over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1263070/announcements/detail/4459080278593129547]here[/url].
over 3 years ago - SlowWolf - Direct link
Hot off the presses, it's another patch! This time, we made some updates to Khuliath's fight (he shouldn't be so hard to kill due to invulnerability anymore), and we made a change to Monster Rings. Take a look down below!

Hotfix 0.2.2 17 August 2020

Refuge
  • Small visual improvements to the Refuge.
Gameplay
    Khuliath was causing issues for some players, where his encounter didn’t progress the way it should. This caused him to get stuck behind collision, and players unable to continue to the next arena. We’ve cleaned up this fight, making sure the fight always progresses normally.
  • Fixed an issue where Khuliath did not jump to his next arena properly, causing a softlock in most cases.
  • Slightly adjusted collision in Khuliath's second arena (there was a segment where players could walk on air).

    Tek'ka and Kujuk’s Gravity Well is effective, and a little too effective against bosses. We’ve removed the pulling effect of the Gravity Well when used against some of the bigger enemies.
  • The bosses Writhing Oracle, Gruegant and Khuliath are no longer affected by the pull of Kujuk's Gravity Well.

    We noticed the passive effect of Monster Soul Ring and its Greater version was doing its job a little too well, sometimes creating monstrous (LUL) increases. We’re toning it down a bit, so that the effect only gets applied once.
  • Fixed an issue where the bonus effect of Monster Soul Ring and Greater Monster Soul Ring was applied at the start of each room, causing insane numbers in some cases.

Hopefully this patch allows players to fight Khuliath without issue now. I wonder how tough that guy is now on notoriety 10?

Stay healthy!
-SlowWolf





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