over 1 year ago - Ashes of Creation - Direct link

Transcript (by Youtube)


2s [Music]
28s hello everyone and welcome to another
32s live stream day with an awesome
36s Showcase of our basic ranged combat
39s revamp
41s um excited to be here again showing you
44s guys ashes of creation and its current
46s progress towards Alpha 2. I have joining
50s me today to Stellar senior designers on
53s our team
54s senior designer Trad and Jeremy how are
57s you guys doing
59s I'm doing well I'm just looking forward
62s to showing some of the stuff we've been
63s working on here oh I know it's always
65s exciting Jeremy how you doing buddy
66s doing really good really excited to be
69s here really excited to show the stuff
71s we've got this time yes and I my first
75s my first ah
77s is of course the world just the
80s unbelievably beautiful environments that
84s uh the environment team and the design
86s team have just come up with with these
89s ruins and this Forest I mean where where
92s are we at right now Jeremy
93s we are in the riverlands and which was
97s the former heart of the island Empire so
100s we're among their ruins from a long time
104s ago after the fall yeah people saw some
106s of these things
107s um in the weather and Seasons
111s um showcase uh so you guys might
113s recognize this stuff but the alien
115s Empire that was one of the largest if
117s not the largest Empire at the town at
119s the time of the Apocalypse right right
121s it was at the height of their golden age
124s when the uh
125s the fall happened so we are just
128s standing in their ruins now and it is it
131s is so cool I always love environments
133s where
134s you have
135s these ancient
138s almost artifacts and and just locations
141s that you get to explore
144s um
145s it's really compelling yeah is to to
148s make a living breathing world that's an
150s actual character of our game Vera should
152s very much feel like a character that has
155s so much history and story behind it uh
158s they're like great fantasy worlds of the
160s past and other franchises bearish should
163s very much feel like one of those that
165s just hearing the name invokes all kinds
167s of history and character and and living
170s breathing and and actually a world
172s that's been in trouble for a long time
174s now and the players are coming back to
176s help rescue and recover that I love it
179s and I also love the fact that Chris
182s Atkins threw in some slits for this
185s elf's ears to come through oh my gosh
188s it's so awesome I feel a lot comfortable
193s adorable they are adorable this is such
197s a great outfit
198s um I'm loving the cape cloth as well
201s that's very cool so you were mentioning
203s we are in an area yeah that is uh
206s relatively dangerous right this is um
209s these aren't Elite monsters right but
211s they are still deadly these are looks
215s like a Minotaur uh Hunting Party war
217s party that are investigating this area
219s for some reason it looks like some
221s Shaman have have come down to this
224s Riverland area
226s and they're checking things out and they
228s have some like guard dogs with them
230s they've got some drudgers with them
233s um kind of like reptilian dog kind of
236s things that are acting as Lookouts and
239s guards while they're looking around for
241s things oh no oh I'm walking oh God
250s hold on one second
252s Chad what should I do what should I what
254s what what items or abilities
257s uh spam two on one of them take that guy
259s down
261s all right that was a quick shot right
262s there
264s um so quick shot is an ability that has
266s three charges
268s um and each shot does more damage than
270s the last to the Target that you're
272s attacking you can kind of use it as an
273s opener Alpha strike kind of ability just
277s drop somebody it's gonna have that two
279s back again the quick shot
280s yep yeah we haven't done like full
284s cooldown pass on this or anything so you
286s could pretty much disband right now but
288s you've got that oh that guy oh God I
290s have 16 health no no no no
294s the shaman are not something to mess
296s with they're they've got that chart how
297s did we draw so how did I grab so many
301s they're paying attention okay hold on
304s yeah you have to be aware of your
307s surrounding I did not
309s I was not aware of my surroundings okay
312s you guys may notice
313s that I'm not dying right now and I would
316s just like to comment that the stream
318s would not be good if I died
322s trying to fight these things what am I
323s using here dread
325s uh that would be snipe
327s um so unlike quick shot that is an
330s ability that you can press and hold and
332s it kind of roots you in place so it's
333s you gotta you gotta like use that at the
336s right time but you gotta you do get a
338s lot of payoff if you can pull off the
339s whole thing
341s um so the longer that you charge it uh
343s the more damage it does I need to get my
345s some of my health back I I apologize
347s stream I let me just say that whenever
350s we do these recordings and I uh am
354s piloting right I have this very well
