Original Post — Direct link
almost 5 years ago - /u/DRUNKKZ3 - Direct link

There is definitely something wrong that has happened with the recent update when it comes to "netcode". This has first been reported and caught with planes hit registration (mostly due to the speed at which they fly) but this is also an issue with general infantry combat, moving targets can be impossible to hit due to that issue.

We're very actively looking at resolving this issue and hopefully we can give an update on this in the next few days.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by GlintSteel

Is this client sides issue? I mean if u guys succesfully fixed the plane hitreg is this gonna automatically fixed too?

The issue is very likely exactly the same for vehicles / planes and infantry so if the plane hit registration issue is fixed, this will also fix the infantry part.

I cannot give an ETA on a potential fix at this point (especially given the fact it's sunday) but we will be sharing updates as soon as we can.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by 6StringAddict

Is this the same issue? Happens a lot as well.

I don't think that's the same issue. I would tend to say that this player probably disconnected from the server but remained alive anyway. I'll share with the team.

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by RobMonarc

Any news on the invisible players yet? I know it might be too soon to even know what went wrong..

This is being investigated as a high priority too

almost 5 years ago - /u/DRUNKKZ3 - Direct link

Originally posted by smokingpolpot

Actually, in regards to the planes, it appears to be that the hitboxes of all the planes were shifted forwards or something. I was just playing and found I was able to consistently hit enemy aircraft by firing in front of them. The bullets flew clear past the front of the planes but still dealt damage. I haven’t seen for certain, and obviously I’m not the Core Gameplay Designer at DICE, but this may be the problem with other hitreg issues as well?

The issue is pretty close to what you are experiencing, let's say that your client is currently seeing the position of the enemy (plane, infantry etc...) in the past compared to what it actually is on the server. If you lead a bit, you will be probably hitting the target at the correct position (which is the one the server currently acknowledges from his perspective and that you obviously don't see)