about 6 years
ago -
Funcom
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0s | [Music] |
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9s | I mean yeah absolutely that is just like |
15s | there's no way it happened it's probably |
19s | the worst thing that could happen is we |
21s | say something else dream and we |
23s | shouldn't say right yeah exactly it is |
30s | once again Friday here at be well it's |
33s | Friday everywhere mostly everywhere most |
35s | days yeah and so we're joined once again |
38s | here at the phone comb streaming room |
40s | here in Oslo |
40s | I'm is Eric your community manager and |
43s | joining me this time is Alexander hello |
46s | yeah we're Alex either way one way one |
48s | works who is uh well who are you Alex |
52s | Saul I'm Alex yes I am a I look at them |
56s | don't obviously every wait if I didn't |
59s | arrive in the show up in the stream |
62s | [Music] |
65s | someone need someone we need someone to |
68s | make me look taller |
69s | you know what do I do |
74s | I'm a senior designing a phone call for |
76s | senior designer at funk on for like |
78s | almost 10 years now |
80s | how to in a while don't want many things |
84s | oh yeah it's been interesting how's it |
87s | been it's been good it's been bad what's |
89s | the good yeah sometimes scary and for |
98s | for those of you have been with us for a |
100s | while you might recognize Alex from the |
103s | Conan exiles PDP stream we did way back |
106s | before we way back before we lost in |
110s | early access we did a PvP Streetman you |
113s | were one of the defending players |
115s | against me and Joel and just at the end |
118s | you came in and you said something in |
120s | Russian oh no the Russians really funny |
126s | yeah I was a very via yeah if there any |
130s | people from Russia out there yeah yeah |
131s | shout out to shout out to you guys |
133s | anyway uh-huh so let's just do a quick |
139s | recap of what's been happening since the |
141s | last stream |
142s | because it's been two weeks and a lot of |
145s | stuff can happen in two weeks so first |
148s | of all the pets update has finally come |
151s | out with all the trimmings on all |
153s | platforms it was in I think it was in |
156s | test live for like a month or something |
158s | and there's been a ton of kind of fixes |
161s | sort of changes tweaks and like you've |
163s | worked on some of that we're gonna get |
165s | later so you get the pets update |
169s | there's the javel song religion midnight |
172s | Grove is out the of hand combos is out a |
176s | bit of content that yeah so it's it's a |
183s | pretty remote stuff all for free all for |
186s | free of course because you know it's |
188s | it's how we that's how we do it so we |
191s | roll out the first half on PC MTS for |
193s | last week |
194s | part two rolled out on some platforms |
197s | this week and my next course got the |
198s | full brunt just ok and then also we did |
202s | half an hour before well an hour before |
205s | the stream started we hope fix PC so |
207s | okay so we did that oh yeah just like |
209s | here it comes |
210s | absolutely good guy Nikolas we also |
212s | shoutouts to scooper in chat who was one |
215s | of our lead coders in charge of the in |
217s | charge of patching he knows who he is he |
219s | knows who he is innocent worklist never |
223s | judo more often do you miss having him |
225s | adjud oh yeah he's been working super |
228s | hard for you guys you people don't |
230s | understand feel lonely you were like we |
234s | all work super hard you work super argh |
237s | yeah you worked here for ten years Alex |
240s | you can't stay at place that applies for |
242s | ten years and not say that you work hard |
244s | yeah in my opinion |
247s | all right so because there wasn't this |
249s | slight issue with pet names so we fixed |
251s | that it's in the hotfix and a bunch of |
253s | other stuff that we need roll out we |
256s | have also launched our latest DLC the |
258s | savage frontier pack which is as many of |
261s | you guessed inspired by the picks in the |
264s | Conan the Barbarian universe and yeah |
267s | fun come scoop he does know who he is |
269s | and yeah reception has been good so far |
274s | people really seem to like it some |
276s | people were upset that we didn't have |
277s | decorative play Sable's and all that |
279s | kind of stuff from that because well the |
281s | pickets are barbarians and they are they |
286s | eat people who support cannibals |
287s | cannibalism yeah mmm and so they don't |
289s | really decorate a lot like maybe they |
291s | decorate with people's bodies I guess |
