Original Post — Direct link
about 5 years ago - /u/PartWelsh - Direct link

Originally posted by dkb_wow

Looks like ToW Progression is enabled for all settings in Community Games except for password protected servers. This is a very good change for this feature. Not sure how it didn't launch this way.

However, since it launched without progression, it's going to take a while to get the word out to players to actually use Community Games now since most of us saw no TOW and never looked at the feature again.

We're going to tag in a message in game if we can ;)

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by Rushernoob

Why didn't the community managers mention that in the patch notes? I would be so happy about that change! I just don't quite believe it yet... because DiCE.

Sometimes, we just need to verify it in Prod.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by dkb_wow

That would be wonderful. Any updates on when we'll be able to name our Community Games something other than our player names?

Nothing to share with you on that today. It may be that it stays this way, but if we can change it to allow for more freedom then we will.

The challenge is in ensuring that there's a proper way to report and remove servers with bad names - that or we'd need to install an aggressive filter that blocks bad words.

As I say, we're not opposed to it but we're going to prioritise other things over this when it comes to improving CG.

about 5 years ago - /u/235Nuke - Direct link

Originally posted by PartWelsh

Nothing to share with you on that today. It may be that it stays this way, but if we can change it to allow for more freedom then we will.

The challenge is in ensuring that there's a proper way to report and remove servers with bad names - that or we'd need to install an aggressive filter that blocks bad words.

As I say, we're not opposed to it but we're going to prioritise other things over this when it comes to improving CG.

I hate being negative but, I’m passionate about the community I’m part of. This should be a priority. Please rename it Private Matches as I can’t name any Game I start after my Community.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by RSPHardcoreGuy

Hey u/PartWelsh, any news on hardcore settings getting added to Community Games? u/Braddock512 told me they were coming at some point early this year

Slight correction. I said previously that the intention (based on the list of features we want to come to Community Games) is to allow you to create your own version of HC.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by Ijoinedtoroastpewds

Do you still have this intention in mind?

Yes, that is still the intention.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by RSPHardcoreGuy

Hey u/PartWelsh, I'm sure you're expecting this question, but do you know when we can expect to see hardcore damage modifiers find their way to Community Games?

I don't /u/RSPHardcoreGuy - but when I do and if we ever do, you'll be the first to know <3

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by Mr_Nurgle

So weekly rewards unlocking works aswell? Or only global chapter rank?

Make the message visible ingame so people start making frontlines, domination and rush servers.

Weekly Rewards and Chapter XP

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by SG-17

But not Chapter XP?

You will earn Chapter XP on Community Games.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by dkb_wow

I noticed this too. u/PartWelsh u/Braddock512 was this supposed to be changed? Putting the minimum player count for a round to start to 4 does not work. It requires 8 players on each team.

Sent it up to the team to get more info/ETA on a fix.

about 5 years ago - /u/Braddock512 - Direct link

Originally posted by dkb_wow

I noticed this too. u/PartWelsh u/Braddock512 was this supposed to be changed? Putting the minimum player count for a round to start to 4 does not work. It requires 8 players on each team.

It's a bug we're tracking with the team. Will be on the Trello board tomorrow.