over 4 years ago - /u/Supercell_Drew - Direct link

Hey guys,

We wanted to give you a bit of a small update on what we have been up to the past few weeks and also the chance for a bit of a casual AMA with myself and u/Supercell-Seth.

We'll be checking this thread over the next few days and answering some questions!

---

This weekend

  • We brought back Legendaray's awesome Infinite Elixir Challenge for a bit of goofy 20 win Challenge fun over the weekend alongside the more serious Global Tournament.
  • We will also be adding 7x Elixir to Party rotation starting next Season
  • We have the awesome community run No Tilt Worlds semi-finals!
  • Content creators will be holding more tournaments over the weekend to give away the Exclusive 4th Birthday Emote

Seasons

  • We're finishing up the last bits of testing this week for the Heal change & the rest of the Season.
  • We're giving away more Gold than any other Season in Season 10
  • Finally a Magic Archer Emote!
  • Balance changes are currently being finalized for May, and Seth has been throwing out some weird and wonderful ideas (Wizard to 4 Elixir?!) that we've been playing around with

The next update

  • We're still hard at work on the next big update (the one we teased in TV Royale last month) and are having a lot of fun developing it. Things are moving very quickly!
  • We are keeping a lot of the development under wraps but will be looking forward to sharing more info with you when the time is right.

---

On behalf of the Royale team, I hope you're all staying safe and taking care of yourselves!

See you in the comments!

Drew

External link →
over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by iDetroy

We're still hard at work on the next big update

Since April is basically almost around the corner, does this mean that April is just gonna be a regular season if there's still some stuff to work on?


Questions to Seth regarding Balance Changes:

How likely is it that Magic Archer, Mini Pekka as well as Bomb Tower are getting tuned down a bit in April? Or maybe some hints on one of the other cards affected by the April changes


Also, glad your casual AMA and Dev Update is back, please keep going with those :)

At least one of them, for sure :)

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by Desertanu

Are there any plans to buff the Goblin Hut? The card currently has a 0% use rate and 35% win rate in Grand Challenges according to Royale.api.

We've been really happy with how the Barb Hut change has made it viable, we may make that a standard design for spawners. If Gob Hut gets buffed, look for something like a shortened lifetime + added Death Spawn of a couple Spear Goblins.

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by SweatyNootz

Any udates to Royal Delivery? It's a little... underwhelming.

Initially we wanted Royal Delivery to be a defense against swarm troops and fragile things at the bridge, but its clear thats not quite enough use cases to justify a slot in your deck. We are playing around with significantly increased damage or perhaps even spawning 2 Recruits. We are playing around with more interactions but it feels clear that there needs to be more awesome trades possible with it to make it into the meta.

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by E25S4G5

What's your personal deck that you use?

Edit: Question is for Mr. Drew

my current ladder deck:

poison
goblin cage
firecracker
valkyrie
skeletons
golem
zap
dart goblin

i know it's off meta trash but i'm having fun with it lol

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by LinkWink

Has the recent happenings around the world had any major impact on development of the game? Also, Hope you, Seth, and the rest of the Royale team stay safe out there 👍🏻

Most of the team has been working from home offices this week on recommendation of the Finnish government, but I don't think it has impacted our productivity too much. We are very lucky to have a job that allows us to work remotely and still get stuff done. Maybe we'll go stir crazy in a month but at least this first week has gotten a lot of new stuff in the game :)

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by iDetroy

We're still hard at work on the next big update

Since April is basically almost around the corner, does this mean that April is just gonna be a regular season if there's still some stuff to work on?


Questions to Seth regarding Balance Changes:

How likely is it that Magic Archer, Mini Pekka as well as Bomb Tower are getting tuned down a bit in April? Or maybe some hints on one of the other cards affected by the April changes


Also, glad your casual AMA and Dev Update is back, please keep going with those :)

there is still a LOT of stuff to work on!

so yes, april is not when the update drops (but it will still have the new heal card and seasonal content!)