293s | yeah shrunken head stick with intestines |
295s | yeah bloody something so that's come out |
302s | but so we gave you a couple of pet skins |
303s | and maybe there's going to be more pit |
305s | skins in the future who knows everything |
307s | is open finally in terms of future stuff |
311s | we're not just going to look backwards |
313s | we look forward as well |
315s | we are planning some Halloween events |
317s | stuff there's also there's already |
319s | things happening in CG world legends |
321s | with their whole Sam Hine thing but |
324s | we're gonna do something for culinary |
326s | cells as well there's gonna be more |
327s | information about that in next week's |
329s | newsletter but I think people are really |
331s | gonna like it because it's it some cool |
333s | cool stuff that we're doing we're also |
335s | discussing doing some outside of the |
338s | game events like competitions etc etc |
340s | but I will talk more about that very |
343s | reason all right |
346s | I do not asking I don't really know what |
351s | they're talking about Jesus so we will |
354s | sometimes be taking questions from the |
355s | chat like if you have any questions for |
357s | Alex about you know design about |
358s | dungeons about boss fights all of that |
360s | stuff feel free to just shout out which |
363s | one came as a scroll try to catch us a |
365s | scroll by yes we do look we do look in |
368s | chat sometimes but you know we also have |
370s | we have a plan of stuff to cover so |
373s | sometimes that's that would |
375s | tail looking away from from the child |
377s | self but um all right I guess we just |
381s | jump right into the middle control it's |
384s | rock and roll so Oh get up yeah yeah do |
388s | you like it I like you like my god I |
390s | like my that someone will say game |
392s | candles some blue some yellows and no |
395s | not correct purple don't care so for |
399s | those of you haven't been here yet this |
403s | is the midnight Grove which we rolled |
405s | out alongside pets this is where you go |
409s | to learn the learning about our religion |
412s | and you Alex you you design this I was |
414s | the designer in charge of the feature of |
417s | Jebel site dungeon which means that the |
422s | design of the dungeon and maintaining |
424s | all the loose ends as it all comes |
425s | together magically with all of the |
428s | different professions putting in their |
429s | bits so you're like you're like the |
432s | overseer yes of everything yes |
434s | so you just said do you just don't tell |
435s | people what to do and then they do it or |
437s | yes and no it depends who most some |
439s | obviously everyone has a boss people |
441s | tell me what they want yeah and then we |
443s | get something done and then so on and so |
445s | forth some cooperation collaboration |
447s | piece of content so when making a |
452s | dungeon like this like what comes first |
454s | is it the physical layout is the length |
455s | is the challenge like so is everything |
458s | sort of or is everything sort of done at |
460s | once there's a lot of talk that happens |
462s | at once where for example I am told that |
465s | hey Alex I would like you to please make |
468s | me a piece of content that is piece of |
470s | dungeon content of a specific specific |
473s | difficulty tier for a specific number of |
476s | people that takes X amount of time to |
478s | play through right and that's where we |
481s | have it's about an hour took is about so |
485s | much time to actually develop and the |
488s | result is this generally speaking once |
490s | we know our targets we will go in to go |
494s | into rough phases of communicating with |
496s | the environment artists and law guys |
499s | about how we're gonna make this fit the |
502s | character of the game and and the |
504s | setting right like what is a java song |
506s | dungeon right going to look like |
508s | and since he's the Lord of beasts and of |
512s | course it would mean sort of a forest |
514s | gnome you would need animals it's not |
516s | it's it's quite it's not only the Lord |
518s | of peace but the connection between |
521s | humans and beasts right some people that |
526s | have played through this on tests live |
527s | sort of have an understanding what that |
529s | technically means and based on some of |
530s | the bosses also yes absolutely I think |
534s | part of what this like for me at least |
536s | part of what makes this time to really |
538s | shine are the the boss files but also |
540s | how just the physical layout works |
542s | because it's a bit of a maze like you |
