Vihis

Vihis



21 Mar

Comment
    Vihis on Steam Forums - Thread - Direct
Originally posted by Ethnic duck: The monsters are also generated by a neural network. This is especially noticeable if you look closer at the head of the Mud Raptor(pet), it is also visible on the small pets. Also decorative elements like cabinets.

If most (I can't say all, probably) sprites were generated by AI, then modified by an artist, it doesn't mean that AI is not visible everywhere.

Just stepping in here to correct some statements.

Our artists have used "photobashing" to create assets in the game. With this technique, an artist can create a starting point by combining photos, 3d-models and hand-painted images, then paint over it and modify it to their needs and designs. The materials used are fully... Read more

14 Mar

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Now that spring is slowly thawing the land (and the bones of our dev team), it’s soon time for Barotrauma’s first update of the year. The update is currently being tested by our team, and you can also start test driving it now and give us feedback before it’s released!

There’s an important new feature coming in this update which we would be happy to hear your thoughts on: The ‘Reserve bench’ feature allows you to hire bots as ‘backup’ crew members, who only spawn when needed, for example after a player death in the permadeath mode. You can also use the reserve bench outside of permadeath, for example to keep a skilled engineer handy, just in case your current one meets an untimely end.

There are also other content additions coming – more about these a little later! In the fixes and improvements department, here are some of our... Read more

31 Jan

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

As we set sail into 2025, we wanted to give you some early insights into our plans for the year ahead. Our work on Barotrauma continues, but we are going to shift gears and move towards less new content, and more changes that help to polish and improve the game.

This spring, we will be releasing a content update made up of various features and changes that had to be left out of earlier updates for one reason or another. You can look forward to a submarine rework, new events and missions, an additional PvP outpost, and more. We’ll preview this update properly a little closer to its release.

Following the spring update, we have no major content additions planned for some time to come. Instead, the later updates of this year will introduce fixes, improvements and small changes – and possibly some content additions as well, when o... Read more

11 Dec

Post
    Vihis on Steam - Thread - Direct
Hello everyone, and merry holiday season!

Our Winter Update has just been released, with various fixes, improvements and optimizations. Read more about the update in last week’s preview post[barotraumagame.com] and find the full list of changes at the end of this text.

Be sure to update your game to the latest version to be able to host and join multiplayer games. We hope these improvements will make playing more enjoyable, and that you have fun times in Barotrauma over the holidays!

We’ll still be around for a little longer and release a hotfix if needed, and after next week, we’re heading out for our yearly Christmas break. We ... Read more

05 Dec

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

It’s almost holiday time, and so it’s also almost time for our yearly Winter Update. This time it will be more of a patch than a full-fledged update, as it focuses on optimizations, fixes and improvements. We hope you’ll get to enjoy smoother sailing in Barotrauma over the holidays after these upcoming changes!

In Santa’s bag of fixes this year:
  • Optimizations. We’ve made changes to the Farseer Physics engine which Barotrauma uses, as well as optimized rendering. These two should result in a significant performance boost, and there are also various other optimizations coming in the update.
  • Networking improvements. We’ve made various improvements and fixes to address “glitchy” behavior, such as enemies seeming to regenerate health after being shot, characters sometimes teleporting weirdly, or dea...
Read more

11 Nov

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are actually working on an update focusing mainly on performance optimizations, here's a message I posted on a different thread about this topic:

Originally posted by Vihis: Hi!

We are continuously working on optimizing the game, and aim to include some of those fixes in each update we release, including the larger 'content updates'.

However, we do agree that Barotrauma's performance needs improving, which is why our next update will focus mainly on optimization and various bugfixes! Now, your mileage may vary and each setup will handle the game differently, but our internal testing has already shown notable gains in performance with the upcoming optimizations.

I can't give a specific rel...
Read more

31 Oct

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We have just released the second hotfix addressing additional issues in the Unto the Breach update. Make sure to update your game to the latest version, and see the list of changes below.

v1.6.19.1

- Fixed chat input box getting cleared whenever someone changes their team, or when the game mode or team selection mode changes.
- Fixed stun resistance PvP setting doing nothing.
- Made Crimson Acid less powerful against large monsters.
- Fixed everyone's name tags being shown in red until you spawn when you join a campaign mid-round.
- Fixed stackable items with a non-default quality (e.g. grenades) failing to stack in the fabricator's output slot, instead just falling to the floor.
- Fixed very large PvP outposts often clipping into the level walls.
- Fixed decorative structures such as background walls not showing up on hostile (non-player) subs in multiplayer.
- Fixed "giveitem" command crashing the game wh... Read more

29 Oct

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are continuously working on optimizing the game, and aim to include some of those fixes in each update we release, including the larger 'content updates'.

However, we do agree that Barotrauma's performance needs improving, which is why our next update will focus mainly on optimization and various bugfixes! Now, your mileage may vary and each setup will handle the game differently, but our internal testing has already shown notable gains in performance with the upcoming optimizations.

