Current ATLAS Official Server Network Server Version: v315.7
Current ATLAS PC Client Version: v315.7
Upcoming patch notes
Please note these patch notes are not finalized and there may be changeS prior to the full release on the live servers.
More notes to come!
released patch notes
- Plague can no longer be spread via cough, touching, or poops.
- AOE has been increased for plague debuff when shot via catapult by 70%
- Fishing rewards have been increased by 2x
- Added prime fish meat, fish oil, and fish skin to the fishing rod loot table
- Dolphin Buff now lasts for 600 seconds
- Unversioned patch: BattlEye Crash Fix
v315.5
- Scissors now snip at 2.5 dura per snip instead of 5
- Increased blueprint scaling of shipyards by 20% (easier to get higher durability BPs)
- Fixed broken IBLs which caused some trees to emit a light source
- Unversioned patch: BattlEye Crash Fix
v315.4
Quote 2 2 Quote 2 QuoteSome further impactful changes in this update!
Right now the end game is whoever has the best INT (intelligence) Crafter. They find a BP, craft it, get a better INT item, use that to craft the next BP, get a better INT item, use that to craft the next BP, etc. It's a continuous power-creep by the strongest players. We wanted to ensure that we're dealing with this quickly, whilst the NA PVP network is still in its early phases, and before the others have launched.
By removing the INT stat from armour we prevent this from happening. The INT bonuses will come from capped sources that do not grow infinitely (such as player stats, crow, and the dolphin) and we're able to identify the average/highest INT players have.
We believe this change also reduces the gap between the larger and smaller groups, as the game is less reliant on how high you can scale your BP with an INT crafter and instead based on the BPs you find out at sea and your skill . We're looking forward to seeing players searching, stealing, and trading for the best BPs.
On a final note, we want to mention that these changes will allow us the opportunity to tweak the end game more without having to worry about huge power creep and a reminder that these changes you see here aren't always final, they can and may be adjusted.
- Removed the speed stat from speed sails to avoid confusion. This will be revisited further during Phase 1 of our development cycle after Xbox crossplay launch
- Increased mortar damage against ships and ship structures by 30%
- Lanterns now last 20% longer
- Rifle shooting range now correctly matches view distance
- Increased fish-catching speed by 15%
- Make musical buffs last 50% longer
- Throwing knife damage increased by 30%
- Crop growth speed increased by 25%
- Increased durability of hydra revolver by 30%
- Increased durability of grapple by 20%
- Reduce crafting times of intermediate materials (alloys, paste etc) by 20%
- Icebox thermal insulation increased by 33%
- Increased pike damage by 25%
- Fixed the description of skills (target soft spots and target weaknesses) from two handed pike to mac
- Removed the INT stat from armour
- Doubled creature INT (Dolphins and Crows)
- Reduced the weights of the following ship-related items:
Ship Weight Reduction to 1:
- Rope Ladder
- Wood Ladder
- Chair
- Table
- Grill
- Cooking Pot
Other weight changes:
- Water Barrel (1 when empty, 19 when full)
- Steering Wheel weight reduced to 12
v315.22
- Additional Anti Cheat update
v315.21
- Map spoil time increased by 3x when in bookshelves (this means they take longer to spoil)
- Explosive Barrels now sink 50% faster and for a total of 6 minutes (increased from 5)
- Unthinkable Delicacy cooldown decreased to 2 hours
- Keratin farmed per minute on cat reduced to 10 (from 40)
- Whale hitting XP increased by 10%
- The rate at which ice is consumed in an icebox has been increased by 10%
- Icebox insulation distance increased by 20%
- Ambient temperature required to make ice has increased to 0
- Reduced blueprint bonus weapon damage and durability by 25%
- Target Soft Spots and Target Weakness can no longer be used when wearing a Pike
- Swords and Pike now pierce armour by 4x the previous amount
- Reduced blueprint bonus armour resistance scaling by 40%
- Reduced blueprint bonus armour durability scaling by 55%
- Reduced blueprint bonus health given by armours by 40%
