I be been experiencing a problem whit Barotrauma whit the last update of the BTE pack. Evrytime I try to run Barotrauma whit the BTEv8.1. selected,it crashes as soon as I start running the game,I don't know why this would happen or how could I fix It.
Does anybody have any possible solution to this problem?
Edit:It's doesn't happen just when I use the BTE pack,aslo when Using the Vanilla pack,It crashes the same way,so theres no possible way for me to play Barotrauma for the moment,can anyone please tell me any solution to this problem?
By the way,here I pasted the Crash report:
Barotrauma Client crash report (generated on 12/28/2018 1:32:33 AM)
Barotrauma seems to have crashed. Sorry for the inconvenience!
Game version 0.8.2.3 Graphics mode: 1024x768 (Windowed) Selected content package: Vanilla 0.8 Level seed: no level loaded Loaded submarine: None Selected screen: None
System info: Operating system: Microsoft Windows NT 6.2.9200.0 64 bit GPU name: Intel(R) HD Graphics 4000 Display mode: {Width:1024 Height:768 Format:Color AspectRatio:1.333333} GPU status: Normal
Exception: Loading was interrupted due to an error Target site: Void Update(Microsoft.Xna.Framework.GameTime) Stack trace: at Barotrauma.GameMain.Update(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 473 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at MonoGame.Framework.WinFormsGameWindow.RunLoop() at MonoGame.Framework.WinFormsGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 42
Last debug messages: [12/28/2018 1:32:33 AM] Coroutine Barotrauma.GameMain+d70 threw an exception: The type initializer for 'GameAnalyticsSDK.Net.Threading.GAThreading' threw an exception. at GameAnalyticsSDK.Net.Threading.GAThreading.get_Instance() at GameAnalyticsSDK.Net.Threading.GAThreading.PerformTaskOnGAThread(String blockName, Action taskBlock, Int64 delayInSeconds) at GameAnalyticsSDK.Net.GameAnalytics.ConfigureBuild(String build) at Barotrauma.GameAnalyticsManager.Init() in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\GameAnalyticsManager.cs:line 21 at Barotrauma.GameMain.InitUserStats() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 295 at Barotrauma.GameMain.d70.MoveNext() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 308 at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:line 104
And heres the Crash report while using the BTE Package:
Barotrauma Client crash report (generated on 12/28/2018 1:42:01 AM)
Barotrauma seems to have crashed. Sorry for the inconvenience!
Game version 0.8.2.3 Graphics mode: 1024x768 (Windowed) Selected content package: BTE 8.1 Level seed: no level loaded Loaded submarine: None Selected screen: None
System info: Operating system: Microsoft Windows NT 6.2.9200.0 64 bit GPU name: Intel(R) HD Graphics 4000 Display mode: {Width:1024 Height:768 Format:Color AspectRatio:1.333333} GPU status: Normal
Exception: Loading was interrupted due to an error Target site: Void Update(Microsoft.Xna.Framework.GameTime) Stack trace: at Barotrauma.GameMain.Update(GameTime gameTime) in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 473 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at MonoGame.Framework.WinFormsGameWindow.RunLoop() at MonoGame.Framework.WinFormsGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Barotrauma.Program.Main() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\Program.cs:line 42
Last debug messages: [12/28/2018 1:42:00 AM] Coroutine Barotrauma.GameMain+d70 threw an exception: The type initializer for 'GameAnalyticsSDK.Net.Threading.GAThreading' threw an exception. at GameAnalyticsSDK.Net.Threading.GAThreading.get_Instance() at GameAnalyticsSDK.Net.Threading.GAThreading.PerformTaskOnGAThread(String blockName, Action taskBlock, Int64 delayInSeconds) at GameAnalyticsSDK.Net.GameAnalytics.ConfigureBuild(String build) at Barotrauma.GameAnalyticsManager.Init() in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\GameAnalyticsManager.cs:line 21 at Barotrauma.GameMain.InitUserStats() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 295 at Barotrauma.GameMain.d70.MoveNext() in E:\Barotrauma\Barotrauma\BarotraumaClient\Source\GameMain.cs:line 308 at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in E:\Barotrauma\Barotrauma\BarotraumaShared\Source\CoroutineManager.cs:line 104
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