about 6 years
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Funcom
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26s | [Music] |
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37s | hello hi here we are once again it is |
42s | Friday welcome to the fun calm streaming |
45s | room see we've got a chat thing on the |
47s | side there too now which is just cute |
48s | fun for me at least yeah that's one of |
51s | the things that we can do now with this |
53s | new stream thing alright but I think I'm |
56s | just gonna that was kind of annoying |
59s | because it's all in my face I'm just |
60s | gonna turn it off because we can still |
61s | see the chat anyway welcome hello I hope |
65s | everyone's doing alright it is Friday |
67s | welcome to the fun come streaming room |
69s | hello everybody yes I am you say take |
71s | your community manager joined by Oscar |
74s | our lead designer hello how's your week |
77s | been it's been a pretty interesting so |
80s | far uh-huh try it a little bit of the |
82s | new Pathfinder game yeah which I really |
87s | like I like the Pathfinder system and I |
88s | want to see what they had done with that |
90s | and working on some interest in a staff |
93s | here in house as well that we will be |
98s | able to talk about soon awesome cool |
100s | normally our seven just followed thank |
103s | you very much for following us on Twitch |
104s | please let us know if the pop-ups get |
108s | annoying because then we can change them |
110s | until next time because we switched from |
112s | OBS to stream Labs OBS so we're trying |
117s | it out basically and you know if things |
119s | are weird and in our faces and all that |
121s | kind of stuff then it has more bells and |
124s | whistles and we have to use all that yes |
125s | exactly we need to use all the bells and |
127s | whistles we don't we don't have the |
130s | whole like we don't have subscribers or |
133s | anything yet but maybe maybe sometime in |
137s | the future and as Henke point out in |
140s | chat word that tree now says rui RC i |
144s | feel like floating is like it's nice |
146s | wait wait what happened yeah oh that was |
149s | oh there's all the videos in that gone |
151s | okay that's great you can like just like |
153s | finally dead tree alright moving forward |
157s | my blob thank you so much for following |
158s | us on Twitch unfortunately it's only |
161s | going to be Twitchell Ertz it's not |
162s | going to be make sure alerts because |
165s | reasons |
166s | three maps can only be connected to one |
167s | account at the same time I think I'm |
169s | gonna figure that stuff out |
170s | we just recently switched over James |
172s | Fontaine cane thank you for so much for |
174s | following us |
175s | the satrom we're gonna run for maybe |
179s | about an hour it's gonna be like a Q&A |
180s | stream so I'm not gonna show much from |
181s | the game or we're gonna talk about the |
183s | game Kota exalts that being so it's it's |
187s | gonna be it's gonna be good the alert |
191s | box is a bit big so I can just scale |
194s | that down just a tad there we go |
197s | so it doesn't go up in Oscars face so |
201s | yeah we're testing stuff out and it's a |
204s | Q&A stream and what's been happening |
206s | well we've been still working on the pet |
210s | system working on some bugs and exploits |
213s | we fixed they I'd call it fairly huge |
217s | exploit recently on PC people were using |
224s | to get around damage and rage rumors now |
229s | kind of stuff hmm the one that no one |
231s | liked so we got rid of that I think |
235s | that's that's good to get rid of that |
237s | and we're working on some other ones |
240s | that you guys have so helpfully told us |
244s | about through export hundreds but I |
246s | don't think I want to spend that much |
248s | time talking about that we'll talk about |
251s | the individual fix as we put them out oh |
255s | we are ready to shot in or whatever yeah |
257s | and we we always a little bit careful |
260s | with divulging exploited information |
263s | because obviously it has the potential |
264s | to ruin the game experience for yeah a |
266s | lot of people don't know about the |
268s | exploit right but and this is this is |
270s | why it's important that you guys let us |
273s | know about these things |
274s | if the starts running around there rumor |
277s | mill kind of thing and it becomes the |
279s | factor of behavior in the game to |
281s | exploit a certain a certain broken |
283s | mechanic and well exploit hunters can |
286s | really help us catch these things early |
288s | and stop them before to become a bigger |
291s | problem yes then it would take much |
293s | longer to fix for us and it would be |
294s | much more expensive to address |
296s | yep explain hunters good thing do you |
298s | know any exploits please let us know |
301s | it's very good alright so this is given |
304s | a stream so on our forums we had a big |
307s | thread that opened up yesterday closed |
308s | this morning we had about 70 posts I |
312s | think in that thread and some of you |
314s | guys had one question some of you guys |
316s | had a lot of questions so in total it |
318s | was it was a lot so we're not gonna be |
322s | able to answer every single question you |
324s | guys asked us luckily a lot of you asked |
326s | the same questions so I'm dropping pens |
329s | now so I should stop doing that luckily |
331s | a lot of you asked the same questions so |
333s | hopefully I know it's not shurikens or |
339s | so we're gonna be able to answer some of |
342s | it at least and so I've written them all |
346s | down so I think maybe we should list |
348s | that is big list it is three pages |
350s | I don't think pages and it's a very |
353s | small font it's size 11 right cracking |
357s | them all right you might not get to |
359s | everything but we're gonna try at least |
362s | so first things first which I think |
366s | people on the stream is wondering about |
369s | is mounts and sorcery Wow |
373s | straight to the point straight to the |
375s | point so big things first all right |
378s | right now we are trying to finish the |
381s | work that we're doing on the pet patch |
384s | what we have been calling the pet patch |
386s | this whole time which is actually very |
387s | large and includes a lot more many |
390s | things than the pet stuff I mean I guess |
394s | a lot of you were here when some weeks |
397s | ago when we tried to put this in the |
399s | test live server for the first time and |
401s | that didn't really go so well and at |
404s | that moment where the moment was when we |
408s | realize okay we need to you know take a |
411s | deeper look at what we're doing we need |
413s | to increase the general level of quality |
416s | of the stuff that we're doing and this |
419s | means that we had to spend more time |
420s | working on things yeah and we need to |
423s | stay flexible with our |
425s | deliverables right and I know that this |
427s | is this is maybe not a popular saying |
430s | for some people but you need to look at |
432s | it this way if if we speed things up in |
435s | order to get more stuff up there yeah |
437s | let's start that we put our there is |
438s | going to be of lesser quality that's |
440s | just the way it goes |
440s | right so the mounts on the sorcery |
445s | system have been in the pipe for quite a |
449s | long time now they were in the pipe |
450s | before launch there were some technical |
452s | problems with with mounting particular |
455s | that helped with the decision of you |
458s | know delaying this it's it's exactly the |
461s | same now these things are in the pipe |
463s | and we don't know exactly when we will |
466s | be able to start touching on them we |
469s | know that they are I mean they are two |
472s | of our kind of big big features that we |
475s | want to address at some point but we |
477s | don't know yet and we want to we will |
480s | not start working on these features |
482s | until we are done with Libby teaches |
485s | we're working on right now yeah right |
486s | this is what their compromise comes in |
488s | you want if you want to put out higher |
491s | quality more stable more refined highly |
494s | highly polished big features then you |
496s | need to do less of them yeah so I know |
500s | you guys want specific news about when |
502s | we're gonna do the mounts when we're |
505s | gonna do a source for you are we when |
507s | we're gonna do pets when we're gonna do |
509s | anything exactly are we doing those |
510s | things or not are we doing CG updates |
513s | and what are we doing right |
515s | the answer is we would like to do all of |
518s | those things but the realities of |
520s | development are that well we have to do |
522s | them one by one when is this right time |
524s | for them yeah so I guess I cannot give |
527s | you the answer you want to hear which is |
528s | yes we're starting working on this |
529s | tomorrow no that's not happening we are |
531s | finishing pets first and then we're |
533s | gonna look at what it's gonna be a we're |
535s | gonna be update yeah |
538s | we have an order in which we would like |
539s | to address them and you'll touch on |
541s | these in an interview hitting a couple |
542s | weeks ago yes I mean there is an order |
544s | that we would like to follow but things |
547s | sometimes gets run out of order and |
549s | we don't really want to commit to any |
551s | particular date or anything so that's it |
554s | for our Mountain and sorcery I don't |
558s | want to get too deep into how those |
560s | systems would work we have given some |
563s | thought about we have even a lot of |
564s | thought about how specifically the |
567s | sorcery system would work but I don't |
571s | really want to get too deep into that |
572s | because I don't I don't want to I want |
574s | to tell you things that then might look |
577s | differently right there yeah so I don't |
579s | want to commit to anything I don't wanna |
581s | bring your hopes high about how things |
583s | are gonna work when we haven't even |
585s | started seriously yeah working on them |
588s | so that's it |
590s | first er in which Chad had a suggestion |
592s | that after we've done with pets we |
593s | should just toss a coin and then if it's |
595s | heads or tails in sorcery the problem |
597s | with that is that you end up having to |
599s | like make a giant six-month-long feature |
602s | if the coin shows tails yeah and then |
606s | you're stuck and you know what I don't |
608s | know about you but I like tossing coins |
609s | it's a nice little dopamine - yes so |
612s | yeah one every six months sounds of it |
615s | is efficient yes they have to be |
617s | something bigger than a coin like a car |
620s | then we need someone able to save a car |
623s | all right like the Hulk |
626s | alright next up a lot of people ask this |
629s | question if there were any plans for |
631s | dual wielding of other weapons rather |
633s | other than just you know a a sword a |
637s | mace or a axe and the throwing axe and |
639s | then following up to that there were |
640s | also a lot of people asking if we're |
642s | planning on adding any new weapon types |
645s | alright dual wielding okay let me go |
648s | first of our new weapon types um |
649s | possibly yes we are at some point right |
655s | after release I wasn't really that keen |
656s | on any new work on types to the game |
