Barotrauma

Barotrauma Dev Tracker




11 Dec

Comment

Originally posted by New-Interaction1893

Doe's it requires to re-start a campaign ?

Nope, all of the changes in this update should apply to existing campaigns too. :)

Comment

Originally posted by [deleted]

[deleted]

Which assistant bug do you mean?

Post
    Vihis on Steam - Thread - Direct
Hello everyone, and merry holiday season!

Our Winter Update has just been released, with various fixes, improvements and optimizations. Read more about the update in last week’s preview post[barotraumagame.com] and find the full list of changes at the end of this text.

Be sure to update your game to the latest version to be able to host and join multiplayer games. We hope these improvements will make playing more enjoyable, and that you have fun times in Barotrauma over the holidays!

We’ll still be around for a little longer and release a hotfix if needed, and after next week, we’re heading out for our yearly Christmas break. We ... Read more

10 Dec

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, as already kindly pointed out by Evil Factory, we're remaking all the loading screens that previously used AI and expect to have AI-free loading screens live in the game next spring. (Unfortunately we were not able to finish them all in time for the Winter Update.)

I'd also like to reiterate that where we have used AI in the loading screens, it has either been painted over, as previously stated, or in other cases, AI has been applied over a hand-painted image e.g. to change the tone – in other words, AI-generated images are not used anywhere as-is, and soon, they will not be used in the game at all.

05 Dec

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

It’s almost holiday time, and so it’s also almost time for our yearly Winter Update. This time it will be more of a patch than a full-fledged update, as it focuses on optimizations, fixes and improvements. We hope you’ll get to enjoy smoother sailing in Barotrauma over the holidays after these upcoming changes!

In Santa’s bag of fixes this year:
  • Optimizations. We’ve made changes to the Farseer Physics engine which Barotrauma uses, as well as optimized rendering. These two should result in a significant performance boost, and there are also various other optimizations coming in the update.
  • Networking improvements. We’ve made various improvements and fixes to address “glitchy” behavior, such as enemies seeming to regenerate health after being shot, characters sometimes teleporting weirdly, or dea...
Read more

04 Dec

Comment

Originally posted by kaaneki-san

hi again, I tried to get a refund, and buy in steam, but couldn't done because I already played the game like 6 hours and bought ur game like several months, because of this epic games didn't give me this chance, after that tried to get a crack version but my pc almost burned. Can, you do something about refund or give some steam access to epic games players? or can I get a key to get through this?

Sorry to hear that. :/ I would've thought a core functionality like this not working would've been a good enough reason for them to offer a refund.

There's unfortunately not much us devs can do about this, but you could send a support request to our publisher Daedalic, they could most likely give you a Steam key: https://www.daedalicsupport.com/en/support-formular/

Again, I'm sorry about the trouble. I really wish we can get Epic to do something about the situation as soon as possible.


29 Nov

Comment

There is no crossplay option in the Epic Store version: the crossplay is on by default (or rather, the crossplay version on the Steam version just means making the game support Epic Online Services, which the Epic version supports by default).

The reason why you're currently unable to play with your friends on Steam is that we've unfortunately been having some issues with the Epic Store's backend since the last update: we are unable to set the latest update live on the Epic Store, which means the Epic build is currently not compatible with the Steam version. The issue is something Epic needs to resolve: we have been in touch with them, but I'm afraid we haven't gotten any ETA on when the issue will be resolved.

I'm sorry for the inconvenience - this is a really frustrating situation for us too. I cannot endorse piracy, but in my personal opinion getting a crack for version ...

Read more
Comment

Originally posted by kaaneki-san

nah, the epic version is still on 1.6.18.1 like, didn't got updated like 1 month, but still Idk what to do, crossplay settings should be displayed after 1.3.0.0 version, I think my friend couldn't see it, and our versions can't work eachother, I'll try to get crack version 1.6.19.1 maybe after that we can play each other.

