Original Post — Direct link

I'm so confused I've been stuck at this supposedly simple thing for an hour.

Main problem: Detonator activation

Purpose: Detonate incendiary grenade to kill ballast flora

  • Main trigger point is the Equals Component (I won't get into the components prior to that)
    • Checks:
      • Water Detector: Water Level = 0
      • Signal Component: "Ballast Flora A/B/C" Output: 0
    • True Output = 1
    • False Output = ____ or nothing
    • Timeframe: 0.00

Problem Details:

It never seems to explode when the Equals Component is feeding it a "1" value; but as soon as I cancel the command (i.e. now supposedly receiving blank/nothing from the false output) it suddenly explodes.

If it has no signal and I load it, it doesn't pop. But as soon as I send the "1" signal again, then turn it "off" it explodes (?). Is that how buttons send signals? A quick "1" to "blank"

tldr; It explodes only when it has NO signal AFTER receiving a signal? Am i missing something here? Or is it intended that way?

External link →
9 months ago - /u/Regalis11 - Direct link

The detonator should explode when it receives any non-zero signal. Buttons send a single signal of "1" when they're pressed. I can't see anything wrong with the circuit as you've described here, so my guess would be that the issue is somewhere in the way you're feeding the the commands/signals to the 2nd input of the equals component, but it's hard to say for sure without knowing how that part of the circuit has been built.

I recommend using the electrician's goggles to check what the equals component is actually receiving and outputting (if you haven't done that already)!