Original Post — Direct link
about 5 years ago - /u/F8RGE - Direct link

Originally posted by DeadQthulhu

We just made a server-side tweak that reverts a change that was made to lightsaber combat recently

Alright, cool, so let's look at the Roger Roger notes.

LIGHTSABER HEROES

  • Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.
  • Fixed an issue where lightsaber Heroes could lose their blocking stance when falling from small heights.
  • Fixed an issue where a lightsaber Hero would be unable to block when being shot from above by an enemy with a Blaster.
  • Fixed an issue that would cause a lightsaber Hero to deal damage to a blocking enemy who is standing behind them.
  • Fixed an issue where a lightsaber attack on a blocking Lightsaber Hero would occasionally not trigger VFX and SFX.
  • Fixed an issue where the lightsaber would occasionally not turn on when Hero goes into blocking or attacking mode after sprinting.

KNOWN ISSUES

  • With the increase in hit detection registration for lightsaber swings at various elevations, dodging can result in still getting hit on occasion. We are working to further improve hit detection in future updates.

That's a lot of changes, I wonder which one was reverted? Was it just "the hit detection", u/F8RGE? Does that mean other things, such as Vader being reduced to 8 Attacks, is "as intended"?

The hit detection. Due to it being server side there is a limit as to what can be done, when compared to a client update. We will have further fixes in the next update.