Have you ever wondered why your health is suddenly full after a couple of trooper kills? Here's why:
- if you hit a hero/villain and then kill a trooper you get 100 health instead of 20. It doesn't always happen but it happens often enough to be game changing.
Here's two examples:
1.You activate Luke's Repulse and you kill 3 troopers and hurt one villain. Those 3 troopers can give you 60-300 health because there was a villain among them.
2.You have hit a hero and then you run away and kill a trooper. That trooper has a high chance to give you 100 health instead of 20.
Reinforcements (Aerials,Enforcers,Infiltrators) sometimes give you 100 health instead of 20 when you kill them. The card's description specifically says heroes so this is a bug.
Sometimes you get 100 health for a trooper kill if a hero is nearby. You don't have to hit the hero. It's a rare occurence but still.
Yet another broken star card since launch. This should be solved before they become a passive ability.
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