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0s | [Music] |
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2s | [Applause] |
8s | thank you |
18s | I have a list of some of the cut spells |
20s | on my phone |
21s | um it's a list of 22 spells |
25s | but there were even more than these that |
28s | were so far out of scope that I just |
30s | literally deleted them because I didn't |
31s | want to see them anymore |
34s | um but uh one is the sandstorm so some |
37s | of you might know in lore that the uh |
39s | The Scourge Stone was used to summon |
40s | sandstorms and people wanted to be able |
42s | to summon their own |
44s | and Laura why can't I do it |
46s | um uh the spell I eat your heart from |
48s | Age Of Conan where the herald of zotley |
50s | reaches into someone's chest eats their |
53s | heart and gets a buff for even their |
55s | heart |
55s | that one was technically very expensive |
57s | right and then not every monster has a |
59s | heart in the same location things like |
61s | that |
62s | this is kind of hard to eat a skeleton |
63s | heart |
65s | uh polymorph other the ability to turn |
67s | someone else into a rat snake or spider |
71s | um weapon to snake one where you would |
73s | cast a spell and literally turn |
74s | someone's weapon into a floppy snake in |
76s | their hand |
78s | um a Spirit box that no affiliation that |
81s | lets you uh speak with ghosts so that |
83s | would be like an added interaction where |
85s | you can explore the world use the spell |
87s | and or hear different stories or Legends |
90s | or things that learn knowledge for |
92s | emotes or you know recipes that you |
95s | couldn't otherwise learn |
96s | magical mounts this one had really |
99s | um |
101s | no further description other than an |
103s | expensive ritual that summons a magical |
104s | mount we did wind up getting a couple of |
106s | these through the Demonic Rhino and |
108s | demonic horse but I think when they were |
110s | these were proposed the the things were |
112s | like I would like a Magic Carpet yeah |
114s | things that were very not Conan demon |
117s | blood sacrifice |
119s | um ritual performed to summon a demon to |
120s | harvest their blood this one just turned |
122s | into the normal human sacrifice so you |
124s | can't put a demon on the table but we |
126s | did make the blood sacrifice for other |
127s | things |
129s | freeze use the moisture in the air to |
131s | freeze an enemy temporarily so that's |
132s | just a straight up stun yeah it is very |
135s | cool |
136s | it is a bit stretchy in the high fantasy |
138s | side of things for Howard but |
140s | we also let that logic kind of play into |
142s | the ice bridge too that was kind of the |
144s | same justification |
146s | you've got water walking |
148s | you can guess what that one does uh |
150s | super jump allows the user to jump high |
152s | into the air they do not take fall |
154s | damage when Landing that kind of found |
156s | its way into slow fall and the bet a |
158s | flying potion that allows the user to |
160s | temporarily fly they do not receive fall |
162s | damage after flight expires |
165s | well that one actually also I think was |
167s | highly inspired by uh one of the dark I |
170s | think it's actually |
172s | there's a Dark Horse comic that's in one |
174s | of the Conan omnibuses where the height |
177s | their hyperborean Sorcerers that are |
179s | wearing robes and have gems and they fly |
182s | through the air and shoot lasers out of |
184s | the gems at Conan and other slaves that |
187s | are fighting back against the |
188s | hyperboreans I think that's where that |
189s | one read |
191s | keep shifting and then there's a whole |
192s | set of sub spells for shapes shifting |
194s | like snake pizzelle Etc |
197s | summon greater demon this is the one |
199s | where you would basically have an |
201s | on-demand avatar on a lesser scale I uh |
204s | I happen to be a really big Mortal |
206s | Kombat fan uh and a lot of the stuff in |
209s | sorcery was pretty shank swing inspired |
211s | as far as the soul manipulation stuff |
213s | goes and that was one where I wanted to |
215s | walk out and be like your soul is mine |
217s | and you know actually get some benefit |
219s | for it but again combat spells they |
221s | didn't play out well especially with our |
223s | slower more methodical casting system |
225s | Phantom walls |
228s | I don't even remember that one okay oh |
230s | it was actually your idea yeah |
233s | I I contextualize them as a loser report |
236s | walls okay fair enough |
238s | so the pitch on that one was you go to a |
242s | wall on a base it has to be a standard |
245s | buildable wall and you reach out and you |
247s | touch it and it loses its Collision so |
249s | you can just walk through yeah so you |
251s | could make your own kind of hidden |
252s | pathways through your base |
254s | I don't think we ever told the coders |
256s | about that concept because we didn't |
257s | want them to cry |
260s | and uh one of the last ones I can |
262s | remember is horrify which was meant to |
