Vihis

Vihis



11 Nov

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are actually working on an update focusing mainly on performance optimizations, here's a message I posted on a different thread about this topic:

Originally posted by Vihis: Hi!

We are continuously working on optimizing the game, and aim to include some of those fixes in each update we release, including the larger 'content updates'.

However, we do agree that Barotrauma's performance needs improving, which is why our next update will focus mainly on optimization and various bugfixes! Now, your mileage may vary and each setup will handle the game differently, but our internal testing has already shown notable gains in performance with the upcoming optimizations.

I can't give a specific rel...
Read more

31 Oct

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We have just released the second hotfix addressing additional issues in the Unto the Breach update. Make sure to update your game to the latest version, and see the list of changes below.

v1.6.19.1

- Fixed chat input box getting cleared whenever someone changes their team, or when the game mode or team selection mode changes.
- Fixed stun resistance PvP setting doing nothing.
- Made Crimson Acid less powerful against large monsters.
- Fixed everyone's name tags being shown in red until you spawn when you join a campaign mid-round.
- Fixed stackable items with a non-default quality (e.g. grenades) failing to stack in the fabricator's output slot, instead just falling to the floor.
- Fixed very large PvP outposts often clipping into the level walls.
- Fixed decorative structures such as background walls not showing up on hostile (non-player) subs in multiplayer.
- Fixed "giveitem" command crashing the game wh... Read more

29 Oct

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are continuously working on optimizing the game, and aim to include some of those fixes in each update we release, including the larger 'content updates'.

However, we do agree that Barotrauma's performance needs improving, which is why our next update will focus mainly on optimization and various bugfixes! Now, your mileage may vary and each setup will handle the game differently, but our internal testing has already shown notable gains in performance with the upcoming optimizations.

I can't give a specific release date for the update yet, as there is still much to test and improve, but you can expect it to arrive before the end of the year.

Smooth sailing! (hopefully even smoother after the update :captainsmooth: )

28 Oct

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We have just released the first hotfix to address issues that have been found since the Unto the Breach update. Find the list of changes below, and make sure to update your game to the latest version!


v1.6.18.1

- Fixed several issues when the server rejects a name change due to a client trying to change their name too often: the server would start spamming the "can't change name" message, team and job preference selection would stop working too, and the game would crash when attempting to open the job preferences.
- Fixed equipped genes becoming tainted if you die due to disconnection.
- Fixed kill/death counters not working in the Sub vs. Sub PvP missions.
- Fixed gravity spheres not rotating in the sub editor.
- Fixed current generators not getting properly mirrored in ruins in mirrored levels.
- Fixed spawnpoints for escorted characters and prisoners not working.
- Fixed crashing if an AI character's hus... Read more

22 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Unto the Breach update has just been released. Be sure to update your game now for…

  • Fully overhauled PvP mode with two new mission types, new maps and a slew of other improvements.
  • Improvements to alien ruins: new modules, traps, puzzles and events.
  • Rebalanced gene splicing system and new craftable dementonite items.
  • Three new Husk enemies: the Exosuit Husk, Husk Prowler and Husk Chimera.
  • 36 new outpost modules.
Read more about the update in last week’s ... Read more

30 Sep

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are aware of this issue and a fix will be coming in the next update!

Smooth sailing! :captainsmooth:

20 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The next update is now about a month away, so it’s time to take a closer look at what’s new on Europa this time. We’ll cover the “big thing” in the update in our next post, and this time, let’s take a look at…

Alien ruin improvements Alien ruins will be more varied both in their visual and gameplay aspects: New modules and decorations will make the ruins feel more lived-in and intriguing, while new puzzles and traps will challenge your crew’s tactics more than their plasma cutters. The update will also include brand new events that will encourage exploration and give you more information on the mysterious beings behind the ruins.

Exploring the ruins will also be more rewarding. Dementonite can now be used to craft more experimental items, like gravity-affecting ammunition for your submarine. The gene splicing system is also r... Read more

14 Aug

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

This is actually planned for the next update, we've received feedback about this for a while and decided to change it now.

Here's a link to the issue on GitHub:
https://github.com/FakeFishGames/Barotrauma/issues/14164

27 Jun

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

The second hotfix to address issues found in the Summer Update has just been released!
After this update, we're off to enjoy our summer holidays, but don't worry - we'll be back in action in August.

