I hope the new Reapers tax replacement isn't as oppressive as it's predecessor
It's been replaced with a slider that lets the server host choose how much skill gains you lose when you opt to respawn mid-round. So, it's up to you: you can disable the penalty entirely if you want to, or crank it all the way to 100% if you're looking for a more punishing experience. :)
isnt that already in the game?
You're probably thinking of the setting that controls how much skills you lose when you die. Reaper's Tax was an additional penalty on top of that when you opt to respawn mid-round instead of waiting for the next round, which has now been replaced with this adjustable setting.
I know this is an unpopular opinion, but I do like the diving suit rebalance, and I love what yall are doing with my favorite "not so post traumatic stress" sim!
I'm very glad to see that people get the point of the diving suit changes! We know this is going to be a contentious change, and have already gotten a lot of negative feedback about it (as always, when it comes to any kind of nerfing), but we feel it was necessary and long overdue: the way I see it, if there's practically no downside to always wearing a suit, that in a sense removes the entire pressure mechanic from the game, and means you're basically forced to always wear one because not doing so just makes you more vulnerable for no good reason.