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Hello, esteemed community! There have been changes to the map structure: now the levels progress from left to right, making the map more linear. I'm curious about the reasons behind this decision.

Perhaps this change was introduced to simplify the implementation and maintenance of the game by the developers. Maybe they encountered difficulties in supporting and updating a more complex open-world map?

Could it be that the linear map structure was introduced to improve the gaming experience and increase clarity for players? Perhaps in the past, players had difficulties with orientation and understanding where they needed to go?

Maybe the change was made to increase tension and excitement in gameplay? A linear map structure can create more intense situations and enhance the atmosphere in the game.

I would appreciate any information or insights on this topic! Thank you for your attention!

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about 1 month ago - /u/Regalis11 - Direct link

The initial version of the campaigns were very sandboxy, with no clear sense of progression, and no goals or objectives - you just wandered around the map doing whatever. For this type of campaign, the circular map where you could easily keep moving between biomes as you pleased worked well.

As the campaign started getting a more clearly defined structure and difficulty curve, the circular map no longer made as much sense, and we felt a more linear map fit the linearly increasing difficulty better.

I also have to point out that the old map wasn't intended to be a map of the whole moon: it wasn't a cross-section of Europa and you weren't travelling to the center of Europa. It was just a normal top-down map of a circular area on (and under) the surface, and you were travelling to the center of that area, which also happened to be deeper than the edges. The ocean on Europa is by most estimates at most 100 km deep - the center is much deeper, and you would need to push it through 1500 or so kilometers of solid rock and molten iron to get there. If Barotrauma was about that voyage, it for sure would not take place on a submarine. :)

The same goes for the current map too: it's intended to be top-down, and you're travelling east (or whichever cardinal direction "right" is in this case"). Here's a pic that might illustrate it better. It's a top-down map, and if you travel from the west to east, you're also going "deeper", down the mountain. The same thing with the game's map: you're travelling west to east, but the easternmost side of the map just happens to be at the center of a deep impact crater.

https://preview.redd.it/541f9a5rsfsc1.png?width=423&format=png&auto=webp&s=b70fbf3d4c09e1e66d10361f3812a2e55cf05ae8