over 4 years ago - /u/PartWelsh - Direct link

Hi folks,

In our 4.4 update, we’re introducing two brand new maps for Squad Conquest, and Team Deathmatch players - Lofoten Islands and Provence. These will be live during Tides of War Week 11, starting this Thursday, and you can learn more about both of these maps here.

Alongside further improvements to stability, and fixes designed to reduce instances of Stuttering, this update will allow players to start on their journey towards Rank 500, and features revisions to Sniper Rifles, and SMGs. We’ve also revisited some of the changes made to AP mines in an earlier update, and adjusted the experience using Parachutes in regular Multiplayer modes across Battlefield V. You should now find that you have more control over the Parachute, and that it can be deployed much later than usual, restoring some of the experience found in past titles across the franchise.

We’ve also restructured some of the file storage used by the game, which should allow us to make further improvements to Battlefield V in the future, however this change requires us to redeliver these files to you with this update, and so you will find that this update is larger than expected. On PC, you may find that Origin will have a longer than normal ‘Preparing’ phase, potentially as long as one hour. Players who are not restricted by Data Caps with your Internet Service Provider, and who benefit from fast download speeds may find it faster to uninstall, and reinstall Battlefield V with this update. If you encounter any issues during this process, please contact our teams at EA Help.

Adam FreemanBattlefield Community ManagerTwitter: @PartWelsh

What’s New?

  • Two New Maps - Lofoten Islands and Provence (Available on Squad Conquest and Team Deathmatch)
  • 2 New Weapons deploying across the next 2 weeks of Tides of War (Panzerbusche 39 and the Breda M1935 PG)
  • Max Career Rank increase to 500

What’s Changed?

Stability

  • General stability improvements and crash fixes
  • Resolved a performance issue that could occur when breaking enemies armor on Firestorm and cause Stuttering

https://i.redd.it/31b9br3zibk31.png

Maps and Modes

  • Lofoten Islands - Available in Team Deathmatch and Squad Conquest
  • Provence - Available in Team Deathmatch and Squad Conquest
  • Marita - Fixed a window where players would get stuck when vaulting through it 
  • Marita - Improvements to spawn points 
  • Mercury - Now Available on Squad Conquest
  • Mercury - Fixed an issue that was changing the behavior of Smoke grenades on this map.

Weapons

We’ve performed a balanced pass across the damage of our Sniper Rifles, and the Recoil applied to our SMGs. Relative to the SMG’s specifically, we’ve switched out some of the Specialisations on Weapons which we believe would benefit from an alternative option. In these cases, you should find that your SMG’s may require a repec so double check your loadouts before deploying!

Balance Changes

  • Improved hipfire accuracy while jumping for sidearms, SMGs, pistol carbines, bolt action carbines and assault rifles. 
  • Improved hipfire accuracy while moving when using the Enhanced Grips specialization. 
  • Increased vertical recoil of all MMGs by 150% on the first shot, decreasing to the current value starting from the fifth shot. We have further changes coming to MMGs in our next update.
  • Adjusted bullet penetration effectiveness of Bolt Action Sniper Rifles and Self Loading Rifles through materials
  • Adjusted AT Rifle Damage through materials
  • Increased melee damage of light melee weapons such as knives to 35 from 27 

Lee-Enfield No.4 Mk I, Ross Rifle Mk III 

  • Increased maximum damage to 65 from 60
  • Increased minimum damage to 60 from 55 

Gewehr M95/30 

  • Increased minimum damage to 66 from 60 

Kar98k 

  • Increased minimum damage to 66 from 60

Krag-Jorgensen 

  • Increased maximum damage to 60 from 54
  • Increased minimum damage to 60 from 54

EMP

  • Reduced initial vertical recoil to 0.52 from 0.55
  • Reduced maximum vertical recoil to 0.6 from 0.73
  • Reduced horizontal recoil to 0.31 from 0.35
  • Reduced recoil pattern