We've unfortunately been having some issues with the Epic Store's backend since the last update: we are unable to set the latest update live on the Epic Store, which means the Epic build is currently not compatible with the Steam version. The issue is something Epic needs to resolve: we have been in touch with them, but I'm afraid we haven't gotten any ETA on when the issue will be resolved.

I'm sorry for the inconvenience - this is a really frustrating situation for us too. I cannot endorse piracy, but in my personal opinion getting a crack for version 1.6.19.1, or perhaps having your friend share the game files with you could be an option worth considering.

Comment

Lots of good tips in the thread, but something that doesn't seem to have been mentioned here (and something we should communicate more clearly in the game!) is that the larger the ballast flora grows, the harder it is to kill. The only way to kill it for good is to kill the "root" growing from the ballast pumps, and the root regenerates health with a rate relative to the size of the branches it has grown. So you should first cut the branches near the root, and only then go after the root.


11 Nov

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are actually working on an update focusing mainly on performance optimizations, here's a message I posted on a different thread about this topic:

Originally posted by Vihis: Hi!

We are continuously working on optimizing the game, and aim to include some of those fixes in each update we release, including the larger 'content updates'.

However, we do agree that Barotrauma's performance needs improving, which is why our next update will focus mainly on optimization and various bugfixes! Now, your mileage may vary and each setup will handle the game differently, but our internal testing has already shown notable gains in performance with the upcoming optimizations.

I can't give a specific rel...
Read more

31 Oct

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We have just released the second hotfix addressing additional issues in the Unto the Breach update. Make sure to update your game to the latest version, and see the list of changes below.

v1.6.19.1

- Fixed chat input box getting cleared whenever someone changes their team, or when the game mode or team selection mode changes.
- Fixed stun resistance PvP setting doing nothing.
- Made Crimson Acid less powerful against large monsters.
- Fixed everyone's name tags being shown in red until you spawn when you join a campaign mid-round.
- Fixed stackable items with a non-default quality (e.g. grenades) failing to stack in the fabricator's output slot, instead just falling to the floor.
- Fixed very large PvP outposts often clipping into the level walls.
- Fixed decorative structures such as background walls not showing up on hostile (non-player) subs in multiplayer.
- Fixed "giveitem" command crashing the game wh... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Oct

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are continuously working on optimizing the game, and aim to include some of those fixes in each update we release, including the larger 'content updates'.

However, we do agree that Barotrauma's performance needs improving, which is why our next update will focus mainly on optimization and various bugfixes! Now, your mileage may vary and each setup will handle the game differently, but our internal testing has already shown notable gains in performance with the upcoming optimizations.

I can't give a specific release date for the update yet, as there is still much to test and improve, but you can expect it to arrive before the end of the year.

Smooth sailing! (hopefully even smoother after the update :captainsmooth: )

28 Oct

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We have just released the first hotfix to address issues that have been found since the Unto the Breach update. Find the list of changes below, and make sure to update your game to the latest version!


v1.6.18.1

- Fixed several issues when the server rejects a name change due to a client trying to change their name too often: the server would start spamming the "can't change name" message, team and job preference selection would stop working too, and the game would crash when attempting to open the job preferences.
- Fixed equipped genes becoming tainted if you die due to disconnection.
- Fixed kill/death counters not working in the Sub vs. Sub PvP missions.
- Fixed gravity spheres not rotating in the sub editor.
- Fixed current generators not getting properly mirrored in ruins in mirrored levels.
- Fixed spawnpoints for escorted characters and prisoners not working.
- Fixed crashing if an AI character's hus... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Unto the Breach update has just been released. Be sure to update your game now for…

  • Fully overhauled PvP mode with two new mission types, new maps and a slew of other improvements.
  • Improvements to alien ruins: new modules, traps, puzzles and events.
  • Rebalanced gene splicing system and new craftable dementonite items.
  • Three new Husk enemies: the Exosuit Husk, Husk Prowler and Husk Chimera.
  • 36 new outpost modules.
Read more about the update in last week’s ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Oct