Original Post — Direct link
almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by qlimaxmito

Just like last time, as expected, he joined mid-round and the bugged enemy doesn't appear to get killed by someone else before he runs into them. Good call on using explosives, by the way.

Something I've noticed only now and ignored in the years of running into this bug during BF4, is that in both cases the bugged enemy was in a downed state the moment he joined the server.

In hindsight, the one time I know to have been on the recieving end of this bug back on BF4, I also was in a downed state. I still have the server logs from back then and, sure enough, it turns out that enemy loaded into the game literally 3 seconds after I was killed.
I've also checked the logs for the three BF4 videos I have where this bug happens and in all cases I had joined no later than 6 seconds after the bugged enemy died.


In summary, /u/drunkkz3, I believe this legacy client-side hit registration bug triggers on enemies that were killed just before (or while) you load into a map, and then got revived once you're in the game. The bug then seems to persist till their next respawn (or possibly their next revive). Hopefully some of this is new info and can help the team find exactly what is causing it.

Thanks for sharing this, i agree with your assessment, there seems to be some issues linked to what we call "late-joining" including hit-reg on enemies + issues related to revive icons getting stuck on alive players etc...