My biggest criticism is you have taken a game that I truly love, and you have made it poorer in so many aspects. This game is so potentially good it is infuriating that you will not get your sh*t together and put out a solid release. Many aspects of this game are so close to excellence, but are just out of reach enough to make your players wish for your doom.
- You have riddled maps with terrain for players to be stuck on (see Devastation as a prime example).
- You have a terrible issue with hopping over things—it is wholly inconsistent, and I have even broken a SCUF paddle from over use because of it (first time ever…)
- Too much cover is literally set to gun heights when crouching or standing. You often cannot use walls or other elements to shoot over because they are just a smidge too tall.
- You still have not solved the bipod issue. If a Support is down, then just make it bipod if you cannot solve the grounding problem.
- The “slither-body” where your own legs can impede sight and you also push away from cover.
- Missing character textures at range.
- No gold versions of all sights.
- The game is fumble-fingered and fumble-footed. The amount of times animation hinder gameplay is astonishing. Go to reload—be interrupted by an animation that adds no quality to the gameplay. Stand up—stagger around for a bit before you even out.
- Why is node selection on respawn sticky? I have often been sent to the wrong node because it hops back after selection. Why is this even a thing?
- The catchup mechanic is still a problem. Too many times have I been on a team that loses because of it after clearly leading the entire match. Never punish players for doing well—it makes competition pointless.
- Your challenges do not align with proper gameplay and encourage the worst type of gameplay.
- Your direct spawn view is pointless and will never be better than top-down map spawning.
- You cannot retrieve match stats reports consistently.
- You have a witheringly poor amount of content compared to BF1 by this time.
You have over engineered this game in so many ways: terrain that hinders gameplay, animations that interfere with gameplay, and forced gameplay—all with a healthy batch of new bugs for each update. Frankly, I am relieved that none of you works in life-safety or mission-critical development; your lack of quality assurance and test is terrifying (combined with a glacial patching cycle). Furthermore, your rewards for players that purchased deluxe are shameful.
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