Barotrauma

Barotrauma Dev Tracker




12 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, sorry to dampen the mood, but a space update is not planned and I don't believe we've made any statements about such. Over the years we have participated in various player discussions regarding Europa surface exploration or probably even spaceflight, but to do these meaningfully would essentially mean making a whole new game, so it's very unlikely we would add these in the game.

We do have other cool things still planned for Barotrauma, even substantial additions, and we hope you'll like those when the time comes!

07 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

It’s soon time for our team to take our yearly summer holidays. Before that, however, we will release one more update for you to enjoy: The Summer Update will include the Permadeath and Ironman game modes, and a long list of other additions, fixes and improvements.

Permadeath and Ironman

These two new game modes will bring added challenge to those who want it, by changing the way respawning and character death work in multiplayer.

In Permadeath, when your character dies, you will lose that specific character and all their progression. You will be able to keep playing by either taking over a bot crewmate, or by purchasing a new character from the next outpost, should your crew survive the trip there.

If you really want to challenge yourself and see how far your crew can make it, you can try the Ironman ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 May

Comment
    Regalis on Steam Forums - Thread - Direct
I took a quick look at this, and unfortunately could not get the issue to occur - the pressure ratings protection does seem to match the value in the suit's description. My first guess would've been that it's caused by a mod too, but if you're not using any mods, the issue must be somewhere else.

Since we haven't run into this issue ourselves and it doesn't seem to be a widespread bug, I suspect that it requires some more specific circumstances to occur. Perhaps some specific combination of items and afflictions that alter the pressure protection or something along those lines. If you can provide any more clues that might help us diagnose the problem, could you please submit a report using the link above? It would also help others who may have encountered the issue to chip in. Thanks and sorry for the inconvenience!
Comment
    Dynamoon on Steam Forums - Thread - Direct
Let's not call OP out, that's unnecessary. I know there are players here who dislike reporting on Github, and that's probably not going to change :) we do read the forums for bug reports too, but it's largely just me and our other community manager doing that, whereas Github is read by programmers directly.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, if you haven't already, it would be great if you reported this in the GitHub discussions. I will also pass this along already, but bug reports are much easier for us to handle there, and other players can also upvote the issue to show that they have the same problem. Here's a link: https://github.com/FakeFishGames/Barotrauma/discussions/categories/bug-reports

02 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! This issue should now be fixed as of the hotfix we released a moment ago: https://store.steampowered.com/news/app/602960/view/4191239030281207530
Post
Hello everyone!

We've just released a second hotfix to address issues in the Blood in the Water update. Find the list of changes below, and be sure to update your game to the latest version.

Please note: We are aware of localization issues in certain talent descriptions, but unfortunately these could not be addressed in today's hotfix. We will release a third hotfix for the localization issues specifically a bit later, most likely next week.


v1.4.6.0

- Fixed monsters sometimes spawning immediately after the round starts (Often happened between levels, when there was no outpost between them).
- The 'Art of Submarine Warfare' book granted by the 'War Stories' talent is now a separate item and the original book has been reverted to its original state.
- Fixed Thalamus' fleshgun ropes not being able to stick to a submarine anymore.
- Fixed Thalamus' flesh spike crashing the game in the multiplayer game mode.
- Added a scrollba... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Apr

Comment

This is actually unintentional, but I suppose it makes sense a husk cultist would consider husked crawlers allies, accidental feature? :)


26 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We're aware of the issue, it was recently reported in our GitHub: https://github.com/FakeFishGames/Barotrauma/discussions/13847#top

If you have a GitHub account, please give the report an upvote. You can also keep tabs on the issue's progress there. We'll work to address the issue soon, but unfortunately I can't give a clear ETA on our next hotfix/patch yet.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Update: the hotfix is now live, and your bots should respawn normally again following a restart. Find the list of changes here: https://store.steampowered.com/news/app/602960/view/4181105297285388664
Post
Hello everyone!

We've just released a hotfix to address a few commonly occurring issues in this week's update.


v1.4.5.0

- Fixed crew remaining dead, mission remaining completed/failed, etc when you return to the lobby an restart the round. The issue was that the server did not properly load the previous save when opting to continue the ongoing campaign.
- Added a button to the server lobby which opens the server description in a popup to make it easier for players to find. We are still thinking of the best way to handle the description/MOTD, this is more of a quick band-aid solution for the description being too easy to miss / difficult to find at the moment.
- Fixed descriptions being outdated on some of the modified XP talents. Currently only fixed in English, the descriptions in other languages are still outdated.
- Fixed "command not found" error when trying to use the new "converttowreck" console command.
- Fixed items in a co... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, we've a hotfix in the works to address this and a few other issues in the update. We'll hopefully release it soon, in the next couple of hours, or next week at latest!

24 Apr

Post


Hello everyone!

The Blood in the Water update has just been released, with two new monsters, a medical system mini-overhaul, extra difficulty settings for campaign mode, and new wrecks and beacons for you to explore, to name only a few things.

Read more about the update in last week’s ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Apr

Comment

Originally posted by Templarknight145

events are getting a huge overhaul in the next update, check in next week!

I wouldn't actually consider it that huge: most of the text-only events have been expanded so the things the event describes "actually happen" (e.g. you actually see an NPC spray-painting a wall, or can see Mike the Idiot as an actual NPC sitting in the crew quarters), but gameplay-wise there's been no major changes or new events. Regardless, I still think it's a nice little improvement that makes the events a bit more immersive. :)