I'm so confused I've been stuck at this supposedly simple thing for an hour.
Main problem: Detonator activation
Purpose: Detonate incendiary grenade to kill ballast flora
- Main trigger point is the Equals Component (I won't get into the components prior to that)
- Checks:
- Water Detector: Water Level = 0
- Signal Component: "Ballast Flora A/B/C" Output: 0
- True Output = 1
- False Output = ____ or nothing
- Timeframe: 0.00
- Checks:
Problem Details:
It never seems to explode when the Equals Component is feeding it a "1" value; but as soon as I cancel the command (i.e. now supposedly receiving blank/nothing from the false output) it suddenly explodes.
If it has no signal and I load it, it doesn't pop. But as soon as I send the "1" signal again, then turn it "off" it explodes (?). Is that how buttons send signals? A quick "1" to "blank"
tldr; It explodes only when it has NO signal AFTER receiving a signal? Am i missing something here? Or is it intended that way?
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