Recently I've been wondering why do I even need batteries, turned out that to me personally, they're almost useless. That's because of several reasons including my playstyle.
Mainly, that's because there is no situation when I'd want/need to turn off the reactor (unless docked to a station ofc). So I came to a conclusion that the automated reactor is too reliable and eliminates most of the troubles where batteries would be useful. And these days playing on default auto-mode with a single fuel rod is almost considered noob-only thing to do.
My suggestion: Remove [set_fissionrate] and [set_turbineoutput] wire pins so that we cannot make custom reactor control circuits. Instead, make the built-in automatic control fast and reliable just as we do today. Except it offsets values a little bit with time leading to power shortage or overload. So you need an engineer to visit the reactor from time to time and fix the values. A new mini-game! And the more fuel rods you put inside, the faster it offsets. So it would make sense to use more energy mid fight and more-less actively control the reactor.
What do you think? Am I the only engineer who has nothing to do after a short wiring magic procedure? Or do you enjoy current no-reactor gameplay?
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