you want to |
459s | get tidbits of lore of how they'll be |
461s | affecting the world |
462s | um it's a great way to kind of get a |
465s | little hint I know you lure junkies out |
467s | there always like give us lore I'm like |
468s | we give you lure every month and |
470s | sometimes it's really long Laura |
473s | there's some good ones in there |
474s | definitely check them out and of course |
477s | we're going to move into our cleric |
479s | update slash day night cycle |
482s | constellation Madness it's a lot uh so |
486s | I'll let Stephen first and foremost |
488s | preface this video thank you thank you |
490s | thank you thank you so as always I have |
494s | to preface this for those of you who |
497s | might just be tuning in for the first |
498s | time |
499s | um or aren't a regular attendant to our |
502s | our monthly updates what you're about to |
505s | see is a work in progress towards Alpha |
508s | two uh bear in mind that art gets better |
512s | performance gets better better the |
514s | gameplay gets better the primary purpose |
516s | of us showing these on a monthly basis |
518s | is to give the community an update on |
521s | progress but also and the more |
523s | importantly to elicit response and |
525s | feedback from you guys because we are a |
528s | transparent development process and that |
530s | means the world to us from an iteration |
532s | standpoint it helps direct us and we are |
535s | capable of directly engaging with our |
538s | community which is probably the most |
540s | important component of a development |
541s | process so as you guys are watching |
545s | please keep that in mind please make |
547s | sure to go and comment on the YouTube |
549s | video it'll be uploaded after this |
551s | stream in its full 4K Glory |
555s | excuse me |
557s | um and then in addition go to our Reddit |
559s | go to the YouTube go to our Forums on |
561s | Twitter and give us your feedback your |
563s | comments what you really liked about the |
565s | showing today |
567s | um and where you feel that there's room |
568s | for improvement uh that's very important |
571s | um you are going to see a little bit uh |
573s | uh aspect of the cleric um you're going |
575s | to see some components of the night and |
577s | day cycle I think for the first time |
579s | seeing a transition from day to night |
581s | um you're gonna see the uh the use of |
583s | the feature set for constellations |
586s | um you're going to see and learn a |
588s | little bit about Undead and how certain |
591s | types of energy and Elemental components |
593s | will influence the ability to do damage |
594s | to different |
595s | um uh specie types you're going to see |
597s | some of the advanced AI uh today as well |
600s | you're going to see a beautiful uh biome |
602s | within the riverlands it's actually near |
604s | the Alpine Forest it's a little bit |
606s | higher in elevation although it is still |
607s | in the riverlands you're going to see an |
610s | awesome Cemetery you're going to see a |
611s | lot of fun stuff |
612s | um and then we will come back and we |
614s | will be chatting with you about it |
616s | afterwards so enjoy |
627s | [Music] |
634s | [Applause] |
634s | [Music] |
647s | hello everyone and welcome to yet |
651s | another stream in the world of Vera I am |
656s | joined by two absolutely awesome and |
659s | Stellar developers on ashes of Creation |
661s | with whom you have actually |
663s | experienced a live stream with before |
666s | they are our glorious engineer Keenan |
671s | how you doing buddy |
672s | good how are you I'm doing good happy to |
675s | be here with you again and then we also |
678s | have uh one of our senior game designers |
681s | Mr tratt how you doing trap |
684s | hey good to see everyone again good to |
686s | be back |
687s | so we are in a new biome that actually I |
692s | don't believe anyone's ever seen before |
696s | where are we we are in the this kind of |
699s | looks a little bit like the Alpine |
701s | Forest but actually this is a part of |
704s | the riverlands this is |
707s | um up near the Alpine Forest Area |
710s | um so you're gonna see some Western |
712s | Larks and Eastern hemlocks |
716s | um we're obviously at a bit of a higher |
718s | elevation if you look off to the |
721s | uh East over there |
723s | you can see |
725s | kind of where the starting area for the |
728s | alien humans |
729s | um or the excuse me the klar and the |
732s | velune would start in Alpha two down in |
736s | the basins of the riverlands but we are |
740s | somewhere else and the reason we're up |
742s | in this higher elevation is because we |
743s | want to show to you guys |
746s | the night and day cycle a little bit of |
749s | some of the cemetery areas with some |
751s | Undead |
752s | and there's some constellations I think |
754s | we're going to be taking a look at today |
756s | as well that will get a good vantage |
757s | point from up in this elevation |
760s | um and also you may notice two familiar |
763s | characters uh we have the ranger that |
766s | you guys saw a little bit Keenan you're |
768s | playing the ranger right yep all right |
770s | now don't there was a lot of commentary |
772s | about my playing of the Ranger and uh |
776s | some people didn't think I played it |
778s | very well so we're gonna have to make |
779s | sure that you're on your game today uh |
782s | with that Ranger |
783s | I'll show how it's done and then taking |
786s | your job exactly and then we also have |
789s | Chad you're playing uh the fighter right |
792s | yep I'm gonna have to substitute is the |
794s | tank roll of the party oh they have the |
797s | actual tank that's right we haven't |
798s | shown off the tank yet so the fighter is |
801s | going to be our tank today which I think |
802s | is fine |
804s | um let's start heading let's start |
806s | heading down this way a little bit what |
808s | do you say let's go let's do it let's do |
810s | this |
811s | so what do we have |
814s | um today with the cleric Chad we're |
817s | going to be looking a little bit at the |
818s | cleric and some of the new weapons |
822s | um |
823s | the mace and the staff is that right |
826s | that is correct uh we've got a |
828s | two-handed staff and a one-handed mace |
831s | Shield you'll also see four new spells |
835s | that the clerk will be casting and I |
837s | won't spoil too much on that you'll see |
839s | them as we start getting into combat |
840s | here but |
842s | now Keenan you play a cleric as a main |
845s | in your MMOs is that right |
847s | yeah I typically play sport and what is |
850s | the most fun aspect of cleric gameplay |
852s | for you |
856s | um |
857s | [Music] |
862s | for me it's making sure it's it's being |
864s | able to uh |
867s | ensure that uh the party wins |
873s | definitely the role I think of is |
875s | support any any good player knows that |
877s | supports win and lose games in my |
881s | opinion apologies to all non-support |
882s | players |
884s | um but you know when you think about |
886s | think oh let's hold on let's pause here |
887s | this looks like a little bit of a scary |
888s | area and as a matter of fact |
892s | let me see if |
894s | but you know we might need some supplies |
897s | in here |
898s | let me just see if I can chop down some |
900s | trees |
903s | um |
903s | you know what |
906s | I think there was some some Oaks down |
908s | here |
910s | these Oaks might come in handy later |
911s | we'll see |
914s | um but you know when you think about |
915s | like cleric gameplay |
917s | that whack-a-mole that Trad said that's |
920s | that's kind of I think what a lot of MMO |
922s | players are accustomed to right |
925s | yeah probably it's like it's like |
928s | following your your party's hit point |
930s | bars in |
933s | health bars in the uh |
936s | the party window and just clicking |
938s | between them and making sure you're like |
940s | maintaining rotations and cooldowns on |
942s | your heel abilities |
945s | um you know saving the really high Mana |
947s | usage ones uh for emergency situations |
950s | and just ensuring that your resource |
952s | management as well as like |
955s | you know who your tanks are who your |
957s | Fighters are if a DPS gets out of |
959s | position and starts taking a bunch of |
960s | damage like they're ruining your your |
963s | your Mana management essentially right |
965s | so it's a little bit of dependency on |
967s | like your party as well as your own |
970s | rotation |
972s | yeah it's a very reactive play style |
974s | that I like |
976s | um a lot of you know use a lot of the |
978s | time when you're playing DPS it's like a |
980s | lot of things are kind of predetermined |
982s | with your rotation and all that and |
983s | obviously there's like reactive elements |
985s | there that you're reacting to out |
986s | external variables and the the |
988s | encounters and such but you know with |
990s | with clerics there's generally not as |
993s | much of a rotation you're kind of |
994s | responding every moment based on what's |
996s | Happening to your party but yeah there's |
998s | a lot of uh predictive opportunities as |
1000s | well like making sure that you're in the |
1002s | right place at the right time |
1004s | right yeah absolutely |
1006s | um all right let's just Mount and see |
1008s | what we got up here these look like some |
1010s | Skin Walkers |
1012s | who what are these Skin Walkers Chad you |
1014s | want to talk to us a little bit about |
1015s | them |
1016s | um these are just one of your basic |
1019s | fodder enemies like you know they're |
1020s | they're not too dangerous individually |
1022s | but um you know in a pack they could be |
1025s | something to to concern yourself with so |
1028s | you don't want to pull too many of the |
1029s | time but let's take them out and see |
1031s | what happens |
1037s | not too bad not too bad |
1040s | all right it took some damage there |
1045s | a little bit of damage there |
1048s | that wasn't too bad let me actually hold |
1051s | on let me um adjust the master volume |
1054s | real quick |
1056s | audio you guys are gonna see some |
1058s | outstanding UI work that's necessary |
1061s | I'm just gonna pull down this a little |
1064s | bit |
1066s | there we go |
1069s | all right so that's still got some UI |
1072s | work to do on the settings panel but you |
1074s | get to see it in all of its work in |
1076s | progress Glory |
