I should have said "satisfying" or "gratifying" instead of using the term "pleasant". I personally don't think it's clunky, I never had this feeling of being stuck at any point like in some previous Battlefield games. I was rareley, if not never, stopped from moving or from doing what I was trying to do or felt like I was losing the control of my character. Movement technically works fine in BF2042. That being said, I do think many animations make it look clunky. For exemple, the vaulting animation is too fast, not smooth enough, and a little bit over the top, making it kinda hard to "understand". The same applies to others animations which are a little bit jerky. I guess this is also due to the fact BF2042 is trying to be more fast-paced.
In BFV, in terms of mechanics, running around then vaulting a barier and falling on the ground while making a roll was super smooth and satisfying. Those animations also worked pretty well. Running into a building and then jumping through a window to finally dive on the side to avoid an unexpected tank was possible. We were then able keep looking around while laying down carefully and then crouch sprint to move away discreetly. Eventually, in order to go behind enemy lines, we could dive into the water and swim underwater to go unnoticed.
BFV added a lot of different mechanics that allowed us to keep moving, with subtle variations, at different speeds.
Visually speaking and in terms of feeling, BFV felt like an improvement of Mirror's Edge parkour : it gave a sense of freedom and improved the cinematic look of moving around. In BF2042, it feels like I'm playing Doom 2016. It's a step back as it's almost like going back into the old-school fast paced FPS era: sure, it works well with a fast-paced design but the range of movement is lower and that's not the kind of direction I was expecting from a game like Battlefield, especially after BFV which, felt more grounded.
Hope that makes sense...