MAB38

  • Reduced initial vertical recoil to 0.5 from 0.55
  • Reduced maximum vertical recoil to 0.59 from 0.73
  • Reduced horizontal recoil to 0.267 from 0.3 with the Ported Barrel specialization
  • Reduced recoil pattern
  • Fixed horizontal recoil in hipfire being slightly too high

MP28

  • Reduced maximum vertical recoil to 0.68 from 0.7
  • Reduced horizontal recoil to 0.66 from 0.75 and to 0.55 from 0.6 with the Ported Barrel specialization
  • Reduced recoil pattern

MP34 

  • Replaced the Recoil Buffer specialization with Enhanced Grips
  • Increased initial vertical recoil to 0.5 from 0.48
  • Reduced maximum vertical recoil to 0.5 from 0.63
  • Reduced horizontal recoil to 0.32 from 0.4 and to 0.17 from 0.2 with the Ported Barrel specialization
  • Reduced recoil pattern slightly

MP40 

  • Increased initial vertical recoil to 0.48 from 0.42
  • Reduced maximum vertical recoil to 0.57 from 0.63

M1928A1 

  • Reduced horizontal recoil to 0.77 from 0.9
  • Replaced the Ported Barrel specialization with Custom Stock
  • Reduced recoil pattern slightly

Suomi 

  • Reduced vertical recoil to 0.72 from 0.76
  • Reduced horizontal recoil to 0.8 from 0.93
  • Replaced the Ported Barrel specialization with Custom Stock
  • Reduced recoil pattern slightly

ZK383 

  • Reduced initial vertical recoil to 0.4 from 0.42
  • Reduced maximum vertical recoil to 0.46 from 0.5
  • Reduced recoil pattern when using the Light Bolt specialization

https://i.redd.it/9dw3v99bjbk31.png

General Weapon and Gadget Changes

  • Players can now throw back their own grenades
  • Tweaked and improved the visual effects for hand grenade explosions
  • AP Mine no longer unspawn after death
  • AP mines can no longer be placed on barb wire
  • Increased the volume the “Ping” sound effect on AP mines, to give players a better chance at taking cover once they have been triggered. 
  • AT Mines are now behaving correctly and applying damage consistent with prior updates
  • Adjusted the deploy time of the AT Pistol to better match the animation.
  • The PIAT and Panzerfaust now properly show its reload animation after many consecutive reloads
  • Corrected the Kukri range for Combat Medics 
  • Corrected the MAB 38 Mastery VI completion requirements 
  • Fixed an issue with the S2-200 Mastery IV and Proficiency VI assignments. These will now track kills beyond 50 meters correctly
  • Fixed an issue entering Aim Down Sights when resupplying and using an Ammo or Medical Pouch
  • Fixed an issue that allowed high latency players to place another AP Mine very close to another AP mine they recently placed.
  • Fixed an issue where AT Grenade Pistol did not deal enough damage to buildings
  • Fixed an issue where AT Rifle APCR rounds would destroy entire building parts when only intended to deal extra damage against vehicles.
  • Fixed the scope glint on the Boys AT Rifle with the medium range scope 
  • Fixed an issue that would cause projectiles that are not set to have ricochet properties to ricochet anyway at certain angles, which could cause less than intended damage. 
  • Fixed an issue where the ammo counter of the FlareGun was not visible. 
  • Fixed an issue where the crosshair would be locking the enemy's head when performing a melee quick attack for a duration longer than the melee attack itself. 
  • Fixed an issue that could cause the M30 Drilling to not have a visible barrel, if the weapon was picked up from the ground
  • Fixed a rare bug that would make it not possible for a player to use reinforcements if they had been killed, and then revived while having a reinforcement selected from the reinforcement wheel
  • Fixed the “Blued” muzzle not having the correct color on the EMP 
  • Fixed an issue that would cause some gold weapon pieces to not look like gold in-game 