357s thought out outline and plan about how
360s things are gonna go and somehow
364s something happens and it just doesn't it
367s doesn't work I don't know why I think
368s when Mike Tyson says everyone has a plan
370s until they're punched in the face right
371s yeah every now no no plan survives
374s contact with the Enemy
376s um but uh so I I didn't I turned on this
379s cheat code which doesn't let me die if I
381s fall below one hit point so every time
383s you see me dropped one hit point know
384s that I would have normally just died
385s there and you guys can
387s um you know take a shot of water or
389s something
391s um point for the Minotaur yeah
393s okay so uh by the way you guys are
397s seeing where this is early morning here
399s on the the Varan riverlands
402s um and you'll see that there's a lot of
404s weather effects that are happening right
406s here there's some there's some pollen
408s because we're in the middle of spring
410s but it's also early morning so we have
412s this fog layer that's rolling through
415s um of course
417s the Aesthetics of Ashes of creation are
419s very important we've always said that
420s game systems makes games funds
424s um and uh the game environment and the
426s Aesthetics make it uh make it beautiful
429s and make it immersive so
432s um we double down on both of those but
434s Jeremy talk to me a little bit about
436s these minotaurs who are these minotaurs
438s why are they here so these Minotaur well
441s prior to the fall they were kind of uh
443s just a nomadic chaotic race they're a
446s race that really benefited when the the
448s player races left saying or left
450s percentage so they in the intervening
454s time they've gotten stronger they've
456s kind of found some techniques some help
459s in some ways from other entities that
462s aren't friendly so they've they've
464s really got organized got equipped and
468s they're kind of actually excited to see
470s the players come back because they want
472s some Revenge
473s so they are looking for ways to uh they
477s have oral histories and things that tell
478s of these people that um held them down
481s and and hunted them and they're uh
484s they're brutally wanting to exact that
486s Revenge can I um I'm gonna cheat here
489s again because I just want to get go up
490s to them and give people a look at what
492s these minotaurs look like in the game so
496s so the terrigora is one of those Clan
499s clans or tribes uh this one's the the
503s rain caller who uh has uh Essence that
507s kind of evokes water he has water
510s abilities throws water attacks and makes
514s Shields of of water bubbles around them
517s this guy is amazing I love the model
521s work you know Eli's done an amazing job
525s on these and these are just a shaman
528s these are kind of the ones that are
531s Divine and have a little bit of a
535s connection there there's much bigger
537s ones much more even scarier ones like
539s the Marauders and the Berserkers and
541s even the Khan
543s oh wow look at that I'm sorry I'm just
546s looking over in the distance and I see
548s this this giant like Tower structure
551s yeah that's the the Tower of Carfin
554s under a curse that is causing a lot of
558s problems for the area too oh you're
560s right actually I think if we approach up
563s here
564s we actually cross over into the boundary
567s of carfen the wreckage of Carfin right
570s it's like science
571s and Carfin was a one of the great cities
574s of the island Empire and it's now and
576s and
577s there we go yes
580s I see it
582s that my friends that you're seeing off
585s in the distance is gonna is in Alpha two
587s obviously
589s um and Jeremy tell us a little bit about
591s the tower and it's and what you know
595s just a little bit not nothing give away
596s too much but just a little bit about the
598s tower what is it what is the tower it
601s was a focus of the the Mages and study
604s of the alien Empire
606s Carfin was a city that that kind of had
609s a great Mage population so it had a
611s university there
613s um
614s and things went bad there during during
617s the last days of the of fall
619s um they made some desperate measures and
621s a really awesome
623s uh Quest series that um that Scott's
626s written up and and implementing things
629s awesome so it's it's going to be a
631s pretty fun tower that was intended for
635s many groups to exist within and fight
638s now track
640s question
642s what type of weapon am I guess thank you
644s what type of weapon am I using here
647s this would be the Longbow
649s um so you can kind of tell like when
652s you're when you're shooting your basic
654s attack that the shots are a little bit
656s slower but have more power behind them
659s um yeah I really like the model that
660s Atkins threw together for this oh that's
662s so good the snockets of an Imperium
665s design
666s bow makers of the past maybe someone's
670s remembered the techniques to make it it
672s looks so good
676s like go ahead and uh and hold the button
679s down one thing that we're playing around
681s with this that we haven't done with our
683s melee weapons is has a contextual
