The default is click and hold the right stick, and lean with with left. It's not the best.. But it works.
The default is click and hold the right stick, and lean with with left. It's not the best.. But it works.
You can use a custom mapping to have Lean Left on L3 (left stick) and Lean Right on R3 (Right stick), it's probably the best like this :)
As a core gameplay designer did you want this to be the default?
You can trust manual leaning much more than contextual leaning, it's more consistent so it would probably have been a good default feature but we also have a lot of other features already assigned on existing key bindings, which we don't really want to mess with to not annoy players :)
Why wouldn’t it have been put in from the start like that? The way it is right now literally makes no sense lmao
Because we don't want to mess with existing player bindings. L3 has Hold Breath in ADS that is assigned to that key binding. It's probably a non-issue for a lot of players but that's still not something we want to mess with.
Hey, I really like manual leaning but the obvious pc keybinds (Q and E) are already taken. However, since leaning only works while ADS, I would love to get the option to use Q and W for leaning while ADS, and for their normal uses while not ADS.
That is how I thought it would work, but I was really disappointed when it didn't work.
I suppose you mean Q and E (not W). As i explained in another thread, we've made some exceptions to filter out an action while ADS, that's the case for melee for instance which will not work only in ADS if leaning is assigned to the same key.
However, this is really not easy to do and we do it case by case (i know it's not ideal but that's how it works, /u/_jjju_ can probably explain this better than me). I can't promise anything but if we get back to it, we could filter out some more actions.
Where would you advise putting the steady scope on an Xbox controller if leaning is mapped to l3 r3
If that was up to me... I would say R2, same key as Zoom. ;)
Ah, I gotcha. Thanks for the clarification. I rarely use with snipers with a scope, so I completely forgot that holding your breath was a mechanic lmao
It's not doing a whole lot for sure, our snipers don't have crazy sway :)
I suppose you mean Q and E (not W). As i explained in another thread, we've made some exceptions to filter out an action while ADS, that's the case for melee for instance which will not work only in ADS if leaning is assigned to the same key.
However, this is really not easy to do and we do it case by case (i know it's not ideal but that's how it works, /u/_jjju_ can probably explain this better than me). I can't promise anything but if we get back to it, we could filter out some more actions.
I can look at it in the near future, but no promises of such thing working, since the interact button (there are multiple actions bound on it actually) has so many functions all over the code and makes it hard to bypass