264s | just be like an area beer on things you |
267s | know so they would cower in that also we |
270s | made the tech for it and then decided it |
271s | wasn't a good pitch for a spell but it |
274s | actually wound up making its way back |
276s | into creeping Darkness where we apply |
278s | the fear effect to some of the NPCs in |
280s | the area of the the darkness so they're |
283s | actually kind of afraid of the dark and |
285s | Afraid of the spider |
294s | there was a lot of tech built for |
296s | sorcery there was a lot of tech built |
299s | for sorcery |
300s | um so sorcery when we first started |
303s | implementing it this was before we |
305s | actually knew what sorcerer's gonna be |
307s | as we said elsewhere there were a lot of |
310s | Concepts that we had originally and that |
312s | changed and |
314s | we didn't exactly know what the tech |
316s | needed to support for it at the start we |
319s | didn't know if spells would be able to |
320s | do damage he needed some way to be able |
322s | to allow a spell |
324s | to convey damage |
326s | I don't think we actually use that |
328s | anymore anywhere but we had to build the |
330s | tech for it uh the different types of |
332s | followers the uh the the raised corpses |
335s | the demons |
338s | when we were originally talking about |
339s | them we decided these guys should have |
341s | different rules than a normal thralls |
344s | and that's not just for gameplay it's |
347s | also for the lore of it and for the |
350s | feeling of being a sorcerer as a |
352s | sorcerer you're manipulating and |
353s | controlling the world you're dictating |
355s | the environment in which you engage in |
357s | combat |
358s | a sorcerer |
360s | doesn't show up to combat by himself |
363s | he shows up with allies and he puts |
365s | those allies in front of himself and |
368s | makes sure that they take the Run of |
369s | them he stands back and does whatever |
371s | he's done a bit more servants than |
373s | allies yeah |
374s | a sorcerer makes allies in some cases |
378s | literally |
380s | and |
381s | we didn't have a tech for that that all |
383s | had to be built out uh stealth was |
386s | another fun one that had to be built |
388s | the casting system itself |
391s | you can system went through more |
393s | revisions than anything else yeah it's |
395s | built upon our normal combo system in |
397s | the way that it intercepts inputs but |
399s | beyond that but not anymore it's not it |
402s | was at one point no it's uh it it has |
406s | taken a life of its own at this point |
408s | um |
409s | it started out as a very very simple |
413s | um in a sound bizarre but you would |
415s | press the special attack button or on |
417s | the keyboard the control key but you had |
419s | your staff the staff is the one thing |
421s | that never changed it's because the |
422s | staff was an actual weapon right so you |
425s | had to have light attacks and heavy |
426s | attacks so the special action was hey my |
429s | special action is to cast a spell yeah |
431s | originally you would have the staff and |
434s | if you clicked you went oh |
436s | and that was it it was a one-step combo |
438s | it's actually still there uh it the |
440s | version that's out now is better it's |
442s | two-step oh okay we used to have just |
444s | one where you just go |
448s | because we never really wanted it to be |
449s | a weapon right the sorcerer if he fights |
451s | would fight with a blade like a normal |
453s | man right right so the the uh the |
455s | original version of the casting system |
457s | when you started casting it would open |
459s | up a a radial menu like say when you're |
462s | interacting with a chest or something |
463s | like that and it would show you |
466s | different icons for different schools of |
468s | magic or domains or whatever that'd be |
470s | called and it wouldn't tell you what it |
472s | is and then you navigate into it and |
474s | there'd be spells in there and it would |
477s | just continually pop radio menus and you |
480s | choose what spell you want to cast and |
482s | then it would do a cast animation of |
484s | some kind and then |
486s | that was it and you were basically |
488s | limited by how fast you could click |
490s | through the radio so |
492s | that was awful |
494s | so we moved on we put animations between |
497s | the radial menus |
499s | it looked cool |
500s | if you weren't the one cast |
504s | we ended up scrapping that |
506s | moved to a version where the radial menu |
509s | was off to the side |
510s | and problems but now you can see |
512s | yourself looking cool okay |
515s | we had some problems where we didn't |
518s | exactly want to uh okay so a bit more |
522s | context in the version of sorcery that |
524s | you have |
526s | spells of different tiers take different |
529s | region pouches but it's consistent there |
532s | all of the first tier spells take tier |
535s | one pouch all the second tier spells |
537s | take the two pouch and all of the third |
539s | tier spells take the tier 3 ouch |