658s | because I wanted to get up feeling of |
661s | the what do you guys like calling the |
664s | meta game right the dynamics of PvP |
667s | and the dynamics of different weapon |
669s | type usage before we made any more |
673s | weapon times they have the a new weapon |
675s | ty has the ability to shake things |
677s | around quite strongly right so we need |
680s | to be careful with that because shaking |
682s | things around |
683s | is not always necessarily a good thing |
685s | right so what we did instead is we |
689s | looked at welcome ties slowly one by one |
691s | and did tiny little adjustments here and |
693s | there |
693s | and there's still some of those that are |
696s | in the pipe that we are testing |
698s | internally for example we're testing I |
700s | think I mentioned is another strain were |
702s | worried about we're testing a little |
705s | thing too with Spears to try to taper |
709s | the dodge cancelling of invisible hits |
713s | behavior that we see like people rightly |
715s | with the spear and then before you even |
717s | have a chance to get the network message |
719s | about yeah the the heat landing on you |
722s | they have already dodged and then they |
724s | macro days and it's just it's just not |
727s | really fun at all to get him by an |
728s | invisible hitbox right so we're looking |
731s | at little things like that in that |
733s | spirit we implemented throwing axes and |
736s | shields yeah that's the reason we come |
738s | in to throw an isoceles the way we did |
740s | it we wanted to shake things out just a |
743s | bit and addresses specifically issues |
745s | with people being scared to commit to |
749s | full combos because they get blocked and |
751s | then they get punished |
752s | so the shield actually gives you she'll |
754s | smash to stop that and people running |
756s | away too easily so that's why it's |
759s | probably like scribbles on everything |
760s | right moving forwards we might do more |
764s | little adjustments like that we might |
766s | fix animation here or there and we might |
771s | also come up with entirely new weapons I |
772s | know people is partial of two hundred |
774s | axes because it's a very kind of a |
776s | boring thing oh yeah yeah there are all |
778s | the other weapon types that we also that |
781s | we have looked at that we think they're |
783s | exciting and people will also like but |
787s | I'm not ready to make any any more |
789s | comments about that I guess the High |
791s | Line here is yes we are open to add more |
795s | weapon types to the game even to the |
797s | point of you know shaking the meta a |
800s | little bit yeah I think we're in a good |
801s | spot now where we can you know let's |
803s | take a look at speed of dominance let's |
806s | take a look at one-handed maces and why |
808s | nobody uses them like axes are now okay |
810s | but maybe maybe that opener could could |
813s | get a little work that kind of stuff |
815s | right |
816s | about dual-wielding which was the other |
819s | part of the question we don't really |
822s | have any plans right now to add the |
825s | ability to put kind of random weapons in |
829s | your offhand there this is mostly due to |
833s | how the actionbar |
834s | interface works right so this is |
837s | something we discussed in development |
839s | and this is also how we ended up with |
841s | daggers and where they are we can make |
844s | it so you can just equip dual swords and |
847s | dual swords are one item just like |
849s | daggers are one item but it's two tigers |
851s | we actually now have the tech to do that |
853s | and put whatever mesh we want to do it |
855s | on your offhand and do it detection and |
857s | stuff but but we don't actually have the |
864s | tech to allow you to put whatever you |
867s | want in your main hand and then whatever |
868s | you want in your offhand it's actually |
871s | pretty tricky when you think about how |
872s | you will make that work with actually |
874s | morph our time just grab a gamepad for |
877s | example and try to figure out how you |
879s | equip only your offhand but not the main |
881s | how you have to add this kind of boolean |
883s | toggle you had to have toggles and keep |
885s | I didn't try to guess what the play is |
886s | trying to do is it gets complicated and |
889s | and we don't have any plans to change |
891s | their paradigm for the action bar and we |
893s | don't have plans to allow you to put |
894s | things directly in your offhand in a |
896s | paper bowl screen or whatever so so no I |
900s | don't think I don't think we will work I |
902s | don't think we will do offhand swords or |
905s | manga shares or cutlasses or restored |
908s | and CC me transistor at least we might |
911s | do CC meters like you quip a CC meter |
914s | like Dark Souls does this oh yeah like |
916s | it's it is one item and then you pull |
917s | out that we might do and I basically is |
920s | like it's a new weapon type it's like |
921s | you guys want to handle axis what you |
923s | want you want dual submitters right or |
925s | do we want to put monetizes we want to |
927s | put those limiters so that's it |
930s | basically it's a combination of |
932s | technical issues and this is the way |
934s | they're kind of equipment management |
936s | works in a game and all your hands your |
939s | hands working again right it's a system |
941s | that is difficult to do things strictly |
943s | to the offhand basically |
945s | all right huh speaking of dual-wielding |
950s | yeah more speaking of the wheel yeah cro |
953s | 9 and a lot of other people asked yeah |
955s | because you sort of when is this already |
957s | like why can't you wield a torch and |
960s | thrall bindings at the same time because |
961s | like the thrall binding and the torch |
963s | all go in the left hand while the |
965s | truncheon goes in the right hand and |
966s | it's sort of it's sort of stuck there |
967s | like you can't have a torch in your |
968s | right hand for example because we're not |
970s | doing the whole paper doll right hand |
972s | left hand okay you put the torch goes in |
974s | the other hand because we didn't want to |
976s | limit people to choose between light or |
978s | combat that's why the torch is in the |
980s | oven right as I just described we don't |
984s | actually have the ability to let you put |
985s | the torch in whatever hand you want |
986s | right the torch is to go in one hand you |
988s | cannot be you choose if you want to in |
990s | the main or the offhand because I mean |
992s | if we had that we could do to a wielding |
994s | right we don't have that so when we |
997s | thought about this is okay do we prefer |
999s | people walking around with a torch and a |
1001s | shield or with a torch and bindings or |
1003s | do we prefer people being able to |
1006s | actually fight things and have the torch |
1008s | and we just chose that the torch is more |
1011s | useful or is more limiting when you |
1014s | don't cannot do combat with it then when |
1016s | you can yeah so that's it |
1017s | so the binding self is a similar thing |
1021s | bindings are it's basically the same |
1023s | concept |
1024s | xa is more like when you're going back |
1025s | to your base while dragging around this |
1027s | poor soul that you're gonna turn into |
1029s | your thrall do we want people to be able |
1032s | to fight or not and we do want people to |
1035s | be able to fight because you might get a |
1036s | tie by a random ostrich or hyena |
1038s | whatever and yeah it would suck if you |
1040s | had to drop this roll and then attack |
1043s | right - so yeah that's what we decided |
1046s | to do that so it's a practical they're |
1048s | basically practical considerations also |
1051s | you can attach with the throw attacks or |
1053s | inner attach you can attack with the |
1054s | throw with your block button sorry with |
1057s | the torch this is my head you can attack |
1059s | with the torch English because you |
1060s | attack with the torch with your block |
1063s | button and that uses the same mechanics |
1066s | that we have for shields and we thought |
1068s | that also made sense |
1069s | well do you choose between what at some |
1072s | point someday might become fire damage |
1074s | or setting things on fire whatever or be |
1078s | able to block and that's also a tactical |
1080s | choice that you have to make yeah right |
1082s | and of course when you're in a cave you |
1083s | have to give up the ability to block and |
1085s | it's also interesting I mean you could |
1087s | have gone the other way you give up the |
1089s | ability to attack but I mean we thought |
1092s | this was more interesting sure yeah |
1094s | or if you get the what is it jet is |
1098s | great Sabre or something then you have a |
1100s | well then that's a two-handed sword so |
1103s | you lose the ability to use torches but |
1105s | it goes in the dark so yeah we also |
1108s | talked at some point about having |
1109s | lanterns that you could hang from your |
1110s | belt for excess like in blood-borne yeah |
1114s | like a Blood Moon do you always have |
1116s | there a little lantern net or many many |
1119s | other games do we like the clock we |
1120s | stone glow we clean stone or whatever um |
1122s | we and I'm not doing that and because we |
1126s | thought that you know they the kind of |
1127s | limiting choices that you have to make |
1130s | when you want to use a torch are |
1131s | actually interesting right I mean it may |
1134s | be annoying at some points but it's also |
1136s | interesting in many other occasions so |
1138s | we just okay sometimes sometimes |
1140s | gameplay limitations actually has an |
1143s | experience and the previous situations |
1145s | where you have to choose and having to |
1146s | choose and then choosing correctly and |
1148s | being rewarded for it feels good so |
1151s | that's that's why we never you know just |
1154s | went ahead and implemented non-trans yep |
1157s | all right another one from a lot of |
1161s | people is asking about the character |
1164s | creator and if we're gonna be adding |
1165s | more hairstyles more facial hair |
1166s | different facial options facial options |
1169s | and all that kind of stuff |
1170s | if the game is expanding in any way I |
1173s | don't actually know possibly we could |
1177s | expand what we have there it does a big |
1179s | demand for that we could just expand it |
1182s | there's no technically we could but |
1184s | Allen don't think we have any plans to |
1187s | do it right now um do you guys think |
1189s | there's nobody no I guess you do think |
1192s | there's not enough options that you're |
1193s | asking for if we're gonna have more |
1198s | exactly people wanted they were I think |
1201s | it was like five or six people in that |
1203s | more hair |
1204s | I want more hair to no be nice yeah |
1206s | we'll just we'll have Jenny just take |
1208s | care of that she's like super yeah we |
1210s | called a defense |
1212s | I color doing hair more hair etc etc |
1215s | also actually this is we're gonna appear |
1218s | clear Bonnie says appears is nice but |
1222s | those in game can change them yes see |
1225s | that's the kind of option I will lean |
1227s | towards okay I rather I'd rather give |
1230s | people the ability to alter their |
1232s | appearance and then just put more |
1234s | appearances in just just for the sake of |
1237s | having more appearances right both |
