about 3 years ago - Ignasi - Direct link

Testlive27banner2108×460 284 KB

WORK IN PROGRESS BUILD AND DOCUMENT

This is a work in progress build and as such, none of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build.



Greetings, Exiles of the Testlive lands!

We’re revving up the engines for the 2.7 Update release, letting you have a try at this early revision we’re going to be working on during the upcoming weeks, which we’re aiming to release in live servers before the holidays break.

In 2.7 we’re adding a new Point of Interest protection system. This first iteration will prevent obelisks in the Exiled Lands from being blocked, and will destroy any interfering constructions until access is guaranteed. We’re also focusing on polishing the new Nemedian building pieces and cosmetic sets, with fixes to collision boxes and visual polish to minor issues with armors and placeables. Along with that comes the hinted at upgrade to the building pickup system, where any pieces that would’ve otherwise collapsed when picking one up will now be sent to the inventory!

tl11920×1080 456 KB

And, what could be the highlight for many of you, we’ve finally delivered one of your most requested changes since the game’s release: it should no longer rain indoors! Any sheltered areas will now protect from the rain and you should no longer see your fancy rugs and furniture soaked in rain. Making those roofs work for it, you know?

Along with these changes we’ve been working on other fixes and general layers of polish to the game. We can’t wait to let you play around with this early version of update 2.7. If you do, please send us your feedback so we can give it some extra love ahead of its release!

Thanks once again for your continued feedback and support, and stay safe!


IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.


highlights

Cascading Pick-Up System!

cascade1920×1080 421 KB

Picking up a building piece will now also send to your inventory any other pieces that would collapse. Other changes and fixes also make this feature more robust and intuitive!

Point of Interest Protection System!

tl21440×810 229 KB

Obelisks in the Exiled Lands will now be protected against obstructing constructions. This new system will check against any total blockings and destroy the offending structures. This can also be enabled in private servers by adjusting a new server setting!

No more rain indoors!

tl31920×1080 166 KB

You can now sing and dance in the rain, happy again, as you’ll finally be able to shelter from it in your home.
Roofs will now protect against rain! No more soaked bases! Hallelujah!

tldr

  • POI protection system!
  • No more rain indoors!
  • Pick-up system upgraded!
  • Fixed to Nemedian pieces and sets!
  • Tons of #spellchekker fixus!
  • and more!

community

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

about 3 years ago - Ignasi - Direct link

Currently Known Issues

  • The Point of Interest Protection system comes enabled by default for testing purposes.

notes
performance

  • Fixed a number of crashes and stability issues.
  • Fixed an issue that would cause certain mods to not load after the recent mod loading optimizations.
  • Optimized the game and server logs to be less spammy about a number of outdated errors, and updated to provide more meaningful information regarding connectivity issues.

exploits

  • Fixed a number of exploits in regards to the building and clan systems.

newadditions

  • Added new Point of Interest protection system. In this initial implementation it will protect obelisks in the Exiled Lands. This new system will periodically check the surroundings of these locations. Buildings found blocking access to these resources will be automatically destroyed.
    • This is controlled via Server Setting, and comes disabled by default (current known issue: setting is defaulted as true for testing purposes). PoiProtectionEnabled=false

building

  • It’s no longer possible to climb over the Nemedian fences.
  • Ceilings can now be snapped to Nemedian Gate Frames as intended.
  • Stormglass fence should now have the correct destructible mesh.
  • Nemedian Fence and Crenelated Wall destructible meshes did not match their models either. This has now been fixed.
  • Fixed a number of improper collisions on several Nemedian building pieces.
  • Fixed a number of known visual issues with Nemedian pieces and placeables.
  • Edited placement volume for the Lesser Wheel of Pain to prevent placing it on top of another one.
  • Updated collision box for Lesser Wheel of Pain to be more appropriate with its ingame model.

crafting

  • Fixed several Nemedian items that couldn’t be dismantled at the Dismantling Bench.
  • Black Ice War-Axe now correctly requires Hardened Steel War-axe to craft.
  • It is now possible to squeeze Yakith and Shaggai Horror carcasses in liquid presses for resources. Yummy.
  • Kordovan Tack and Saddle should now be craftable again.

