Thank you for replying, honestly i didn't think you would do that. I quess they really hire new members, because before that most of the important questions were simply ignored.
That's fixed on Testlive
So, now it will be consistent, and will be able to target any bases, even lollypop ones? Will it appear only when players are online? Because before it was not hard to deal with and served only to annoy people who was offline during purge and got their bases destroyed just because they can't play whole day.
That is also improved on Testlive
I hope so. But in case if you serious about it, i decided to bring some proof (because obviously some people think that i just imagine all the bugs) - here is the easy one, i took time and recorded a small video 10 minutes ago, in fresh build of the game: https://drive.google.com/file/d/1kWPB1dweeV4Z10vICFcKlssHf-LaJNPT/view
As you can see, i am able to place the doorway in various spots, but can't place wall in the same spot no matter how i change angle or anything. This is one of the many common bugs related to "you should be able to place piece but you can't". There is also "piece\craft station are white and looks like it can be placed, but when you press m1 nothing happens" that's harder to reproduce. Also, the most famous and easy to reproduce issue: you can't put a foundation near doorway with door until you remove the door.
Is this also fixed or at least adressed?
P.S. Why i concider this an important issue? Well, because destroying your whole base a building anew just because of some unknown error not letting your to place last celling or anything like that is annoying and huge waste of resourses, especially if you are under the pressure.
Spears have been re-balanced on Testlive (see below).
Ok, that's something i missed in patch notes. Sadly, have no time to level up and test stuff on testlive (and actually i have levelup process, why can't we just have all on test servers?), but since live patch will be released next week, i quess we will see if the amount of people with spears will be at least equal to people with other weapons.
A lot of people asked for that, specially the RP community.
Well, i am sure they did, but i also think that majority of players are just playing on pvp, and, as someone said - silently leaving the game instead of trying to ask for improvments when they are disappointed with patches. I have 800 hours on various pvp servers and i saw a lot of those.
But ok, why not giving role-players a little nice things. After all, it should not take much time to develop.
The status for those issues you've listed are available on our Trello board.
I remember that board when you started it, i quess it was past summer or something like that? And there was a post regarding the server lag and issues it brings. But so far nothing was resolved... I remember one of the patch even saying that npc ai problems were resolved, but nothing really changed. They still lag around just like in first hours of early acsess, especially on full servers.
And, what's worse, you don't have any ETA on it. You say "some issues are resolved on tesltive, and some are wip" - but that means little to the players, all we want to know is when it will be gone.
Year after release we still can't even have 100+ players servers because even empty ones starting to lag hard once enough players build their stuff around the map. I don't remember when it was a last time i saw an npc properly reacting to me or even using a shield. Will it happen after this test patch deployed to live? I would enjoy that, but, after all this time i have little hope about it.
Undermeshing has been fixed on Testlive. God shields are being re-balanced on Testlive.
Reballanced how? There will be a way around them? Or they will just require more grind, that is not a problem for big clan?
And what about interior bases? Deserter's gutter, Lake Tower, various caves? What's your official position on them? Even a single person with enough resourses can deffend such places because raid block isn't existing.
Also, why developers ALWAYS avoid to talk about raid block? Or at least explain, how instantly spamming new blocks around the raider can be concidered fair or fun? If you think this is needed - why not explain why you think so?
You will have to be more specific with that.
Suddenly falling when you climb surfaces and not being hit by anything. Or unable to climb up in lots of places - character performs "climb over boarder" animation, and then simply falls down, again and again. I probably can record a video with that if you want to.
If you have any specific circumstances -like the one you mention- that you feel should get worked on, please let us know through our usual channels of communication.
Well i did. Pets are useles since anyone can just spam them with poison arrows. You can protect thralls from that with masks, but players simply shoot regular arrows on them from afar, when thralls cannot respond to long shots even if they have bows. All this makes thralls an easy pray to any attacker since they can't find back. Nothing changed regarding this so far.
Our team is looking into an issue that seems to display decay timers inconsistently.
It's not just a displayed timer. On one server i logged today and see loot bad that was left tomorrow, when it should despawn. On another (official one) - if i don't pick up items instantly during raid, and wait few minutes instead, the bag will despawn instantly when i try to open or loot it. It seems like interaction casuing them to despawn.
We're aware of that issue, but since it only seems to affect single-player games
Can you explain please, how farming dozens of keys not affecting pvp servers? We talking not about issue where you run with the pit. We talking about issue where pit placed on sandstone foundations, then middle of it is removed and players luring bosses underneath it for instant kill. My server have this counstructions around every single boss spawn, for example. Ofc, legendary weapons are all around.
So for the time being, we can only say that these changes are coming soon.
Ok, i can understand this. But why not say what changes? "This is changed" says very little to me.
And i do post feedback and suggestions on forums. But just seeing that nothing changes regarding very obvious and gamebreaking issues like ai behaviour on any server that's not fresh, or all those unraidable bases and whole raiding system that supports only offline raids are frustrating, especially concidering that developers not only not changing it, but also not even saying why they think it should stay in the game and how players are suposed to solve it.
P.S. Another question - will flying vaults be fixed in testlive also?