1240s | solutions taper to different kind of |
1242s | people that I guess I'm more of like a |
1244s | systems guy in that regard and I lean |
1246s | towards a you know what you want to you |
1248s | know make a proper serious character now |
1250s | you don't want to have purple hair and |
1251s | giant boobs anymore okay you can fix it |
1254s | yeah yeah by the way that this does not |
1258s | confirm any sort of no I just say she'll |
1261s | change potion by the way I'm just saying |
1263s | just that it's a great suggestion |
1265s | yeah is it kind of suggestion I would |
1266s | actually lean towards yes we're not |
1269s | confirming or denying anything all right |
1274s | Rock twelve asked how the bows work |
1278s | after you have revamp them and I saw a |
1280s | couple of people asking that in chat as |
1281s | well Maya yes the O's will they have a |
1284s | damage increase to make them more useful |
1285s | what other changes will be made to the |
1286s | boat we have been working you know we |
1293s | have been working in both yes I guess is |
1296s | not surprised for people that follow the |
1297s | stream regularly but we have been |
1300s | working in both quite a lot so yes we're |
1304s | changing things it's not I mean don't |
1309s | expect super dramatic like oh my god |
1311s | bows now shoot stars or whatever yeah |
1313s | but we have changed the mechanics of the |
1316s | right click on bows we are also looking |
1318s | at damage to do we were doing some play |
1323s | testing with bow mechanics in you know |
1325s | and with the bow damage output in |
1327s | general the other day we were running |
1330s | the Java stack Daniel in a group of four |
1332s | people for example and we try with |
1335s | latest we try different kind of group |
1337s | setups right so in that specific |
1340s | evening I was the Archer yeah I was |
1342s | actually playing as the Archer it was |
1344s | a complete Archer dedicated role I |
1347s | didn't I didn't even carry on a weapon I |
1349s | just had a bow and two thousand arrows |
1351s | that were your Legolas and and food well |
1354s | Legolas doesn't need arrows just just |
1357s | just for mortals right he just pulls |
1359s | them out of hammers yeah who's the |
1360s | Damario space-like mollari has given him |
1363s | so how was the archer I was specifically |
1368s | trying to test okay what's going on with |
1370s | this is it like I've read about feedback |
1373s | about bows I'm not strong they're not |
1375s | powerful enough |
1377s | I think those were doing great in that |
1380s | run of course it requires I mean the |
1382s | group was basically one tank 1 million |
1385s | dps which was a I think it was a tranny |
1387s | spear right or 202 and so depending like |
1389s | huse which one can hybrid melee type of |
1395s | tank DPS guy which was like 100 weapons |
1398s | and sometimes a shield sometimes I throw |
1400s | an axe right and me as the archer and I |
1405s | was doing a ton of damage |
1407s | I was I was destroying things from a |
1410s | distance we did that a max level grunt |
1413s | we all had star metal or Assyrian or |
1416s | whatever each person chose whatever they |
1418s | wanted and Max Beals so we could test |
1420s | you could break it right which is also |
1424s | something we do and I was one shotting I |
1427s | was one shotting every human NPC in the |
1432s | dungeon with headshots with a bow |
1434s | dedicated build one shot in them all of |
1437s | them yes you hit the head they're dead |
1439s | in in the internal plateaus in the |
1441s | internal like that so and this is this |
1445s | is before the changes that we had done |
1447s | to both yeah so I am not actually |
1450s | convinced that we have to do major |
1454s | damage changes to bows but we're buffing |
1457s | them a little bit so we are buffing the |
1463s | right-click mechanism because it's a bit |
1464s | of a more involved mechanism now right |
1466s | it also so easier to learn head shots |
1469s | with it now yeah expect to see a little |
1471s | increase there but we're not I'm not |
1473s | changing the baseline damage of bows |
1475s | right now I think both are |
1477s | very undervalued and I think they have a |
1482s | very very strong role in the game and |
1484s | they can be very very powerful by people |
1486s | that know what they're doing with them |
1488s | so yeah this is one this is an example |
1491s | of one of those things where you go |
1493s | ahead and you change something |
1494s | dramatically and you just break right so |
1498s | yeah so yeah and as we've said a couple |
1503s | of times already like the the power shop |
1509s | is coming back like you'll be able to |
1510s | hold your bow you can hold it and then |
1512s | you release |
1512s | yes it's none of that you know we do |
1515s | we're removing what we have now and |
1517s | we're adding in what we had before |
1519s | yes well I'll turn them the actual |
1521s | behavior of the bow the mechanics of the |
1524s | ball and we have a we have a highlight |
1528s | stream where we talk about these in the |
1530s | yes we don't we don't need to give more |
1532s | details yeah there's gonna be about |
1533s | three in some time not just bows also |
1536s | throwing Isis and javelins the other way |
1538s | absolutely yeah |
1539s | all right moving on to dungeons which |
1544s | some people in the east reddit also |
1545s | asked about because we're working on a |
1548s | couple of new ones |
1549s | a couple of new ones a couple of new |
1551s | ones couple a few I can't say how many |
1554s | but some I can I was given permission to |
1557s | say anywhere yessum would you like to |
1560s | say how many yes he's like it's the |
1562s | midnight bro would you wanna you want to |
1564s | finish your sentence first |
1565s | yeah good like the midnight Grove is on |
1566s | is on test live now but we're doing |
1568s | other ones and someone was asking if |
1570s | they're going to be the length of what |
1574s | we currently have or is gonna be shorter |
1576s | like the witch queen touch for example |
1578s | yeah and if there are any plans doing |
1579s | have and has the existing ones because I |
1581s | saw a couple of players for example |
1583s | saying that you can just Pelt the |
1586s | abyssal remains for example from a |
1588s | distance of a snake house and it just |
1590s | dies one player is also pointed out that |
1593s | killing done and bosses feel feels a bit |
1595s | tedious feels challenging yeah I agree |
1597s | and yeah you agree like well you do get |
1601s | unique crafting materials like you can |
1603s | just sort of run past them and get the |
1604s | recipe for whatever they |
1607s | whatever they gave from like a tablet or |
1609s | something so are we like yeah what is so |
1612s | we're we're improving some things |
1614s | they're not all of the things that you |
1616s | mentioned but some were improving |
1619s | Daniel's |
1622s | there they are all pretty long I think |
1625s | we are working on five dungeons right |
1629s | now at the same time if you include the |
1632s | devil sack dungeon |
1634s | so that's Java sag which is gonna come |
1637s | out with the pet update that it's in |
1639s | test life right now and for more we are |
1642s | actually working on for dungeons right |
1644s | now right they're all they all have |
1646s | different themes they're all in |
1648s | different locations they have bosses and |
1651s | they have trash mobs and they have very |
1653s | interesting setups that are very |
1656s | different so that's happening right now |
1658s | so it's not it's not about this for |
1660s | right lazio suck the homicide engine we |
1663s | actually have done color changes which |
1667s | are things should begin you should be |
1668s | hitting test life soon very soon yeah |
1671s | to not only some of the boss some of the |
1674s | monsters hit points and damage values |
1677s | and stuff like that like for example |
1678s | we're making gorillas be more like tanky |
1682s | but to less damage but again employees |
1685s | because otherwise is just a joke you can |
1688s | just hit them and they never get to do |
1689s | anything and it looks silly right on a |
1691s | gorilla yeah so we are we're not |
1694s | touching saber-tooth cats by the way |
1696s | which is nasty Reuters they destroyed me |
1700s | two weeks ago yes you need to be careful |
1702s | and you can really get hit by them but |
1703s | you can also choose between going the |
1705s | gorilla path or the saber-tooth back |
1706s | sure so saber-tooth cats and actually on |
1709s | purpose very weak like they don't have a |
1713s | lot of hit points right that's why I |
1714s | mean we weak but they do a little damage |
1716s | or less our they have more hit points |
1717s | but you do less damage right so you can |
1719s | choose your path so you can send your |
1720s | group you can choose one oh right this |
1722s | is why that's beautiful faster than you |
1724s | so for bosses we're also adjusting the |
1728s | boss is not only mechanically but also |
1730s | let you know some of them are going to |
1731s | get poised so what am I gonna get taunt |
1734s | so name some of them are gonna loose |
1736s | some of the turns the werewolf boss has |
1739s | done his cut |
1741s | new sequencing of his attacks because it |
1744s | was a very unfair it was a brutal unfair |
1747s | fight right so we changed the way he |
1750s | behaves to connect it create a better |
1752s | you know okay this is the opportunity to |
1754s | attack that was already there by we're |
1756s | emphasizing that the bull also turns to |
1759s | damage reduction because it was I mean |
1761s | it was an unfair |
1762s | well he wasn't fair sorry that it would |
1763s | just charge you and 2 shot you in the |
1766s | air yeah I get it with me yes |
1769s | so we're doing adjustments like that and |
1771s | we are gonna do those kind of adjustment |
1774s | to all the dungeons working forwards we |
1777s | will do these to every single dungeon |
1778s | right I mean it's not the bosses are not |
1782s | gonna I'm not really gonna be giant |
1787s | multi-phase encounters with like as |
1789s | pawns and and now hug now spread |
1792s | mechanics and yeah all the stuff that |
1794s | you expect not seen an MMO right that's |
1797s | that's not what they're gonna look like |
1799s | but but we didn't like the level of |
1801s | quality that and which we have them and |
1804s | we're trying to improve them as much as |
1805s | we can yeah it's go so again back to do |
1808s | we want to do a lot or do we want to do |
1810s | good |
1811s | sure yeah right so this is why the pet |
1815s | depend update is delayed and why we're |
1817s | taking our sweet time to put it out and |
1820s | single for the yellow so Daniel yeah |
1822s | the Sachin agrees with you do not turn |
1823s | bosses into wow great bosses while rate |
1826s | bosses are excellent is in my opinion is |
1828s | the absolute best boss in content design |
1831s | in the gaming world period for a |
1834s | multiplayer co-op kind of 20 people |
1836s | thing is absolutely excellent totally 9 |
1840s | you cannot beat it yeah but we're not |
1842s | wow this is not well that's not what |
1844s | we're aiming for right take the game |
1846s | even hardly any struggles to support |
1850s | more than than three guys fighting the |
1852s | same thing at the same time it's not |
1853s | that kind of game right it's not an MMO |
