Barotrauma

Barotrauma Dev Tracker




27 Jun

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

The second hotfix to address issues found in the Summer Update has just been released!
After this update, we're off to enjoy our summer holidays, but don't worry - we'll be back in action in August.

Have a great summer everyone!

v1.5.9.1

- Fixed outpost security being way too eager to arrest characters who attempt to escape a security inspection, to the point that getting inspected while running past a guard would immediately make them arrest you.
- Fixed some thalamus items being hidden for no reason in some wrecks.
- Fixed "assault enemy" order not working in abandoned/enemy outposts.
- Added a configurable multiplier for the cost of hiring a new character to replace a permanently killed one. Makes it possible to host permadeath servers without having to assign hiring or money permissions to clients.
- Players are allowed to rename the character they take over in the permadeath mode.

Modding:
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Jun

Post
    Vihis on Steam - Thread - Direct
Hello everyone!

We've just released a hotfix to address a few issues with the latest update.


v1.5.8.0

- Fixed crashing when killing a defense bot or a leucocyte.
- Fixed directional flak ammo box still being carried with 2 hands.
- Fixed set_auto_operate and toggle_auto_operate disappearing at the start of the round if AutoOperate is not enabled. Now there's a setting called "Allow Auto Operate With Wiring" which can be enabled in the sub editor to enable the connections.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Jun

Comment

Originally posted by EfficientpizzaMaster

ammo box change is pretty awesome for wreck looting

iron man sounds insane lmao our crew wouldnt last a single mission without the campaign ending

I'm going to buy a round of beers to a crew hardcore (or insane) enough to beat the campaign in iron man mode

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

The Summer Update has just been released. It includes the new Permadeath and Ironman game modes, monster-attracting voice and text chat, bot AI fixes and improvements, multiple quality-of-life additions and a long list of fixes.

Read more about the update in our ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, sorry to dampen the mood, but a space update is not planned and I don't believe we've made any statements about such. Over the years we have participated in various player discussions regarding Europa surface exploration or probably even spaceflight, but to do these meaningfully would essentially mean making a whole new game, so it's very unlikely we would add these in the game.

We do have other cool things still planned for Barotrauma, even substantial additions, and we hope you'll like those when the time comes!

07 Jun

Post
    Vihis on Steam - Thread - Direct


Hello everyone!

It’s soon time for our team to take our yearly summer holidays. Before that, however, we will release one more update for you to enjoy: The Summer Update will include the Permadeath and Ironman game modes, and a long list of other additions, fixes and improvements.

Permadeath and Ironman

These two new game modes will bring added challenge to those who want it, by changing the way respawning and character death work in multiplayer.

In Permadeath, when your character dies, you will lose that specific character and all their progression. You will be able to keep playing by either taking over a bot crewmate, or by purchasing a new character from the next outpost, should your crew survive the trip there.

If you really want to challenge yourself and see how far your crew can make it, you can try the Ironman ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 May

Comment
    Regalis on Steam Forums - Thread - Direct
I took a quick look at this, and unfortunately could not get the issue to occur - the pressure ratings protection does seem to match the value in the suit's description. My first guess would've been that it's caused by a mod too, but if you're not using any mods, the issue must be somewhere else.

Since we haven't run into this issue ourselves and it doesn't seem to be a widespread bug, I suspect that it requires some more specific circumstances to occur. Perhaps some specific combination of items and afflictions that alter the pressure protection or something along those lines. If you can provide any more clues that might help us diagnose the problem, could you please submit a report using the link above? It would also help others who may have encountered the issue to chip in. Thanks and sorry for the inconvenience!
Comment
    Dynamoon on Steam Forums - Thread - Direct
Let's not call OP out, that's unnecessary. I know there are players here who dislike reporting on Github, and that's probably not going to change :) we do read the forums for bug reports too, but it's largely just me and our other community manager doing that, whereas Github is read by programmers directly.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi, if you haven't already, it would be great if you reported this in the GitHub discussions. I will also pass this along already, but bug reports are much easier for us to handle there, and other players can also upvote the issue to show that they have the same problem. Here's a link: https://github.com/FakeFishGames/Barotrauma/discussions/categories/bug-reports

02 May

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! This issue should now be fixed as of the hotfix we released a moment ago: https://store.steampowered.com/news/app/602960/view/4191239030281207530
Post
Hello everyone!

We've just released a second hotfix to address issues in the Blood in the Water update. Find the list of changes below, and be sure to update your game to the latest version.

Please note: We are aware of localization issues in certain talent descriptions, but unfortunately these could not be addressed in today's hotfix. We will release a third hotfix for the localization issues specifically a bit later, most likely next week.


v1.4.6.0

- Fixed monsters sometimes spawning immediately after the round starts (Often happened between levels, when there was no outpost between them).
- The 'Art of Submarine Warfare' book granted by the 'War Stories' talent is now a separate item and the original book has been reverted to its original state.
- Fixed Thalamus' fleshgun ropes not being able to stick to a submarine anymore.
- Fixed Thalamus' flesh spike crashing the game in the multiplayer game mode.
- Added a scrollba... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Apr

Comment

This is actually unintentional, but I suppose it makes sense a husk cultist would consider husked crawlers allies, accidental feature? :)


26 Apr

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble. We're aware of the issue, it was recently reported in our GitHub: https://github.com/FakeFishGames/Barotrauma/discussions/13847#top

If you have a GitHub account, please give the report an upvote. You can also keep tabs on the issue's progress there. We'll work to address the issue soon, but unfortunately I can't give a clear ETA on our next hotfix/patch yet.