8 months ago - /u/Regalis11 - Direct link

Originally posted by Hour-Access-4194

Next patch better be content and not just more player nerfs. Give me a new monster or two, and maybe some new weapons. Maybe some new genetic material? idk man, you're losing goodwill with me.

As mentioned in the post, there's going to be plenty of new content in this update: the "meat" of the update is going to be the overhauled traitor mode. I think we'll be shedding more light on that in the next blog post. :)

8 months ago - /u/Regalis11 - Direct link

Originally posted by Hour-Access-4194

because the devs dont feel like adding new content to the game like a new creature or environmental threat, so the only thing they can to make the game harder is to reduce what a crew can have and do, rather than create new threats to consume resources and challenge the players as they are.

As mentioned in the post, there's going to be plenty of new content in this update: the "meat" of the update is going to be the overhauled traitor mode. I think we'll be shedding more light on that in the next blog post. :)

8 months ago - /u/Regalis11 - Direct link

Originally posted by Cpt_Kalash

it caused massive issues with performance

Performance is actually not the main reason we wanted to change the storage containers. I wrote a lengthy post about our reasoning here. In short, we want to make inventory management more convenient by increasing cabinet capacity so you wouldn't need to fill all the slots with storage containers to gain enough storage space for all your items. Another reason is that it wasn't intended that you could store as many as 2880 items per cabinet - that is getting reduced to a more sane number (although, a cabinet can still fit well over 1000 items).

8 months ago - /u/Regalis11 - Direct link

Originally posted by Deryn805

Will there be a possibility to enable traitor mode in campaigns for multiplayer? The one mentioned in the blog post would be perfect to bring something to do for security without really threatening the ship.

Something along the lines of "engineer is threatened by separatists, so he has to stuff 5 guns into a duffel bag and bring it to the next station".

On another note, will there be buyable cargo at some point? Currently the Berilia has insane cargo capacity, but i never see vanilla cargo missions go over 25 crates. I cant remember which mod brings it, but there's basically crates "mining station supplies" that you can buy in other stations, and then sell at mining stations for profit.

Yep, the traitor mode will work in the multiplayer campaign too! That has been one of our main goals with the traitor overhaul - nowadays, with the campaign being by far the most popular game mode, the lack of traitor support meant you'd almost never get to play with traitors. Getting the traitor mechanic to make sense in a persistent, co-op campaign has been a challenge, but judging by the feedback we've been getting from Unstable, I think we may have managed to pull it off. :)

I'm not entirely sure about the buyable cargo, but that could definitely be something to consider!