1855s | so so yeah bosses need to cater to what |
1858s | players can do and they need to work in |
1860s | mostly in single player even though |
1862s | Daniels are not actually sign for single |
1863s | player but they they need to be killable |
1866s | by people that don't have ten years of |
1869s | right training sure yeah yes |
1871s | yeah it's also ridiculously expensive to |
1874s | make a bow boss encounter like the ones |
1876s | defining well it's people often and they |
1879s | appreciate the amount of work involved |
1880s | in making something like that yeah yeah |
1882s | it should be mention that when we say |
1883s | that it like that we're working on |
1885s | several dungeons it means that they're |
1887s | in like different their offices of being |
1890s | made like some of them are still in |
1891s | concepting phase I would assume and some |
1893s | of them are being built by like level |
1895s | designers yeah it's like applied like |
1897s | everything else except there's a little |
1899s | bit of multiplexing on this one so we do |
1902s | have one dungeon is gonna enter play |
1907s | testing phase very very soon the next |
1910s | dungeon is about 80% of the way to |
1915s | entering plate this phase then the other |
1918s | one is about 60% and the last one is in |
1921s | concepting phase concept in phase right |
1922s | now but we will have gray box levels and |
1927s | proper designs for it and some working |
1930s | mechanics even on the last one which is |
1932s | basically stealing concept so yeah we're |
1934s | working on them all at the same time yep |
1939s | crow the shaman asks my next question |
1941s | which is interesting what are we doing |
1945s | about voice over IP because I know this |
1949s | is very important for role players and |
1951s | it's very important for people who don't |
1953s | necessarily use things like discord or |
1955s | Skype or anything like that to talk to |
1958s | each other they just use voice over IP |
1959s | and right now it's a bit it can be a bit |
1962s | choppy at times so I do agree about the |
1964s | importance of having a way to |
1966s | communicate beyond text especially if |
1970s | you're trying to create a role-playing |
1971s | environment right it's difficult to use |
1974s | stop and time and stuff but sadly other |
1977s | I don't actually have any news about |
1979s | voice over IP it's a very difficult |
1982s | piece of technology and we don't really |
1987s | have any current plans to improve it |
1989s | from what we have right now |
1991s | ok so sorry that's kinda as the doser in |
1994s | the patch is um we agree that it's not |
1998s | as good as it as we would have wanted it |
2000s | to be but we don't have any immediate |
2002s | plans immediate runs to |
2004s | except maybe later down the line bus |
2009s | okay yep Josh Sanders and others asks |
2014s | since Playstation recently announced |
2016s | that it will allow cross-platform play |
2017s | to slight third-party games are we |
2019s | considering letting ps4 players play |
2021s | with Xbox one and PC players right now |
2024s | we don't have any cross-platform at all |
2027s | PC players play with PC players export |
2029s | players playing with our players and ps4 |
2031s | players play with ps4 comm dos I would |
2033s | assume that it's gonna stay that way |
2035s | I would have seemed so - yeah because |
2037s | those kind of that kind of crossover is |
2039s | it's like it's a very difficult thing to |
2043s | accomplish and it has nothing to do with |
2045s | technology has some to do with |
2047s | technology because they use entirely |
2049s | different service entirely different |
2051s | login systems and character like player |
2055s | recognition systems that unique IDs and |
2057s | stuff yeah so there is work involved on |
2059s | bridging that gap but there is also a |
2061s | lot of you know commercial agreements |
2064s | and polishing agreements that need to |
2066s | happen before that is a reality and it |
2070s | also expensive and even though Xbox and |
2076s | all Sony and Microsoft can be very keen |
2079s | to do this kind of thing yeah in some |
2080s | special cases and it's still it's still |
2083s | not as straightforward thing to do so I |
2087s | don't really know if we are looking at |
2091s | doing cross-platform |
2092s | but I don't think so okay yeah here's a |
2097s | quick one maybe read forged steel and a |
2102s | bunch of others asked a space is |
2104s | sometimes limited and five pad pants are |
2106s | huge why not have single at pens oh why |
2111s | are pencil big yeah or wire pens babe |
2113s | well pens are big because sometimes you |
2115s | have to fit big animals in there like a |
2117s | rhino the reason we don't have single |
2119s | pens is because we expected you guys to |
2122s | to try to tame multiple pets at the same |
2125s | time right even even our entry point a |
2128s | scenario which is you're basically |
2131s | making Kappas and some hyenas |
2133s | even our entry point scenario had |
2136s | players |
2137s | working on multiple pets at the same |
2138s | time right we also wanted to create this |
2142s | these illusion of okay your stable is |
2146s | kind of like a big part of your base is |
2148s | like think only only this is as if |
2151s | you're building a town right I mean yes |
2154s | you can have a stable for your one horse |
2155s | attached to your house but typically you |
2158s | will find a stable with horses right |
2160s | yeah so we won with that kind of |
2161s | scenario and unfortunately maybe they're |
2164s | just too big and too cumbersome to place |
2166s | right there was no particular intent or |
2168s | making them difficult to place that |
2170s | doesn't make sense but there was intent |
2171s | on making them be a bigger part of the |
2174s | scenery right or your base just like the |
2176s | vault is a big part of just scenery and |
2178s | then don't need to be that big when just |
2180s | made it a B because it's supposed to be |
2182s | the cordilla base yeah right |
2184s | so not the core of your 1,000 places is |
2187s | written over together but that's the |
2190s | same thing with pens so I don't know |
2194s | maybe at some point in the future we'll |
2195s | make single pants but that's the |
2198s | reasoning we followed right right now as |
2201s | far as I know we don't have any plans to |
2202s | break them down into individual pieces |
2204s | okay |
2207s | little or I think that's how you |
2210s | pronounce it ml you are this the Lord |
2215s | lor lor or m/l lor it's Quenya which is |
2221s | more right this comes up a lot and it |
2226s | has to do with roles have you considered |
2228s | the possibility of adding a button to |
2230s | change throat temperament between |
2231s | aggressive and passive it becomes it's |
2233s | very annoying with close attack or don't |
2235s | attack independent people what you want |
2236s | to do alright that's a bunch of things |
2239s | coming in about that not specifically |
2242s | the ability to say if they're going to |
2244s | be aggressive or passive even though we |
2246s | might do that anyways but what is coming |
2249s | very very soon is that first of all |
2253s | trolls will assist you they will outgrow |
2255s | things that you aggro right so this all |
2259s | doesn't need to be hit anymore and you |
2261s | don't actually have to hit anything if |
2263s | you get hit then the throat will try to |
2266s | assist right right also we are adding |
2271s | the ability for Souls to Canda to enter |
2275s | what we are calling a scouting mode |
2277s | right which is you can meet a lateral to |
2279s | follow you and then the so we'll just |
2281s | you know like you're going to do |
2283s | together whatever and then you tell this |
2284s | fall all right dude stop following app |
2287s | right currently do it will actually say |
2291s | okay this is my new home mm-hmm and then |
2293s | you go back to your base and these guys |
2295s | is stranded in the middle of nowhere and |
2296s | he's just gonna stay there right and |
2299s | then that's it he's not gonna be |
2300s | consumed by so anything |
2302s | what we're doing now is that you can say |
2303s | hey dude wasn't you just you don't stop |
2304s | follow me and then he's gonna stay here |
2306s | but he's not gonna go back to your base |
2308s | right I'm sorry he's not gonna set this |
2311s | as a new home right did you then leave I |
2313s | forget about this guy he will actually |
2316s | go back to your base okay |
2318s | yes also this approach also which is |
2321s | that might sound like it's a little |
2322s | subtle thing but it basically allows you |
2324s | to set temporary Scouts because these |
2327s | trolls will actually do event log |
2330s | notifications I will talk about the |
2331s | event log right we had things coming |
2333s | from that also so this guy is basically |
2334s | scouting for you he's not moving around |
2336s | you know like peering to the horizon or |
2338s | whatever but he's basically standing |
2340s | there until ant if he gets tired right |
2344s | and then when he gets tired which is |
2345s | something ten minutes now he will say |
2347s | you know what yes you don't want me to |
2349s | follow you anymore yeah I'll just go |
2351s | back home right players can also say hey |
2354s | hey stop following me and this is your |
2358s | new home |
2358s | so you tell this role specifically make |
2361s | this your new home yeah that needs to |
2363s | follow the rules of placement for Falls |
2365s | which is not the case for scouting you |
2367s | can scout into someone else's nice right |
2370s | but you tell them to guard which is how |
2373s | we're calling that then that's the new |
2375s | home and then you can go do whatever and |
2377s | the guys just is as if you wanna turn |
2378s | and you place him there right like or |
2380s | her or or hit if it's a panther |
2383s | yeah well Panthers are also technically |
2384s | he saw like a Kappa huh what kept us all |
2390s | so many people never mind for you know |
2392s | what genders is fine shellbacks yes |
2393s | shellbacks so that's gonna come in |
2397s | that's already implemented it's what |
2399s | destiny is gonna come in very very soon |
2401s | actually yes palm you can make it all |
2402s | stay there or not move he just covered |
2405s | yes yes in fact you cannot actually make |
2407s | them stay there |
2408s | and move right so they're not gonna be |
2410s | patrolling or anything like that they're |
2411s | just gonna stay there they will behave |
2413s | exactly I see as if that was their home |
2415s | but it's not their home right it's like |
2417s | they have a temporary home |
2418s | the lasts for 10 minutes right sure yes |
2421s | a dad also fixes issues with stills |
2423s | getting stuck because when cells get |
2425s | aggro by something like I got tonight |
2428s | when I take your base and pull out your |
2430s | throws out of your wall and bring them |
2432s | over there to the river Creek or |
2433s | whatever and then disconnect yeah right |
2436s | now those guys will get stuck because |
2438s | they don't know how to get back home |
2439s | yeah and they're trying right with this |
2442s | system they will not they will all be in |
2444s | a temporary Scout in a state and the |
2447s | temporary Scout in a state if they |
2449s | cannot get back home from that state |
2451s | right they would eventually they will |