Have a great summer everyone!

v1.5.9.1

- Fixed outpost security being way too eager to arrest characters who attempt to escape a security inspection, to the point that getting inspected while running past a guard would immediately make them arrest you.
- Fixed some thalamus items being hidden for no reason in some wrecks.
- Fixed "assault enemy" order not working in abandoned/enemy outposts.
- Added a configurable multiplier for the cost of hiring a new character to replace a permanently killed one. Makes it possible to host permadeath servers without having to assign hiring or money permissions to clients.
- Players are allowed to rename the character they take over in the permadeath mode.

Modding:
... Read more

19 Jun

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We've just released a hotfix to address a few issues with the latest update.


v1.5.8.0

- Fixed crashing when killing a defense bot or a leucocyte.
- Fixed directional flak ammo box still being carried with 2 hands.
- Fixed set_auto_operate and toggle_auto_operate disappearing at the start of the round if AutoOperate is not enabled. Now there's a setting called "Allow Auto Operate With Wiring" which can be enabled in the sub editor to enable the connections.


18 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Summer Update has just been released. It includes the new Permadeath and Ironman game modes, monster-attracting voice and text chat, bot AI fixes and improvements, multiple quality-of-life additions and a long list of fixes.

Read more about the update in our ... Read more

07 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

It’s soon time for our team to take our yearly summer holidays. Before that, however, we will release one more update for you to enjoy: The Summer Update will include the Permadeath and Ironman game modes, and a long list of other additions, fixes and improvements.

Permadeath and Ironman

These two new game modes will bring added challenge to those who want it, by changing the way respawning and character death work in multiplayer.

In Permadeath, when your character dies, you will lose that specific character and all their progression. You will be able to keep playing by either taking over a bot crewmate, or by purchasing a new character from the next outpost, should your crew survive the trip there.

If you really want to challenge yourself and see how far your crew can make it, you can try the Iron... Read more

14 Dec

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Winter Patch 2023 has just been released, with quality-of-life changes, balancing, optimizations, bugfixes, and a bit of new content sprinkled in as well. You can find the full list of changes at the end of this post, and a more comprehensive preview of the update in our ... Read more

19 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Treacherous Tides update has just been released. Find the full list of changes at the end of this post and a more detailed description of the update in this post ... Read more

13 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Treacherous Tides update will be releasing next week, so let’s take one last look at what you will find in it.

Overhauled traitor system
We wrote about the overhaul in more detail in our ... Read more

29 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We’ve already mentioned a few times that the next update will focus on overhauling the traitor mode of Barotrauma. Now it’s time to take a closer look.

With the traitor system overhaul, our goal has been to make traitor gameplay more engaging, offer more variety, and make it work with the campaign game mode. Traitors will be off in campaigns by default, but you can now invite treason to your travels in campaign mode as well.

We’ve added two new settings for traitor gameplay in the server settings:
  • Danger level: Controls the maximum danger level of the traitor events you may be assigned. You can use this setting either to limit how destructive traitors will be, or to add extra challenge.
  • Traitor probability: The host can now fine-tune how likely it is that a traitor will be on board, ...
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01 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Now that we have been back from our holidays for a while, we thought it would be a good idea to revisit our plans for the upcoming storage changes. As we ... Read more

07 Aug

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!
This sounds like it could be the same issue as in this topic: https://steamcommunity.com/app/602960/discussions/1/3811785047382767441/

So in short, check the server settings and see if the ragdoll option has been unchecked. If it is, enable it and see if that fixes the issue.

30 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Summer is here, and our team will be taking some time off. While we are away from our desks and slower to respond for a few weeks, you can already begin sneak peeking at the next update in the ... Read more

21 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We've just released a hotfix to address a few issues in last week's Summer Patch. See the list of changes below:

v1.0.21.0

Fixes:
- Fixed LOS effect sometimes "lagging behind" when the sub is moving fast.
- Fixed some minor visual issues (occasional jitter/flickering) on the LOS effect.
- Fixed some issues in the bot AI that we're causing a large performance hit particularly in situations when there's lots of bots in a sub with leaks.
- Fixed bots abandoning their orders (such as operating a turret) if the room is unsafe (e.g. flooded).
- Fixed an issue in character syncing that occasionally caused disconnects with the error message "Exception thrown while reading segment EntityPosition, tried to read too much data from segment".
- Fixed wires set to be hidden in-game (e.g. invisible c... Read more