686s Behavior based on if you're tapping the
689s um just you know pressing the the button
690s versus holding it
692s um so it kind of like snipe you know you
694s can actually hold these attacks and
696s instead of doing just a rapid fire sorry
698s just Chad one second something happened
701s these like these little birds just
703s spawned right near me and they're like
706s eating on the ground if I move will they
708s move
710s I hope so
713s okay let's see let's find out
716s Birds
718s [Music]
719s how are you just gonna sit here
721s and let me run around you
725s what what are they doing they're just
727s kind of they're eating I guess oh no
729s okay wait what do you want me to do this
731s weapon
733s um hold your Q button and charge up an
737s attack uh Houston we might have a
739s problem all right ladies and gentlemen
741s get your shots of water ready
743s we may be uh been a little early I'm so
746s sorry let me see if I can don't worry
748s I've got it perfect all right sure I
751s just don't want to give the minute oh
754s yeah what was that did he charge me he
758s got him
762s let's hit me with those water bolts oh
764s that's kind of cool so I can jump while
766s shooting this
772s now just imagine that I have a lot more
774s Health nobody look at the house don't
777s look at my house
778s what are they shooting at Us Jeremy
781s uh those are from their their casting
784s this water bowl this really hardened
786s water that's just slamming into you for
788s Force damage that hits yeah
792s that's kind of cool all right Chad I
795s apologize I am now going to
796s appropriately engage from the correct
800s get the jump on them Physicians Okay so
803s something cool about the longbow oh now
806s they fly away look at that the birds are
807s flying
809s something cool about the Longbow is that
811s as opposed to the short bow you are able
814s to actually hold and charge each of the
816s basic attacks is that correct
819s yep and doing so what does that do for
822s the weapon user
824s uh currently it's just a damage increase
826s but you know some we can do all sorts of
829s things with this later like you know if
831s you're charging it up longer then you
834s can set up some kind of status effect
836s combo there's all kinds of things that
838s we can do with it but yeah right now
840s um it just increases the damage so for
842s example one thing you could do is you
844s could do two basic shots and then charge
846s the final shot and that will give you
848s like a big spike of damage there at the
850s end so oh that's cool be charged
852s individually wow that's pretty cool
854s and now we have some abilities that we
857s talked about these are from the ranger
859s archetype of course we're not going to
861s show everything that the ranger has but
863s we are going to give you guys some ideas
864s of the abilities in its kit
868s um what is this first ability called
870s This is snipe
872s yeah this is snipe um this is the one I
875s was talking about earlier where it's
876s kind of like the basic attack but a lot
878s more powerful you can hold this and when
881s you see that little flash there at the
883s end that indicates that it's fully
885s charged that's a strong ability
887s yeah you can keep holding it in case you
889s want to like you know wait for the
891s Target to get low before you you know
893s bring them down if they're getting
893s healed all kinds of things I can do but
895s after a certain point it stops um
898s getting charged
900s oh that's cool
908s now the what happens let's get into that
911s environment where I'm getting chased by
913s a few creatures
916s see if I can find a couple more because
919s I know there's another ability we have
920s called airstrike which is kind of cool
925s see really cool
929s so now let's say for example as the
931s ranger I have these creatures and this
933s melee guy is on me and I want to
935s reposition
937s tell me a little bit about what
939s airstrike does
942s airstrike does a lot of things
945s character and the direction that you're
947s facing
948s and it rains three projectiles down in
951s the path that you're going
952s and each of those projects does damage
959s foreign
962s but it's it's definitely up there
966s yeah that ability is so rad I love using
972s it
973s you can see it's generally nature
975s Essence to cause roots to come up and
977s bind to grab the Minotaur
981s and now this quick shot ability by the
984s way that
986s um I see it it has a debuff that looks
988s like the quick shot icon on the target
991s what's that doing
994s uh that so basically each shot of quick
996s shot will increase the damage of the
998s next application of that specific attack
1001s against the against the target so it
1005s kind of encourages to unload all three
1007s of your charges for a big spike of burst
1009s damage but that does come at the cost of
1011s each charge comes back individually so
1013s you either have to wait a longer period
1014s of time to get that burst or you can
1017s just kind of weave them in here and
1019s there if you want more readily available
1020s damage got it that's super cool so I
