Hello PC Exiles,
We’re very happy to bring you the highly anticipated building optimization update today!
To celebrate, we are also starting our very first official Conan Exiles Building contest! Check out the details, and the fun prizes you can win, right here!.
This patch also includes a few general fixes while we still keep working on exploit fixes and all other aspects of the game.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. If you run into issues, remember to mention in your bug report that you do have mods installed.
PATCH HIGHLIGHTS
Building Optimizations
- We have been working on improving the loading times and general optimizations for buildings. Conan Exiles doesn’t have any limits for how big you can build and we want you to put these changes through their paces. Please note that this is for structural buildings only, and not placeables such as torches, campfires, crafting stations and doors.
Loading in buildings has gone from this:
https://media.giphy.com/media/NS68fwWYgDzdyf2or7/giphy.gif(image larger than 4096KB) 1
To this:
https://media.giphy.com/media/3d4Fh86PXXzrconJGn/giphy.gif(image larger than 4096KB)
PATCH NOTES
- The new Building Optimizations are now available!
- It is no longer possible to acquire Fragments of Power by dismantling the Blunted Javelin in the Dismantling bench
- No more zooming Gazelles. Their run speed has been lowered - this should help with both catching up to them and their tendency to desynch
- Both Stacked and Unstacked Armor Patch Kits now work again
- Fixed an issue where dice rolling was only working in multiplayer. All your dices are now fixed
- Fixed an issue where the game would freeze after you press ESC while having your GUI hidden
Currently Known Issues
- In certain rare cases you might encounter a building that hasn’t rendered in properly and might be invisible. If this happens, reconnecting should resolve the issue
- When placing building pieces quickly or from weird angles you might not be able to connect new building pieces to a freshly placed building piece. Modifying the building around it (placing down additional building pieces replacing what you most recently put down) should make things work properly again.
We will hotfix these issues in the future, but we wanted to roll out the building optimizations
Thank you for being part of our community!