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by LinkWink

Has the recent happenings around the world had any major impact on development of the game? Also, Hope you, Seth, and the rest of the Royale team stay safe out there 👍🏻

thanks for the kind words! as seth said already we are for the most part working remotely.

it took a bit of getting used to but has been fun and dare i say even more productive than usual as everyone is just super focused!

i'm rather enjoying my 10 second commute from my bed to work however

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by ClashRoyaler16

Can the Royal Ghost hover over rivers?

it can't - we unfortunately had to remove battle healers hover mechanic JUST before release.

in our next forced update (if i'm not wrong) we will be adding this to both Battle Healer & Royal Ghost.

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by Justin531857

Any fun balances happening besides the main culprits (MA, Bomb Tower) and the Heal rework?

We've got a fun one - instead of nerfing Wallbreakers we are going to buff a vaguely similar card that oughta fill a similar role.

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by TheJonathanLim

Will there be a 20 win badge for the new challenge?

nope, the current challenge doesn't give a 20-win badge.

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by JCorby17

Dear Supercell,

Thank you for the awesome work you are putting in the game (even if it’s taking a little too long for my taste). I know that May is going to be a massive game changer for the popularity of the game. I just have 2 Questions for your team:

1) I remember in a past AMA with CWA you said that “if we could go back, we would of made Mega Minion a Common Card.”, so, Have you ever considered of changing the rarities and placements of the cards to better fit the modern Clash Royale Era (Cards like the Training Camp Cards and the Legendary Cards are probably not going to get changed/moved, but the others definitely could and should in my opinion. I can help you if you want!).

2) How do you feel about a story mode in the game? I remember a really good idea for a story mode by u/MissStealYoTrophies and I really want something like that for the game. I know that this massive update you teased us is very likely a Clan War Rework (with possibly some other changes), but I think story mode can really raise the popularity and replay ability of the game.

Keep up the excellent work and have a nice day. Stay safe!

to answer question 2:

story mode isn't ruled out but it is not something that we would be actively looking into at the moment. i couldnt find the concept that you mentioned but i dont believe that a story mode would add as much replayability as a PvP oriented mode. developing a story mode for royale would probably turn it into a separate game.

we believe the strength in clash royale, what makes it so fun, is from playing against other players and that is what we are focusing on at the moment.

thanks for the question!

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by fulimaster

Will you do something special for the 100th card? 🤔

we've been wondering about this ourselves as we will be hitting 100 cards at some point this year!

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by ClashRoyaler16

You guys should take a look at my Spring Emote Ideas ;)

i have and they're amazing!

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by JCorby17

Dear Supercell,

Thank you for the awesome work you are putting in the game (even if it’s taking a little too long for my taste). I know that May is going to be a massive game changer for the popularity of the game. I just have 2 Questions for your team:

1) I remember in a past AMA with CWA you said that “if we could go back, we would of made Mega Minion a Common Card.”, so, Have you ever considered of changing the rarities and placements of the cards to better fit the modern Clash Royale Era (Cards like the Training Camp Cards and the Legendary Cards are probably not going to get changed/moved, but the others definitely could and should in my opinion. I can help you if you want!).

2) How do you feel about a story mode in the game? I remember a really good idea for a story mode by u/MissStealYoTrophies and I really want something like that for the game. I know that this massive update you teased us is very likely a Clan War Rework (with possibly some other changes), but I think story mode can really raise the popularity and replay ability of the game.

Keep up the excellent work and have a nice day. Stay safe!

There is no serious consideration to changing rarities at this point. That ship has long sailed, those aren't the sort of changes that would benefit Royale today. We could probably change around the rarities, but what would be the point? It would cause massive short term confusion, and would not affect anyone's progress through today. If you had a max Royal Giant before, you would still have a max Royal Giant, it would just be rare now. Plus imagine all the negative scenarios, like people who had requested a Common suddenly unable to keep requesting it because its now Epic.

All that trouble just to chase some academic design ideal? Ultimately we are servicing players and causing them a bunch of trouble/confusion is something we would only do if we felt it was seriously necessary, and we don't think a few mis-raritied cards rises to that level.

We still have avid discussions about rarity for each new card, but once a card is launched, we can only take learnings from it for future content. We don't plan to change the rarity of a card once launched.