- Reduced blueprint bonus weight given by armours by 66%
- Removed health bonus from rejuvenate buff
- Health has been capped to 300 and players have been given a free-one time respec
- Ship changes:
Galleon:
Extra Weight per level increased to 600
Extra Crew per level increased to 2
Extra Beds per level increased to 1
Extra Sturdiness per level increased to 4%
Brigantine:
Extra Weight per level increased to 400
Extra Crew per level increased to 1
Extra Beds per level increased to 1
Extra Sturdiness per level increased to 4%
Schooner:
Extra Weight per level increased to 200
Extra Crew per level increased to 1
Extra Beds per level increased to 1
Extra Sturdiness per level increased to 4%
Sloop:
Extra Weight per level increased to 100
Extra Crew per level increased to 1
Extra Beds per level increased to 1
Extra Sturdiness per level increased to 4%
General changes:
Extra Resistance is now capped at 396%
Extra damage is now capped at 252% and adjusted to 4% gained per level
- Large Cannon Damage buffed by 10%
- Reduced shark team notify radius by 15% (how far they can call other sharks for help)
- Claim Flags can no longer be placed underwater
v315.193
- Updated Anti Cheat
- Red Target Cursor will always display in SP and Non Dedicated mode
v315.191
- Disables gun crosshair colour change unless the server is using the new Game.ini setting: bAllowWeaponEnemyTargetingCursor (we'll drop a new server build for this later)
- Fixed some rare client-side crashes
- Session names on non-dedicated servers should now correctly appear in the sessions list
v315.19
- Fixed a bug which caused waterskins to be lost on spouts
- Fixed a bug which caused the Raider of the Deep quest to disappear
v315.18
- Prevented grenades from being thrown when a glider is equipped
- Fixed a bug which would cause structures to have the wrong health points when replaced
- Lighthouse can now be found in the Structures/Misc folder of the smithy
- Increased the slots of tannery from 120 to 150
- Cooked fish now stacks up to 50
- Added 'temperate' biome tag to Crow, so they can be bred in Temperate regions
- Fixed a bug which prevented cannons from being placed on certain gunports in Galleons
v315.16
- Fixed company logs not updating properly (or taking hours to do so)
- Fixed beds not updating properly (or taking hours to do so)
- Fixed a client side crash related to weapons and the tutorial system
v315.15
- Fixed a crash related to low memory mode (caused by fog of war)
- Fixed the bug which prevented players from putting berries inside of their claim flag
- Fixed a bug which would cause structures to sometimes float when placing them
v315.14
- Fixed an issue where distance field fonts would show invisible characters for certain characters, they'll display boxes for now.
v315.12
- Fixed an issue where servers would not correctly update their concurrent player counts when players would log off or move to another server
- Fixed an issue where digging for water overrides were not functional on the server which would stop spouts from appearing when digging
v315.11
Main Additions/Content
Xbox Crossplay now supported (coming to Xbox on the 8th of October: https://www.playatlas.com/index.php?/atlas-news/news/captain’s-log-37-atlas-arrives-on-xbox-with-steam-pc-crossplay-r213/)
- New world map with improved biome layout (and a new biome type)
- Over 70 new core island templates, and many polish improvements to existing islands
- Over 20 new cosmetics and sail cosmetics
- Improved client and server performance
- Full Gamepad support
- "Wild Pirate Camps" option for singleplayer and non-dedicated sessions (enabled by default): take over each island across the ATLAS by attacking and claiming procedural enemy pirate camps, guarded by cannons, pirates wielding all sorts of weapons, and even powerful pirate ships!
- New Multi-shot Hydra Pistol
- Cats (with hats!)
Bug Fixes
- Fixed hundreds of issues with levels from covering holes, adding collision to decor, removing floating folliage, waterfall post processing, resource overrides, island points, discovery zones, and reducing the amount of natural fog on some islands.
- Ship of the Damned now point to their correct loot tables. This means that Galleons will provide more and give better loot than Brigs, which provide better rewards than schooners.