Soldier

  • The Parachute can now be opened a bit earlier when falling, this allows the players at full health to use the parachute for most lethal falls
  • Players can now glide slightly more with the parachute, direction and aiming slightly affects parachute direction and descent speed in regular Multiplayer (Firestorm Parachuting will not be affected by this change)
  • Increased the height at which lethal fall damage will occur when free falling and parachuting.
  • Changed and improved the uniforms worn by Pilots and Tankers 
  • Improved the audibility of nearby soldier spawns making it easier to identify when a new player has deployed on the Battlefield 
  • Improved the ragdoll behavior for soldiers that get killed while entering a vehicle 
  • Improved how Ilse holds weapons on the Company Screen to reduce clipping. 
  • Fixed an issue where soldier hitboxes could be desynced when entering a revive
  • Fixed an issue where soldier hitboxes could be desynced when vaulting 
  • Fixed a “pop” that would occur in the animation when players would vault climb up on objects
  • Fixed an issue where players could die when colliding with a health or ammo crate due to high velocity
  • Fixed an issue where players could die when colliding with another player while initiating a revive or a vault
  • Fixed an issue where melee takedowns would not be allowed when the victim is either slightly too low or slightly too high
  • Fixed a rare bug that could occur in Firestorm when soldiers would prone and spam the melee button, which could result in the melee animation getting stuck. 
  • Fixed an issue where the crosshair would be locking the enemy's head when performing a melee quick attack for a duration longer than the melee attack itself
  • Fixed an issue that sometimes caused for low quality Soldier Models to be present in the Airplane when deploying in Airborne mode on Grand Operations

https://i.redd.it/r3r0dppcjbk31.png

Vehicles

  • The Sturmtigers Flare Launcher and Smoke Launchers can now be re-supplied 
  • The Sturmtigers projectile trails no longer incorrectly linger on the map
  • The Crocodile tank now aims at the same speed in all directions 
  • The Universal Carrier front gunner no longer has clipping issues when using it’s zoom 
  • The Universal Carrier now correctly shows the 4th position on the seat diagram 
  • Fixed a minor issue with the Universal Carriers Front seat gun which would be incorrectly turned if a player switches seats
  • Fixed the spotting Scope specialization on the T38 
  • Fixed a bug that would in some cases cause top gunners to not take any damage from Infantry
  • Fixed a bug that could cause the Valentine Archer’s sights to become graphically corrupt 

PC Specific Improvements

  • Improved the Commo Rose input while using a mouse which should make it easier to use  

Xbox One-Specific Improvements

Fixed an issue that was causing issues for some players on the following achievements:

  • Jack of all Trades
  • Globetrotter
  • Death from Above
  • Elite Trophy 

PlayStation 4-Specific Improvements

Fixed an issue that was causing issues for some players on the following trophies:

  • Jack of all Trades
  • Globetrotter
  • Death from Above
  • Elite Trophy 

What’s being worked on for Update 4.6?

  • New Map: Operation Underground
  • Changes to MMG Gameplay
  • Further improvements to Game Performance and Stability

Our Updates may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates

https://i.redd.it/gnngaeuljbk31.png

Player feedback

As always, we value your input, and we want you to reach out to us with feedback. For general feedback, please use our Battlefield V section on the Battlefield forums or join us on the Battlefield V subreddit and Discord

Should you encounter any issues or bugs we recommend that you report them on our Battlefield V – Answers HQ forum.

You can also reach out to our Battlefield Community Managers on Twitter if you have any further topics that you would like us to write about in future blog posts.

You can reach them on Twitter @PartWelsh and @Braddock512.

Edit: Update Sizes

  • PC - 22GB (with an extensive 40GB Preparing - Speed of this is dependent on your HDD Speed)
  • PS4 - 16GB
  • Xbox - 16GB

Known Issues:

