Vihis

Vihis



27 Jun

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

The second hotfix to address issues found in the Summer Update has just been released!
After this update, we're off to enjoy our summer holidays, but don't worry - we'll be back in action in August.

Have a great summer everyone!

v1.5.9.1

- Fixed outpost security being way too eager to arrest characters who attempt to escape a security inspection, to the point that getting inspected while running past a guard would immediately make them arrest you.
- Fixed some thalamus items being hidden for no reason in some wrecks.
- Fixed "assault enemy" order not working in abandoned/enemy outposts.
- Added a configurable multiplier for the cost of hiring a new character to replace a permanently killed one. Makes it possible to host permadeath servers without having to assign hiring or money permissions to clients.
- Players are allowed to rename the character they take over in the permadeath mode.

Modding:
... Read more

19 Jun

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We've just released a hotfix to address a few issues with the latest update.


v1.5.8.0

- Fixed crashing when killing a defense bot or a leucocyte.
- Fixed directional flak ammo box still being carried with 2 hands.
- Fixed set_auto_operate and toggle_auto_operate disappearing at the start of the round if AutoOperate is not enabled. Now there's a setting called "Allow Auto Operate With Wiring" which can be enabled in the sub editor to enable the connections.


18 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Summer Update has just been released. It includes the new Permadeath and Ironman game modes, monster-attracting voice and text chat, bot AI fixes and improvements, multiple quality-of-life additions and a long list of fixes.

Read more about the update in our ... Read more

07 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

It’s soon time for our team to take our yearly summer holidays. Before that, however, we will release one more update for you to enjoy: The Summer Update will include the Permadeath and Ironman game modes, and a long list of other additions, fixes and improvements.

Permadeath and Ironman

These two new game modes will bring added challenge to those who want it, by changing the way respawning and character death work in multiplayer.

In Permadeath, when your character dies, you will lose that specific character and all their progression. You will be able to keep playing by either taking over a bot crewmate, or by purchasing a new character from the next outpost, should your crew survive the trip there.

If you really want to challenge yourself and see how far your crew can make it, you can try the Ironman ... Read more

14 Dec

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Winter Patch 2023 has just been released, with quality-of-life changes, balancing, optimizations, bugfixes, and a bit of new content sprinkled in as well. You can find the full list of changes at the end of this post, and a more comprehensive preview of the update in our ... Read more

19 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Treacherous Tides update has just been released. Find the full list of changes at the end of this post and a more detailed description of the update in this post ... Read more

13 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Treacherous Tides update will be releasing next week, so let’s take one last look at what you will find in it.

Overhauled traitor system
We wrote about the overhaul in more detail in our ... Read more

29 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We’ve already mentioned a few times that the next update will focus on overhauling the traitor mode of Barotrauma. Now it’s time to take a closer look.

With the traitor system overhaul, our goal has been to make traitor gameplay more engaging, offer more variety, and make it work with the campaign game mode. Traitors will be off in campaigns by default, but you can now invite treason to your travels in campaign mode as well.

We’ve added two new settings for traitor gameplay in the server settings:
  • Danger level: Controls the maximum danger level of the traitor events you may be assigned. You can use this setting either to limit how destructive traitors will be, or to add extra challenge.
  • Traitor probability: The host can now fine-tune how likely it is that a traitor will be on board, ...
Read more

01 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Now that we have been back from our holidays for a while, we thought it would be a good idea to revisit our plans for the upcoming storage changes. As we ... Read more

07 Aug

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!
This sounds like it could be the same issue as in this topic: https://steamcommunity.com/app/602960/discussions/1/3811785047382767441/

So in short, check the server settings and see if the ragdoll option has been unchecked. If it is, enable it and see if that fixes the issue.