2453s | try different levels of quality but |
2455s | eventually they would end up teleporting |
2457s | back home okay |
2458s | quite so throws I'm not gonna get |
2460s | stranded anymore yeah yeah they will |
2462s | only get stranded if you tell them to |
2463s | get stranded otherwise you just tell |
2465s | them like hey stay here |
2466s | eventually later go back home right |
2468s | something else that were a DiNozzo's |
2470s | we're adding an event law we're |
2472s | improving the event log that we already |
2474s | have yes which will include a ton of |
2477s | different types of notifications and |
2478s | entries that try to inform you about |
2481s | what the hell is going on with your |
2482s | thoughts so if your throw got killed by |
2486s | someone you will see in the event log |
2488s | right your throw got died of hunger for |
2493s | example because you told you to follow |
2495s | and you tell him to cap or guard over |
2497s | there and then he's now outside of the |
2499s | feeder radio so you forgot you forget |
2501s | about him for two weeks oh yeah guys |
2502s | that now so you will get an entry right |
2504s | so the idea there is to create a |
2506s | situation where the event law can serve |
2509s | also as a source of Intel right about |
2512s | what's happening to your base yeah so |
2514s | spreading throws in its cutting |
2516s | positions over the map or whatever |
2518s | actually provides you with Intel |
2520s | yeah that's why we call the discounting |
2521s | sure right these guys is still report |
2523s | and then this new event log you'll be |
2525s | able to scroll back you can do filters |
2527s | yeah we're still working on the on the |
2529s | UX on the |
2531s | user experience the UI side of things |
2533s | but yes we want to add filters you can |
2535s | filter based on the type of event and |
2537s | yes of course you kind of scroll because |
2539s | otherwise I mean do you think is gonna |
2541s | be full if your base gets rated this |
2544s | event log is gonna be large you will get |
2546s | notifications for every single piece |
2549s | that you lose yes you will get |
2551s | notification for every single item you |
2553s | you lose if someone goes and steals |
2556s | stuff on your chest you will have an |
2558s | entry first thing that they steal and |
2561s | this is important for us we want to make |
2563s | sure that when something happens to your |
2566s | assets you know what it was you know |
2569s | what happened right so you have |
2571s | certainty this isn't very important for |
2573s | us and I think it's important for the |
2575s | players too so you cannot you know you |
2577s | can for example commit to create in a |
2581s | larger base without being constantly |
2583s | scared about is it gonna go away we'll |
2585s | go from a bug overnight and if stuff |
2588s | disappears you will know what happened |
2591s | you don't have to be paranoid or anxious |
2593s | about the admins of this server toying |
2596s | with us |
2597s | yeah right or if it's a bug or if it was |
2600s | the raid or if it was another player or |
2602s | exactly you will get all that |
2604s | information so it's important for us |
2606s | that there is certainty on the state of |
2609s | the game for players the players know |
2611s | what happened to the assets because |
2613s | that's the only way where we can build |
2616s | ownership right right they're not gonna |
2618s | invest on a ginormous Minas Tirith |
2621s | construction sure if you're not certain |
2624s | of what happens to it when suddenly a |
2625s | chunk is gone yeah and if a chunk is |
2627s | gone because of a bug then we'll need to |
2630s | work on fixing that yeah but we want |
2631s | players to be certain that it was not a |
2634s | bug it was some dude they raided you |
2638s | last night yeah right yes yes someone |
2641s | also mentioned that for this new event |
2643s | for being able to rename thralls would |
2645s | help like differentiate who is where and |
2648s | we're looking into that we're looking |
2649s | into renaming pets and thralls both of |
2653s | them that's all I can say we're looking |
2658s | into it that's a couple of little issues |
2661s | with that like for example how |
2664s | restrictive we want to be with what kind |
2666s | of things you can name your soul right |
2668s | and in different platforms handled that |
2670s | differently like for example in Xbox and |
2672s | Playstation they already have a system |
2674s | where you can even type things that they |
2676s | consider inappropriate right but then |
2678s | this I mean that's a line they draw and |
2680s | then the question is should we care |
2682s | about our own line or not I lean towards |
2685s | we shouldn't care I mean if you're |
2688s | playing in a private server with with |
2689s | people then you guys can't you know you |
2692s | can just talk to each other and set the |
2693s | rules for what's offensive and what |
2694s | isn't |
2695s | yeah and we're not here to police that |
2697s | you are playing on an official server |
2699s | then you know what kind of stuff you |
2701s | should expect yeah and if you're playing |
2703s | in a safer environment like Xbox or |
2707s | Playstation which is safer than ischemia |
2709s | sting has barely any any language |
2711s | filters or whatever right then well then |
2714s | you're already safe yeah can I join |
2716s | esteemed and well just does the world |
2719s | today you're out there in the internet |
2720s | right okay yeah cool and this event log |
2724s | will it have time stamps that people can |
2727s | see when something happened I assume so |
2729s | yeah I think so too actually do you know |
2732s | what yes to the guys working on these we |
2738s | talked to mark Marcin we haven't |
2739s | actually talked at what time stuff |
2741s | because I think everyone just assumed so |
2743s | yeah how you would you yes you need to |
2745s | know when it happened yes yes he's going |
2747s | to have time stammers all right |
2752s | bye Jay I'm gonna pronounce it by Jay |
2754s | because I'm not gonna pronounce it the |
2756s | other way like Brazilian Jujitsu bi J |
2760s | hey why ah so bye Jay yes - yes - Birds |
2764s | yeah |
2765s | do you really categorically exclude ever |
2768s | integrating new building pieces of |
2770s | building tiles in the game there are |
2772s | many suggestions for new building pieces |
2773s | like 2 x 2 x 2 gates steeper ramps half |
2776s | block foundations or will there be hope |
2779s | for us builders that phone call will |
2780s | expand the possibilities of the building |
2782s | system in the future and I know that |
2784s | came up a bunch in chat as well which is |
2786s | why I'm jumping to it yes no we have no |
2789s | particular reason to artificially limit |
2791s | the different building types that we |
2794s | have right now we created a tie set |
2796s | which we then |
2797s | expanded actually quite dramatically |
2799s | with a lot of corner building options |
2801s | for example and triangle building |
2803s | options yeah the fact that we actually |
2804s | added triangles and squares I think that |
2807s | that was something that we added because |
2808s | we wanted to increase the freedom for |
2811s | people to build whatever right also |
2813s | because it creates pretty interesting |
2814s | this is my personal saying sure I create |
2816s | really interesting geometry problems |
2819s | yeah it's like damn it how did I end up |
2821s | with a 60-degree okay so no we're not |
2826s | against adding new building piece types |
2829s | it becomes more expensive as we as we |
2832s | progress and we keep adding new skins |
2835s | for these pieces yeah especially |
2837s | especially if we then want to have full |
2841s | coverage like we have I don't know how |
2843s | many different schemes we have knowledge |
2845s | like seven or eight I think |
2847s | so we start with three and then we added |
2849s | two more for four for the frozen north |
2853s | then we add one more with tie and then |
2855s | we added one more with Aquilonians over |
2857s | yeah we're up to seven and then there |
2861s | might be more coming so so this becomes |
2865s | problematic because every time you add a |
2866s | new type of piece right not only you |
2869s | have to create the rules for it which |
2870s | depending on this piece there are eight |
2872s | complex but I mean if we insist on |
2874s | having full coverage and people we want |
2876s | their aquilonian triple corners Turkish |
2879s | invert the curve thing right - look |
2881s | aquilonian right then this becomes a |
2884s | problem for the art pipeline right right |
2886s | but we don't have to do that if people |
2890s | is willing to accept that there's no |
2892s | full coverage right sure so no from a |
2895s | game that is from the design standpoint |
2896s | there's no we're not against adding new |
2899s | building types there is something to say |
2902s | though about simplicity on the system |
2905s | I'm keeping it minimalistic yeah |
2907s | right and that is why we know at some |
2911s | point you have to draw a line and say |
2912s | okay this should be enough yeah yeah |
2914s | this building set should actually cover |
2917s | most of the cases and the rest of the |
2918s | cases they can improvise if you look at |
2921s | minecraft they have one building piece |
2923s | type yeah it's a block you can be a few |
2927s | blocks and they kind of behave like |
2928s | pixels in that case but people get |
2930s | really creative and they do some |
2931s | crazy things we just lost yeah right we |
2934s | of course obviously you wanted to offer |
2935s | much more than that but I mean I also |
2938s | really like seeing what people come up |
2939s | with like I've seen boats made with and |
2942s | yeah with our building pieces we just |
2944s | look absolutely amazing so yeah I was |
2947s | going to say that people like already |
2948s | are able to build some really amazing |
2952s | things that I haven't been able to |
2954s | imagine yet so I am much more concerned |
2956s | with people it being impossible for |
2960s | people to try certain angles of |
2962s | construction than people to have exactly |
2966s | the solution for every little bit every |
2968s | little case right if there is if there |
2970s | is a if we see that people's behavior is |
2973s | to try to start building I don't really |
2975s | know because we actually cover a lot of |
2976s | them already |
2976s | I don't know inverted spiral staircases |
2979s | that you're supposed to monkey bar down |
2981s | from or whatever yeah and we need to |
2983s | support a spiral staircase or some sort |
2985s | to to empower them to do that then yeah |
2989s | yeah then that was a yak on let's go |
2991s | let's add a spiral staircase until then |
2995s | I think again this is what goes back to |
2998s | limitations sometimes actually enhance |
2999s | gameplay right right we try to provide a |
3002s | tile set that that gives you all the |
3005s | tools that you need it does any tool |
3008s | that you guys are dialing missing then |
3011s | tell us and we yeah I'm betting now in |
3015s | like 30 seconds chat is just gonna be |
3016s | full of laughs we were these kinds of |
3019s | pillars and we want yes this thing and I |
3021s | saw someone mention like triangular |
3022s | awnings for example to put on like this |
3024s | anticipations |
3025s | I wish we had made a system and maybe we |