I can't give a specific release date for the update yet, as there is still much to test and improve, but you can expect it to arrive before the end of the year.

Smooth sailing! (hopefully even smoother after the update :captainsmooth: )

28 Oct

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We have just released the first hotfix to address issues that have been found since the Unto the Breach update. Find the list of changes below, and make sure to update your game to the latest version!


v1.6.18.1

- Fixed several issues when the server rejects a name change due to a client trying to change their name too often: the server would start spamming the "can't change name" message, team and job preference selection would stop working too, and the game would crash when attempting to open the job preferences.
- Fixed equipped genes becoming tainted if you die due to disconnection.
- Fixed kill/death counters not working in the Sub vs. Sub PvP missions.
- Fixed gravity spheres not rotating in the sub editor.
- Fixed current generators not getting properly mirrored in ruins in mirrored levels.
- Fixed spawnpoints for escorted characters and prisoners not working.
- Fixed crashing if an AI character's hus... Read more

22 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Unto the Breach update has just been released. Be sure to update your game now for…

  • Fully overhauled PvP mode with two new mission types, new maps and a slew of other improvements.
  • Improvements to alien ruins: new modules, traps, puzzles and events.
  • Rebalanced gene splicing system and new craftable dementonite items.
  • Three new Husk enemies: the Exosuit Husk, Husk Prowler and Husk Chimera.
  • 36 new outpost modules.
Read more about the update in last week’s ... Read more

30 Sep

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are aware of this issue and a fix will be coming in the next update!

Smooth sailing! :captainsmooth:

20 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The next update is now about a month away, so it’s time to take a closer look at what’s new on Europa this time. We’ll cover the “big thing” in the update in our next post, and this time, let’s take a look at…

Alien ruin improvements Alien ruins will be more varied both in their visual and gameplay aspects: New modules and decorations will make the ruins feel more lived-in and intriguing, while new puzzles and traps will challenge your crew’s tactics more than their plasma cutters. The update will also include brand new events that will encourage exploration and give you more information on the mysterious beings behind the ruins.

Exploring the ruins will also be more rewarding. Dementonite can now be used to craft more experimental items, like gravity-affecting ammunition for your submarine. The gene splicing system is also r... Read more

14 Aug

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

This is actually planned for the next update, we've received feedback about this for a while and decided to change it now.

Here's a link to the issue on GitHub:
https://github.com/FakeFishGames/Barotrauma/issues/14164

27 Jun

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

The second hotfix to address issues found in the Summer Update has just been released!
After this update, we're off to enjoy our summer holidays, but don't worry - we'll be back in action in August.

Have a great summer everyone!

v1.5.9.1

- Fixed outpost security being way too eager to arrest characters who attempt to escape a security inspection, to the point that getting inspected while running past a guard would immediately make them arrest you.
- Fixed some thalamus items being hidden for no reason in some wrecks.
- Fixed "assault enemy" order not working in abandoned/enemy outposts.
- Added a configurable multiplier for the cost of hiring a new character to replace a permanently killed one. Makes it possible to host permadeath servers without having to assign hiring or money permissions to clients.
- Players are allowed to rename the character they take over in the permadeath mode.

Modding:
... Read more

19 Jun

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We've just released a hotfix to address a few issues with the latest update.


v1.5.8.0

- Fixed crashing when killing a defense bot or a leucocyte.
- Fixed directional flak ammo box still being carried with 2 hands.
- Fixed set_auto_operate and toggle_auto_operate disappearing at the start of the round if AutoOperate is not enabled. Now there's a setting called "Allow Auto Operate With Wiring" which can be enabled in the sub editor to enable the connections.


18 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Summer Update has just been released. It includes the new Permadeath and Ironman game modes, monster-attracting voice and text chat, bot AI fixes and improvements, multiple quality-of-life additions and a long list of fixes.

Read more about the update in our ... Read more

07 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

It’s soon time for our team to take our yearly summer holidays. Before that, however, we will release one more update for you to enjoy: The Summer Update will include the Permadeath and Ironman game modes, and a long list of other additions, fixes and improvements.

Permadeath and Ironman

These two new game modes will bring added challenge to those who want it, by changing the way respawning and character death work in multiplayer.

In Permadeath, when your character dies, you will lose that specific character and all their progression. You will be able to keep playing by either taking over a bot crewmate, or by purchasing a new character from the next outpost, should your crew survive the trip there.

If you really want to challenge yourself and see how far your crew can make it, you can try the Iron... Read more

14 Dec

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Winter Patch 2023 has just been released, with quality-of-life changes, balancing, optimizations, bugfixes, and a bit of new content sprinkled in as well. You can find the full list of changes at the end of this post, and a more comprehensive preview of the update in our ... Read more

19 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Treacherous Tides update has just been released. Find the full list of changes at the end of this post and a more detailed description of the update in this post ... Read more

13 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Treacherous Tides update will be releasing next week, so let’s take one last look at what you will find in it.

Overhauled traitor system
We wrote about the overhaul in more detail in our ... Read more