Barotrauma

Barotrauma Dev Tracker



Comment
    Dynamoon on Steam Forums - Thread - Direct
Hello! It is quite unlikely that we would simply incorporate ITA, because it changes so many things, and our own campaign development is not yet finished as the game remains in early access. Rather, we are happy to observe what popular mods appear to do well and learn from that! Having many different mods around also makes for more varied possible experiences for players, so we are very happy to have a lively modder community.

As for whether we cooperate with the maker of ITA, or with our modders in general, you will be able to find both us and ITA's developers in our official Discord[discord.gg], and we are well enough known to each other. The same can be said for the maker of Thalassophobia, which I recommend you take a look at if ambitious mods that add a lot of content to the game are your cup of tea. (Sorry if I negle... Read more

02 Aug

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hello! This behaviour was added generally to encourage changing subs more freely to adapt to your changing environment, and more specifically because earlier, it was actually not always possible to switch subs below a certain depth – the upgrades that made your sub withstand the depth didn't carry over, and you died as soon as you switched to a new one, which was of course not intended. Rather than fix only that, we decided it might be simplest if all upgrades just carried over, hoping that would also encourage more players to play out entire campaigns rather than stay close to the beginning for long stretches of time.

29 Jul


28 Jul

Comment
    Dynamoon on Steam Forums - Thread - Direct
OP probably did not mean anything bad by what they said, and there is certainly nothing wrong with wanting to clarify what you mean! Doing so merely ensures everyone gets the answers they are looking for, and there is no reason to react badly to that, I think.

I've not had a chance to find out any actual under-the-hood facts about the question, but I wanted to post a gentle reminder now: please be kind and considerate, keep things on topic and do not get into personal arguments.

I'll see if I can also find out something about the topic, too, before the week is out. Until then!

27 Jul

Comment
    Dynamoon on Steam Forums - Thread - Direct
Let's not be unnecesasarily harsh! Massive co-op is, after all, mentioned in our official roadmap as a big maybe, and these forums welcome all kinds of discussion about Barotrauma :) Because the prospect is really quite unlikely, I wanted to weigh in and clear up our position, but that doesn't mean the topic should be shot down, either.
Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! A slight correction – while I made that post on the old forums that you quoted there, I was in fact quoting something a colleague had written before, so those there are not my words. This is probably not important at all, but just to be clear! The text is from the transcript of a live Discord QnA session we did, quite some time ago.

On to the topic itself, I must unfortunately temper your expectations. We have many things in the Hopes and dreams section of our Trello board that are quite unlikely to happen, and this is one of those. The workload would be immense, and we would effectively be making Barotrauma into a whole another game, so a full-fledged MMO mode is probably not in the books for us. Some MMO-like elements being added somewhere down the line is more likely, and even that is still too early to discuss in any detail. Our first priority is seeing the game, as imagined now, to full release! What happens after that milestone is not yet set in stone.

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16 Jul


15 Jul


12 Jul


09 Jul


08 Jul


24 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! Sorry for the trouble, this is a bug and we'll be fixing it next time we release a patch. However, with the holidays season in Europe, the next patch will unfortunately take a slightly longer time to arrive.

21 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Originally posted by Grogbro: These same thing happened on three different ships from the Workshop. I tried it with large, med, sm ships and same thing, on three different campaigns, maybe 4.

If an issue happens with a Workshop sub, please give us a link or the sub file, as it is possible there is something going on with the sub that causes it. Or, even if the issue didn't originate with the custom sub, it could reveal something we can do better to allow for sub builders to build with maximum flexibility!

18 Jun

Comment
    Dynamoon on Steam Forums - Thread - Direct
Hi! In principle, we always try to make updates as backwards compatible as possible. However, when there are big changes, it's possible they won't be applied to existing campaigns, and trying to run a very old save, perhaps dating back a few versions instead of just one, there is a real risk that it won't work quite as well as it should. We think it's important to give players the chance to continue their campaigns even though we are in early access, but as the game is constantly changing, we can't guarantee 100% compatibility at all times. In this case, happy to hear your old campaign is working mostly okay with the new update, and I hope you're enjoying the new content!
Comment
    Rokvach on Steam Forums - Thread - Direct
Originally posted by ButterBro: A minor one but from what I've noticed, anytime you enable more than one mission, the level generator forgets to add a sub wreck.
Wrecks doesn't spawn naturally in cold caverns anymore, they do still spawn if you select a wreck salvage mission.

17 Jun

Post


Ahoy!

Thunder Under The Ice has just been released – take a look and find more missions, more guns, more events and a number of other fixes and improvements!

See this earlier pos... Read more



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