1078s | so they did do a little bit of damage to |
1080s | you and talk to us a little bit about |
1083s | um |
1086s | oh wow those guys actually got a little |
1088s | bit beat up |
1089s | must be those uh Buffs on chains oh yeah |
1093s | I actually did I I didn't actually even |
1094s | get to cast chains |
1098s | yeah so they just didn't do too much |
1099s | yeah exactly so one thing we were trying |
1102s | to set up there that will of course get |
1103s | to see a little bit more showcased in |
1106s | some of these tougher mobs inevitably |
1107s | coming up here is uh some class |
1110s | synergies uh this particular one is |
1113s | where we demonstrate setting up a status |
1115s | Effect called stagger you'll see a |
1117s | floater text pop up here I'll show you |
1119s | don't kill them don't kill |
1121s | actually you won't see it on my screen |
1123s | yeah but basically it sets up |
1125s | satisfaction you can see a little bit of |
1127s | a VFX over his head and then |
1130s | um as you see there Steven followed up |
1132s | with James uh |
1133s | triggers a stun on any Target under that |
1136s | effect already |
1138s | now up here I believe is an observation |
1140s | area where where I am going to speed up |
1143s | time now we talked a little bit about |
1146s | um showcasing Kind of Night and Day and |
1149s | up here if we make a pass some of these |
1151s | this is just this is like a cemetery |
1153s | right |
1155s | looks to be that way |
1159s | oh yeah these dogs are these these poor |
1162s | dogs I feel terrible about them let me |
1164s | oh there's some zombies up here |
1166s | okay we got it coming oh they're they're |
1170s | starting |
1171s | you can kite these oh my God never mind |
1173s | what the heck was that so much for |
1176s | guiding |
1183s | all right get ready to drop a stun on |
1186s | them or is it on cooldown nope I got it |
1189s | all right oh no I accidentally canceled |
1191s | it oh God |
1193s | hold on group view there we go okay |
1196s | we're doing okay |
1204s | I got you I got you |
1211s | that some of them popped out of the |
1212s | ground |
1219s | oh I love the charge effect and it looks |
1221s | like they're oh my God a dog came |
1223s | I think we're hitting respawns we need |
1225s | to keep moving oh God I want to pull |
1227s | them up this way yep |
1234s | now you'll notice my main heel actually |
1236s | can act as a uh |
1238s | as a damage if the enemy Target is if |
1242s | the target is an enemy |
1244s | and actually that can generate as a |
1247s | mechanic for the cleric um some |
1248s | convictions tell me a little bit about |
1250s | convictions Trad yeah conviction is a |
1254s | class resource we came up with for the |
1255s | cleric specifically certain abilities |
1258s | will generate it based on certain |
1260s | criteria and as Steven was saying there |
1263s | you can either use it to heal an ally or |
1266s | you can use it to do damage to an enemy |
1268s | and generate conviction which will then |
1270s | help you in the future heal for more so |
1272s | kind of what Keenan was saying about |
1274s | predictive played being an element not |
1276s | just reactive that would be the one of |
1278s | the predictive aspects of the cleric |
1280s | just kind of setting yourself up so that |
1281s | when you know |
1283s | things start looking a little rough you |
1286s | know you've kind of prepared that in |
1287s | advance by not healing as much early on |
1289s | and paying off later now at this point |
1294s | I think players are for the first time |
1295s | seeing one of the moons of Vera |
1298s | and there are a few moons actually at |
1300s | Pera |
1302s | um but you guys are going to witness me |
1304s | speeding up time because |
1307s | day and night cycles in the ashes of |
1310s | creation are actually over the course of |
1313s | a few hours between those night cycles |
1316s | so I you're gonna see the trees move all |
1320s | real rapidly and you're going to see the |
1321s | Sun Drop rapidly and then you're gonna |
1323s | see the night sky begin to form |
1325s | and we're going to try to identify some |
1329s | constellations if we can because |
1332s | constellations and Ashes of creation |
1334s | actually have a very relevant purpose |
1336s | across a whole host of different game |
1340s | systems including on the narrative side |
1343s | on mechanics like acquiring certain |
1345s | types of relics for your node on |
1348s | empowering certain abilities and or |
1351s | items that you have access to and it is |
1354s | of course relevant that I am playing as |
1357s | a VEC vek as many of you may know uh do |
1361s | worship and obviously study the stars |
1366s | so let me see if I can go ahead and |
1370s | speed up that time |
1372s | standby |
1375s | there it goes |
1376s | the trees look I love it it's kind of |
1378s | like time machine a little bit oh |
1383s | and the moon changed positions it's now |
1385s | dead up and up and we see another one of |
1388s | the moons now of course as you guys may |
1390s | know this is of course a work in |
1392s | progress right we're working towards our |
1394s | Alpha two so some of the stuff will |
1396s | likely change especially on the art side |
1399s | but I love what the new Skybox is doing |
1402s | and and I mean it's just visually great |
1406s | Ambience of course changes now to |
1409s | include a different nighttime feel to it |
1411s | and the lighting actually in the night |
1413s | is not too bad I mean it gives you that |
1415s | kind of sense of of dark darkness but |
1418s | you know it's not inhibiting your |
1420s | ability to play the game |
1422s | um |
1423s | now we are trying to look we need each |
1426s | of us to kind of look in the sky in |
1428s | certain directions to identify |
1430s | um one of these constellations and I |
1433s | think what we are looking for |
1435s | um is what was once called a begormel |
1438s | but now is called a uh Dawn breaker I |
1442s | believe |
1443s | so try to look all around as you can in |
1445s | the night sky and identify the location |
1449s | of |
1451s | the dawn breaker where is the dawn |
1454s | breaker |
1456s | I am not yet seeing it are any of you |
1460s | seeing it |
1464s | I don't see |
1468s | can we not find the Dawnbreaker |
1471s | or maybe we'll find another one of them |
1476s | um |
1478s | where is it hold on they should have |
1482s | told me where it was oh there we go we |
1485s | found the Dawnbreaker |
1487s | do you guys oh it's right next to the |
1490s | destroyed Moon |
1491s | oh that'll help yeah there we go oh it |
1495s | looks so good I love it now this that's |
1498s | oh it went away sad sad |
1502s | um now there is supposedly another uh |
1506s | constellation that is deeper into the |
1510s | cemetery if we want to progress that way |
1511s | what do you guys think |
1513s | let's check it out yeah but wait before |
1515s | we go let me give us all just a group |
1518s | blessing the four of the three of us |
1519s | sorry I've got a buff beforehand let's |
1522s | do this |
1524s | I think that'll wear off long before we |
1527s | get to use it oh yeah gotta conserve |
1529s | your Mana I know oh I'm trying uh are we |
1533s | going to watch tank and healer going |
1534s | different ways uh-oh we gotta gotta |
1537s | avoid the polls yeah |
1539s | uh I think I might have pulled one |
1542s | there's one coming over this direction |
1544s | oh God they're here where where are you |
1547s | ready ah okay you you guys take care of |
1550s | it |
1553s | the zombies will never catch us |
1558s | nice we got that where's where are you |
1561s | at there we go |
1563s | yeah it looks like we agreed one here |
1565s | let's just get this guy real quick |
1570s | oh |
1571s | my God |
1581s | okay let's tread carefully around these |
1584s | parts apparently |
1587s | we're doing okay I think |
1589s | [Music] |
1595s | my stab out for this oh you know I |
1597s | haven't shown any active blocking yet |
1599s | that's another thing I wanted to show |
1600s | you guys is the active blocking |
1603s | are there creatures down here yeah there |
1605s | should be a pack down here I think all |
1607s | right let's take a look what is this |
1610s | it's the graveyard oh it's a respawn |
1614s | point |
1615s | a resurrection |
1617s | different kind of graveyard yeah |
1621s | I love this environment and the the fog |
1624s | on the ground is so whoa behind you is |
1627s | that oh my God here |
1630s | oh God I'll let you tank for a little |
1632s | bit all right |
1634s | I have my active blocks up oh boy |
1637s | there's a lot |
1640s | okay he doesn't seem to be doing much |
1642s | damage to me but of course it would |
1643s | normally consume |
1646s | stamina is that correct Trent |
1649s | uh that depends we're still kind of |
1651s | discussing our resource systems but you |
1653s | know that is one thing that we can |
1655s | potentially explore |
1659s | oh don't stand in that |
1663s | [Music] |
1664s | oh no what do those do though |
1667s | I know Doug and um |
1669s | Doug and Sean were working on these |
1671s | zombies yeah using some of our new AI |
1675s | systems right don't stand in the green |
1677s | fire don't stand in the vomit actually |
1679s | hurts a lot |
1682s | let me see if I can generate some |
1684s | convictions |
1686s | I have convictions |
1692s | oh and now you can see because I have |
1694s | convictions my cleansing wave actually |
1697s | bounced to an additional Target |
1703s | it's pretty awesome that time yeah |
1706s | that's nice that is very nice all right |
1708s | let's keep moving forward did I hit all |
1710s | three of you guys |
1711s | I have some I notice I have some |
1713s | conviction buff on my on my life bar |
1716s | right now |
1717s | yeah uh you hit one additional Target |
1720s | for each stack you have |
1722s | oh my God you guys are hearing |
1725s | um |
1727s | my steam I think |
1731s | apologies I'm sorry I'm recording from |
1735s | home |
1738s | all right here we go |
1743s | yeah |
1745s | let's see if I can generate some more |
1747s | conviction |
1751s | it worked |
1758s | these zombies aren't too bad |
1764s | so the more convictions that I generate |
1766s | the more Amplified the abilities become |
1768s | is that right that is correct |
1773s | and obviously as you know we we create |
1776s | more and more abilities there will be |
1777s | more interactions right now you know you |
1779s | only see four but you know the final two |
