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This game is a bug riddled mess. I kicked with it for way too long. And they barely reduced the bugs. Tbh they even became more. Its odd. Hit register is terrible, laggs, then abilities dont work. BLOCKing doesnt work.

The game just feels disgusting and bad. And its like that since geonosis. Thats sad tbh. Its still making fun if it works which it barely does. But devs are clearly not really competent. They cant even fix bugs nor balance heroes.

The 4 heroes were bugriddled or unbalanced and that is sad news. And nothing changed. I thought atleast one month they are going to bring some form of balance update but no. We got voice line and emote wheel. Noone cares. We want bug fixes. I dont want cs maps

i want bug fixes. The game is in dire need of fixes because its awful. The worst experience of bugs i have ever experienced. And i dont say thet as a hater but as a fan that was passionate with this game

I really was. And i can wait for so long but i guess after gamescom people forget the serious issues because content (like the sub always does) Commandos are cool ngl but they merely distract the bugs and serious balance inconsistencies.

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over 5 years ago - /u/F8RGE - Direct link

We do fix bugs with every update, hence the release notes being 90% bug fixes.

We are also dedicating more time within the team to focusing on bug fixes.

August update does have a number of bug fixes in there as well. Game health and QoL is a huge point for us right now. I can say that every post here about issues gets seen, even if it never gets out of new.

The reason I'm not dropping in and saying "seen" or "tagged" on each one is because it comes across as a broken record. I can honestly say that each day I get QA messaging me saying that things are being tracked, or sent off for to find a reproduction.

over 5 years ago - /u/F8RGE - Direct link

Originally posted by peepeeguy25

thank god the bugs are being tracked.

also - you have a QA team??

Yes, a really good one. Something I see a lot of us is people badmouthing our QA teams because of bugs. QA do not fix bugs, they help find them, identify a reproduction and more. They find the bugs and then they get assigned to specific people to fix them based on the type of bug it is.

Bugs are then prioritised, something like a blade of grass clipping into a rock would be a low priority, compared to something that results in a 100% crash in the game - which is the top priority.

over 5 years ago - /u/F8RGE - Direct link

Originally posted by RexzeroRex

Why are you not making a list with all bugs and add this list more if you see a new bug. So everyone can actually see which bugs are already seen from the Dev team and which not. If you fixed a bug then you can just make a [fixed] behind it so that everyone can compare it.

Because we provide a list of bugs that we have fixed, they are our release notes. It is something we could do, provide a more fluid list but then things move around a lot that we'd probably spend more time updating it than anything else.

over 5 years ago - /u/F8RGE - Direct link

Originally posted by BrandonTJones23

Not sure if you know this answer or want to comment ahead of time, but what's the progress on the stick drift issue? Have you guys figured out what's causing the issue and identify a fix yet?

We've had it occur during our testing, but are currently trying to find a 100% reproduction for it. Unfortunately it is one those issues that is proving to be incredibly frustrating. We continue to work on it.

over 5 years ago - /u/F8RGE - Direct link

Originally posted by Heavyweighsthecrown

We do fix bugs with every update, hence the release notes being 90% bug fixes.

You do realize most bug fixes in those lists aren't actually fixed at all right? And that they keep happening as normal?

No, the vast majority of the list do get fixed. If we get a "fix-failed", it's only on a small percentage of issues.

over 5 years ago - /u/F8RGE - Direct link

Originally posted by KrispyKhristian

u/F8RGE What I can say is that it isn’t only online, and it seems to happen when more humanoid models are on screen. I’d start there.

Yes, we've been looking at all avenues. Vehicles is also another area we are targeting with it.

over 5 years ago - /u/F8RGE - Direct link

Originally posted by BrandonTJones23

If this is any helpful regarding it. For me when I enter a room with a lot of people it happens I'd say 8 out of 10. But whenever I try to turn really fast I absolutely experience it every time and I only run a 31 sensitivity. I've adjusted it many times and it still happens. Can record footage in the am and tweet it to you if needed.

Please. Some footage of the 100% repro would be great, thank you.

over 5 years ago - /u/F8RGE - Direct link

Originally posted by Mitchel11

How would you like the footage? Should we make a post or send it to you privately?

Reply to this post with it, that would probably be the easiest.

over 5 years ago - /u/F8RGE - Direct link

Originally posted by BrandonTJones23

Apologies for being late on uploading this. Had a very busy day.

Here you go. After I defeated the trooper on the stairs my screen was slung straight to the right without me moving my stick. Any more updates and I'll post the videos to my tweet and make it a thread to help.

https://twitter.com/BrandonJones20/status/1159594865291911169?s=19

Thank you

over 5 years ago - /u/F8RGE - Direct link

Originally posted by BrandonTJones23

Apologies for being late on uploading this. Had a very busy day.

Here you go. After I defeated the trooper on the stairs my screen was slung straight to the right without me moving my stick. Any more updates and I'll post the videos to my tweet and make it a thread to help.

https://twitter.com/BrandonJones20/status/1159594865291911169?s=19

Happy cake day!