Barotrauma

Barotrauma Dev Tracker



Yesterday

Comment

Originally posted by 73819673828

Game works now. I guess a mod needed a update. Thanks for the help anyways.

Could you let us know what kind of mods you're using regardless, so we could diagnose the issue and make sure it doesn't happen again?


01 Feb

Comment

Hmm, looks like something slipped past us when testing the patch. :/ Based on the error message, there seems to be some kind of an issue in how a mod defines fabrication recipes.

Would you mind posting a list of the mods you're using so we can try to diagnose this? Thank you and sorry for the inconvenience!


31 Jan

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

The pre-patch for Barotrauma 1.0 has just been released. It brings with it…
  • Additions and quality-of-life changes such as transparent diving suit visors, better support for playing multiplayer campaign without a host, and more.
  • Reworked poison system: poisons can be applied to monsters, giving the medic more tools for combat.
  • Changes to the targeting logic and skill and item requirements of status effects.
The changes in this update will require some mods that use status effects to be updated. For a detailed description of what exactly has changed and how to make your mods compatible, please see this forum post.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jan

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    Vihis on Steam - Thread - Direct
Hello everyone!

We are excited to tell you our 1.0 release is coming this spring. Before that, we’re releasing a pre-patch that includes some final fixes and changes that we wanted to release while still in Early Access.

For many players, the most noteworthy additions in this pre-patch are reworked poisons and status effects. Unfortunately, these changes mean that some mods will not function properly until the creator updates them. We’re sorry for the inconvenience, but we hope that by releasing these changes in advance, we give all modders enough time to update their mods before our big release!

Poisons
  • Monsters can be infected with poisons, making poisons and the medic class more useful in combat.
  • Poisons have been redesigned to provide more interesting and varying effects, and the overall strength of poisons has been adjusted.
  • Applying poisons will increase the players’ medical skill.
Status ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Dec


20 Dec

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Hello everyone!

We've just released a few quick fixes to address issues found after the release of the Holiday Update last week. See the changes below and be sure to update your game to the latest version now. We wish you smooth sailing!


v0.20.16.1

- Fixed console errors when firing a Flak Cannon using spreader ammo in multiplayer.
- Fixed non-hitscan projectiles going through doors.
- Fixed electrical discharge coils hitting characters very unreliably, unless the character happens to be right next to a wall.
- Fixed makeshift shelves being containable in crates and cabinets, allowing for infinite recursive storage space.
- Fixed the effects of the "Grid Maintainer" and "Egghead" talents.
- Fixed incorrect "I Am That Guy" description (it gives a flat 20 skill bonus, not 20%).
- Fi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec


14 Dec

Post


Ho ho ho everyone!

The holiday season is almost upon us, and Barotrauma’s Holiday Update 2022 has just been released. Please be sure to update your game to the latest version for…

  • New campaign tutorial to guide new players on their first mission
  • Reworked talent system with 50 new talents and many improvements and additions
  • Many kinds of smaller improvements, like new monster loot, new guns, and more.
Find out more about the update in this ... Read more