Sorry if it came antagonistic towards PvP in particular. It was not! So let me elaborate a bit more on that.
The remark was in regards to the "you killed pvp/pve! you only care about pve/pvp!". There's always a cycle between those messages, and sometimes they are at the same time. And they don't add much in terms of feedback we can work on.
Ultimately, Exiles is a game that can be played both on PvP and PvE, as well as a mix of those, or even other modes that mix and match elements, like RP! While we try to strike a balance between those modes, there's always going to be a compromise on one side or the other.
That does not mean we care more or less about a player if they prefer PvP, or if they prefer any other mode. Or about a mode more than the other. We wish the feeling was the same as well between the community, also either on one side or the other. Ultimately, each mode in the game is just a server setting away from each other so we're all on the same team.
Animation cancelling was fixed due to many different reasons. One of them being the fact that what allowed for it was built on top of a system in need of a revision. It caused problems in other parts of the game, for instance the use of very popular macros that exploited these things removing the so-called "skill gap" to begin with.
And this is one of many other changes over the years that have been brought up as the cause of the "death" of one of the game modes. Ultimately, there's going to be changes necessary for the game to progress that players will need to adapt to, and others we can adjust and adapt over time based on feedback that goes beyond hyperbolic statements.
Regarding the second, there may be changes coming in the future based on feedback received. Stay tuned!