3029s | will do I don't know I wish we would |
3031s | have the ability to polymorph the pieces |
3034s | depending on context yeah like he'd you |
3037s | are did you're trying to connect with |
3038s | with a course hey here comes spiral |
3040s | staircase around pillars half-point the |
3042s | tower pieces yeah so it's coming two by |
3045s | two doors so I guess I think adding a |
3048s | new type of corner and you know or our |
3050s | cap or plasma TVs I think I think those |
3055s | kind of pieces suddenly becomes you |
3057s | don't add one piece you have to add like |
3059s | eight just to support the usage yeah of |
3061s | that one use case like that makes it |
3063s | less attractive right |
3064s | yeah and for example people people will |
3067s | bring up like 90-degree angles like |
3070s | night triangle node I tried triangle |
3072s | pieces that are 90 degrees it's like |
3074s | half like you slash a foundation in half |
3077s | and that would for example that would |
3079s | require adding a wall that's a little |
3081s | bit longer than the wall that we |
3082s | currently have because he has a stand on |
3084s | the hypothenuse there are so my math now |
3088s | there are some kind of socket connection |
3091s | issues right that we always have to |
3094s | solve whenever we add a new piece yeah |
3096s | that's okay we just look at them and |
3098s | solve them right it's more about in some |
3099s | cases you cannot actually solve it |
3102s | without allowing the piece to polymorph |
3104s | at the moment of placing yeah allowing |
3107s | the piece to actually guess what it |
3110s | should look like to do whatever the |
3112s | player is trying to do that becomes more |
3114s | complicated right right |
3115s | anyways next thing next thing all right |
3121s | this might be a bit of a tough one but |
3124s | we're gonna try it eventually so Quaglia |
3129s | yeah qualia asks lots of elves today yes |
3134s | many official servers have somewhat low |
3138s | populations if the numbers do not pick |
3139s | up after the pet updates are there any |
3141s | plans to rationalize the total number of |
3143s | servers if yes and servers are closed / |
3146s | removed would current characters be |
3148s | moved to another server |
3151s | [Music] |
3157s | we don't know yet right that's the short |
3160s | answer I was thinking on on how long of |
3163s | an answer should be on this we actually |
3164s | don't know yet we are already doing |
3166s | things to try to get people together |
3169s | playing in the same server right we |
3172s | identified like one of the typical |
3174s | barriers of entry for people is starting |
3176s | anew in a new server is that especially |
3179s | in PvP environments is that well they're |
3181s | up against where is the current |
3183s | population or the server yeah which |
3185s | typically would be low it will be like |
3188s | two or three guys that run on some alpha |
3189s | clan with a giant castle in the |
3192s | mountains all right yeah right and he's |
3193s | like there's no point as trying to study |
3196s | in this server it's gonna take us |
3197s | however long to get to the point where |
3199s | we can even start competing with these |
3200s | guys yeah and then during that time we |
3203s | are the mercy of whatever they want to |
3204s | do and it's gonna be all cool and dandy |
3206s | at the beginning when it's oh and you |
3208s | people say oh yeah but then at some |
3211s | point when they see that new people |
3214s | actually become a threat because these |
3216s | are alpha people to start with we have |
3218s | them myself |
3219s | yep then it's not gonna be floral |
3221s | flowers anymore and at that point you |
3223s | just invested 30 days on building up in |
3226s | a new server and now you have to vacate |
3228s | yeah so this is why we added the 4 x XP |
3233s | multiplier right to TCP service yeah |
3235s | that's the experiment |
3237s | we're running there we're trying to see |
3238s | what kind of impact that has right for |
3242s | PvE services have it I mean the dynamics |
3244s | are not exactly the same but they're |
3245s | kind of similar actually you don't feel |
3248s | like you have the ability to make a |
3250s | difference in a PvE server like become |
3253s | not necessarily an opposing King or |
3256s | whatever but you know develop and build |
3257s | something cool and just leave there you |
3260s | don't feel that way then you're just not |
3262s | gonna there's no reason for you to try |
3264s | to play in a server with other people |
3266s | and they only saw me over time servers |
3270s | of course lose people because they move |
3272s | for because they move to different games |
3273s | or whatever yeah and then people become |
3275s | lonely and it does not fun for anybody |
3278s | and I think everyone recognizes that how |
3280s | it's actually not fun to keep people of |
3282s | your server which is the win condition |
3283s | for most people yes like the server is |
3286s | ours we win oh yeah ok |
3288s | now we're alone right so we're trying to |
3291s | make it as easy as possible for people |
3292s | to restart any on your server |
3294s | right that's the spirimals running we |
3297s | don't have any news about actually |
3299s | merging servers at the moment but we're |
3302s | trying to you know approach this format |
3304s | for now social dynamics can at some |
3307s | point and this is exactly this is |
3309s | exactly the conversation that led to f4 |
3311s | x XP multiplier on pv servers yep yep |
3316s | all right next up from sir Dave wolf |
3323s | what do you think about removing all |
3325s | attribute bonuses on all armors and |
3327s | implementing special armor kits that |
3329s | will add one specific attribute bonus to |
3331s | an armor piece this would allow players |
3333s | to control their builds independently of |
3334s | the armor style so we get to see all the |
3336s | other cool armors in the game in PvP |
3339s | these kids can come in three tiers +1 +2 |
3341s | +3 resulting in a total of 15 stats per |
3343s | armor set I much rather sorry I'm gonna |
3348s | go against what you're saying there's a |
3349s | second a core concept I much rather make |
3352s | all attributes be useful in PvP right so |
3355s | not everybody wears the same armor and |
3358s | that's what I would focus my efforts |
3360s | there I think it's okay if a certain |
3365s | visual style corresponds to a certain |
3368s | character ability to do things I think |
3372s | is actually positive for the game that |
3374s | you can look at somebody yeah and be |
3376s | able to recognize what's this guy's deal |
3379s | that actually helps creating build the |
3382s | condition planning your strategy removes |
3385s | an element of chaos because you know |
3386s | what it has about yeah I think the |
3387s | problem there is actually that everybody |
3389s | wears the same gear because some of |
3391s | these attributes are considered to be |
3393s | much stronger than others yeah like |
3394s | people will more often I'll probably go |
3397s | for strength vitality build rather than |
3399s | encumbrance or survivable so depending |
3402s | on how they play of course our mission |
3404s | there and I mean these we have already |
3405s | don't know quite a lot of stuff to try |
3407s | to make what people consider secondary |
3410s | attributes yeah like survival attractive |
3414s | to everyone right the mission there is |
3416s | that everybody will want to have all the |
3418s | stats at all times |
3419s | oh yeah yeah of course all the stats you |
3421s | want to have every single status that's |
3423s | a bit of a of segregation there that is |
3428s | on purpose between the Millea stuff and |
3430s | the range stuff yeah because we don't |
3432s | want someone to be an amazing Malay |
3435s | fighter and an amazing archer at the |
3437s | same time that's that's very dangerous |
3439s | right for the gameplay dynamics right |
3441s | but or an amazing tag and amazing DPS an |
3445s | amazing Archer and I can just shoot |
3448s | rockets right yeah is it that's not |
3450s | gonna work we want people to be to have |
3452s | to make choices right but we want all |
3455s | the choices to be attractive and all the |
3458s | choices to be valid right though that's |
3460s | basically so now yeah this is a |
3462s | conscious decision we do not want to |
3463s | support gameplay transports in that way |
3467s | yeah right it gets a bit more |
3469s | complicated when you look at the DLC are |
3471s | more stuff yes right because because at |
3474s | some point you I mean there you have to |
3476s | do a concession between okay DLC are |
3477s | more only has this stat or every DLC has |
3480s | a different start whatever or okay well |
3482s | people that wear DLC amor are basically |
3484s | hiding this back yeah all right so yeah |
3488s | that's where still is still that we're |
3490s | still talking about that one |
3491s | I was just replying so on in chat anyway |
3498s | to people I'm talking to people while |
3501s | I'm talking to you talk to people |
3502s | listening all right |
3506s | here's an interesting one will solo from |
3509s | shadows ax will solo co-op players have |
3511s | the opportunity to have more than one |
3513s | save I would like to have the |
3515s | opportunity to save the world where I |
3516s | invited a friend to play and a second |
3518s | save where I can play solo in my own |
3519s | world my friend is in the military in |
3521s | Hannibal Burres play sometimes for over |
3523s | nine months I would like to keep our |
3524s | shared game for many returns while still |
3526s | having the option of changing things up |
3528s | in my own I would like to implement that |
3530s | um it's now at least it's not very high |
3533s | in the list but it is in our list that's |
3538s | it yes it's a great idea I would love to |
3541s | have it |
3544s | okay let's question next question is |
3550s | there a is there a future plan to add |
3552s | some cool player mods directly into the |
3554s | game |
3556s | [Music] |
3558s | yes and no we do look at what people |
3562s | want from the game right and a very good |
3564s | way of looking at what people want is |
3566s | looking at what mod stages and we know |
3568s | what most people use yeah so features |
3572s | that are so prominent and so spread that |
3577s | everybody uses them we definitely are |
3579s | looking at them and some of them we have |
3581s | already integrated a lot of there a lot |
3583s | of the industry changes that we have |
3584s | done as tango song have come or being |
3587s | inspired at least by some of the mods |
3589s | that people have made yeah |
3590s | on the other hand we don't we do not |
3592s | want to destroy their world their mother |
3594s | Sapta and we do not want to steal their |
3596s | thunder yeah right so even though I'm |
3598s | sure that mother's intention is to just |
3600s | better the game anyways and I'm sure |
3602s | most of them would be happy with us yeah |
3604s | and their stuff |
3605s | there's no reason for us to for example |
3607s | and do what people does because people |
3610s | mode is fantastic yeah and it's really |
3612s | great on what it does and implemented on |
3616s | well that would actually be a ton of |
3617s | work for us and it's completely |
3618s | necessary we are we are perfectly happy |
3621s | with people using BB mod and people |