1782s | will have way more than that going on |
1788s | I'm gonna take my staff out |
1791s | [Applause] |
1795s | we must show these beings the way of the |
1797s | light |
1799s | talk to us a little bit about the way of |
1801s | the light actually how does radiant |
1802s | energy and energy subtypes work with |
1804s | regards to damage and creatures |
1809s | so the |
1812s | basically we're going to have different |
1814s | damage types and certain damage types |
1817s | will be strong or weak against certain |
1819s | enemy types so you'll have to be |
1822s | somewhat you know smart about who you're |
1825s | bringing where or you know what kind of |
1827s | abilities or specs |
1829s | um you know obviously you'll be able to |
1833s | do the content but you'll have an easier |
1835s | time with certain contents you know if |
1837s | you're using a certain spec over others |
1839s | so you know obviously we're going up |
1841s | against Undead and as is natural they're |
1844s | probably going to be a little weaker |
1845s | against your holy magic than uh Keenan's |
1849s | nature |
1850s | um element for example |
1852s | wow Kina you don't want to talk to you |
1854s | about your nature like that |
1859s | I do like I do like I do like when we go |
1864s | up against the air Elementals maybe |
1865s | Keenan's time will shine oh there you go |
1868s | I like the uh the actual uh |
1872s | different Synergy between |
1874s | um energy types and vulnerabilities of |
1877s | certain creatures there's actually a lot |
1879s | of mobs here |
1881s | um yeah we should be careful before |
1882s | going forward we got things behind oh |
1885s | okay let's grab some chickens behind |
1886s | whoa whoa did they actually |
1890s | that was crazy they kind of ran at me |
1893s | they might I think they were coming at |
1895s | me and you were just in their way |
1898s | very interesting |
1906s | all right let's get these guys up here |
1911s | I should use them to generate some |
1914s | convictions actually |
1915s | oh you got me a whole DPS it's not in my |
1918s | it's not in my not in your nature |
1923s | I've got my DPS hat on |
1928s | um talk to us talk to us a little bit oh |
1930s | wait are you gonna pull here so I think |
1933s | they're seeing us from over here trying |
1935s | to trick us and we're us into this oh |
1937s | yeah |
1938s | they found me somehow |
1943s | it's all right |
1945s | bigger Falls more XP |
1952s | all right I set them up for a stun |
1955s | perfect now talk to me a little bit |
1958s | about why that stun just happened |
1960s | I set it up with Whirlwind and it |
1963s | applies to these staggered effects and |
1965s | chains of restraint will stun any |
1968s | Targets under the stack of time so right |
1970s | now that's one particular Synergy but |
1973s | as the game continues to come together |
1975s | and you see more and more abilities |
1978s | um there will be all kinds of ways to |
1980s | set up that |
1981s | um that outcome |
1984s | foreign |
1992s | yeah a lot of a lot of essentially the |
1996s | different combat mechanics that work |
1998s | between the different archetypes and |
2001s | classes |
2003s | um |
2004s | rely on synergies in the progression of |
2007s | certain types of status effects right |
2008s | that's correct |
2011s | okay |
2014s | this of course emphasizes the need for |
2017s | certain party compositions to exist so |
2019s | that players can make sure they utilize |
2021s | the strengths of their different types |
2024s | of status conditions and the the example |
2026s | we're showing here obviously is the |
2028s | progression of whoops sorry is the |
2032s | progression of the staggered condition |
2034s | into the stun |
2036s | um we might need to find a place to rest |
2038s | here yeah I mean let's move forward |
2041s | up this way maybe right like up here |
2044s | let's just track of wolves |
2048s | we got one zombie coming in from behind |
2050s | that's all right let's take a bit no you |
2051s | want to grab these wolves |
2056s | and you'll see because they're stunned |
2058s | the chains actually go through the body |
2061s | that's kind of cool |
2063s | what about right here can we rest here |
2065s | let's um let's move up the stairs a |
2068s | little bit just so we don't catch a |
2069s | respawn on the Wolves too okay can we |
2072s | take a seat maybe up here right here |
2074s | yeah let's sit down hopefully the |
2077s | zombies don't follow us too far I'm |
2079s | gonna take a seat |
2080s | I think we have aggro still yeah they're |
2083s | coming for us are they oh no okay all |
2086s | right |
2094s | I know |
2099s | let's take a break after we get these |
2101s | guys down |
2105s | what's up |
2108s | there we go last wave I promise |
2115s | oh |
2120s | I can't use my abilities |
2123s | oh |
2124s | that was a bit higher level I could help |
2126s | you regenerate your Mana yeah one thing |
2128s | we should be doing is focus firing these |
2130s | guys |
2130s | um one aspect of the zombies as they |
2132s | have more Health Region than your |
2135s | standard mob and so Unleashed all right |
2139s | I want a new strategy against them is to |
2140s | burst them down let's rest right up |
2149s | it's gonna rest |
2153s | oh there we go this is a frightful |
2155s | Journey actually |
2157s | um yeah and so beautiful |
2161s | yeah you can see Keenan's Mana |
2163s | um was a little low there and so as you |
2166s | know a classic MMO thing to do is to sit |
2169s | and rest as you get your your resources |
2171s | back now what if you have certain types |
2173s | of items that you could use like a |
2174s | campfire or some type of you know |
2178s | bedding or something that'd be kind of |
2180s | cool that'd be pretty cool that would be |
2183s | cool |
2184s | I like the just the the subtle fog |
2187s | that's just flowing through |
2190s | it's the rain is nice too yeah the rain |
2192s | is nice I like the sound |
2195s | look at those old lamp posts I think |
2196s | that's been in the game since 2017. |
2200s | although it looks like the materials |
2202s | might have gotten updated |
2205s | all right I'm feeling refreshed should |
2208s | we |
2210s | all right so we've got a group right |
2212s | ahead of us here Leroy |
2221s | you are going to die there is nothing I |
2224s | can do for you |
2226s | oh my God uh Focus the scholars |
2230s | Scholars first |
2232s | why is there so many |
2235s | that's all right three down you can |
2237s | Walker |
2242s | I can't it's on cooldown okay here comes |
2244s | oh my God there's dogs |
2247s | ambush |
2248s | Houston working together |
2254s | oh I almost got stuck in between all of |
2256s | them too |
2259s | that was terrible |
2261s | oh |
2263s | hey we actually handled that not too bad |
2264s | we got it all right |
2267s | I think we want to go this way right |
2268s | yeah I'm super slow though they put some |
2270s | type of plague debuff on me last time we |
2273s | got lost in here it was it was a rough |
2275s | time now remember we're looking for a |
2278s | particular type of constellation |
2281s | I believe the ancient Scholars of the |
2285s | VEC refer to it as the Great sundal |
2291s | whoops I totally misfired that |
2293s | uh ribs nobody look nobody |
2304s | oh these zombies look great though |
2308s | [Music] |
2313s | Keenan I have to say you are doing a |
2315s | great job with the ranger hold on yes |
2322s | where are we headed |
2325s | I'm just I'm just running man this is |
2328s | like a giant |
2330s | complex of Undead speaking of Undead |
2333s | this is the first time I think we've |
2335s | ever shown Undead in ashes |
2344s | in fact these particular Undead are a |
2348s | result I believe for those of you who |
2351s | are watching the live stream |
2353s | of the wreckage of Carfin the event that |
2356s | occurred there just before the Exodus |
2358s | from from Vera all those years ago |
2366s | now where are we got another scene |
2368s | Locker |
2377s | this is an ominous passageway I don't |
2380s | trust it I like it I also love the light |
2384s | effect that it has on my what is the |
2385s | name of this set this is like the |
2387s | vindictus is it |
2390s | yes man oh that armor set yeah you know |
2394s | we probably have already shown it on the |
2396s | stream so all of you well we will show |
2399s | but I believe it's the imperious and |
2402s | vindictus or something along those lines |
2403s | that sounds right |
2405s | it's a very Latin sounding name whatever |
2407s | it is what a slat this is Vera |
2414s | oh my God Keenan I think you just |
2417s | summoned those with your sniper ability |
2419s | they help in nature |
2422s | all right |
2424s | generate some more convictions here |
2452s | I murdered it |
2456s | a little bit of help from me a little |
2459s | bit oh was that you doing that damage I |
2461s | thought that was on me |
2462s | definitely me |
2467s | gotta keep the Healer safe yes |
2470s | that is true that is the primary role |
2472s | and responsibility of your archetype |
2475s | keep me safe |
2476s | oh I like how they kind of pounce at you |
2480s | that's their opening attack |
2483s | yeah so |
2486s | you see now the effect has staggered |
2489s | applied instead of stun |
2492s | because I did not use it at the right |
2494s | time with my fighter |
2501s | all right we're coming up across a |
2503s | bridge it looks like |
2504s | should we rest yeah that's a good idea |
2507s | if we rest we should probably move off |
2509s | to the side over here where I want to |
2511s | take a seat by the little okay I'm gonna |
2514s | rest right in the middle of the road |
2515s | gotta get those tips sit by the river |
2519s | it's a nice little spot |
2521s | yeah it is a nice spot |
2523s | I don't trust the water |
2526s | why nothing like that happens in the |
2528s | water it's just the depths think of all |
2531s | the secrets that the depths contain |
2533s | perfectly safe Dark rivers and Fantasy |
2536s | games |
2537s | a zombie is totally not gonna jump out |
2539s | of there and eat me alive out of the |
2541s | water nah that would never happen now |
2543s | remember for those of you who are |
2544s | watching during the extra life uh event |
2547s | the Tower of Carfin actually rests upon |
2550s | a river and some of the energies that |
2554s | were created when |
2555s | um |
2556s | uh Lamont actually did oh God |
2562s | oh they're shooting like necrotic |
