EDIT : WE WERE ABLE TO PLAY AFTER VERIFYING THE INTEGRETY OF GAME FILES WITH STEAM
Error while reading a message from server.
Failed to find the end of the bit field: end of the message reached.
at Barotrauma.ReadOnlyBitField..ctor(IReadMessage inc) in \Barotrauma\BarotraumaShared\SharedSource\NetStructBitField.cs:line 102
at Barotrauma.Networking.P2POwnerPeer.OnP2PData(P2PEndpoint senderEndpoint, IReadMessage inc) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\P2POwnerPeer.cs:line 151
at Barotrauma.Networking.SteamListenSocket.SocketManager.OnMessage(Connection connection, NetIdentity identity, IntPtr data, Int32 size, Int64 messageNum, Int64 recvTime, Int32 channel) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\P2PSocket\SteamListenSocket.cs:line 78
at Steamworks.SocketManager.ReceiveMessage(IntPtr msgPtr) in \Libraries\Facepunch.Steamworks\Networking\SocketManager.cs:line 169
at Steamworks.SocketManager.Receive(Int32 bufferSize, Boolean receiveToEnd) in \Libraries\Facepunch.Steamworks\Networking\SocketManager.cs:line 135
at Barotrauma.Networking.DualStackP2PSocket.ProcessIncomingMessages() in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\P2PSocket\DualStackP2PSocket.cs:line 43
at Barotrauma.Networking.P2POwnerPeer.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\P2POwnerPeer.cs:line 252
at Barotrauma.Networking.GameClient.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 510
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