3623s | should use it if they want to |
3625s | yeah right so so yeah we do look at mods |
3629s | and we do look at them for inspiration |
3631s | and to look at them to figure out what |
3634s | features people really want and they |
3635s | don't tell us that they want them but |
3637s | they do want them yeah and but no it's |
3640s | not always a the best idea to just you |
3644s | know implement everything that's made in |
3645s | a mod when you look at most also need to |
3648s | think about there's a difference between |
3649s | between what the majority of people want |
3652s | and what everybody wants and whatever we |
3655s | put in the game is for everybody yeah |
3657s | not just for the majority so and |
3659s | sometimes things like this just cannot |
3661s | be a democracy just know how it works |
3663s | right this this might also be somewhat |
3666s | unpopular statement from for me at least |
3668s | but sometimes mod creators don't like |
3672s | they they don't have to care about what |
3674s | they break |
3675s | and it sounds like I'm attacking mothers |
3678s | I'm absolutely not because they do some |
3679s | amazing work but like sometimes we will |
3683s | add a patch and then something happens |
3686s | with a mod that just breaks the game |
3689s | unfortunately and if that mod mod |
3692s | creator isn't working on it anymore then |
3694s | well tough luck to what I was using them |
3696s | in that case it actually would help if |
3698s | we will have implemented what the mark |
3699s | maker made I guess we would have to make |
3703s | by speaking from a very like dumb non |
3706s | technical standpoint feels like you're |
3708s | you're the technical person I just do |
3709s | marketing I'm just a pretty face so the |
3713s | bottom line there is we absolutely love |
3716s | the people are making much for the game |
3718s | we most are a fantastic service because |
3722s | of inspiration in general on any game to |
3724s | just try to figure out what the players |
3727s | really want right but just because a |
3729s | feature is popular doesn't mean it |
3731s | should be in the game I should be in the |
3733s | game for those people that like the |
3735s | feature you're popular which is not |
3736s | everybody and some features that are |
3738s | really popular and not for everybody |
3740s | sure right and it's very difficult for |
3743s | the people in the group that they'll |
3745s | like the thing to realize how you know |
3748s | this thing that you really like it those |
3750s | guys really hate it if you actually make |
3752s | them stop playing the game so you play |
3754s | with the mod and they play without it |
3755s | and everybody's happy right I have some |
3760s | news actually about the first name was |
3763s | the technical name of this I don't want |
3765s | myself to clinical name |
3767s | downloader I gotta find it before to do |
3769s | you have never seen this government so |
3772s | super eyes the autumn all download |
3775s | they're not surprised because I score |
3776s | glasses the auto mode downloader is |
3779s | basically a system by which when you |
3782s | connect to a server you will get the |
3785s | monsters every users yeah and this is |
3787s | just like it happens right it's almost |
3791s | finished getting implemented almost |
3795s | finished right and is almost ready to |
3797s | enter actual play testing face so this |
3801s | is coming and then you will have the |
3804s | ability to you know you run a private |
3805s | server and you want to set the rules for |
3807s | your server you want these |
3808s | particular RP PAC or you want everybody |
3811s | in the server to use PP mode or not to |
3813s | use PP mod right then you can sit there |
3815s | was I saying okay there you go decide |
3816s | the most of the server runs right then |
3819s | of course it puts responsibility on the |
3820s | server and means to make sure that the |
3822s | mods are running or not actually making |
3825s | the experience worse but I mean that's |
3826s | your job as an observer I mean to start |
3828s | with anyway see people don't like what |
3830s | you do they will not blame your server |
3831s | surely no one so again it's about |
3833s | putting little consulate in the hand so |
3835s | even please the power to alter the game |
3837s | in any way they want yeah but we need to |
3842s | care about the integrity of the game as |
3843s | a whole for everybody and not every |
3846s | popular choice is the best choice for |
3849s | the game right for everybody yeah right |
3851s | so I said all right without being said |
3855s | most of great some of the most that we |
3857s | have the mote community is fantastic and |
3859s | some of the most that we have our |
3860s | ridiculous that amazing oh yeah absent |
3863s | and thank you thank you very much for |
3865s | making what's for our game we love you |
3867s | guys please keep doing that yes I check |
3871s | out anything just Josh tech is doing |
3873s | like or Cookie Monster or something else |
3875s | team like he's super good really really |
3878s | talented people spending their their |
3880s | free time and many many hours of very |
3883s | complicated work to make stuff for for |
3886s | you guys and for us right right yeah we |
3890s | we're not saying that you should stop |
3892s | playing official servers but like if you |
3895s | know if you find a mod that you think |
3897s | enhances your game experience like go |
3900s | for it you know or if you find |
3901s | unofficial server that uses a mode that |
3904s | you enjoy then jump into that like we we |
3907s | want you guys to sort of use the tools |
3910s | available to craft your own experience |
3912s | basically this choice I mean the moment |
3913s | we decided to promote sin again we |
3915s | decided that we wanted people to |
3917s | personalize an experience yeah and to do |
3919s | crazy things you want to make you want |
3920s | to make characters working wrong with |
3923s | alien heads yeah just because you're |
3924s | perfect you do whatever you want that's |
3926s | what the aim has months it's probably |
3927s | someone's gonna make that you should |
3930s | come on little things undergone Firefly |
3934s | told me to have another beer so I I had |
3935s | all right well I think we're gonna do |
3937s | one more don't farm or only one final |
3941s | one and then we're gonna raffle away the |
3943s | gaming chair this was in an hour you |
3945s | have some kind of this an hour time span |
3947s | that's numbers it is 10 past six that's |
3950s | a time for five minutes dr. strange on |
3955s | you yeah |
3956s | important feedback from twitch stream we |
3958s | need more Hannah my armors DLC do I |
3960s | don't know if you can start like working |
3962s | on some sort of like do we super Sayan |
3964s | like do I need some weebles like Vegeta |
3967s | planet Vegeta type armor thing you know |
3971s | what somebody should make a mod |
3972s | someone's probably done that already |
3974s | somebody should make a mod with anime |
3977s | hours I mean some someone might have |
3980s | done that see this is exactly what most |
3982s | important yes alright I'm gonna do one |
3987s | more oh yeah you have to at some point |
3993s | you didn't even go over the okay okay |
3996s | we'd ready okay what do you want to talk |
3998s | about something I have something for DMR |
4002s | gone okay shoot |
4003s | final thing from Palm 5:22 who says that |
4008s | palm five palm 5:22 he used to be 521 |
4012s | seven that was 522 buildings are |
4014s | sometimes a pain to load especially when |
4015s | a base is particularly large you've |
4017s | talked about improvements to the |
4018s | buildings before what kind of approve |
4020s | improvements can we expect to see and |
4021s | when mmm-hmm okay so we are working on |
4027s | em I'm gonna use technical terms please |
4031s | please don't leave don't get scared |
4033s | please stay because we're raffling away |
4036s | a chair oh so they have to stay okay yes |
4038s | so we are working on on persistence |
4042s | improvements for the building storage |
4046s | system basically we're doing testing on |
4049s | days is not it's not quite finished yet |
4051s | I think some of you that are in the |
4052s | kinda in the loop for the mod community |
4054s | and staff people that talk with Nicola a |
4056s | lot yeah you know because I mean this is |
4058s | his baby he he talks about girls at home |
4060s | so dynamic so he actually has been |
4063s | working on this for quite some time and |
4064s | trying to reduce the |
4068s | not only the memory footprint of |
4070s | buildings but also our most importantly |
4074s | the loading speeds of anything that's |
4077s | persisted yeah |
4078s | and the bigger problem there is |
4080s | buildings buildings are is very easily |
4083s | to actually end up with a building |
4084s | there's thousands of pieces you don't |
4086s | even notice that's actually thousands of |
4089s | pieces on your little pyramid and |
4091s | getting all that to load quickly no |
4094s | that's a technical challenge yeah so |
4096s | Nicola has been working on these I also |
4098s | heard actually hard numbers on these |
4100s | which are pretty amazing here's the hard |
4102s | numbers so the hardest he's working from |
4105s | from databases that we have gotten from |
4108s | some servers which I guaranteed you have |
4112s | absolutely extreme buildings these |
4116s | things are these things are ridiculous |
4118s | you wouldn't believe like fifty thousand |
4119s | building pieces no like huge that's just |
4125s | big huge stuff right so and the test is |
4129s | basically pretty straightforward is how |
4130s | quickly can this whole thing load right |
4132s | so in some of the we have seen |
4134s | absolutely dramatic improvements on |
4136s | things and just gives you an example a |
4138s | base that used to take three minutes to |
4141s | load this is three minutes for the base |
4143s | to load this is how big the base was now |
4145s | Lowe's in less than 20 seconds it's |
4148s | quick so this is the kind of stuff that |
4150s | we're testing is is crazy so this is |
4154s | gonna go to test life soon for we're |
4156s | going to test because it needs testing |
4159s | because it needs a lot of testing I mean |
4161s | it's gone through a lot already but it's |
4163s | gonna need more so this also what you're |
4167s | gonna see in the game is that when you |
4168s | approach the base as a ginormous for you |
4171s | as they as the player |
4172s | this thing is run a lot much faster |
4174s | right yeah right but on the server side |
4177s | of things the server is going to be on |
4179s | the way less stress for what's going on |
4180s | there so the server doesn't need to be |
4182s | it does a number of people running |
4184s | around this place |
4184s | the server is constantly trying to get |
4186s | chapped and load all these and they're |
4188s | trying to throttle that and try to give |
4190s | some time to that give some time to aiai |
4192s | start doing weird things right so this |
4195s | improvement will affect a ton of stuff |
4197s | and is absolutely it's dramatic you |
4200s | we'll see so yes that's what we have |
4202s | probably any stuff that's also something |
4204s | this will be more like on my field of |
4206s | things every more like design we should |
4208s | wash your stuff but we are also looking |
4210s | and changing the paradigm a little bit |
