So as you may have noticed, this game has been has been filled with more bugs than Geonosis for the past two months. I decided to compile a list for DICE to (hopefully) see and fix. I’ll do my best to include most of them, let me know if I missed any.
General
Server side lag
Particularly bad on Xbox servers, but occurs on all platforms. My internet is fine, but the game still continues to lag out and rubber band.
Aim drift
Has been a problem since launch, can occasionally cause a player to do a 360
CS VFX
During CS cinematics, Capital ships and interiors won’t load in.
Infantry
Attachments
If a player uses a different attachment in arcade, the player won’t be able to change it in multiplayer or in the collection menu.
Hit detection
The player’s hit box will slightly lag behind them, leaving them open to attack even after they run behind cover.
Cosmetic
The player’s chosen skin will not appear at the start of the match.
Freezing
Lag can occasionally freeze a player in place and forcibly put them in first person
Barrage and DC-15LE
Barrage will still cause dual zoom reticle to disappear.
Scan dart
Won’t always scan enemies
Squad system
Won’t always put a player with their preferred friends
Reinforcements
BX Commando
Vibrosword will occasionally be stuck to a player’s weapon
Vibrosword will sometimes not stagger an enemy with its third strike
Aerial
Rocket launcher will sometimes be deactivated when a player uses the jet pack.
Using horizontal jet pack ability will cause a player’s camera angle to be stuck lower than the player’s head
Droideka
Retribution can cause a Droideka to shake uncontrollably
Saber attacks can stagger the Droideka heavily
Melee strikes can stagger the Droideka heavily
Force attacks stagger the Droideka heavily
Vehicles
Speeder
Will shake violently when coming in contact with any object
Scan will not always work
AT RT
Will occasionally be able to “jump”
Reticle does not always align with target
Feels very clunky
AT-ST
AV missile will one shot heroes.
Heroes
Ugh, this is not where the fun begins. The Roger Roger broke way too much, DICE.
General
Hit detection is f*cking wack.
Heroes can be rubber banded back into an attack, even when dodging out. Luke and Maul have been big problems in particular due to fast swing speed.
Blocks can still be broken
Abilities can still go through blocks
Heroes can be frozen into the ground by poor connection
Hit detection
Hit detection
Anakin
HM can be canceled out by Darth Maul’s attacks.
PD goes through blocks and dodges
Passionate Strike can be canceled out by Grievous’ Unrelenting Advance
Obi Wan
RMT doesn’t always cancel abilities
All Out Push can be canceled by falling over a small ledge
All Out Push doesn’t always register
On a positive note, Obi wan is much better now than at his launch, good job to DICE on that.
Luke
Push doesn’t always register
Repulse doesn’t always register
Maul
Chokehold sometimes only deals damage and doesn’t give the effect
His dash is not very smooth
Grievous
Thrust Surge doesn’t always lock on
Thrust surge occasionally cause helicopter spin
Claw Rush cancels out when going down slopes
Unrelenting Advance cancels many other enemy abilities, most notably Anakin’s HM and PS.
Dooku
Dooku’s lunges can’t lock on occasionally
Swings from his Duelist ability won’t hit occasionally
Sith Lightning will not deal the knockdown effect
Kylo Ren
Pull breaks through blocks, deals extremely heavy stagger (Rare)
Frenzy attacks can the dodged but still deal damage (HIT DETECTION)
For god sake DICE, please do a Bacta month!
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