almost 2 years ago - Ignasi - Direct link

3.0.1.b (27 August 2022)

Devkit changes

  • Fix for a crash on startup when starting the devkit without the -ModDevKit command line argument (for instance useful when following this guide)

3.0.1.a (26 August 2022)

Devkit changes

  • Fix for a crash on startup for mods that had a ModController referencing some broken assets.

3.0.1 (26 August 2022)

Announcements

:warning: We’ve done major changes to the publishing workflow for mods, see more details here

Devkit changes

  • Devkit version shown in the Devkit itself, in the top right corner. This version will also match the corresponding game version.
  • A way to push messages from us to the Devkit so we can communicate relevant information directly to you.
  • The next game release date should be shown on the mod building window when public.
  • Ability to publish to the testlive client workshop. (Everything is in one devkit now!)
  • Links to external useful resources (Modding Documentation, Modding Discord server, Trello suggestion board, Modding wiki and the patch notes page (the one you’re reading right now).
  • All pak files from the same workshop directory should be visible in the mod list (Trello link)
  • The unlisted steam visibility option is now available in the devkit (Trello link)
  • Foliage and building radiuses for land claim should now be independent (Trello link)
  • DT_MenagerieRewards should now be in a folder accessible in the devkit (Trello link)
  • Modders can now set their own gameplay tags to use existing Funcom systems with their own data, or create new ones based on custom item or NPC categories, for instance. See the documentation page mentioned below.

Documentation changes

New pages

Updated pages

Asset change list

asset_changes_348928.32447-407432.34628.txt (1.3 MB)