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Extremely floaty and inconsistent. You can't flick, it's just sluggish. Mouse input and distance is translated awfully. ADSing is just HORRIBLE - if you flick point A to point B it just doesn't translate at all on the screen. Noticed immediately.

Going to sit this one out for a while because there's no point ruining my aim to get used to a broken game.

For reference I use a coefficient of 1.78 and a 1 ADS multiplier.

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over 3 years ago - /u/FoxhoundFPS - Direct link

Originally posted by etfd-

/u/foxhoundfps this needs to be fixed urgently. the more time you play this game the more you ruin your aim getting used to something fundementally broken.

Can you share more about your system and mouse?

over 3 years ago - /u/FoxhoundFPS - Direct link

Originally posted by morty_sucks

Same issue here, i have the same sens in MW but its doesn’t seem to be consistent.

Our sensitivity is not 1:1 with MW. I use a 10.2 in MW/WZ and a 9.35 in CW.

Edit: Going to double-check this one. There's always the potential that my information could be wrong or out-of-date.

Edit 2: Context and clarity here.

over 3 years ago - /u/FoxhoundFPS - Direct link

Originally posted by etfd-

i7 4770k
GTX 1660 Super
Razer Deathadder Elite (2016) - 1800 DPI, 1000Hz polling rate

6.35 in game sens, 1.78 relative coefficient, 'gradual' ADS timing, affected FOV, 120 FOV.

It just feels extremely 'floaty' when switching between targets. I use exact same settings in MW19 but it feels completely off.

Have you tried shifting to instant instead of gradual ADS as suggested by peers?

over 3 years ago - /u/FoxhoundFPS - Direct link

Originally posted by etfd-

Could you please elaborate on not being 1:1?

Because I recorded a macro that in MW19 would move the gun to the point that was initially on the edge of the monitor. And in BOCW the macro when executed moves the gun to that same point on the edge the field of view with that exact same sensitivity.

Yet you say it's not the same, revealing that it does not 'feel' 1:1 and that you needed different sensitivities, possibly the inconsistency I am talking about?

Will double-check for PC.

over 3 years ago - /u/FoxhoundFPS - Direct link

Originally posted by AscentToZenith

Wow, this is huge. If we could get some info on that. I like to have a 1:1 ratio in all of my games. MW and OW are the same.

You're actually in luck as I've had some detailed conversations with our team, major shouts to Beenox, about this, and was considering posting just now. Let's make some statements.

  • Our hip-fire sensitivity is 1:1 with MW.
  • Our Relative Sensitivity mode is operating as expected from MW to CW.
  • Our ADS zoom varies across weapons and scopes, as you would expect, which will impact ADS sensitivity in both Relative and Legacy modes.
  • Legacy ADS is respective to Legacy Treyarch titles, not Legacy IW titles, with a noticeable difference between the Treyarch and Infinity Ward Legacy mode experiences. Relative mode is virtually the best case for consistency across both.

We are continuing to monitor feedback regarding sensitivity conversations and experiences.

(Hopefully, that provides the context and clarity needed in my misquote above. Also tagging /u/etfd- since we're out of that partcicular convo loop.)

over 3 years ago - /u/FoxhoundFPS - Direct link

Originally posted by morty_sucks

Ok that makes sense but one of the hint that pop up while loading the maps says something along the lines that all of battle.net games share the same sensitivity for fps games.

Provided some clarity here and that tooltip is correct.

over 3 years ago - /u/FoxhoundFPS - Direct link

Originally posted by 12kkarmagotbanned

Do you or the dev team knows whether Overwatch uses instant, gradual, or after zoom?

I don't personally know this and this would likely be a better question asked of them. We like to not speak outside of our game or franchise when possible.