543s | are going in one direction but you still |
545s | have to like pick and choose it's very |
547s | tricky to to make something feel like a |
550s | maze but technically not be amazed at |
552s | the same time right where no one likes |
554s | the a loss for the better part of 15 |
556s | minutes yes backtracking circles there's |
558s | time and place in it but realistically |
559s | speaking that the time and place for |
561s | that is not in the multiplayer co-op |
563s | game right it's just it depends |
565s | right so we had to make sure this felt |
568s | like a maze was not technically a maze |
570s | had interesting content for people to |
573s | work through and different and |
575s | interesting bosses to fight against yeah |
577s | and so like how do you how do you judge |
581s | if something like this is like difficult |
583s | enough or like like how do you how do |
586s | you judge challenge essentially so from |
589s | design point of view we have the |
592s | greatest tool in the world except it's |
596s | it's a laugh but this is a little secret |
599s | to the stream right if you're gonna |
600s | learn how to use any tool in your life |
602s | learn how to use Excel so have Excel and |
605s | Excel is a it can do many things we use |
610s | it as a calculator to guess what the |
612s | difficulty should be of a sort of a |
614s | piece of content versus the character of |
616s | this amount of progression with this |
618s | amount of gear right with steel with a |
620s | stone with whatever items out of that we |
624s | get a whole bunch of numbers which gives |
626s | us a ballpark figure up okay we expect |
629s | this amount of damage from these |
630s | monsters to deliver this amount of |
632s | threat to the player oh very interesting |
641s | Oh Lars Lars Jan Serak whose loss is the |
649s | video guy I'm there's there's artists |
654s | Lars |
655s | yes yeah I'm so nice animation Lars who |
657s | you work with animation was isn't that |
660s | his name ever never mind anyhoo right |
663s | sorry there's a lot of excel there's a |
665s | lot of excel that happens and the end |
666s | result of excel is put these numbers on |
669s | these creatures mm-hmm |
670s | that's great however that doesn't make a |
673s | game because when you actually go in to |
674s | play it it might not feel nice they |
677s | might behave awkwardly the combination |
679s | of numbers or the animation content |
681s | doesn't quite match up therefore you get |
683s | mismatched results too much wrong way |
686s | too much another way at the end of the |
688s | day to get a piece of content that plays |
690s | nice feels nice even though you can map |
692s | it out yeah you still have to go back |
694s | and play through it and actually feel |
696s | how it's played and experience it |
698s | yourself otherwise you'll never get what |
699s | you're looking for so once this content |
701s | has been once the dungeon layer has been |
703s | set once the undulator has been set |
706s | populated masked it has to get played |
709s | through yeah and that happened multiple |
711s | times by myself by me with all the |
714s | people until we were the numbers though |
715s | until we got the feeling that we were |
717s | sort of looking for in the game for the |
719s | dungeon content and so yeah like you're |
722s | at least the way the way I'm reading it |
724s | like your your job involves a lot of |
728s | math and a lot of iteration and like |
731s | doing it again and again yes and whereas |
734s | the the environmental artist like he is |
736s | they are the person like physically |
738s | moving so I worked on this with with a |
741s | very very talented individual called |
743s | Ivan |
743s | yes and he did all I don't think all of |
747s | the aesthetics because we had some more |
748s | help for the particles from somewhat a |
750s | few other guys |
751s | few other people but he did the layout |
754s | and the aesthetics of the environment |
756s | specifically right so you guys are |
758s | seeing everything on screen I've even |
760s | made a fair bit of this stuff oh yeah |
762s | and he is super talented I think he's |
765s | like one of the best guys we have |
766s | working with him side by side this |
769s | is I think this is the first time me and |
771s | him made a dungeon together sure but |
774s | anyway anyways |
776s | Ivan worked on his layout side by side |
778s | and we started off with a gray box and |
780s | then that turns into hey how much |
783s | walking time do we want to have in this |
784s | dungeon well we want to have we were the |
786s | whole thing to last one hour ish okay |
789s | let's go with that so what does that |
