almost 6 years ago - /u/Funcom_JEV - Direct link

Hey everyone!

We're rolling out another patch for the PC to address some of the issues we've been having recently with unresponsiveness and de-synchronization on our official servers. We will continue to monitor this issue and patch as needed, so please continue to provide us with feedback.

Changelog

  • Changed how client and server executes player and NPC actions. This should improve desync issues

Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

almost 6 years ago - /u/Funcom_JEV - Direct link

Please note: The servers are still in the process of being patched so not all of them will be available immediately.

almost 6 years ago - /u/Funcom_JEV - Direct link

Originally posted by Anomia29

Is this the damn fix for the stuttering lag introduced in one of the December patches? Will I finally be able to quench my bloodthirst by being able to kill things again?

We believe this will help with desync and unresponsiveness on our servers, but please let us know if you're still having issues :)

almost 6 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by scruffythedm

We need jabbal sag nerf and spear nerf soon guys. Also the walking under water glitch is really f**king over our base.

almost 6 years ago - /u/Funcom_JEV - Direct link

Originally posted by scruffythedm

We need jabbal sag nerf and spear nerf soon guys. Also the walking under water glitch is really f**king over our base.

Hey! We'll DM you for further details :)

almost 6 years ago - /u/funcom_kyena - Direct link

Originally posted by alexmcjuicy

any idea when the update is hitting live? thought i read that it would be late january or early feb just want to know if that's still accurate.

Second Week of February. To make sure you get the fastest possible info, make sure to also keep an eye on our official news section :)

almost 6 years ago - /u/funcom_kyena - Direct link

Just to clarify:

This particular hotfix was to address servers getting unresponsive throughout the day. Unresponsive meaning that you weren't able to attack npcs, other players or that you weren't able to interact with the environment (mining, harvesting etc).

Additional fixes for lag spikes and hitches are currently on our TestLive Servers for testing and to collect input from your side. We hope to be able to deploy the current TestLive build to Live early next week.