2570s | there's so many there's a lot I'm on the |
2573s | Lamppost |
2574s | all right make sure you stay over near |
2576s | me where who where are you dread |
2579s | I'm still down here on the beach |
2587s | we should probably get up onto this |
2589s | bridge yeah |
2592s | I'm just trying to finish off this |
2594s | zombie first |
2596s | I'm on the bridge |
2597s | all right he's down |
2601s | all right let's get these two guys |
2610s | but as I was saying the Tower of coffin |
2612s | event that actually trickled out through |
2615s | the riverlands because of the rivers and |
2618s | the undead began to form around these |
2620s | Rivers but you'll learn more about that |
2621s | during the story early |
2627s | that's a nice little uh it's done these |
2630s | Scholars real quick |
2636s | kicking them off |
2638s | Rangers doing work let's go off to the |
2641s | side pumping |
2646s | what is up there |
2650s | oh that looks like something different |
2652s | and some type of little Golem oh god oh |
2655s | no no no no no no |
2657s | no no no no no no |
2662s | oh this guy's not that bad |
2664s | [Applause] |
2669s | oh no what was this |
2675s | get out of here all right we got more |
2677s | company that guy was they're lagging |
2679s | behind a little bit |
2681s | cannot |
2683s | challenge me |
2693s | okay they're challenging me slightly |
2698s | foreign |
2707s | except for ranged |
2715s | oops trapped you there |
2718s | oh yeah |
2719s | um yeah you could active one one thing |
2722s | that we're kind of toying around with |
2724s | the idea of is giving everybody a |
2726s | universal active block mechanic |
2729s | um in which case you know the shield |
2731s | version would probably be better but |
2732s | you'd still be able to uh Parry or |
2735s | whatnot with a two-handed weapon or even |
2738s | maybe dual wield |
2740s | oh that's pretty cool we need to find |
2743s | this send all |
2746s | um |
2747s | it's supposed to be kind of up |
2752s | near |
2755s | wait maybe we need to go back a little |
2757s | bit I think we're gonna respawn no |
2760s | respawn |
2761s | hold on let's go over this way |
2764s | I remember |
2766s | I was told |
2770s | that it was before this bridge oh no |
2773s | okay let's just let's just run through |
2776s | if we can I want to try to find the |
2777s | sound off |
2779s | Keep On Moving |
2782s | oh don't die |
2785s | okay |
2786s | hold on |
2790s | we're good oh God are you still waving |
2793s | yeah I think so I mean we'll be fine |
2796s | except I set my speed a little bit |
2799s | higher |
2801s | cheater |
2804s | oh no okay what's happening it's it's |
2807s | definitely a cleric buff right yes |
2809s | exactly here actually this is provided |
2811s | by the range you see that |
2813s | and all right |
2818s | we can take these guys zombies are way |
2820s | behind all right I'm ready |
2827s | [Applause] |
2831s | um oh my God you're never ending keep |
2834s | running |
2837s | I think hold on we gotta go up here we |
2839s | gotta up here |
2840s | up these stairs yeah up these stairs |
2845s | okay up good we're up here |
2851s | hold on |
2853s | I might need some help up here though |
2858s | let me see if it's over sorry guys I |
2860s | just want to make sure we can find the |
2863s | sand |
2868s | maybe he meant before the bridge like |
2870s | before the bridge into the cemetery |
2874s | Maybe |
2875s | oh I made it on top of the uh the light |
2878s | post actually |
2882s | now this is tranquil |
2885s | like a true cleric |
2887s | don't die I'm not with you guys by the |
2888s | way wait nope I don't even know where |
2892s | you went and we lost our healer we're |
2894s | screwed no no we're good you guys just |
2896s | come out come out the front oh I see you |
2898s | down there I can't we can't end the |
2900s | stream unless I find the sandal chimp |
2903s | towns Keenan oh God he's getting swarmed |
2906s | yeah I'm definitely getting swarmed |
2907s | apologies |
2909s | I'll save you |
2914s | there it's at least I can do |
2918s | oh shoot |
2921s | and the zombies are coming oh no no keep |
2923s | going |
2925s | wait it was definitely at the entrance |
2927s | guys I'm so sorry for this I'm so sorry |
2930s | stream I'm so sorry |
2933s | I can't Nacho the sandal |
2938s | totally messed up words now you know we |
2941s | don't cut these or edit them they're |
2943s | just |
2944s | [Applause] |
2947s | this is such a typical MMO Adventure |
2949s | it's like getting lost in a dungeon area |
2953s | uh healer body pulls |
2957s | there we go we're good I think so okay |
2960s | we made it out here I can see the stars |
2961s | again so you actually you guys can see |
2964s | that there are certain environments that |
2967s | will just prevent you from being able |
2969s | to look up into the sky for some of |
2972s | these constellations all right now we're |
2974s | looking towards oh and we're supposed to |
2977s | look towards that Moon oh |
2979s | I found it we found this and doll |
2984s | there it is yes |
2987s | are you dying don't die |
2990s | then there is the sandal ladies and |
2992s | gentlemen well I hope that you all have |
2995s | enjoyed this sneak peek at one of the uh |
2998s | areas in the riverlands and also some of |
3001s | the updates to the clear yeah let's take |
3003s | a seat let's take a seat and also some |
3006s | of the updates to the uh cleric as well |
3009s | as you can see there's some UI here |
3011s | between the icons and the minimap as |
3013s | well as the targeting and and party uh |
3016s | UI that we'd love your guys's feedback |
3018s | on |
3020s | um you also got to hear a little bit |
3021s | about uh the night and day cycle see |
3025s | some of the updates to the Mason Shield |
3026s | as well as the staff and also learn a |
3030s | little bit more about Undead and the |
3031s | energy types that occur and synergies |
3033s | especially between certain types of |
3035s | status conditions and effects that might |
3038s | might exist in ashes of Creations |
3041s | um with all that being said I'd love to |
3044s | hear your guys's feedback on what you |
3047s | saw today make sure you guys go and |
3048s | visit the forums or Twitter or Reddit |
3051s | comment in the YouTube two videos give |
3053s | us what your thoughts are about what you |
3055s | saw today as always remember this is a |
3058s | work in progress we are working towards |
3060s | Alpha 2 but you get to see a little bit |
3063s | uh every step of the way each month so I |
3066s | hope you guys enjoyed Trad Keenan thank |
3069s | you for joining us that was super fun |
3071s | and I'm surprised we actually didn't die |
3074s | same it was fun we did thanks for having |
3077s | us yes we'll see you guys back on stream |
3089s | hopefully you all enjoyed that |
3092s | um |
3094s | doll who else was checking their their |
3097s | steam updates when they heard the |
3098s | notification honestly I remembered that |
3101s | that happened when we were recording it |
3103s | and then when it happened on the stream |
3104s | I looked on my computer and I was like I |
3107s | don't have steam installed on this |
3108s | computer and then I was like oh wait a |
3111s | minute |
3112s | but of course uh I did grab a bunch of |
3115s | questions and I believe Roshan added |
3117s | some extra ones in here as well from uh |
3120s | because they're they're doing a watch |
3121s | party as well and I always keep an eye |
3123s | on Discord I was keeping on Twitch so |
3125s | there's a mix of them in there |
3126s | um but first I wanted to address that |
3128s | obviously I think we preface to this and |
3130s | you know we said it multiple times and |
3132s | even Steven said it in in the video Even |
3134s | Steven |
3136s | um that this is a work in progress so |
3138s | things like the cape clipping running |
3141s | animations Bloom loot nameplates all |
3144s | those things are work in progress so |
3145s | just I want to reiterate that and your |
3148s | your concerns right off the bat in |
3149s | regards to that and also the camera |
3151s | angle Steven likes a really wide camera |
3153s | angle you can zoom in if that's the POV |
3156s | you prefer I saw a lot of people being |
3158s | like I don't like this POV and he wasn't |
3160s | even showing that I am a big fan of |
3163s | super zoomed out but um also another |
3165s | point is uh this is keeping in context |
3168s | uh this is level 14 level 15 uh gameplay |
3173s | um that's one thing and I did note a |
3174s | couple things and these are these are |
3176s | the reasons why of course we uh present |
3179s | you guys with these monthly updates is |
3181s | because we want your feedback on things |
3182s | like I saw a lot of commentary about the |
3185s | night time and how dark exactly night |
3188s | time should be now of course darkness |
3190s | when it comes to night day cycles and |
3192s | games accommodates different types of |
3194s | games different genres different |
3195s | mechanics in more survival oriented |
3198s | games you're expected to have really |
3200s | dark night times because you utilize |
3203s | instruments like torches and lights that |
3207s | can be uh present but when you think |
3210s | about an MMORPG and you think about the |
3213s | types of player numbers and player count |
3216s | you're expected to have in certain |
3218s | locations and dungeons right that needs |
3222s | to you need to be able to accommodate |
3223s | those types of visibility lines and and |
3226s | those mechanics around that large |
3229s | multiplayer environment so when you guys |
3231s | are giving feedback |
3233s | think about whether or not you want the |
3236s | outside night time to really be very |
3239s | dark or if you want that to be |
3243s | um reserved for specific locations in a |
3246s | game like certain Dungeons and Towers |
3248s | where we can utilize mechanics like |
3251s | different types of lighting mechanisms |
3252s | in order to facilitate that more dark |
3256s | feel another thing that I saw was |
3259s | questions regarding the sit emotion uh |
3261s | the sit emote |
3262s | um so this is something that you know |
3264s | design has gone back and forth on over |
3266s | the the course of the last year or so |
3269s | with regards to whether or not we should |
3271s | have a sit function that actually |
3273s | increases the Mana region or not now |
3276s | obviously that's a throwback to more |
3278s | classic days uh of MMORPG gameplay but |
