@T2_aka_Titou We aren't explaining every design decisions, generally speaking. For the Siege in PL "removal" - it's an experiment. I would rather call it "it's out of rotation" for now, and not permanently removed.
@T2_aka_Titou Between community sentiment (for example in the poll I had here) and data (termination rates for Siege were the highest) we often experiment with features in order to improve the game. If you'd never try out things, things would become stale real quick.
@immuniity_ A 4-6 hour rotation would require further daily shifts to avoid that people never see a specific mode/map. It becomes fairly complex. Not impossible, but tricky.
For most people 4-6 hour rotations would essentially feel like 1 game mode/day.
@Chef6432 In essence:
Whenever you split the pool of players matchmaking gets negatively affected for everyone with longer MM time and worse matches because the MM has to compromise to keep MM time reasonable.
To illustrate, simplified: http://pbs.twimg.com/media/E-yTUD3XMAEZ-9R.jpg