Barotrauma

Barotrauma Dev Tracker




11 Nov

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are actually working on an update focusing mainly on performance optimizations, here's a message I posted on a different thread about this topic:

Originally posted by Vihis: Hi!

We are continuously working on optimizing the game, and aim to include some of those fixes in each update we release, including the larger 'content updates'.

However, we do agree that Barotrauma's performance needs improving, which is why our next update will focus mainly on optimization and various bugfixes! Now, your mileage may vary and each setup will handle the game differently, but our internal testing has already shown notable gains in performance with the upcoming optimizations.

I can't give a specific rel...
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31 Oct

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We have just released the second hotfix addressing additional issues in the Unto the Breach update. Make sure to update your game to the latest version, and see the list of changes below.

v1.6.19.1

- Fixed chat input box getting cleared whenever someone changes their team, or when the game mode or team selection mode changes.
- Fixed stun resistance PvP setting doing nothing.
- Made Crimson Acid less powerful against large monsters.
- Fixed everyone's name tags being shown in red until you spawn when you join a campaign mid-round.
- Fixed stackable items with a non-default quality (e.g. grenades) failing to stack in the fabricator's output slot, instead just falling to the floor.
- Fixed very large PvP outposts often clipping into the level walls.
- Fixed decorative structures such as background walls not showing up on hostile (non-player) subs in multiplayer.
- Fixed "giveitem" command crashing the game wh... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Oct

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are continuously working on optimizing the game, and aim to include some of those fixes in each update we release, including the larger 'content updates'.

However, we do agree that Barotrauma's performance needs improving, which is why our next update will focus mainly on optimization and various bugfixes! Now, your mileage may vary and each setup will handle the game differently, but our internal testing has already shown notable gains in performance with the upcoming optimizations.

I can't give a specific release date for the update yet, as there is still much to test and improve, but you can expect it to arrive before the end of the year.

Smooth sailing! (hopefully even smoother after the update :captainsmooth: )

28 Oct

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We have just released the first hotfix to address issues that have been found since the Unto the Breach update. Find the list of changes below, and make sure to update your game to the latest version!


v1.6.18.1

- Fixed several issues when the server rejects a name change due to a client trying to change their name too often: the server would start spamming the "can't change name" message, team and job preference selection would stop working too, and the game would crash when attempting to open the job preferences.
- Fixed equipped genes becoming tainted if you die due to disconnection.
- Fixed kill/death counters not working in the Sub vs. Sub PvP missions.
- Fixed gravity spheres not rotating in the sub editor.
- Fixed current generators not getting properly mirrored in ruins in mirrored levels.
- Fixed spawnpoints for escorted characters and prisoners not working.
- Fixed crashing if an AI character's hus... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Oct

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Unto the Breach update has just been released. Be sure to update your game now for…

  • Fully overhauled PvP mode with two new mission types, new maps and a slew of other improvements.
  • Improvements to alien ruins: new modules, traps, puzzles and events.
  • Rebalanced gene splicing system and new craftable dementonite items.
  • Three new Husk enemies: the Exosuit Husk, Husk Prowler and Husk Chimera.
  • 36 new outpost modules.
Read more about the update in last week’s ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Oct

Post


Hello everyone!

The Unto the Breach update is now almost here, so let’s take one last look at what’s coming.

PvP overhaul The PvP mode in Barotrauma has been given a complete overhaul:

  • Two new mission types: Outpost Deathmatch and King of the Hull.
  • Both teams can freely choose which sub they wish to do battle on.
  • Use the new Perk Points to pick submarine upgrades, better weaponry, talents or other benefits to help your crew in the fight. Perk Points are also available in Mission Mode.
  • New items to help you breach and board the enemy vessel: Harpoon ammunition for turrets, the Boarding Pod and the Timed Detonator.
  • Multiple options to customize the PvP gameplay to your liking, and various improvements throughout.
Alien ruin improvements
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Oct

Post


Hello everyone!

It’s time to reveal the biggest change in the upcoming update: a complete overhaul of the PvP game mode. This game mode has not received any attention from us in a long time, so now we wanted to bring it up to par with the rest of the game.

Two new mission types The PvP overhaul introduces two brand new mission types: Outpost Deathmatch and King of the Hull.
  • In Outpost Deathmatch, two teams battle inside one of two purpose-built outposts. The first team to reach a set amount of kills gets the win.

  • In King of the Hull, the teams must race their subs to a beacon station, get inside, capture it and defend it from the enemy team to emerge victorious.
Improved Sub versus Sub gameplay Something we’ve seen players request many times is choosing different subs for different teams in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep

Comment
    Vihis on Steam Forums - Thread - Direct
Hi!

We are aware of this issue and a fix will be coming in the next update!

Smooth sailing! :captainsmooth:

20 Sep

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The next update is now about a month away, so it’s time to take a closer look at what’s new on Europa this time. We’ll cover the “big thing” in the update in our next post, and this time, let’s take a look at…

Alien ruin improvements Alien ruins will be more varied both in their visual and gameplay aspects: New modules and decorations will make the ruins feel more lived-in and intriguing, while new puzzles and traps will challenge your crew’s tactics more than their plasma cutters. The update will also include brand new events that will encourage exploration and give you more information on the mysterious beings behind the ruins.

Exploring the ruins will also be more rewarding. Dementonite can now be used to craft more experimental items, like gravity-affecting ammunition for your submarine. The gene splicing system is also r... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

Post
    Dynamoon on Steam Forums - Thread - Direct
Hello everyone!

We've just updated the important "readme" posts on these forums and would encourage everyone to take a look: General FAQ | ... Read more