3282s | leave your comments on on that thought |
3285s | um about that as well and then one thing |
3286s | I just want to note is I traditionally |
3289s | play or have played a tank not usually I |
3293s | mean I I also I played like a tank |
3294s | healer a lot of times |
3296s | um so that's why I saw that's why you |
3298s | saw me pulling a lot |
3300s | um and I apologize for that I noticed |
3302s | somebody said that I need to have a |
3303s | child safety leash on me as the Healer |
3306s | I was laughing so hard people were like |
3309s | Steven's that guy who is like body |
3312s | pulling as a Claire because they're like |
3313s | bored and then they pull all the mobs |
3316s | and you're and you're like I can't |
3317s | handle this and then we all die so it |
3321s | was so great that was great |
3323s | all right is it okay if I grab some |
3325s | extra options here and stuff yeah oh and |
3327s | one last thing is this will be up on |
3329s | YouTube right after the stream so you |
3331s | can go watch it and it's higher quality |
3333s | um uh setting on YouTube |
3336s | um obviously on stream you know we we |
3338s | there's a little bit of a quality |
3340s | difference there for the stream but yeah |
3341s | for sure it can only upload and or we |
3344s | can only have so high of bit right they |
3346s | like cap us so oh yeah um sorry about |
3349s | that |
3350s | um but of course the next one here that |
3351s | I wanted to talk about that was more of |
3353s | a general thing was uh from Kern SciFi |
3355s | one two three and they were asking will |
3357s | you be using 5.1 |
3359s | Yes actually we are um we are moving |
3363s | over to 5.1 that should be complete in |
3366s | January |
3367s | and then moving on we're going to talk |
3369s | about a few cleric questions and you |
3371s | already answered one of them that was on |
3373s | this list |
3374s | um so first can you explain a little bit |
3375s | more about the Staggering and how status |
3377s | effects stagger and stun and that whole |
3380s | interaction Works |
3382s | um I can I need to plug my headset in |
3385s | because I apologies |
3389s | um yes so um staggering is excuse me |
3393s | staggering is a type of uh status |
3396s | condition that can be applied through |
3397s | certain skills and the the the type of |
3401s | synergy systems we're going for is that |
3404s | certain archetypes and class kits will |
3406s | have access to a number of what we call |
3409s | first-year status conditions those types |
3412s | of status conditions are General status |
3414s | conditions that can be applied across a |
3416s | host of skills and a number of different |
3417s | archetypes and class kits and they can |
3420s | progress when synergized with other |
3423s | types of status conditions or abilities |
3425s | to tier two level |
3428s | um status effects and so for example you |
3431s | saw that one of the abilities that the |
3432s | cleric has at level 15 is the chains of |
3437s | restraint and |
3439s | um when the chains of restraint lays |
3441s | down that AOE of course it ticks for |
3443s | damage over time but it also applies the |
3446s | Stagger condition however if the Target |
3449s | was already subject to the staggered |
3452s | condition then it gets promoted to a |
3455s | stunned condition now the difference |
3457s | between staggered and stun in a |
3459s | staggered State the creature may not use |
3463s | abilities they can do basic attack |
3464s | functions they could cast spells if they |
3467s | had spells access to spells but their |
3469s | physical abilities would be muted or |
3471s | would be essentially |
3472s | um uh |
3474s | inaccessible during the staggered effect |
3477s | now a stun condition obviously is a more |
3479s | Amplified status condition where you |
3481s | cannot take any actions and so the |
3484s | Fighter's ability Whirlwind had a |
3487s | staggered application available to it so |
3489s | when the cleric chooses to use its |
3492s | chains of restraintability if they use |
3494s | it after the fighter applies their |
3497s | staggered condition then the change will |
3499s | um will force a stun effect |
3501s | all right and then folks are wondering |
3503s | will those stuns work on all enemy types |
3505s | or will there be ones that will be |
3506s | specific to certain types of animal or |
3509s | creatures on my side animals |
3512s | um generally status conditions will |
3513s | apply to all creature and player types |
3516s | um there are of course uh some |
3519s | um creatures such as bosses |
3522s | um and or uh raid bosses |
3525s | um that aren't that have very high |
3526s | resistances or cannot be affected by |
3528s | certain status conditions |
3530s | um in that case obviously uh those |
3532s | status effects will not apply but the |
3534s | rest of the skills ability |
3536s | um uh will like the damage and a |
3538s | follow-up to that |
3540s | um will those things stack so if I'm you |
3542s | know a fighter and I put certain effect |
3545s | on something and someone else is also a |
3547s | fighter and puts that effect on do those |
3548s | things now stack it depends it there's |
3551s | unique rules uh with regards to stacking |
3555s | um based on the type of status condition |
3558s | um so uh in the event that the that the |
3560s | status condition may not stack |
3563s | um we have certain stacking rules that |
3565s | might increase the longevity of the |
3567s | status condition with the second |
3569s | application but it's important to note |
3571s | that we do have the concept of |
3573s | diminishing returns and that certain |
3575s | types of status conditions share certain |
3578s | diminishing return groupings So that |
3581s | obviously a character can't be like stun |
3583s | locked or silence locked or you know |
3585s | just a particular type of status |
3587s | condition lock all right and then Dale's |
3589s | flight would like to know can you cast |
3591s | in movement or do you have to stand |
3593s | still and I saw quite a few people |
3594s | mentioning this |
3595s | most abilities you'll find in ashes of |
3598s | creation are capable of being cast while |
3600s | moving some of those abilities might |
3603s | slow your movement during the cast but |
3605s | you can continue to move very rarely and |
3608s | depending on obviously the |
3610s | um uh uh the importance of the ability |
3613s | or the power level of that ability you |
3616s | might be rooted in place so for example |
3618s | the AOE ability has a lot going on it |
3621s | has damage ticking over time it is an |
3623s | area of effect it also has a status |
3625s | condition application and in those |
3627s | instances uh the player character gets |
3630s | rooted and I saw quite a few folks |
3632s | asking this but Falcon Swift blade asked |
3635s | um is Steven using Mouse overcasting can |
3637s | we hover over players also so what are |
3639s | the ways that I can interact UI wise in |
3642s | order to heal as a Healer absolutely so |
3644s | one of the the big goals of our UI team |
3647s | um is to and and our design team is to |
3650s | accommodate a whole host of different |
3651s | types of uh user options that they're |
3654s | capable of setting |
3656s | um you know because we all have |
3658s | different play Styles and in that regard |
3660s | those include things like uh hover |
3662s | overcasting double tap application of |
3665s | AOE effects on cursor location uh just a |
3668s | lot of different options because people |
3670s | like to play different ways yeah you can |
3673s | set those things up in your your key |
3675s | bindings and setups correct essentially |
3679s | um and then the other thing that people |
3680s | were asking is can you heal enemy mobs |
3683s | that was a frequent thing |
3685s | um yeah you cannot heal enemy mobs um |
3689s | there's just really not a a relevant use |
3691s | case for that when it comes to the |
3694s | design mechanics of of such a thing |
3696s | other than uh its primary use which |
3699s | would be to to grief other players |
3702s | um you know I have a funny story |
3705s | uh in Lineage 2 I used to play a zombie |
3708s | or use play zombie I used to play sort |
3710s | of a zombie I used to play a bishop |
3713s | um and the bishop had an ability called |
3715s | Restore Life and we had an enemy uh |
3717s | Alliance that we had fought for for many |
3719s | years was a very two-sided server and |
3722s | there was a particular uh raid boss |
3724s | called antheris uh that actually |
3727s | took hours sometimes to complete uh and |
3731s | I managed to to get into the area and um |
3735s | right when they have been fighting that |
3738s | boss for about four hours I made it |
3741s | close enough to cast Restore Life on the |
3743s | and therus boss and I put it back to 70 |
3745s | percent of its health and they had |
3748s | to keep finding anything |
3753s | but you did it to us first but but |
3754s | regardless it's just that type of |
3756s | mechanic just doesn't really you know |
3758s | make sense |
3759s | um don't put your fork at us no I'm just |
3761s | kidding oh yeah I was playing with |
3764s | something |
3765s | um |
3766s | but yeah I think most there were there |
3769s | were definitely people who didn't like |
3770s | it and some people who did want it so I |
3772s | just wanted to clarify to folks and then |
3774s | the next thing is uh Tryndamere would |
3777s | like to know whether you'd be able to |
3778s | heal yourself as like other archetypes |
3781s | like a paladin or something of that sort |
3783s | or Class Type yeah I mean it it depends |
3785s | obviously on the secondary class |
3786s | election no one is going to fill the |
3788s | role of a primary healer other than the |
3791s | the Healer archetype |
3793s | um but there will be secondary class |
3795s | options that you can select which will |
3798s | provide you with some level of |
3800s | sustainability under restoration |
3802s | um most of that will be uh centralized |
3804s | to yourself |
3806s | um especially in the case of a paladin |
3809s | um and then of course bluewheel would |
3811s | like to know if we'll see more name |
3813s | plates and health bars uh in order like |
3815s | in the world in the three yeah I I I |
3818s | chose the option during this recording |
3820s | to remove player character nameplates |
3822s | um I find it you know for my personal |
3825s | preference that it's a bit more |
