Original Post — Direct link

Skip this if you don't want to read a rant.

Please allow me to vent for a moment. Every time a new DLC drops, someone rants about "Another #@$%@$% DLC! Why don't you give us improved X or add to Y!" It's inevitable. Seriously, GTFO with that. Funcom is doing a commendable job. Since I've been playing for the last year-ish, there have been 5 DLC packs, which include A LOT of stuff, but it's all variations on a theme. New Buildings, New Armor, New Weapons, but nothing that will give you an advantage over another player if you fork over the cash and they don't. Funcom isn't shoving microtransactions into the game. It simply allows you to flavor your gameplay how you like. I've only bought the Aquilonian DLC because I like Roman style stuff, and I'm at no disadvantage. But the real SUBSTANTIVE changes have all been simply included in the game. The Frozen North expansion, the new religions (two or three, I can't recall what was there at launch), the Unnamed City overhaul, the new mini-bosses, new animations, and near constant tweaking/balancing of weapons/armor and enemies; all of that is a significant overhaul/improvement of gameplay, and you just have it. And if you want more, find a modded server, or start your own. But being constantly outraged about DLC gets old and shows a lack of maturity. Funcom is a company, and companies have to make money, and they do that by making the game appeal to a larger audience by giving that audience a way to flavor the game to their taste. If they made you pay real money to buy Telith's Sorrow, or sold "Demon Blood Bundles" I'd be right there with you complaining, but they're not.

Happy Slaying.

External link →
about 5 years ago - /u/funcom_kyena - Direct link

I just posted an answer on our official forums in regard to DLCs and bug fixing and thought it might be a good idea to re-post it here as well:

Our Artists who make the skins and new assets and the store/marketing department who update the stores for a new DLC don’t implement gameplay and they have nothing to do with bug fixing. They also have nothing to do with deciding anything game direction related.

There are two completely different departments working on these areas.

To put the DLC vs Fixes into perspective:
We have not released a DLC since late last year (five months ago), while we have patched the game and addressed issues several times in the past months (we released 2 major patches with over 400 fixes, old content overhaul and additions, 8 hotfixes, and just now a new Testlive patch with a new dungeon and content. All that new content is free).

Also it’s tricky because “fixing the game” means something different to everyone.There are far more things for us to spend our development time on than there is time, so we have to prioritize within the “fixing bug” category (and releasing a DLC has no impact on this). Having to prioritize always means leaving someone unhappy because someone will feel that we don’t prioritize something they feel strongly about, high enough. That’s unfortunately reality and while we certainly try, we can’t always make everyone happy.

With that said, we really appreciate the support of our players enjoying and buying the DLCs. It's a great way for us to complement new or existing free mechanics/content and offer our community more options design, culture and style wise :)