Hello everyone!
The second hotfix to address issues found in the Summer Update has just been released!
After this update, we're off to enjoy our summer holidays, but don't worry - we'll be back in action in August.
Have a great summer everyone!
v1.5.9.1
- Fixed outpost security being way too eager to arrest characters who attempt to escape a security inspection, to the point that getting inspected while running past a guard would immediately make them arrest you.
- Fixed some thalamus items being hidden for no reason in some wrecks.
- Fixed "assault enemy" order not working in abandoned/enemy outposts.
- Added a configurable multiplier for the cost of hiring a new character to replace a permanently killed one. Makes it possible to host permadeath servers without having to assign hiring or money permissions to clients.
- Players are allowed to rename the character they take over in the permadeath mode.
Modding:
- Fixed forceOutpostGenerationParamsIdentifier (which can be used to force specific outpost generation params to be used in a location type) only working in single player.