3826s | cinematic when it comes to immersion in |
3827s | the world |
3828s | um now obviously uh to that question yes |
3831s | there's going to be plenty of options |
3833s | when it comes to showcasing player |
3835s | nameplates you can resize all the UI |
3837s | elements that you see on screen here I |
3839s | forgot to kind of show that |
3840s | um that's my bad but you can also |
3843s | um uh select a party nameplate raid name |
3847s | plate specialization |
3848s | um showing uh the hit point bar under |
3851s | the name plate um there's going to be a |
3853s | whole host of options that players have |
3854s | access to from a UI perspective |
3856s | and then zozara would like to know if |
3859s | there will be special area aboves that |
3860s | you can use as a support for example in |
3863s | certain dungeons like you have to buff |
3865s | everybody up and it'll last for that |
3866s | dungeon things of that sort oh yeah um |
3870s | we haven't even shown the uh The Bard |
3873s | archetype yet |
3875s | um but uh you know it's it along with |
3878s | other classes will have certain types of |
3880s | self Buffs and party Buffs obviously a |
3882s | level 14 15 that's not going to be too |
3884s | much that's available there there will |
3886s | be a number of them but but not as much |
3888s | as obviously level 50 where you know our |
3890s | maximum buff bar allotment I think is |
3892s | somewhere around like 20 some odd Buffs |
3894s | that can be on a particular character at |
3895s | one time that includes things like songs |
3898s | stories and dances from The Bard |
3901s | um but yeah |
3903s | get ready for raid Buffs meet up for the |
3905s | raid Buffs at X time |
3908s | um of course uh plug would like to know |
3911s | uh is there a shield charge |
3914s | like a charge up for the shield |
3917s | um a shield charge yeah |
3920s | um you know oh you know thank you you |
3922s | actually reminded me of something else I |
3923s | noted down I saw a lot of commentary |
3925s | around stamina that is an active design |
3927s | discussion with how we're going to have |
3928s | certain Universal abilities such as |
3931s | Dodge and active blocking |
3934s | um utilize a separate energy mechanic if |
3937s | you guys have thoughts on stamina usage |
3939s | um |
3940s | it is something that we are going to be |
3942s | actively testing as part of alpha 2. |
3944s | make sure you guys leave commentary on |
3946s | on what you've liked about stamina in |
3948s | the past with other games and what |
3949s | you've disliked |
3950s | um about it |
3951s | and then ventali wants to know it seems |
3954s | like the enemy health and difficulty |
3955s | that was seen or that they've seen so |
3957s | far in all of our Dev updates it seems a |
3959s | little easy uh they were wondering if we |
3962s | are going to be kind of working out the |
3963s | balancing for these encounters oh yeah |
3965s | because they said as a trio they would |
3967s | expect it to be a little bit more |
3968s | dangerous yeah something to keep in mind |
3971s | is that Alpha 2 is not really intended |
3973s | to be a PR especially what you're seeing |
3975s | at this stage right now before Alpha 2 |
3977s | is not meant to Showcase kind of |
3979s | balancing |
3980s | um from an engagement or encounter |
3982s | perspective obviously we do a finger in |
3984s | the wind kind of balance pass but a lot |
3987s | of that stuff from our encounters team |
3988s | uh doesn't get done until populations |
3990s | are kind of in place and those encounter |
3993s | designs get a little bit more time to |
3995s | bake |
3996s | um so so stand by on that for uh Alpha 2 |
4000s | as we get a little bit deeper into the |
4002s | testing to get touched up but just to |
4005s | give you context the intent is that |
4008s | ashes of creation will be on the higher |
4010s | side of difficulty when it comes comes |
4012s | to engagements right and before I get |
4015s | into day night cycle questions this last |
4017s | one is from answer boy and they want to |
4018s | know are some abilities going to have |
4021s | voiceovers when casting like Grunts and |
4023s | things of that sort yeah like |
4025s | incantations and stuff um you know |
4028s | that's the desire uh Kat has done a |
4030s | phenomenal dot a job so far with um the |
4033s | sound design as I saw many commentary a |
4036s | lot of commentary about it during the um |
4038s | during the video in the previous videos |
4040s | some of the casting abilities will have |
4044s | um uh incantations that are done but we |
4047s | have not had the ability to implement |
4048s | that yet |
4049s | all right and then moving on to day |
4052s | night stuff uh we had rag uh radgol who |
4055s | wants to know is the day night cycle |
4057s | tied to server time |
4060s | um the day night cycle is tied to server |
4064s | time |
4065s | um yes so there is a number of hours |
4068s | that exist between each of the Cycles |
4071s | um that's something that will be |
4072s | fine-tuning of course during Alpha 2 as |
4074s | well uh but it is intended |
4077s | um for players to kind of uh interact |
4080s | with certain systems even based on |
4081s | in-game time as well |
4083s | so yeah |
4085s | and then uh |
4087s | gnome Berserker would like to know are |
4090s | there going to be different light levels |
4091s | tied to time of day slash environment or |
4094s | moons Etc so I guess like different |
4097s | um |
4098s | I'm not sure exactly what they mean by |
4100s | that but potentially different Sky |
4102s | levels maybe different areas |
4105s | um you know |
4108s | generally you can see here that the that |
4112s | the lighting levels |
4114s | um |
4114s | you know are pretty consistent uh that |
4117s | is from a game mechanic perspective of |
4119s | course the the visual setting changes |
4122s | the the type of lighting you're seeing |
4123s | here changes based on night and day |
4126s | um and that's I think related to the |
4127s | first thing I brought up which is what |
4128s | we want commentary back on is |
4131s | um you know what is the level of |
4132s | Luminosity that's desired |
4135s | um when it comes to MMORPG open World |
4138s | gameplay uh not talking about specific |
4140s | points of interest like Dungeons under |
4142s | Towers locations where we can restrict |
4145s | that level lighting to something a bit |
4147s | darker but the General open world |
4149s | outside experience that's something |
4151s | where it's possible for a lot of players |
4154s | to kind of converge in a particular |
4156s | location it would be really odd if the |
4158s | night cycle included |
4160s | um a significant uh decrease in |
4163s | visibility and you're running into those |
4165s | types of environments that's something a |
4167s | bit more reminiscent of um uh of |
4170s | survival styled uh games so leave your |
4173s | commentary on what you've enjoyed about |
4174s | out that what you've you know want to |
4176s | see in ashes of creation or see |
4179s | differently between those types of |
4181s | settings |
4182s | and then uh balenzon of fans would like |
4185s | to know do constellations rise and set |
4188s | and do those times rotate |
4191s | yes so constellations as you could see |
4194s | um with the sky some of those moons |
4197s | being in different positions |
4199s | um they do rotate and change uh |
4202s | throughout the night that is the intent |
4203s | for them and of course they have wide |
4206s | application across a number of systems |
4208s | that are relevant including story and |
4210s | narrative and the acquisition of certain |
4212s | types of things in the game |
4214s | and then Drew guy wants to know does |
4217s | nighttime boost power of Undead |
4220s | certain creatures will react differently |
4223s | certain spawns react differently during |
4224s | night times and different day night |
4226s | cycles |
4227s | um those might also influence things |
4230s | like abilities and or uh buff slash |
4233s | debuff vulnerabilities |
4236s | um you'll have to find out based on the |
4237s | type of creature you're experiencing all |
4239s | right and there's a lot of questions I |
4241s | know we could sit here and answer a |
4243s | million but um those are the ones that I |
4244s | saw most frequently and then we've |
4247s | gathered for this time frame we know |
4249s | that if you have follow-up questions you |
4250s | know you know where to find us but of |
4252s | course we do have two threads that are |
4254s | going up on our forums if you want to go |
4255s | check that out and uh one will be about |
4258s | the cleric and weapon updates and the |
4260s | and the other one will be the day and |
4261s | night cycles constellation so please |
4263s | send us your feedback over there there's |
4265s | little prompts but you don't have to |
4267s | necessarily follow those you can just |
4268s | give us all your thoughts on those we'll |
4270s | be consolidating feedback reports on |
4272s | those I think the due date on there is |
4275s | listed as well so please get your |
4276s | feedback in as quickly as possible |
4278s | that's super handy for us so that we can |
4280s | then relay that back to the developers |
4282s | and make sure that you know we're |
4283s | incorporating and thinking about those |
4285s | things as we move forward and usually we |
4288s | find that we're on the same page as |
4289s | y'all so that's reassuring by the way I |
4293s | just want to do a little call out |
4296s | Mike Vecchio oh yeah Mike feciusz |
4299s | awesome he made |
4301s | this really cool |
4304s | no it's a troll sitting on top of a |
4306s | particular type of skull in celebration |
4309s | of the cemetery and Undead uh uh video |
4314s | today and it has this little guy for |
4317s | Christmas and his cute little hat the |
4320s | joyous artillery sitting on a cyclops |
4322s | skull all he needs is a some fireworks |
4327s | this thing is so cool I love it that is |
4330s | sick |
4331s | I want one I know |
4335s | um but of course we have more there's |
4337s | more |
4338s | um so we're gonna go through uh the |
4340s | character stuff obviously you guys have |
4342s | seen this before there this is a little |
4343s | updated version of the two-handed staff |
4347s | and the one-handed shield and mace but |
4350s | we also have another version of this as |
4353s | you can kind of see you saw this also in |
4355s | the game with uh Steven's character he |