792s | mean for this section well that means |
793s | that this section needs to be about X |
795s | amount of minutes of walking and Y |
797s | amount minutes of fighting we put some |
801s | content in put some put some placeholder |
803s | stuff in run through it hey it's too |
805s | long too short adjust rinse and repeat |
807s | until we get the numbers that we want |
808s | yeah but it's not it's not like it's oh |
810s | I'm definitely gonna die no because it's |
813s | not this is this piece of content is |
816s | quite difficult for solo oh absolutely |
818s | yeah there's a reason you have been |
820s | running out there's a reason you have to |
822s | run a lot of purple I'm gonna I'm gonna |
825s | respond on it so this is hopefully am I |
827s | gonna lose everything |
828s | this is one of the features that we |
829s | implement specifically for this you guys |
831s | seen this on screen oh right where we |
832s | can respawn the players directly into |
833s | dungeons instead of having to kick you |
835s | away loss to space damage everything we |
837s | should be a should have them what I'm |
842s | going to do is I'm gonna cheat a bit I |
844s | mean I was gonna cloak myself run back |
847s | get my stuff from like we have the |
852s | physical layer where the mathematics the |
853s | government or do we have the sort of the |
856s | challenge level that we want for the |
858s | target number of people with the target |
860s | know a target amount of progression when |
863s | progression means both stats and items |
865s | and then we play through it until we get |
868s | the feeling that we want right pretty |
870s | much the process it sounds like a pretty |
874s | lengthy process it can be yes obviously |
877s | the length of the process is dependent |
879s | on how much time we are given for the |
881s | piece of content right so you can spend |
884s | six weeks or you can spend three months |
886s | obviously more time invested results in |
889s | significantly higher quality or the |
893s | amount of content that you do instead |
894s | right but for this this is at this tire |
896s | level so in in total how long would you |
899s | say it took to |
901s | like make just them in my growth Wow if |
905s | I was something we're allowed to say I |
907s | actually don't know if we'll have to say |
908s | that all right I will err on the side of |
910s | caution and choose to dodge it took a |
913s | while it took some time yeah |
915s | yes but it's it's it's interesting what |
918s | you said in that like you there's a lot |
920s | of Excel there's a lot of math - yes I |
923s | think a lot of people have this image of |
924s | working at a game studio as being you |
928s | know you sit around and you talk about |
929s | games all the time and then you play |
932s | some more Wow and cetera etc etc and but |
936s | like every time we have people from from |
938s | from outside moons coming here then I |
942s | just gonna warn the mic it's just a |
944s | bunch of people sitting in front of |
945s | computers looking at Excel the most |
950s | interesting people no let me not say |
952s | that the most interesting people do not |
955s | work in Excel right |
956s | however design it so you're not one of |
958s | these not interesting people designers |
962s | have to spend significant amount of time |
964s | Excel from being familiar and not afraid |
968s | of pressing some buttons and making some |
969s | formulas happen right because I'm |
971s | guessing there's a lot of just yeah |
974s | trying my clock I'm coach myself so |
976s | that's not very nice yeah my there we go |
983s | now all the people who complain that I |
985s | don't know how yeah how often do you |
993s | just how often do you try something out |
995s | and then realize oh this isn't gonna |
997s | work at all and you just scrap it so |
999s | this is one of the things that you learn |
1000s | over time right for this isn't the first |
1003s | time I made a piece of content it is my |
1005s | first time I really made a significant |
1006s | piece of content on Khan and exiles but |
1008s | in my career it's the first time |
1009s | s'alright you develop a certain sense |
1013s | for how things ought to be with your |
1015s | tongue with the time restraints that you |
1016s | have with the features that you know are |
1019s | in the game with the models and the |
1021s | animations that you have to make the |
1022s | thing that your boss wants you to make |
1025s | right right so all of that combined with |
1028s | a little bit of experience sprinkled on |
1030s | top result in I sort of I have a fairly |
1032s | good educated |