4215s | for how people construct the basis no we |
4217s | wouldn't change it would you guys will |
4219s | change it we're trying to alter your |
4220s | behavior |
4221s | no just change your basis yeah so right |
4226s | now it is pretty standard for people to |
4228s | build these kind of general most |
4229s | factorial setups of eight furnaces |
4233s | churning out bricks so they can do |
4236s | reinforced bricks and then blacksmiths |
4238s | churning out steel reinforcements and |
4240s | all the stuff and is like you place |
4242s | furnace and you don't place one furnace |
4244s | you plays eight furnaces and eight |
4247s | tanneries and 200 honey maybe like |
4252s | honeycombs or whatever right so a |
4254s | beehives sorry so we are looking at that |
4258s | and we're actually looking at why people |
4260s | do that yeah so we're looking at |
4262s | changing the paradigm a little bit so to |
4265s | give you more options so instead of |
4266s | having to make because you do that |
4269s | because you feel like you have to in |
4270s | order to keep up with the production |
4271s | that you need yeah basic |
4272s | transformational materials right instead |
4275s | of doing that we would make it so you |
4279s | can you can multiplex things or you can |
4281s | build things in bundles for example |
4284s | right so you don't need to make a |
4285s | furnaces when one furnace gives you the |
4288s | yield of eight furnaces then you just |
4290s | make one furnace right and that's a |
4292s | point where it's just too much so you |
4293s | just we're not going to bother making |
4295s | more furnaces than you need because they |
4297s | take a lot of space or whatever yeah you |
4299s | can still build 200 like two columns of |
4303s | 200 furnaces because you want to make |
4304s | Moria or whatever yeah that's fine you |
4308s | can still do that but at least you won't |
4309s | feel like it's a game play need to do |
4311s | this because right now it feels like |
4312s | that right so we're looking basically |
4314s | and making your your crafting station |
4317s | specifically the machines level up like |
4321s | go up right now just get fatter but get |
4325s | taller right and that will help with |
4329s | building as well because now there's |
4331s | there's gonna be less of these |
4334s | stations all over the place yeah right |
4336s | it also puts more importance on you know |
4338s | your layout for your base and and |
4341s | properly defending your things like if |
4345s | you have to give with your crafting |
4347s | stations you suddenly become very |
4349s | expensive and I mean investment that you |
4350s | have to do overtime to be yeah you know |
4352s | increase them in level or whatever and |
4354s | with level Alamein they gain XP and you |
4356s | level demand there's no what I mean is |
4357s | more like tears right about tears that |
4359s | cost to be honest tough so well your |
4362s | tier 5 furnace is expensive if you don't |
4365s | want to lose it so you need to beat your |
4367s | base around that concept yeah right okay |
4373s | that's the end of the Q&A part more |
4376s | sorry if we didn't get to get around to |
4379s | answering your question like but we |
4381s | because like I had we had three three |
4384s | pages here they are my sweet pay you |
4387s | have the questions I have we got through |
4388s | two so we got we did manage to go |
4391s | through a lot of them you know we need |
4393s | to stop doing this is gonna be a screen |
4395s | caps and freezes and like so many other |
4397s | things we'll see we'll see all right so |
4400s | we're gonna move on we're gonna raffle |
4402s | away a gaming chair and the gaming chair |
4406s | it looks like this it is given to us |
4409s | from our good friends at stack up which |
4412s | is a charity organization that we that |
4415s | we worked with around launch for a |
4418s | charity event where we had streamers |
4420s | play the game for an entire weekend they |
4422s | would they would do a bunch of donation |
4426s | drives all that kind of stuff and in |
4428s | total we managed to |
4430s | to raise that's the question I'm looking |
4431s | for we managed to raise over ten |
4433s | thousand dollars for charity directly to |
4436s | stack up which I'm very very proud of |
4437s | and so they they emailed me like a |
4441s | couple of weeks ago and just said like |
4442s | hey since you managed to raise this much |
4444s | money like you can give away this chair |
4447s | to a player or to a veteran if you know |
4449s | what I want and I just ask hey can we |
4451s | give their way in the stream they said |
4452s | yes yes you do |
4453s | so unfortunately this is only going to |
4456s | be available to people in our twitch |
4458s | chat the reason for that as I said a |
4461s | couple times before already said sadly |
4462s | right now mixer doesn't allow you to DM |
4465s | someone so it's a bit of a it takes a |
4469s | lot of work to get a hold of people |
4470s | because even if they win if you try to |
4473s | whisper to them and then that's |
4474s | difficult and maybe not everyone has a |
4476s | like a full Microsoft account you can |
4479s | it's a whole passel it's easier to do it |
4482s | on Twitch basically so so how do people |
4484s | become eligible to get this chair well |
4487s | first off I am going to click this |
4491s | button that says open you click I click |
4494s | the button beep beep oops so if you're |
4496s | in our twitch chat just type exclamation |
4498s | point raffle and then you will be added |
4502s | into the raffle and then like 5 seconds |
4504s | from now twitch chat is going to go and |
4508s | yeah there we go |
4512s | I'm just gonna let this run for I wonder |
4516s | I wonder what kind of experiments you |
4518s | could run with diseases like how how |
4522s | else do you get how many people do we |
4524s | have right now watch it in on twitch we |
4527s | have 402 people how did you get 400 test |
4530s | subjects to try something random |
4532s | condition anything this tell them two |
4535s | types clinician yep so this is gonna be |
4539s | interesting because now it's it's all |
4540s | it's all just raffling we're gonna let |
4542s | this run for for a bit of a time or like |
4545s | if you if you've said raffle once you |
4548s | don't have to do it again it's a 1-1 |
4550s | entry one thing yeah same thing |
4553s | yeah so yeah that's that ever work |
4557s | doesn't never work so I don't I don't |
4558s | know yeah it's the first time I've tried |
4562s | John Mann says that he's just here for |
4564s | the teachers thank you if you missed it |
4566s | because you missed half my t-shirt it |
4567s | says existence is pain |
4569s | you got a great t-shirt yeah sorry I |
4571s | have to lean back and do this so I'm |
4573s | very nice alright we'll let it run for a |
4579s | bit more let everyone if you're coming |
4583s | in late hey Cletus nice to see you again |
4589s | he was one of the streamers who hung out |
4591s | on our who who participated in the live |
4594s | streams that we did the charlie sheets |
4596s | all right I'm gonna let her run a couple |
4600s | more seconds and by the way in case |
4602s | you're wondering like the announcement |
4604s | that we did on Twitter was for this |
4606s | giveaway for this chair right here and |
4608s | we didn't mean to say that we were |
4610s | giving a like we were there was gonna be |
4612s | an announcement on the stream the |
4614s | announcement was that we were giving |
4616s | away this this chair right right right |
4619s | there right with my finger I think you |
4623s | can touch it all right I'm going to |
4632s | close this now close it and so from now |
4636s | on there's no more the raffle is closed |
4639s | you have to stop |
4641s | you're gonna stop taping is amazing mark |
4643s | ruffalo yeah because then it takes like |
4644s | 10 seconds for a chat to catch up yeah |
4647s | so we're like 10 we're in the future 10 |
4649s | seconds ahead are they actually stopping |
4651s | now yeah raffle post says the law he's |
4655s | real good he's the one who do you think |
4656s | I should stop or you see gagging knows |
4659s | well some of them are still are still |
4660s | going anyway all right and the winner is |
4666s | I'm gonna click this button and it says |
4669s | strong beep boop boop and the winner is |
4672s | I'm a rocket man who is following us on |
4675s | Twitter thank you so much for following |
4677s | us congratulations yeah now suppose I'm |
4679s | a Rocket Man he is a Rocket Man he |
4683s | doesn't have an icon but he should take |
4685s | care of that congratulations you are the |
4687s | winner I'm just gonna type to him right |
4690s | now congrats congratulations you are the |
4692s | winner |
4693s | of a brand-new custom-made stack of |
4699s | branded DX racing chair you are now the |
4702s | chairman as six awesome points out into |
4706s | its jet so congratulations |
4708s | I hope you like how the chair looks and |
4712s | we're gonna we're gonna damn him |
4714s | we're gonna get his address I'm gonna |
4716s | send that off to stack up and then as |
4718s | far as I know it's gonna be sent out and |
4720s | it should arrive no later than November |
4722s | ish like they're being they're being |
4725s | made right now but they have a bunch of |
4726s | these being made so um all right that's |
4730s | gonna be it for this week I had one |
4732s | thing you have one thing good all right |
4734s | I know you wanna you wanna do your thing |
4737s | what do you think we actually you had |
4740s | many what we're really talking about |
4741s | most of them we have been fixing a lot |
4743s | of bugs and I noticed a bug that people |
4745s | will be happy to hear about which is |
4748s | that we have addressed the issues with |
4751s | traps and further damage in general like |
4755s | for example como fields from combining |
4757s | oil we fire right doing damage in |
4761s | situations where they should not be |
4762s | doing damage so for example these things |
4765s | would in certain conditions they could |
4768s | actually damage the structures or side |
4770s | of PvP windows right or MPV service in |
4773s | general we that's one of the kind of big |
4776s | ones that we have fix we have also fix |
4778s | an pretty large number of problems with |
4780s | trolls in general including issues with |
4785s | being able to do flops around sweet |
4787s | right which are won't go into details |
4790s | but we have fixed outs so I thought |
4792s | people would like to know about this |
4794s | they have been pretty serious problems |
4796s | for us and and they weren't easy to fix |
4798s | but they're fixed now all right they |
4800s | would come out very soon TM very soon TM |
4803s | and all right thank you so much for |
4807s | joining us everyone Oscar thank you for |
4809s | sitting down people's questions thank |
4811s | you to Nicole for moderating chat thank |
4815s | you very much to Carbunkle for |
4817s | moderating mixer chat and I do believe |
4819s | Nicole has chosen someone that we can |
4823s | we can raid on mixer oh I love this part |
4828s | so if Nicole can just get on that real |
4831s | quick I love this wire you seen the |
4833s | faces like once and then we can get |
4836s | going so Nicole do the thing and it's |
4841s | counting down and then we're gonna we're |
4843s | going to switch over to this and we're |
4845s | gonna say bye |
4855s | you |
4863s | you |