We’re deploying a Hotfix for the Economy patch, including several crash and bug fixes and a few balancing changes. Known issues from the last patch were addressed, such as certain recipes not showing up in certain specialized benches and the placement boxes for some of the crafting stations.
Thank you for all your ongoing support!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed a number of crashes
Fixed an issue that would cause the game to soft-lock
Siege and ambient Elder Things will now despawn after leaving the Maelstrom area
Adjusted the placement boxes for Tanneries, Furnaces, Delving, and Alchemist Benches
Fixed collisions and pivots for a number of building pieces
Bows now have full durability when crafted with T4 carpenter
Glass flasks and coins are now crafted in the Furnace rather than in the Tinker’s table
Adjusted inventory sizes, cooking rates, and fuel timers for Tanneries and Furnaces
Adjusted the attribute bonus on the Eldarium armor sets
Removed all Exceptional and Flawless weapon and armor loot-drops
Adjusted the Vanity Mirror camera
Changing race with the Vanity Mirror no longer restores default colors of the equipped armor
Re-equipping parts of insulated armor no longer makes the temperature debuff permanent
Repairing armors no longer requires paddings
Fixed an issue that would prevent the Main Bosses inside Vaults to spawn
Fixed an issue where temporary mod selection could not be restarted if ‘Automatically subscribe to and download mods’ and ‘Automatically connect when ready’ options were selected in the Mod Mismatch Menu
When customizing through the Vanity Mirror, submenu selections now update properly after changing race
DLC equipment icons are no longer overwriting resource ones
Fixed the sound of the Surge being present everywhere on the map