1035s | professional guesstimate of how long is |
1037s | gonna take me to make you this amount of |
1039s | content in a certain in this amount of |
1040s | time from that there is obviously Evan |
1043s | flow about do should we do with this |
1045s | should we do this way what if we do this |
1047s | what if what happens if we don't meet |
1049s | our deadlines for this content all we |
1051s | don't get a new monster mesh or new |
1053s | animations or what happens if Ivan is |
1055s | now going to want to make this dungeon |
1057s | for example because that could happen if |
1060s | that could also happen yeah you just not |
1062s | like outdoors by any places right yeah |
1065s | and then obviously you need to move on |
1066s | to something or just convinced that |
1070s | binds not so bad |
1072s | I mean based on based on what he's made |
1075s | I think he does enjoys it I don't think |
1077s | he hates by I don't think he hates fine |
1079s | that much but here's a while yeah are a |
1086s | favorite of even the outputting of rock |
1088s | when things is absolutely his favorite |
1090s | task of the day hmm |
1093s | cuz I know because I I write the I read |
1096s | and I write the the patch notes every |
1098s | time we patch and so there's a lot of I |
1100s | usually see his tasks are like a rock |
1104s | here or this rope is floating so I |
1106s | pushed it down and I fixed this seam |
1108s | here because it was just people to get |
1110s | through it guys floating rocks are no |
1113s | joke it's how exploits happened mm-hmm |
1115s | it's a serious issue - thank you I don't |
1120s | think really appreciate it I'm not sure |
1121s | if he's watching I hope so Kay he'll |
1123s | watch it work when I link in the video |
1126s | just tell him that we talked about your |
1128s | shit oh shit about him on stream and I'm |
1129s | just gonna go oh no he's a very nice |
1133s | person |
1134s | yes he's very the best he also has an |
1136s | npc named after him is really there's |
1138s | someone called something longlegs sounds |
1140s | that one named after me |
1141s | I don't know oh you'll have to ask a |
1144s | joke oh that's almost not fair you will |
1147s | have to ask Joe okay I'll speak to Joe |
1149s | about it yeah so before the midnight |
1152s | call we're just four four dungeons in |
1153s | general like what what would you |
1154s | consider to be the biggest challenge in |
1156s | designing |
1158s | so it depends on the game right for |
1162s | Exiles the biggest challenge is the |
1164s | variety of modes in which the game can |
1166s | be played right right because we have so |
1168s | many server settings and so much and |
1171s | there really isn't there is but there |
1173s | isn't a level system there is a way to |
1175s | gauge power but it's very difficult to |
1177s | say that people in this dungeon will be |
1179s | of an amount of power right in this |
1181s | stage of their playthrough |
1183s | and we're not like instancing this |
1185s | either it's not like in World of |
1187s | Warcraft this is this is the way the |
1191s | best way to think about dungeons in |
1193s | exiles at the moment unless we choose to |
1195s | change it at some point is that yeah it |
1197s | is an open-world play field there is |
1199s | hyper-focused on a piece of content |
1203s | right right it is a small piece a small |
1205s | piece of hyper focused content where |
1207s | majority people can pile in and stuff |
1209s | happens in Pilon they do they do |
1211s | oh they do we had some discussions about |
1214s | the most the most non egregious way to |
1218s | control the pile in mhm and time being |
1221s | constrained some of those designs didn't |
1223s | make it in but we never know we maybe |
1225s | will implement them in one of our future |
1226s | dungeons we'll see I don't want to I |
1228s | don't want to use the book shoot off to |
1230s | to to before we actually get around to |
1232s | doing yet yeah but they have like we're |
1235s | also working on we're also working on |
1237s | new stuff which were no but I assume |
1240s | you've also had your hand in some of |
1242s | these as well here in there so let's |
1249s | shift directions bit and talk about some |
1251s | of the some of the boss fights yeah |
1252s | because like for the most part right now |
1254s | I'm fighting regular enemies some just |
1256s | based out it some fairly decent |
1258s | intervals they they give me a challenge |
1259s | then if I have to stop a bit to heal but |
1262s | like it's one of the it's one of the |
1263s | interesting it's another side effect |
1265s | it's not really a side effect it's |
1267s | another effect of making content |