- Fixed multiple client side crashes
- Fixed Vultures not being able to mate on Equatorial islands
- Fixed various descriptive errors with skills
- Fixed tamed bear from randomly playing its growl animation when attacking targets
- Fixed not being able to replace triangle floors with different tiers of triangle floors
- Fixed being unable to place wood ceilings on a deck under a diving/dinghy platform
- Fixed being able to use orbit camera to look through half walls and doors
- Fixed lamps not being able to be turned on when underwater
- Fixed the wrong amount of XP loss displaying when executed or hung
- Fixed a bug which prevented players from seeing the ammo meshes loaded into catapults
- Fixed Rope ladders not being able to be rotated when placed on catwalks
- Fixed some cosmetics causing the steering wheel to turn invisible
- Fixed cheat giveengrams giving -40 stone arrows
- Fixed a bug which allowed crew to be knocked off of puckles using a blackjack, even in peace time
- Fixed alcohol buffs not persisting through grid transition
- Fixed a bug which made it impossible to escape the left claw of a crab
Misc
- Added a new "Tutorials" menu tab, which provides details on many of the basic mechanics and concepts of the game.
- Updated voice chat systems to Vivox in order to support Crossplay
- Updated Waveworks to latest version, improving both client and server performance and quality of waves
- Preventing building outside the galleon by moving up and shrinking height bounds box (so top of height is still the same) and added a volume to block building where the collision on the galleon is bad, making it possible to build outside the ship
- Reduced level up gains and buffs for intelligence by 50%
- Changed meat stack size to 50 for all meats
- Made submarine consume mythos as fuel (but consumes 2.5x slower)
- Shrunk a text box that was covering half of the Voyage of Power button
- Added warning that shows up in the company log 48 hours before a shop is destroyed due to not being accessed within a 21 day period
- Tweaked ocean trace so that it doesn't create floating ocean shops
- Modified a couple of snap points for the ladders on the brig to be climbable
Snowman Boss Revamp:
Regular Snowman Changes:
- Tweaked explosive damage from 1x to 1.125x
- Reduced arena timer to 30 minutes
- Reduced ice breath speed debuff from 8 secs to 6 secs
- Tweaked various aspect of the Snowman's movement to prevent it from getting stuck and frozen between various attacks
- Snowman can jump when receiving damage to prevent it from being gunned-down and allow the onslaught of minions to catch up and be more involved
- Increased kill XP to 750.
Hard Snowman:
- x2 Health, 2x Armour, 1.5x Melee Damage
- Reduced cooldown on Ice Breath attack by 2 secs
- Increase number of health/armour states from 4 to 5
- Reduced interval between shield reactivation from 45 secs to 35 secs
- Explosive Damage adjusted to 1x
- Increase base minion spawn from 5 to 6
- Increase base minion kills for cooldown from 8 to 10
- Arean timer is set to 60 minutes
- Kill XP set to 1500
- Visual changes: red eyes, and commander hat with an eye patch.
Regular Yeti Minions:
- Tweaked no buff fire damage adjuster from x0.33 to x0.5
- Increased Kill XP to 10.
Hard Yeti Minions (Empowered Yeti)
- x1.5 health, x1.5 melee damage, x1.15 speed increase
- Increased move around blockade distance.
- Tweaked no buff fire damage adjuster to x0.25
- Increased Kill XP to 15.
Arena changes
- Updated lever to select difficulty via multiuse.
- Removed mid columns at arena entrance for better AI navigation.
- Filled some holes with blocking volumes to prevent players getting stuck between some meshes.
- Added some extra geometry and overrode walkable slope angle at entrance side steps and select small meshes to prevent players and creatures getting stuck.
- Added two more minion spawn points closer to the entrance.
- Added falling icicles. Camera shakes, tremor audio plays and icicles fall from above the player. On hit grants a shorter speed debuff of 2 secs and a 2.5% impaled bleed buff that lasts 12 secs. Used to combat players who may attempt to take shelter and kite the Snowman in difficult to access areas, as they will have less time to move out of the way due to icicles falling a shorter distance.