4357s | was holding on to these and utilizing |
4359s | them yeah and these obviously you can |
4360s | see by the quality of these types of |
4362s | weapons these are relatively lower level |
4364s | these are some of the earliest types of |
4365s | weapons and or gear that you can acquire |
4367s | within ashes of creation |
4369s | but they look oh so cool |
4372s | yeah and then we've got uh you know we |
4375s | showed you the Bandit slaver now we got |
4377s | a little Goblin slaver |
4380s | y so this is kind of the work in |
4381s | progress this is the model and then but |
4384s | yeah |
4386s | so let me tell you a little bit of uh |
4389s | history slash context for this |
4392s | particular Goblin slaver |
4394s | um one of the starting areas in ashes of |
4397s | creation is the old aylin |
4399s | capital city uh which I believe we |
4403s | started in in our campaign for extra |
4405s | life this last month but as players kind |
4410s | of return you have to be careful because |
4412s | certain types of in-world |
4415s | um uh uh um |
4418s | uh settings based on story progression |
4421s | of certain story arcs might result in |
4424s | some of these slavers coming in around |
4425s | that starting area and these slavers |
4428s | have a particular type of interaction |
4431s | mechanic uh where instead of killing the |
4434s | player they can subdue the player drag |
4437s | them to a cage and then there's a little |
4440s | mini game trying to get out of the cage |
4441s | or other players can try to get you out |
4443s | of their cage right because they're |
4444s | capturing you to try to take you up to |
4446s | be you know slaves |
4448s | um so what do you guys feel about those |
4450s | types of mechanics that are unique |
4452s | um where the uh where the monsters can |
4455s | take you and pull you into a cage but |
4457s | that's what these guys do they're set up |
4459s | to do in the in the starting area give |
4461s | us your feedback on that too |
4463s | yes yes |
4465s | um and we you saw them in game but the |
4468s | zombie shamblers and I think we've shown |
4470s | them off before too but a little judging |
4473s | little updates to them looking pretty |
4475s | pretty fab yeah you guys saw that in the |
4479s | in the video this is a zombie scholar |
4483s | um I believe was it ginsey that worked |
4485s | on this one I think just yes jensy |
4486s | worked on this yes scholar or not uh |
4488s | shambler sorry yes this one's The |
4491s | Scholar |
4492s | he throws little necrotic bolts at you |
4494s | from a ranged distance looks like he |
4497s | would shoot lasers at you like |
4504s | um and then and Chong and Doug set this |
4506s | up on the design and counter side |
4508s | um that you guys saw uh in the video |
4512s | the winterness which I think you know |
4516s | some of y'all this is OG so um if you're |
4520s | somebody who has access to this guy yes |
4522s | that was an old one when was that |
4525s | um I think it was it was a long time ago |
4527s | and then also uh Stephen I think there |
4530s | was one time we were like they used the |
4532s | winter and it's tears to do something I |
4534s | can't remember what it was that's how we |
4537s | create our |
4539s | um I thought it was we said that that |
4540s | was like the uh the the equivalent of |
4543s | gunpowder or for oh yeah that's what it |
4545s | was it was the tears of the of the nymph |
4548s | or the nymph nip I don't know how it's |
4551s | n-y-t-h- you guys made it |
4554s | before it was before my times |
4557s | um and then this one's super oh and just |
4560s | real quick what I would love for the nif |
4562s | to have if possible on the animation |
4564s | side okay animators goats yes animators |
4567s | the goats that when you scare them their |
4569s | legs lock up and they fall over if that |
4571s | was if that was just a just a little |
4574s | animation that this guy did that'd be |
4576s | great |
4577s | those ones are so funny |
4580s | um and then we also have this one it |
4582s | looks so cool |
4584s | the cultist |
4586s | do you want to give a little lore to the |
4587s | about the culture yeah |
4591s | absolutely so you'll notice that this |
4594s | guy has a particular type of tattoo on |
4597s | his back |
4598s | um you'll see uh that these are |
4601s | obviously some type of um |
4603s | some type of human now where did these |
4607s | cultists come from right because the |
4609s | Ancients have been on vera for a long |
4610s | time uh you know prior to your return |
4615s | excuse me |
4616s | um and it's important to note that uh |
4619s | players who are uh starting in the world |
4621s | of Vera they're coming in actually a few |
4623s | short months after the very first |
4625s | expeditionaries were sent through |
4628s | um the Divine gateways when they opened |
4630s | um from Sanctus and the early days on |
4633s | Vera with the return were not uh super |
4638s | um uh easy they were difficult there |
4641s | were struggles with the Food Supplies |
4644s | there were |
4646s | um a little bit of mutinies that |
4648s | occurred there were certain artifacts |
4650s | that were found by some of these NPCs |
4653s | that that that that were your |
4655s | predecessors in the return |
4657s | um and some of them decided that they |
4658s | would be better off on their own or that |
4660s | they had a more powerful thing |
4663s | or creature that they could follow and |
4666s | uh be rewarded uh from and um some of |
4669s | them turned into cultists and that's one |
4670s | of the cultists you see here there's |
4671s | going to be some story lines you're |
4673s | going to have to investigate on that |
4674s | front |
4676s | yeah they look pretty awesome and with |
4679s | that uh do we have time to do some q a |
4682s | from the forums Stephen but of course |
4685s | what time is it it is 12 20. I have a |
4688s | hard cut off at 12 30 if okay |
4692s | I'll try as many as we can rapid |
4694s | response I don't think you could do that |
4696s | I will try I did a bunch of I was kind |
4699s | of Rapid about the questions after the |
4701s | video yeah I'm just kidding okay we have |
4704s | tea |
4706s | Taran thoraxis over on the forums asked |
4709s | about Laura are there any details about |
4711s | the 2B varying Gods influence in our |
4715s | gameplay that you can share with or hint |
4718s | at |
4719s | you know I I really wouldn't want to do |
4721s | that because |
4722s | um the the stories that Scott and when |
4725s | and |
4726s | um Jeremy and Amy and and um you know |
4729s | everyone are and Tony are are putting |
4731s | together are pretty compelling |
4734s | um they're pretty cool uh and Rich and I |
4736s | wouldn't want to ruin that so |
4739s | I'll stay away from that but I will give |
4741s | you context the the gods are an active |
4744s | part of the story |
4745s | um and you know each of the cultures |
4748s | kind of have their own interpretation of |
4751s | the of the whims and desires and focuses |
4754s | of the Gods so |
4756s | awesome yeah we tried man we're trying |
4758s | to get more stuff out of him I know |
4760s | y'all want to know know more about the |
4762s | guys they don't they really don't want |
4764s | to I know they want to but they don't |
4766s | want me to tell them they want to play |
4767s | it so yeah yeah for sure he's like this |
4770s | isn't really what you want uh uh Nova |
4773s | novocrona wants to know about |
4774s | large-scale combat have you given any |
4776s | thought towards adding debuff protection |
4779s | such as having immunity to stuns for |
4782s | some seconds after having been stunned |
4784s | during a Siege battle and there was |
4786s | actually some questions regarding this |
4787s | Beyond just sieges so just to be clear |
4790s | what you're talking about is really |
4791s | called diminishing returns |
4793s | um and uh when it comes to status |
4796s | conditions the ability to apply certain |
4800s | um uh passive resistance to status |
4804s | conditions if you've suffered from a |
4806s | status condition of a particular type |
4809s | you get an increased resistance against |
4812s | those and that scales so if by chance |
4815s | you do get gets done maybe a couple of |
4817s | times |
4819s | excuse me it would be near near |
4821s | impossible to stun you for a third or |
4823s | fourth time right and then you get to |
4826s | save that higher resistance for some |
4829s | period of time |
4831s | um and and you know that just makes the |
4833s | gameplay more compelling we've played |
4835s | all played games where you can get stun |
4837s | locked and that is a really bad feeling |
4839s | and it's not even fun for the person |
4841s | who's doing the stun lock it might be |
4844s | um you know |
4845s | yeah it's just it's just not a good |
4847s | compelling type of gameplay so in order |
4850s | to kind of avoid that we and and and to |
4853s | accommodate a massively multiplayer |
4854s | setting you have to utilize things like |
4856s | diminishing returns um that can increase |
4858s | your resistances when you suffer those |
4860s | types of effects |
4862s | all right cool and then our next one is |
4865s | from drunk ninja asking about Naval |
4867s | content will there be a way to produce |
4869s | enough experience for a node for those |
4871s | who want to spend the majority of their |
4873s | time on the Open Seas |
4875s | I'm so sorry you have to repeat the |
4876s | first of that part of that because I was |
4878s | watching some of the trolls and chat |
4879s | saying it's an it's incredibly fun it's |
4881s | hilariously fun to stud lock an opponent |
4883s | yeah they like not don't lie we love it |
4886s | no it's fun to do it to somebody it's |
4888s | not fun to be the person who's like oh |
4889s | my gosh I can't do anything because I'm |
4891s | still online if you have fun stun |
4894s | locking another player and then watching |
4895s | them die and being able to do nothing in |
4897s | response you are not the right you are |
4899s | not the right type of player you want to |
4901s | have meaningful engagement and fun I |
4904s | think some people like it skill that's |
4907s | utilized to win an engagement not just |
4909s | lock down an enemy because of bad game |
4910s | design |
4912s | all right the question is uh to |
4914s | reiterate will there be a way to produce |
4916s | enough experience for a node for those |
4919s | who want to spend the majority of their |