  • The Company has been reset as part of our preparation for deploying new factions with the Pacific. You will need to re-setup your Soliders when you load the game today - this is a known issue!Somewhat related to that, you will now find your customization attached to individual characters vs broadly applied on the class (meaning that if you use the same character across your company, you will find that changing the customization options on that character will affect it's usage on other classes). This is working as intended, but didn't make it into the Patch Notes (I just wanted to let you know!)
  • Rewards for Ranking Up are presently not delivering. This is known, but nothing to be worried about. We just need to make a simple update to our backend and then it will force them through on bulk. This is now fixed! We've successfully deployed the back end fix and so if you have been playing earlier this morning, your rewards will stack in the next time you rank up.~
  • We have an issue that we're actively tracking relating to Pings on Servers. The team are actively investigating - it may be a display issue, it may be a connection issue, it may be a location issue. Either way, its on us and we have teams looking into it.
External link →
over 4 years ago - /u/PartWelsh - Direct link

Originally posted by DingoDufty

You sir, chugging this stuff out this early, are a saint and we all thank you for putting all the effort in through all the negativity

Kind of you to say. I stayed up late last night in case I could bring you any news, and went into the Office at 7am this morning to get ready for the final word. Gagging for a Sausage Egg McMuffin about now.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by SaintSnow

These patch notes look amazing. I can only hope for more in store with 4.6. Dice if this patch goes well then you guys are actually making a concerted effort to change your game for the better.

I'm not about that Hype life, but I'm being told to expect an even better level improvements and enhancements across the board in 4.6 as well (without even counting the new content that's coming).

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by GlintSteel

u/PartWelsh god that parachute fix is really welcomed!

so any news with community survey broadcast result for last months?

and any anti-cheat visiblity from dev and imporvements?

I'm closing last months survey today, and posting a new one later this afternoon. I'll need some time to then work through the detail with the teams here, but we've got some good data from you all this last month and it's really appreciated.

over 4 years ago - /u/oliverCAndersen - Direct link

Originally posted by sirdiealot53

Holy shit MASSIVE 150% MMG nerf (with more to come in 4.6? I’m sure this is because Metro is coming)

Big buffs to SMGs

Buffs to bolt action body shots

“Changes” to tanker and pilot class uniform. Ugh what does this mean? Can we get rid of screeching women please?

Thank god the Sturmtiger bugs are fixed

AP/AT landmine buffs. Ugh

Looking forward to the road to Rank 500, hopefully there’s a nice unannounced unlock at the end DICE, pretty please?

You will know about the uniforms soon enough when you jump into the game! They look really cool now!

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by radeonalex

Need to pop down Greggs for breakfast mate 👍🏼

No Greggs in Sweden. Devastating.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by joebonekenobi

So do you look through the feedback as in comes in? Or do you wait to close one to look at it?

I do, and for the most part we get 90% of responses in the first week but it's good for us to balance all of the feedback across the month and make sure everyone gets their say.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by sirdiealot53

Holy shit MASSIVE 150% MMG nerf (with more to come in 4.6? I’m sure this is because Metro is coming)

Big buffs to SMGs

Buffs to bolt action body shots

“Changes” to tanker and pilot class uniform. Ugh what does this mean? Can we get rid of screeching women please?

Thank god the Sturmtiger bugs are fixed

AP/AT landmine buffs. Ugh

Looking forward to the road to Rank 500, hopefully there’s a nice unannounced unlock at the end DICE, pretty please?

THE AP/AT mines aren't really getting buffed. The AT mines were broken for a little bit of time as they were activating way too early before hitting a vehicle and we are fixing that in this update. For the AP Mine, we are just bringing back the part where they do not unspawn on player death.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by killerisko

Fixed an issue where players could die when colliding with a health or ammo crate due to high velocity

Fixed an issue where players could die when colliding with another player while initiating a revive or a vault

those were a thing? lmao

Yes, soldier physics tend to sometimes get some pretty high velocity spikes for multiple reasons, especially when entering certain animations to warp to a certain point, this can cause collision in a bunch of scenarios :)

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by Crabman169

Can it please be passed along that the patch notes early are very much welcome

Ideally, we always aim to post them within 18 hours of an Update going live. We weren't able to do post them as early as we would have liked today but we knew that it was more important for us to post accurately rather than early.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by Martiger434

Krag-Jorgensen 

Increased maximum damage to 60 from 54

Increased minimum damage to 60 from 54

Wait what? Isn't that the same thing then?