1024s have here
1026s now a reticle on my screen so we've
1029s switched from tab Target mode
1031s which is a point and click with the
1034s cursor or using tab to cycle targets
1036s based on proximity priority
1038s right and into this reticle-based mode
1042s which now you can see the targeting
1045s plate
1046s in the top is slightly grayed out
1049s and we do that to demonstrate that that
1052s is a soft lock Target versus a hard lock
1055s Target
1056s and what a soft flock Target is
1058s Chad you want to explain a little bit
1059s about that
1061s sure yeah so if you if you are in action
1063s mode and you don't have a Target
1065s actually selected like you would in a
1067s tad Target game
1069s um then it'll just smartly choose
1071s whatever Target it thinks is the most
1074s appropriate for where your camera is and
1075s attack that Target but if you were to
1078s actually select a Target I think is it
1081s right Mouse button in action mode right
1083s right now it's of course all this stuff
1085s is customizable by the user but if you
1088s press the the right Mouse button
1091s in action mode it will hard lock the
1094s target which means you can take your
1095s reticle off the Target and it won't
1097s change correct Chad
1099s right
1100s that's awesome
1103s now we have another type of ranged
1105s weapon
1107s show
1109s oh and I can still wow in action mode I
1113s can still tap to cycle Target as well
1118s yeah we really wanted to um case a more
1122s tab based combat here because we in the
1125s last live stream all of our melee
1127s attacks were there were more hitboxes
1129s right they didn't acquire a hard target
1131s and so we wanted to show a little bit
1134s more of that in this stream and so you
1136s know right right here for example Target
1138s you're not having any radicals or
1141s anything like that it's more what you um
1146s but at the same time we still have
1148s abilities like air strike and you know
1151s other things that were we haven't even
1152s shown yet that are going to be more
1154s action oriented so we can hopefully Hit
1156s The Sweet Spot of having a nice
1158s combination of all that and it's more
1160s fun I've played Rangers in EQ eq2 the
1164s great Archer types and Guild Wars and
1166s hunters and wow and what is this mode
1169s with the reticle and stuff it's just fun
1170s running around shooting these guys oh it
1173s is super fun and I've switched over to
1174s the short bow now so let me see if I can
1176s show off that short bow
1179s into a good light one second
1184s uh I'll exit this mode
1188s there we go so now I have a short bow
1190s equipped versus the
1192s excuse me versus the longbow
1196s and talk to me a little bit about the
1197s difference in the short bow tread
1201s sure yeah the direction that we went
1203s with the short bow was a lot more I
1205s almost want to say
1207s acrobatic like you can use this a lot
1210s more freely movement it doesn't slow you
1213s as much it's a higher rate of fire
1215s basically this is this is the more
1218s mobile feeling lightweight uh version of
1221s the Longbow
1223s um so it's not quite as powerful
1225s um because you are trade you're you're
1227s making some trade-offs here
1229s um with range and attack speed and I do
1232s think right now we're actually putting a
1234s higher current rate on this one so it's
1236s got the first potential but these are
1238s just the kinds of decisions
1243s who do I value
1246s I love the the movement of that yeah I
1249s think I mean it is a very different
1250s feeling right
1252s um one I'm much more mobile being able
1255s to shoot and not have to sacrifice a lot
1257s of my movement speed like I have to
1261s so just from that aspect alone it feels
1264s like a very different weapon I'm also
1266s not able to charge I'm just kind of I'm
1267s holding down the attack and it's just
1270s firing about you'll see that I can blind
1271s fire because I'm in action mode
1274s um
1275s that's why I've like fired an extra
1276s there but it is it feels very different
1280s um and of course it doesn't change the
1281s way you have access to your abilities
1284s your abilities are there regardless of
1285s the the type of range weapon necessarily
1287s you're using
1289s um
1289s short bow or longbow
1292s and then I don't have to have a hard
1294s target lock also now for the abilities
1297s either they tie off of the reticle
1302s and I know there's some feedback that we
1304s wanted to collect from players with
1306s regards to this demonstration you want
1307s to talk a little bit about that trend
1310s yeah
1311s um as always every time we make an
1314s ability we're pretty much always
1316s thinking about what is what is the right
1318s balance between
1321s restricting player movement for the sake
1323s of weight
1325s um you know getting getting the feeling
1326s of the weight in that
1328s being able to animate the full body all
1331s the good things that come along with you
1333s know
1334s restricting movement but at the same
1336s time we definitely don't want to be a
1339s game that makes it frustrating to you
