Dear exiles!
The day has come! Today we're bringing a huge amount of fixes and quality of life updates to the PS4 version of Conan Exiles. We've done several balancing passes on NPCs and crafting costs, fixes Purges and added new Purge types, and re-balanced crafting costs. Several of the balancing changes will make the game more challenging, and if you're a level 60 veteran you can now gain additional feat points.
Several Quality of Life Changes should make builders' lives easier! All you carpenters, woodworkers, engineers and architects out there, let us know what you think.
A huge part of these improvements are direct results of your input and feedback. You are important and we hear and see you :)
So thank you so very much for being part of the Conan Exiles community. Please keep your input and feedback coming as we are always interested in hearing your thoughts and appreciate constructive feedback. Together we can improve on all aspects of Conan Exiles.
Patch Highlights
New content and balancing
- New NPC camps have been added to the game world, and certain areas are more populated, see details below.
- Human NPC progression across the factions has been increased in difficulty.
- Human T4 Loot-pools have been adjusted to provide better rewards
- Monster/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. Certain monsters are more challenging to fight
- Many animals and monsters may now spawn as “Elite” versions of themselves
- NPC equipment has been adjusted
- Crafting and killing gives more experience points overall. See below for more details:
- Fragments of Power have been added. These will grant 10 extra feat points per use. You need to be level 60 in order to use a fragment. These extra feat-points do not disappear when resetting points or when using the Yellow Lotus Potion or Potion of Natural Learning. There is also no cap on how many feat points you can add through fragments.
- Thralls and pets no longer use the hunger system to stay alive. Instead, their life is terminated if no member of the clan to which they belong to, has logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
- New Crafting Station: Dismantling Bench. This bench allows you to dismantle specific placeables, building pieces, weapons and armors. Not everything is supposed to be dismantled. We'll let you experiment!
Building Optimizations
- We have been working on improving the loading times and general optimizations for buildings. Conan Exiles doesn’t have any limits for how big you can build and we want you to put these changes through their paces. Please note that this is for structural buildings only, and not placeables such as torches, campfires, crafting stations and doors.
Loading in buildings has gone from this:
To this:
Roleplaying Updates
- Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading. Please note that you currently cannot change Biography Access option. This will be fixed in the future.
- After placing the “Note” item, it’s now possible to actually write on them. Picking up the note again will remove any text written on it.
- New Feat: Boneshaper - this feat allows the crafting of dice. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
- You can now see where your fellow clan-members are on the map!
Additions to Purges
- A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
- The Purge is an important aspect of the game’s PvE content. While it’s been working on a technical level, it hasn’t hit the mark from a gameplay perspective and has been confusing a lot of players. We have rewritten several parts of the Purge to improve the core mechanics and make it a more reliable threat.
- The Purge should now happen more reliably and Purge enemies should no longer be naked. The Purge meter should fill as intended. You should also reliably be able to knock out NPCs and not halt the Purge in its tracks.
New World Content
- Introducing a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map.
Unnamed City Revamp
As detailed during our previous Conan Exiles stream , we’ve revamped the Unnamed City area to provide more loot and more challenges to players. This includes adding in 8 new named bosses, several minibosses, legendary armor pieces and new legendary weapons.
Bosses in the Unnamed City will also drop Fragments of Power, special items you can exchange somewhere in the Unnamed City. (See under new additions for more information)
The idea is to make the Unnamed City more challenging and enjoyable to play, and to give players a reason to travel to the city for loot and other goodies.
Picking Up Crafting Stations and storage containers
- It’s now possible to return crafting stations and storage containers to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will be transferred to your inventory
TL;DR Summary
- Updated the Purge to be more reliable
- Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
- You can now see where your fellow clan-members are on the map!
- T2 and T3 building pieces now yield XP as intended
- Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
- Bearer NPCs will now supply materials when killed
- Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
- Significant balancing overhaul (see more below)
- Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
- Fixed a number of crashes
- Fixed an issue which caused needless lag on death
- Elevators now bring unconscious NPCs with them
- The Ymir altar should no longer shift its positioning when upgraded to its final tier
- Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
- Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
- Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
- The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
- Fixed an issue where Camels who are following would run up to players and get them stuck
- Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
- Tweaked the Map room so it should now be easier to place
- The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed
- Fixed a number of issues relating to building pieces ending up connecting at the wrong locations
- For Players over lvl 60 it is possible to add more feat points by using newly added Fragments of Power
- Added a Dismantling Bench to gain back materials from certain items.
- You can rotate building pieces again without having your character wildly punch the air when you do it.
Currently Known Issues
- In certain rare cases you might encounter a building that hasn't rendered in properly and might be invisible. If this happens, reconnecting should resolve the issue
- When placing building pieces quickly or from weird angles you might not be able to connect new building pieces to a freshly placed building piece. Modifying the building around it (placing down additional building pieces replacing what you most recently put down) should make things work properly again.
We will hotfix these issues in the future