30 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Summer is here, and our team will be taking some time off. While we are away from our desks and slower to respond for a few weeks, you can already begin sneak peeking at the next update in the ... Read more

21 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We've just released a hotfix to address a few issues in last week's Summer Patch. See the list of changes below:

v1.0.21.0

Fixes:
- Fixed LOS effect sometimes "lagging behind" when the sub is moving fast.
- Fixed some minor visual issues (occasional jitter/flickering) on the LOS effect.
- Fixed some issues in the bot AI that we're causing a large performance hit particularly in situations when there's lots of bots in a sub with leaks.
- Fixed bots abandoning their orders (such as operating a turret) if the room is unsafe (e.g. flooded).
- Fixed an issue in character syncing that occasionally caused disconnects with the error message "Exception thrown while reading segment EntityPosition, tried to read too much data from segment".
- Fixed wires set to be hidden in-game (e.g. invisible c... Read more

15 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Our second post-1.0 patch has just been released, with an improved line-of-sight effect, a new item called the electrician’s goggles to improve the wiring system, optimizations, and various fixes and improvements like…
  • Fixed anaparalyzant not reducing paralysis.
  • More fixes to bot AI and pathing.
  • Made clown and husk events and missions more common.
  • Added category buttons to the fabricator interface to make it easier to find items.
  • Upgrades that require materials can be purchased with materials from the sub instead of having to carry the materials on you.
Read more about the changes in the patch in ... Read more

09 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

Our second post-1.0 patch is almost ready to be released, with various fixes and improvements as well as a few entirely new additions. Here are some highlights to look forward to:

  • Electrician’s goggles, a completely new item for the Engineer which will visualize power and signals moving through the wires of your submarine and let you see the power and signal values on the connection panel interface. This should make the wiring system more approachable to new players and give veterans extra information to create more complex systems.
  • The reworked line-of-sight effect gets rid of jagged edges and weird geometry while making the effect look smoother overall, especially near intersecting walls.
  • Optimizations to the performance of the game, most notably in submarin...
Read more

07 Jun

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

Fabricator categories are actually coming in the next patch! We will give you more info on it later this week. Smooth sailing! :captainsmooth:

17 May

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

This turned out to be a bug with the priorities of the pets, thank you zelda for reporting it on Github!
A fix has been pushed on our private dev build, and it will hopefully be included in the next patch.

But still, even after the fix is live, keep in mind the mechanics of the pets. Especially the fact that in order to eat, the pet needs to be hungry, and that Peanut cannot move if someone is looking at it. Leave the pets fully alone in a room as a workaround for now, as they will prefer following players or other pets to eating. In addition, if the health of the pet is low, they will prioritize eating more. Hope this helps!

11 May

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

We have just released a hotfix to fix a couple of issues in yesterday's patch.
See the changes below.

v1.0.13.2

- Fixed "hash mismatch" errors when trying to enable a mod that's been updated in the most recent patch.
- Fixed "the submarine contains entities with duplicate IDs" error message when loading a submarine that contains multiple shuttles/drones.

08 May

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!
Just jumping in here to inform you that this is a known issue that should be fixed in the update releasing this week! Smooth sailing! :captainsmooth:

28 Apr

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

First of all, we would like to thank you all for celebrating Barotrauma 1.0 with us. Seeing so many of you upon and after the release has warmed our hearts like nothing else could in the cold undersea of Europa! We hope you’ve had a pleasant stay so far.

Since our 1.0 release, we’ve released two hotfixes to tackle some of the more severe issues that slipped through the cracks on release, with more fixes and improvements in the works. Thank you for being diligent with bug reports (and patient while waiting for fixes)!

In a couple of weeks, we will be releasing a larger patch to fix issues with the AI of your bot crewmates, as well as various other issues. Notably, bots not changing oxygen tanks, getting stuck on ladders, wasting ammo on crawler eggs and not getting on turrets will be addressed in this patch.

After ... Read more

25 Apr

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

Just hopping in here to say that the issues with bots suffocating are known by the dev team and we are working on fixing them. I can't give an exact timeline on when a patch is coming yet, but we will have more information on it coming at the end of the week.