Original Post — Direct link
What if taunting players made them do slightly increased damage to the tank and substantially less damage to others for the duration. Instead of forcing players to attack the tank rather, allow the players the opportunity to "mess up" or try and "burst down" the tank. I think freedom is always the best option because it allows people to reward and/or punish themselves
8 months ago - Vaknar - Direct link
This is an interesting thought-starter :) In fact, there were a few discussions around this idea of both the Tank and Cleric Office Hours discussions! If you haven't joined in on those, and you enjoy discussing topics like this, then I highly recommend them :)

We're doing one next week on Nodes! https://forums.ashesofcreation.com/discussion/56269/office-hours-village-node-discussion-tues-sept-19-2023-at-11am-pdt#latest