ai

  • Addressed an issue where thralls would spawn with a xx_unarmed bag in their inventory.
  • We have stripped NPCs from their interest in Geology and they should no longer get stuck in front of rocks and ores. This should help them pathfind around them normally.
  • The Tortured King should now have the correct base weapon.
  • We found out Accursed Bearer II was lying about their tier and that is not cool. So we have fixed that. Know your place, Gary.
  • Fixed a number of NPCs that were missing from New Khemi Docks in Siptah.
  • Fixed an issue with a stuck Rocknose near the Tower of Bats.
  • Rejoice, spider zealots-to-be: Harpagus the Hatcher no longer suffers from chronic shyness and should be spawning in the Exiled Lands again.
  • Undead Dragon in the Sinkhole should now spawn even if someone has built close to the Sinkhole.
  • Fixed an issue where a few NPCs wouldn’t spawn due to invalid AI controllers.

balancing

  • Increased durability for the Shield of the Grey Ones from 500 to 2000.
  • The amount of Zeal gotten from burning the Flesh of Jhebbal sag has been reduced from 20 per flesh to 1 per flesh.

qol

  • Accessing the inventory of the Lesser Wheel of Pain should now be easier to accomplish.
  • The building pick-up system has been improved to now also send to the inventory any pieces that would collapse when picking up a building piece.
  • Building pieces that had been previously repaired to 100% can now be picked up.
  • Building pieces that are picked up can now be sent to the shortcut bar automatically if another piece of that type is in one of the slots.
  • Interactable objects are now subtly highlighted to ease spotting and interacting with them.

general

  • Addressed an issue where Rocknoses would lose their textures once they were at a distance.
  • Blood-moon Bow should now have the correct in-game visuals.
  • Elevators now replicate its movement correctly to all players on a server.
  • Fixed an issue where elevators would need to be triggered twice after a server restart to work correctly.
  • Please make sure you’re sitting for the next line. By proceeding you agree to those terms and make us not accountable for any damages caused due to sudden fainting or permanent vocal cords damage caused by intense screaming.
  • You should now no longer see wetness, or raindrops on the character, thralls or NPCs when indoors. In addition, you should no longer see wetness on the floor or on placeables if there is something above it blocking the rain. The wetness on the character will fade in/out for 3 seconds after going in/out of cover.
  • Fixed an issue where a corpse at the Proving grounds would give out a Fragment of Power instead of a Scout Report. #rip
  • Valusian and Tongue of the Serpent Men language dictionaries were missing from the game. This has now been fixed.
  • Addressed an issue where some saddles would show low-quality, grey textures.
  • Fixed a number of character visual imperfections while wearing the Nemedian Scout Vest.
  • Corpses (especially Rhinos) should no longer lose their texture when going out of range.
  • Addressed an issue where sometimes the game client would not receive game invites after a failed attempt.
  • Fixed a number of connectivity issues on the PlayStation version of the game in regards to FLS and offline accessibility.
  • The thrall perk system is now accessible to modders. Happy modding!

terrain

  • Added decorations to a Siptah camp that was missing them. World NPCs also deserve nice things, you know.
  • Fixed a spot near the Eye of Ekim where players could get stuck.
  • In our eternal war against the evil forces of cheese -lieutenant of the lactose empire- we have fixed several spots in the Warmaker Dungeon and Grey Ones Pools where it was possible to fight bosses without retaliation. This made dealing with them less con-grate-lating than intended. Crom laughs at your four winds, cheese.
  • Fixed a number of minor visual imperfections across several Siptah locations.

ui

  • The #spellchekker team has ben vury busy fixeng grammor and spelling mistooks in de gaem so now patchnotes løøk like this. Your welcome.
  • Our international and therefore more prestigious #spellchekker team has fixed a number of mistranslations and typos in localized versions of the game.
  • Unusable dye-slots in Nemedian Officer Sandals and Zathite Dancer Beads no longer show up in the Dye UI.
  • The Eastlight and Westlight camp names were swapped. This is now fixed.
  • The Berserk Rage buff has been renamed to Berserker’s Protection and the description changed to match what the buff actually does. The actual functionality of the buff was always to add armor, not damage.
  • Dune Hunter Shoes stopped treading rhythmically and should now correctly state which stat they improve (Strength).
  • Thralls stolen from the Wheel of Pain while being converted will now be listed in the event log.
  • Accounts trying to access an official server with a suspension or ban active will now get a display prompt stating the reason and end time of their suspension.
  • Losing connection while playing will now show a prompt informing the game has entered offline mode when the player is booted to the main menu.
  • Added visual timer informing about time left when character transfer is prevented by a cooldown.
  • Fixed an issue where if two servers had the same name, only one would show up in the server browser.
  • Removed "Report Official Server” link from the server browser as the form is no longer in use.

about 3 years ago - Ignasi - Direct link

#Changelog:

We will update this section with any changes and fixes applied to the patchnotes document released during the Testlive period.








Recent Conan Exiles Posts

about 14 hours ago - /u/Odonoptera