about 5 years ago - /u/PartWelsh - Direct link

Hey folks,

In advance of the patch dropping tomorrow, we wanted to share some of the Quality of Life updates coming to Firestorm.

Let us know what you think. We’ve got plenty more cooking for future Firestorm updates, including improving the looting experience, changes to weapon rotations, and more Quality of Life enhancements.

/u/Braddock512 will be back here later today with the full Update Patch Notes

@PartWelsh

V for Victory

Finding yourself as one of the last few players alive makes for some of the most tense action in Battlefield. You get that final kill on someone, and half a second later, you’re checking for the small icon to find out if you’ve won or not. The act of winning still feels good, but we know we could make it feel a bit more special.

Here’s a sneak peek at how you’ll find that experience after this weeks update (turn your sound on):

https://reddit.com/link/biprvv/video/orlkewlij7v21/player

Increasing the Armor Plate carry limit

We’ve heard the feedback around Armor plates. We recognize that there are plenty of rounds finishing where some players are running super light on plates, and being discouraged from getting into more firefights mid game. So based on that feedback, we’ve upped the carry limit to 5.

Upping player Health whilst downed

Spike kills have become a common part of the experience in Firestorm. We recognize that if you’re in a position to finish someone off, without having to fire too many of your bullets, you’ll take that trade off in most situations. Whilst we review other approaches to this, we’re upping the player health in the downed state from 200 to 300.

More XP

When compared with other modes, Firestorm wasn’t showing to be quite where we wanted it to be in terms of XP gained. Other modes offered much higher XP for the time you spent playing them, so we’ve done some balancing here to ensure that players still on the road to Rank 50 are set to be more fairly rewarded for their time in Firestorm.

Fixing Permanent Vehicle Death

So far in Battlefield V, vehicle death = total death. In Firestorm that’s discouraged you from making use of Transport and Combat vehicles as often as we’d expect, as once the vehicle’s gone, so are you. In this update, you’ll find that your body is pushed outside of the vehicle, and that you can now be revived when playing in Duo and Squads. This fix is also true across the entire Battlefield V experience with this update.

Additional Fixes

  • We’ve changed the color of the spotting flare on the minimap so that its radius circle is more distinguishable from highlighted objective areas
  • If you’ve hopped into the passenger seat of the Schwimmwagen whilst swimming, you’ll find that your weapons and gadgets now work
  • Dead players won’t be left in a crawling/prone/alive pose when they’ve been killed
  • We’ve fixed a bug that sometimes caused for weapons to be fired unintentionally after performing a revive
  • Danger Ping timers have been upped from 7 seconds, to 10 seconds
External link →
about 5 years ago - /u/nat0lie - Direct link

Originally posted by marmite22

Improving the loot can't come soon enough. I would love to see a dedicated armour plate key bind like the one for health.

Some good fixes though, I'm excited and pleased to see some Firestorm love coming!

We're currently looking at it! :) Hang in there, *secrets* are coming!!

about 5 years ago - /u/nat0lie - Direct link

Originally posted by Cristian_9

Looks great, but no looting changes??

I'm working as fast as I can! :) Hang in there! We got some great changes coming up! :D

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by jaokait

This is an important one!

/u/PartWelsh

Hearing you - nothing I can share today but the team are aware.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by SkySweeper656

What about for non-battle-royale fans?

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by Fieryhotsauce

/u/PartWelsh has there been any word on fixing the problem with loot falling under objects or the map? Armor plates and guns seem to be the worst offenders - if I kill someone on a slope I can almost guarantee some or most of that loot is gonna get eaten by the ground.

It's an odd clipping bug. We are looking at it. Thanks for speaking up and tagging :)

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by Mauno_Mato

Wtf, 300 HP for a downed dude, you are focusing on the wrong things, like way off.

Fix the inventory/looting and give us attachments so we can choose what weapons we want to use instead of giving 4-5 players overpowered shit while others have to do the end game with iron sights... Boom, you've fixed your game.

Most of these changes make no sense at all considering what other issues there are, have you ever played the game, how are these things even in a priority list.

Seriously, go play some other succesful BRs before making changes, not saying that you have to copy them but at least get some good ideas from them.

Oh and on this bullshit fix note, how about not drowning when downed if your toes even touches the water.

I can appreciate the frustration behind your post. To be very clear about how we approach updates of this nature, multiple people with different specializations work on updating or adding new content to the mode.

There isn't one singular person sat in the corner working through a list of what's easiest or fastest (and so delaying the more complicated things).

Changes are coming, and they're being done right.

about 5 years ago - /u/lytlb1t - Direct link

Originally posted by Bf-109-Messerschmitt

Is there a possibility that we could see weapon skins in FS in the future

yes

about 5 years ago - /u/lytlb1t - Direct link

Originally posted by 1hit_Muscle

Can you please look at the desertion bug? For some reason the map sometimes puts a desertion area in the "safe" circle, and it can even happen at the end of the game. My squad went from a sure win (just called in a JB rocket on the last two guys) to a loss when we didn't realize there was a desertion area in the safe circle. The text came in the same time as the firestorm movement text, and in the "heat" of the moment we didn't even notice the turn back notification, and the server killed all three of us to give the other squad an easy win. Here is the video:

https://youtu.be/IKHqWcm4DWI

Oh wow, haven't seen that before. We'll follow up on that, thanks for sharing.

about 5 years ago - /u/PartWelsh - Direct link

Originally posted by gamesdead

Are you going to consider adding advance search for firestorm on pc? I really want to play but often can't find a game in oce

Advanced Search for a Royale is tricky. If we enable that option then folks can agree to join the same Solo's/Duos game (as opposed to blind/random assignment) and start breaking the rules of Royale.

Completely hear the base problem here though. I don't have any firm updates to share but we are exploring ways of ensuring that folks across the region have better access.