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by Justin531857

Thoughts on Bowler? Small buff? :)

(I still want a bowler emote where he’s spinning the rock on his finger like the basketball trick)

We have been playing around with a 6-cost Bowler rework we've talked about for a while. Making him as tough as he looks and a bit more a clear counterpushing win condition. But it's not a high priority - Bowler is viable, and not the sort of card that you want to be in 10% of decks. He's a spell-proof repeatable knockbacker that doesn't cost too much - it's probably good for the meta that he's not balanced on the stronger side.

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by Asdfhuk

What meta would be the best for the game in y'all's opinion? By this I mean would it be better to have a more offensive meta or a meta that's mostly defense?

We've always aimed for a more offensive metagame. It can be tough because Clash Royale has a very stronger defenders advantage for a competitive game, so we tend to make Building-targeting cards very strong for their cost. If the competitive metagame was just defensive spell-cycling because nothing could break through, that's the ultimately failure state of the meta.

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by edihau

Hey guys, thanks for updating us on everything.

I wanted to ask if you were satisfied with how either or both draft modes are running, and whether your goal is to see them in competitive play. Both test your adaptability in a way that constructed deck modes lack, and I'd like to see pro players really tested in that way.

CRL East Spring season is going to use Triple Draft as part of their sets! Hopefully we can see all the strengths and weaknesses of it as a competitive format. Certainly we can tweak draft tables based on that, and ideally it would become a tighly-balanced, CRL-quality format for players.

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by [deleted]

The Wizard stops getting neglected? I must be dreaming

Honestly, if we do change Wizard it would be directly because of community brainstorming. There's no one on the team who has personal crusade to get Wizard to 4-cost, but there are lots of productive and intelligent discussions happening across social media that make compelling points. It's worked its way into playtests because of the collective wisdom of our best strategy posters.

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by alakazamistaken

In the past you said that you wouldn’t use an existing troop in a new card because of future balancing issues. What changed your decision on that?

Can you find where that was said? I don't think that's ever been our philosophy - on the contrary, using the same Troop/spawns/effects across multiple cards is rock solid CCG best practices.

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by Bo5sj0hnth1n3H4MM3R

Hey u/Supercell-Seth u/Supercell_Drew, I'm really glad you've decided to make one of these types of posts again!

  1. Are you considering making these "What we've been up to" post a weekly or monthly series?
  2. What is your opinion on Goblin Giant? I feel that he is far too niche compared to every other win con in the game, usually only seeing use in one deck in GC's. He has unique mechanics that I feel should be explored more.

Thank you both for your contributions to the dev team!

thanks! love the work you do for the sub.

  1. we see lots of negative feedback when we dont give much info (dev interviews for examples) and our dev cycles dont allow for much new info to be released week on week - so if they were to be regular it would be monthly. but i think for now we will just keep them for when they feel good!

  2. i love gob giant. there was a meta last summer where giant goblin sparky was everywhere in competitive and i think he's a super fun card.

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by hughjaas-1

What enhancement to the game has worked out better than anyone thought?

great question! believe it or not, the party button and the introduction of trophy road!

i always see a lot of people that don't count these as updates ("they're just UI changes!!!" & "we haven't had an update for 10 months" which i can totally understand) but in reality they have helped to massively advance our casual players to more levelled up decks enabling them to play the game more competitively, and increased the amount of play choices for these casual players past just 2v2.

trophy road was a real risk when we started the development as we weren't really sure if it would work out but i'm glad we went for it!

over 4 years ago - /u/Supercell_Drew - Direct link

Originally posted by Kim_Bong_Un420

Hey drew! I want to ask a question about new content. Compared to troop cards we haven’t had as many building cards added to the game. I believe only ones ever added were the furnace and the goblin cage. Has the team ever considered adding a new building card? And if so what came if it?

we have a plan for one either in summer or just after summer. building cards are difficult ones to balance but we are pretty happy with this one!

over 4 years ago - /u/Supercell-Seth - Direct link

Originally posted by hughjaas-1

What enhancement to the game has worked out better than anyone thought?

The Creator Program! It started as a crazy little idea but now that we have it up and running, its awesome to see how much support the creators get. Especially for these new challenges, each creator saw a spike when their challenge is run. We hope that everytime we run Legendaray's 7x Elixir Challenge, he gets a little boost of creator sales for coming up with such a fun challenge.