@Badan_KR @oliverCAndersen @Alexformosoc Not necessarily, for examples if you fire more shots than needed to kill a target, a few shots on your client will be client hits but the server will deny the hits (because the target is already dead from their view).
@Badan_KR @oliverCAndersen @Alexformosoc This most commonly happens when you and another teammate fire at an enemy target, especially if you have a high latency.