4920s | time on the Open Seas so really the |
4923s | question here is like can I spend most |
4924s | of my time on the open STEEZ and still |
4926s | help my node out |
4928s | yeah absolutely yes you the the Open |
4931s | Seas have have a good amount of content |
4935s | um and that content when completed will |
4938s | give its uh contribution to a nearby |
4941s | note |
4942s | um and and that is something that uh |
4944s | people who live on the sea a desire to |
4946s | live on the sea will be able to |
4949s | um contribute in a way |
4950s | all right and dolian wants to note about |
4953s | taverns what benefits do players receive |
4956s | for taking on the role of a Tavern owner |
4961s | um well one you will get noticeability |
4964s | with regards to your Creations |
4966s | um because that will be displayed to the |
4967s | characters that consume those things but |
4970s | in addition you can get certain types of |
4972s | itemization rewards uh depending on the |
4975s | number of patrons that you serve you can |
4978s | also reap economic rewards such as gold |
4982s | from the uh the end that you are selling |
4985s | your Goods at |
4987s | um and then you can unlock access to |
4989s | certain types of recipes and or vendors |
4992s | based on the level of reputation you |
4995s | build up in that particular node people |
4997s | in chat are like clout free booze tips |
5002s | uh church plays wants to know about |
5004s | gameplay development which is an |
5006s | interesting one which game systems do |
5008s | you think present the biggest challenge |
5010s | to the Intrepid team in regards to |
5012s | construction testing implementation and |
5015s | balance |
5017s | I guess it depends on the type of |
5019s | challenge we're talking about from a |
5021s | feasibility standpoint I think one of |
5025s | the challenges that is always going to |
5027s | accompany any multiplayer game |
5029s | development is going to be |
5032s | optimization around Network layers and |
5035s | the ability to host a large number of |
5038s | concurrent multiplayers in a in a |
5040s | particular environment that's always |
5042s | going to be something that any Studio |
5043s | who's endeavoring to create a large |
5045s | multiplayer experience will need to |
5048s | focus on and it's a challenging one it |
5049s | is a it is a difficult thing to |
5052s | accommodate especially if you want a |
5054s | world where you're not doing instances |
5056s | right yeah especially in an open world |
5058s | right that is absolutely true thank you |
5061s | um and then obviously when you're |
5062s | talking about MMORPG development in |
5065s | order to create a compelling environment |
5067s | and create a compelling world you really |
5069s | have to have a lot of content and that |
5072s | comes in the form of our large class |
5074s | selection the ability creation pipeline |
5077s | all the creatures that need to be |
5078s | created the NPCs they all have abilities |
5081s | that need to be done and our pipelines |
5083s | you know there are different choke |
5084s | points that occur whether you're talking |
5086s | about a particular ability when it comes |
5087s | from the ideation phase into the gdd |
5090s | into the functional design paths to the |
5093s | animation and the iteration of the |
5095s | animations and then finally moves on VFX |
5097s | and sound design you know that there's a |
5099s | lot that gets that needs to be done from |
5102s | a Content generation perspective and I'm |
5104s | just not talking about like story lines |
5106s | and quests and narrative I'm talking |
5107s | about everything that you're seeing from |
5109s | the armor sets to the creatures to the |
5111s | abilities to the visual effects to the |
5113s | animations to to the world to the to the |
5115s | foliage you know there's a lot of stuff |
5117s | that has to get done to create a |
5119s | compelling and immersive environment in |
5121s | a game like ashes of creation |
5123s | um and especially in a way that we're |
5124s | doing it from a transparent development |
5126s | process where people get to see these |
5128s | things in their very work in progress |
5130s | States |
5131s | um so you know content creation is is |
5133s | always something that's going to be |
5134s | difficult when it comes to MMORPGs I |
5136s | would say those are probably the two |
5138s | biggest challenges that any development |
5141s | faces yeah |
5143s | it's very it's very interesting to be in |
5145s | in a development phase where you're |
5147s | you're still working on creating things |
5149s | and you're showcasing it at the same |
5151s | time right it's kind of fun I like it it |
5155s | has its good things and it's bad things |
5157s | in regards to that but um it is kind of |
5159s | cool to share that along with you guys |
5161s | and also get your feedback in the |
5162s | process our next question here is from |
5164s | Jalan and he wants to know about player |
5166s | death loot tables given that you dropped |
5168s | you drop processed Goods when you die |
5170s | and Alchemy and cooking are now process |
5172s | in the processing category does that |
5174s | mean when you die you drop food potions |
5177s | beverages Etc good question as a point |
5180s | of clarity no you don't come you do not |
5182s | drop those |
5183s | um so when the things that you drop are |
5187s | the things that are materials and |
5188s | gatherables that are used in the |
5190s | generation of something else because |
5193s | Alchemy because cooking has reached its |
5196s | final stage product that is an item |
5198s | that's protected within your inventory |
5199s | so food dishes and and those types of |
5203s | buff items the potions those Do not drop |
5207s | on death |
5207s | and for our final question and to wrap |
5210s | things up we have a question from kastai |
5212s | and they want to know about musical |
5213s | instruments bards will have the ability |
5216s | to play musical instruments but will |
5218s | they be able to be the only archetype |
5220s | with that ability or will anyone be able |
5222s | to use instruments for recreational and |
5224s | role-playing um |
5227s | that's a good question my desire is that |
5230s | we will have a |
5232s | a system of instrument usage that |
5235s | accompanies |
5236s | um |
5238s | uh uh a non-uh particular archetype |
5242s | requirement right so obviously bards |
5244s | have the ability to play certain uh |
5247s | dances and songs and those confer Buffs |
5249s | to their party members |
5251s | um but also there's a RP slash |
5255s | um uh I think cool skill opportunity |
5258s | when it comes to players making music |
5259s | and playing the music on certain |
5261s | instruments that they can acquire in the |
5262s | game |
5263s | um that's not something we've worked on |
5264s | yet but it is a desire of mine so we'll |
5268s | see how that goes awesome and with that |
5271s | we're gonna wrap up today's stream we |
5274s | had a lot of stuff for you we hope that |
5276s | you enjoyed it and that you have a lot |
5279s | to talk about in the month to come and |
5281s | of course we will be having a December |
5283s | update so we hope to see you all next |
5284s | month with some goodies from that please |
5287s | head on over to our forums if you |
5289s | haven't already |
5291s | forums.ashesofcreation.com we have two |
5293s | threads that are up already in regards |
5295s | to this uh because we wanted to have the |
5297s | cleric in the web stuff is one thread |
5299s | and the other one for the day night |
5300s | cycle and constellations so please give |
5302s | us your feedback I saw a lot of people |
5304s | having opinions so if you got opinions |
5306s | toss them over there because that is |
5308s | where we're going to be taking our our |
5310s | details for our reporting that is why we |
5313s | do these streams give us your opinion |
5315s | give us your thoughts give us your |
5316s | experiences make sure you engage on on |
5318s | the YouTube video that comes after this |
5320s | the twitters the uh Googles no I'm just |
5323s | gonna be our forums and our Reddit |
5326s | because it's very important and |
5328s | Community collects all that feedback and |
5330s | presents it's the development team |
5331s | they're amazing they've they go through |
5334s | every single comment that y'all put in |
5336s | there so respect to Roshan and evacnar |
5340s | for all the work they do on that front |
5342s | and of course Peter on the social media |
5344s | side kick in major butt so thank you to |
5347s | those guys and of course our uh wardens |
5349s | in the Wild cosmetics will be swapping |
5351s | over on December 14th at 11AM Pacific so |
5353s | if you're interested in those check them |
5355s | out over there reminder that those are |
5357s | all really cool creatures and things |
5359s | that you'll see in the world that's what |
5361s | they're for is for our development team |
5363s | to design and utilize them and of course |
5364s | thank you all for tuning in with us |
5366s | thank you Stephen for your time I know |
5368s | you have your back-to-back meetings we |
5371s | hope that you all stay safe and healthy |
5373s | the video for the um the little segment |
5377s | that we had will be up on YouTube today |
5378s | and our full development update will be |
5380s | up tomorrow so we hope that you'll check |
5382s | them out and of course if you check this |
5384s | out uh on on Saturday when it's uploaded |
5387s | and leave a comment and subscribe to us |
5389s | on YouTube you could be spotlighted your |
5392s | comment could be spotlighted in our next |
5393s | development update so be sure to follow |
5396s | us on all the places also for this will |
5398s | be available immediately as soon as we |
5400s | enter stream on Twitch so follow us on |
5402s | Twitch YouTube Twitter Facebook |
5404s | Instagram uh Snapchat whatever your |
5407s | favorite thing is you can find us at |
5408s | ashes of creation we're everywhere we |
5410s | are interacting with people in all the |
5412s | places we hope to see you and of course |
5413s | hang out with us over on Discord where |
5415s | we can kind of interact in a little bit |
5417s | more of a back back and forth basis and |
5420s | we'll see you all next month for a |
5422s | little wintry uh development update |
5426s | yay bye everyone have an awesome weekend |
5429s | [Music] |
5453s | foreign |
5455s | [Music] |