541s | in our original version each spell had |
544s | unique reagents and you had to carry |
546s | them on you |
547s | so |
549s | in the original version of I want to say |
551s | it was mass call you had to have |
553s | something like 20 stone and five iron |
554s | Stone to cast it |
556s | which not a problem you'll probably get |
559s | that back but that meant you had to go |
561s | out into the field with those 20 stone |
563s | and five iron Stone we also talked about |
565s | a version of detective resources where |
567s | you had to carry the resource you wanted |
568s | to detect with you so when you cast the |
570s | spell it would read what was your |
571s | inventory and show you those items only |
575s | yeah the the UI itself also came in very |
577s | late as far as being able to see the |
579s | spells in on your character sheet you |
581s | know in knowledgement so people that |
584s | were play testing it had to go off of |
586s | like documentation or slack messages we |
588s | sent with a list of ingredients to cast |
591s | spells yeah spells there was no |
592s | reflection of it in game yeah you |
593s | originally could only see them in the |
595s | the radial wheel when casting |
598s | not very friendly |
600s | uh so the uh the version that we |
603s | actually have in the release game |
606s | started out as a result of |
609s | basically we were what like a week from |
612s | one of our milestones and there was a |
615s | meeting with Dennis and a couple of |
618s | other leads and saying well |
621s | look at this and this is the weakest |
623s | part of the whole system it has to be |
625s | fun yeah and it wasn't it was awful yeah |
629s | we we actually wound up looking at the |
632s | um |
632s | second prototype that Chris made |
635s | so the first one was the radio menu that |
637s | pops up the second one was one where |
639s | your character would hold their staff up |
641s | and the stones would come out of the |
643s | ground and at the time they were just |
645s | using like placeholder Rock like Pebble |
647s | meshes that we had that were blown up |
650s | and they had a billboard of the |
652s | different uh schools of Magic on them |
654s | and I was like well |
656s | I like this one the most because it |
658s | feels like a toy like it feels like I |
660s | can reach out and touch it there's some |
661s | tangibility to it and and that made it |
664s | feel a lot more grounded and if you |
665s | remember things I've said |
667s | at other times in the video the whole |
669s | point is for magic to feel very |
670s | realistic rounded ritualistic and the |
674s | stones were conveying that more than |
675s | anything else we had we went through a |
677s | ton of Concepts like I was in a ton of |
680s | concept meetings |
681s | um to talk with different ways we could |
683s | show like clouds of smoke with the Rune |
686s | floating inside of it and you know what |
688s | kind of tech issues does that represent |
690s | or what does that give us on like |
692s | consoles and how many different ways can |
694s | we show these and everything that just |
696s | had a rune kind of floating in the air |
697s | wound up feeling like a UI to me and one |
701s | of the guiding pillars that we have for |
702s | the game is to is to avoid user |
705s | interface whenever possible if we can |
707s | show you something about your character |
709s | through the world |
710s | or we can do it in a way that is |
712s | represented you know another example |
714s | might be the healing potions that were |
715s | really contentious for people but |
717s | previously you just ate fish really fast |
720s | to heal and no one could see what was |
721s | happening you were just gaining |
723s | but by adding that potion we make it |
725s | work we feel more realistic and more |
726s | tangible |
728s | and it was the same for the casting |
729s | system |
730s | the stones |
733s | were a bit inspired by like the original |
735s | direction that was given to us by Joel |
737s | um one of his uh one of his big |
740s | references was eternal Darkness the way |
743s | when you cast spells runes kind of |
744s | appear around your character in the game |
746s | and he was like I'd like something like |
747s | this and we kind of took those runes and |
750s | lifted them up because when you're |
752s | playing a third person action game |
753s | looking at the ground is |
755s | it's not what you want to be doing so we |
758s | put the runes up in front of you and we |
759s | have these things you felt like you |
760s | could reach out and touch and suddenly |
762s | it felt more like the Spells were really |
764s | a lot more intentional a lot more |
766s | premeditated |
768s | it also kind of brings in the feel of |
771s | an Alchemy that's a consistent feel |
774s | throughout the rest of sorcery as well |
776s | we've used that to explain away some |
778s | sorceress things in the past like the |
780s | conversion |
782s | but you're working with the existing |
783s | physical objects themselves I'm just |
786s | saying what he said in different words |