Original Post — Direct link

EDIT : WE WERE ABLE TO PLAY AFTER VERIFYING THE INTEGRETY OF GAME FILES WITH STEAM

Error while reading a message from server.

Failed to find the end of the bit field: end of the message reached.

at Barotrauma.ReadOnlyBitField..ctor(IReadMessage inc) in \Barotrauma\BarotraumaShared\SharedSource\NetStructBitField.cs:line 102

at Barotrauma.Networking.P2POwnerPeer.OnP2PData(P2PEndpoint senderEndpoint, IReadMessage inc) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\P2POwnerPeer.cs:line 151

at Barotrauma.Networking.SteamListenSocket.SocketManager.OnMessage(Connection connection, NetIdentity identity, IntPtr data, Int32 size, Int64 messageNum, Int64 recvTime, Int32 channel) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\P2PSocket\SteamListenSocket.cs:line 78

at Steamworks.SocketManager.ReceiveMessage(IntPtr msgPtr) in \Libraries\Facepunch.Steamworks\Networking\SocketManager.cs:line 169

at Steamworks.SocketManager.Receive(Int32 bufferSize, Boolean receiveToEnd) in \Libraries\Facepunch.Steamworks\Networking\SocketManager.cs:line 135

at Barotrauma.Networking.DualStackP2PSocket.ProcessIncomingMessages() in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\P2PSocket\DualStackP2PSocket.cs:line 43

at Barotrauma.Networking.P2POwnerPeer.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\P2POwnerPeer.cs:line 252

at Barotrauma.Networking.GameClient.Update(Single deltaTime) in \Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 510

External link →
18 days ago - /u/Regalis11 - Direct link

It seems someone has discovered an exploit that allows crashing servers by sending them a specifically crafted malformed packet, and is abusing this to take down servers. We know where the issue is and are working on a fix. We'll hotfix this as soon as we can. Sorry for the inconvenience! :/