Blightbound

Blightbound Dev Tracker



20 May

Post
    RonimoNiel on Steam Forums - Thread - Direct
Old posts below:
Post
    RonimoNiel on Steam Forums - Thread - Direct
See posts below:
Post
    RonimoNiel on Steam Forums - Thread - Direct
Hey everyone, as Blightbound is no longer actively being developed (since May 2022), I have removed all the sub-forums, apart from "General Discussions", "Tech Support", and "Events & Announcements". I have archived all the posts from every sub-forum which you can find below:

Looking For Group: https://steamcommunity.com/app/1263070/discussions/0/3278069673177121900/

Suggestions / Feedback: https://steamcommunity.com/app/1263070/discussions/0/3278069673177131030/


If you have a tech support related ... Read more

17 May


13 Apr


25 Mar


21 Mar

Post


Overview Patch 1.1.2 is live. This patch took much longer than anticipated because it is the final planned patch for Blightbound. We wanted to make the patch is as well-rounded as possible because there is a good chance that we will stop active development for Blightbound after this patch. There were quite a few things we wanted to tweak and change in the game, such as changing the conditions for Malborys’ lifegoal, some quality-of-life changes, some UI changes, and a few bugs and issues players were still encountering. We also underwent extensive playtesting internally to make sure this patch is as stable as possible. In the build for this patch, after numerous sessions of internal playtesting on the current build for 1.1.2, we did not encounter any crashes or hard-locks, and we only encountered 2 soft-locks that we have already added fail-... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Mar


01 Mar


19 Jan


01 Jan


25 Dec


15 Dec

Post


As we approach the holiday season, the studio has been hard at work fixing issues and improving features to include in Patch 1.1.2. One of the highlights of what we have been working on is refining the experience the player has when encountering the puzzle in Western Heights, when playing solo with bots. Alternatives we have been testing include increasing the intervals between waves spawning, and tweaking the AI logic so it prioritises puzzle solving above combat and other actions. We'll be making a build later this week or early next week for internal testing. If all goes smoothly, 1.1.2 should be live at the beginning of the new year.

Plan For Post 1.1.2 1.1.2 will also be the last patch of our planned Blightbound content. A project we have worked on since early 2018. Once the patch goes live, we will be taking a step back as a s... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Dec


06 Dec

Post


Hi everyone, thank you for your patience. This hotfix took longer than expected to go live as we ran into a few tricky crashes in our internal playtests, especially one that caused the game to crash when changing languages. We were able to fix these issues, as well as implementing some quality of life changes, and minor tweaks to some items, heroes, and levels.

These are some highlighted changes for the hotfix:
  • Fixed an issue which cause the game to crash after changing language.
  • Fixed an issue where enemies would sometimes be invincible, causing a softlock. Also added an extra check to further prevent this issue from occurring.
  • The following items have been added to the game: Oxuuxo Potion, Virtuous Flame, Forgebrute Belt, Tergaron’s Prediction, Siurd’s Bracelet, Straw E...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.