1342s know attack and move at the same time
1344s and a lot of people you know what I
1347s think a lot a lot of people love them
1351s free to combat and we want to retain
1353s that so uh just as you see these
1357s abilities go off and
1359s get used in this environment like
1362s I guess we appreciate any feedback on
1365s how that direction is going absolutely
1370s also from the enemy side yes and asking
1373s on behalf of like Doug's encounter group
1375s it's
1376s how fast is the combat playing
1380s um is it too slow is it too fast does it
1383s feel good
1384s um the time to kill or
1386s what you're seeing right now are is it
1389s uh
1390s what what players are liking do people
1392s lights and and keep in mind these are
1395s our solo ones right now these are uh
1398s tuned more for solo fighting
1400s um these aren't Elite group mobs but
1403s one-on-one type of fights
1405s yeah I like um in the solo areas you
1410s know this for me this speed feels pretty
1412s good uh given that I'm a you know GPS
1415s class and these guys are particularly
1418s susceptible to Rangers because they are
1422s um they are uh Mage class NPCs but you
1427s know getting your guys's opinion on
1429s those things also the differences
1430s between the weapon types right we talked
1432s a little bit about the Longbow we talked
1433s a little bit about the short bow
1435s um you know being able to kind of uh
1437s give us feedback on how you feel the
1439s direction uh has gone now uh is this the
1442s type of range combat if you're looking
1444s for those of you out there especially
1445s who are bow users and enjoy these
1448s classes you know what is it about the
1451s games that you have played that you felt
1453s had good uh range combat uh in it and
1456s are you seeing elements of that
1458s demonstrated in this type of combat as
1460s well I can tell you that obviously
1463s seeing is one thing in Alpha 2 those of
1466s you who have access will be able to give
1468s us kind of your feel feedback and you
1471s know of course that's not under NDA so
1473s all of us get to watch and participate
1475s in Alpha 2
1476s um through through watching others play
1479s it and and getting their feedback and
1481s experiences as well
1483s um another thing that I think is is
1486s pretty cool that I wanted to talk about
1488s actually
1489s was these uh weapons and the types of
1494s skill trees that they have associated
1496s with them Trey do you want to talk to us
1498s a little bit about you know how these
1500s skill trees interact with the weapon
1503s for sure yeah
1505s um part of the plan with each of these
1507s weapons is they'll each have a unique
1509s skill tree associated with them to
1511s differentiate them not only in terms of
1514s feel but also in terms of mechanics and
1518s an important thing that we really want
1521s to capture in ashes is is the important
1523s ability
1524s basically consider the player can build
1526s their character you know how they want
1528s and that's been beyond just their
1530s classrooms right
1532s um so for example if I'm the ranger I
1535s can spec into my short bow or I can
1537s inspect into my Longbow and those will
1538s be two different very different builds
1540s for example
1542s made Specialized or have have a part of
1546s its stream that specializes and leads
1548s might synergize with specific Ranger
1551s abilities that you know the Longbow
1554s um might not necessarily synthetize with
1556s their weapon choice will play into like
1558s what abilities
1565s we're just starting to scratch the
1567s surfaces up and you would also want to
1569s take into account the enemies you're
1571s going up against what areas you're going
1573s into what enemies you're hunting and is
1575s it a player versus uh a monster players
1579s very differently and it's a longbow
1582s getting the drop bottom important are
1585s you respect for short bow for being
1588s dodgy and moving around them you got all
1591s those things to keep in mind
1592s absolutely
1594s well guys appreciate you joining us
1596s today to talk about this stuff it is
1598s amazing that the the world you guys are
1600s building the the mechanics here I hope
1603s everyone in the audience has enjoyed the
1605s demonstration to talk to us give us your
1607s feedback tell us what you liked about it
1609s uh what you would like to see changed uh
1611s make sure you do so on the YouTube video
1613s and twitch on Reddit on our forums
1615s everywhere you possibly can it means so
1617s much to us to be able to kind of reflect
1619s on what the community has to say about
1621s the works in progress we're showing you
1623s towards Alpha 2.
1624s um Jeremy Trad thank you very much for
1627s joining it is always appreciated hearts
1629s in chat these guys are awesome yes you
1634s guys are doing awesome uh awesome work
1636s and I'm loving the progress and I'm
1638s loving sharing with videos I know you
1640s and everyone else on the team who make
1641s these streams possible enjoys it
1645s and with that said everyone we will see
1648s you back on stream
1652s thanks everyone
1653s a good one
1656s [Music]