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Just wanted to voice my appreciation for how well the team at Funcom has pulled off this title. The dynamicism of your playstyle in this game depending on your level (and level of intelligence/wit) is really what keeps me going, along with the fact that it feels like there is always a new goal to work for, whether that be social (finding allies, building up bases, exacting revenge on other players, etc) or technical (using given assets to build new or interesting things that make you better able to attack/defend) there is constantly something to do; something to work for, and it never feels like there's enough time to get what you want to do completely done. Coming from the disaster that is RDR2 online this game has been a sea change for me in terms of what a console title can achieve with an MMORPG style game. If anyone has any tips they've learned along the way (I'm only roughly a week in and level 48) I would be more than willing to read them!

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about 5 years ago - /u/funcom_kyena - Direct link

Originally posted by huxmur

Now if they could fix the core mechanics like they talked about it would be a whole new world

Now if they could fix the core mechanics like they talked about it would be a whole new world

When we talk about "core mechanics" we talk about mechanics such as The Purge, Building, Thralls etc.

We are still working on QoL improvements and overall improvements. Unfortunately there are far more things for us to spend our development time on than there is time, so we need to prioritize. The fact of the reality is that we can't make everyone happy and someone will always feel that the thing they specifically care about is not prioritized high enough.