Original Post — Direct link

This was suppose to be a PvP focused game where everything goes, a streamer WILLINGLY streams his location to everyone and then complain that people can find him and kill him, only to have the devs personally ban anyone that touches him.

People will claim that devs need to do this because "he advertises" their streams, but do they forget about all the people that don't care about streamers and HATE the fact that these streamers will get special privilege and attention from the devs while the rest of the players will be second class citizen.

This move will only make sure that more people won't touch or be interested in the game as they are tired of the streamer and hearing how the devs personally handholds them and gives them special privilege will only drive more people away than the streamers would be able to attract.

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11 days ago - /u/Steven_AoC - Direct link

Our tech for PvP suppression zones around starting areas and respawn shrines is not yet in the game. It was targeted for next phase, however, I will prioritize it for next weekend.

I don’t care if the person that was getting griefed was a streamer or not, it is actionable to abuse our PvP systems to harass other players in an effort to make them quit the game. Any testers that are upset by the no griefing rules, please save me the CS time, and find a different community.

The open world flagging system in Ashes is intended to provide risk. When this system is used as a result of political conflict, resource competition, or opportunity, then it is serving its purpose.

11 days ago - /u/Steven_AoC - Direct link

Originally posted by rozenblood93

But it's an Alpha, why are people getting punished for using the system you failed to implement? Isn't the entire point of the alpha to test out these stuff and make it known to the dev team?

If it's such a big and obvious issue that people get banned so fast, how did it make it past the Alpha state in the first place, and shouldn't the people highlighting this and making it known be rewarded instead of punished as they are doing what they are suppose to do in an alpha?

I provided 3 warnings to the individuals. They ignored it.

11 days ago - /u/Steven_AoC - Direct link

Originally posted by rozenblood93

And I'd also like to ask, is it not the individuals fault himself for streaming the game and making his location known for everyone to see and hunt down? They are basically putting a hunt marker on themselves and then complain about the consequences.

If they didn't stream and broadcast their location to all these players this would never have happened in the first place, it's like they want to eat the cake and have it to. They could have easily prevented this themselves.

I know a lot of older players have tons of experience playing older MMORPG's with open world PvP like this, and we have countless of stories where we all been camped and ganked for hours by individuals. We had the option to just wait it out or call for backup, which the streamer in this case easily could as he had thousands if not tens of thousands of fans playing the game able to do so. Is this something you don't want to see in this game? The person in question had multiple options to avoid, fight back and prevent this from happening and in any other older MMORPG they would have to "suck it up". Won't people now be afraid to play like we did in the older days because we all might get banned?

It feels like this goes against everything that these kind of games have always had, never have I heard of someone getting banned for camp/spawn camping in an open PvP MMORPG before and these things happened ALL the time.

I’m someone who played in the older days. We never ran around the starting zone griefing new players so that the game was unplayable. That is an easy way to kill a game. Whoever thinks that is the purpose of our PvP systems should see themselves out of the community. I have said this throughout development, griefing is an actionable offense, whether the target of the harassment is a streamer or not.