Yup - Flat Damage.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by Phroggo

I just wanted to say that this update just happens to be released on my birthday, thanks for that :)

Hej! Happy Birthday!

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by 6StringAddict

For the AP Mine, we are just bringing back the part where they do not unspawn on player death

Any reason as to why you guys go back to how it was before?

For consistency with other deployable gadgets that do not unspawn on death (AT Mines being the closest example) and data on gadget balance, unspawning AP Mines on death did not look necessary.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by IggyWon

u/PartWelsh quick question man:

So I noticed "Fixed the spotting Scope specialization on the T38" - has spotting also been fixed with the Staghound, the handheld Spotting Scope, and with aircraft cameras?

Most of it is fixed although there are more bug fixes related to spotting that are coming with 4.6 - Please let us know if you see some issues.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by ninjoman1

This!..... "Fixed a bug that would in some cases cause top gunners to not take any damage from Infantry"

Thank you, that was winding me up no end!

This wasn't an easy one but glad that it is fixed now :)

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by dabooryy

About the smoke behavior, i think you meant Marita not mercury ? Right ?

Marita indeed.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by RainOfAshes

"adjusted" what does that mean? In terms of the bullet penetration damage. Increased? Decreased? Just stating it's adjusted doesn't tell us much, especially with something like this. Should I give up on trying to shoot people through walls, or has it become more viable?

It has been increased and can now penetrate more materials. For Bolt Action Sniper Rifles, they have the potential to kill with a single headshot through a lot more materials now. It is obviously not as good as the AT Material Rifles.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by kidmenot

Hey Florian, nice to read your comments! :)

Not a game developer, but it looks like a game has a crazy amount of moving parts to keep track of, huh?

Indeed, Battlefield V is more things to keep in check than ever before :)

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by GeneticalTM

Imagine Charlie and the Chocolate factory, but instead of chocolate, it's assorted savory pastries.

Its where Dreams are made.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by c_fack

Players can now throw back their own grenades

THANK YOU FOR LISTENING!

See comment

<3

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by ThibiiX

So that's why I had several 5 or 15 hits on transport vehicles even though I had 3 mines on the ground?

Mines are so underwhelming, I really struggle to get kills with them if I don't go yolo behind tanks.

Hopefully it's fixed now

Yes this is what was happening before, it would detonate too early meaning it would damage only at the edge of the blast radius == low damage.

over 4 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by 4Arrow

Well my guess is they changed the ported barrel perk to custom stock which means the weapon should have more horizontal recoil, but at the same time they reduced the base horizontal recoil... Which is wired, we'll see how it plays out.

If you use the extended magazine, it is a minor buff if you move while ADS, otherwise a minor nerf. If you use the higher ROF, it is a buff, primarily because these options were only good at killing a single enemy at really short ranges. Now they have a bit more range for that.

over 4 years ago - /u/DICE-RandomRecoil - Direct link

Originally posted by UmbraReloaded

no more the random bullet deviation username?

Different person.

over 4 years ago - /u/PartWelsh - Direct link

Originally posted by Tzimbalo

Why no new playlist with the new Maps?

It was originally planned for last weeks but we had to move things around. The result is that we will instead have this next week and continue with our existing plan for this week.

Messy, I can appreciate but hopefully you’ll understand it’s the right thing to do vs. Risking a playlist change at short notice.

over 4 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by IggyWon

Sniper & tank spotting scopes seem to function again, although they seem a bit sluggish about acquiring targets - I'll take that over "not working entirely" or "can only spot within spitting distance". Airplane spotting cameras seem to be sluggish and inconsistent. When picking up infantry it's as if random small ground clutter is blocking line-of-sight or there are inconsistent range gaps that won't show targets (not sure how best to word that, I can pick them up when very close or very far but only 50/50 success at medium ranges). It's odd because the camera seems to spot vehicles with eagle accuracy regardless of range or ground clutter.

I am currently working on improving this so expect that to get some fixes for a future update (spotting consistency + displaying of spotted icons in various cases, especially from airplanes).