1269s | specifically dungeon content for a game |
1272s | with this perspective this combat system |
1275s | the fact that it's potentially PvP or |
1277s | PvE or anything in between those scales |
1280s | and you don't have absolute control you |
1282s | don't have relative control on how |
1284s | players experience it right so we have |
1288s | ad on the side of make it challenging |
1291s | but don't completely abuse the players |
1293s | with spawn mechanics with hard pools |
1297s | within a bit with with npc traps or |
1301s | aggro traps or anything of the sort like |
1303s | you find in chi in in more traditional |
1305s | MMOs right and this is where the |
1307s | majority of my experience is from it's |
1309s | more traditional MMOs that like |
1310s | specifically TSW and a smaller game lego |
1315s | minifigures online yes so we add on the |
1318s | side of caution not to go too much on |
1321s | the MMO side by allow people just have |
1323s | more fun with it and take their time |
1325s | working through the dungeon working |
1327s | through the monsters working through the |
1329s | bosses and feel the encounters out |
1332s | without really having to stress about |
1334s | did I aggro correctly all not correctly |
1336s | so on and so forth and so like choosing |
1340s | choosing what kind of bosses to put into |
1342s | a dungeon is that something that comes |
1343s | from Joel as a game director is there |
1345s | something that comes from you is it |
1346s | team-based afraid it's a team-based |
1348s | efforts so realistically speaking |
1349s | nothing is an individual's purely an |
1353s | individual's work right right everything |
1354s | everyone contributes everyone has inputs |
1356s | their ideas and there's a discussion and |
1358s | like okay based on what we can do but |
1360s | based on what we think we can do and |
1362s | what we have we will try to do this |
1365s | because this makes sense because of X Y |
1366s | and Zed right so the first boss that you |
1369s | coming up to a second makes relatively |
1371s | contextual sense in the place where |
1374s | you're fighting okay you're gonna have |
1378s | to explain that a little bit for |
1379s | instance it's going to be an animal yes |
1381s | right it's an animal with unique attacks |
1385s | that would add it to it just to make it |
1386s | a little bit more dangerous a little bit |
1387s | more scary oh God and you know you're |
1390s | you are fighting in an animal based |
1392s | dungeon so like you would I guess you |
1393s | would expect you to fight something |
1395s | right yeah there is another law a bit |
1399s | here but I it skips my mind exactly what |
1402s | it is for a little bit so mom that are |
1405s | Jocasta quite a strong or heightened |
1408s | fight I hate kind of use the worst I |
1412s | hate it there's there are some law law |
1414s | hooks here that I'm just forgetting |
1417s | right now and I'm sorry for that but |
1419s | there are connections and if we had I |
1423s | don't know if they give their getting |
1424s | game audio |
1425s | double-size I should be oh they should |
1427s | be so with Java psyche is talking to you |
1429s | yes and he saying things that make |
1432s | contextual sense so where's this monster |
1436s | very well this is the Panther |
1442s | this becomes a very interesting fight of |
1444s | you by yourself oh I bet like alright I |
1447s | fought this thing before and I got |
1449s | almost crushed but so these these |
1456s | attacks that they do like I'm also |
1458s | assuming that that is like it's just |
1460s | discussions that you have with the |
1461s | creature artists it's discussions that |
1462s | you have with fee the animators who are |
1465s | so we were making some for example you |
1467s | see some of his side dodge attacks right |
1470s | we wanted to challenge players and their |
1474s | shields by getting the embassy that |
1477s | attacks them to try to flank the shield |
1480s | which is why that attack exists yeah so |
1483s | we want to change the angle of attack to |
1485s | challenge the player's ability to block |
1487s | to be in the correct position to be |
1489s | aware to dodge just like you did not |
1491s | away from me attacks just to make to |
1494s | make the engagement level higher with |
1496s | the NPC then you would otherwise have in |
1498s | the in are more open world content right |
1501s | so it's sort of based to a like to me at |
1505s | least when I'm doing the solo it feels |
1506s | like it's made to be feels agile like |
1509s | well yeah it's it's like it's a panther |
1511s | it's a bit of a duel see this is like it |
1514s | is one-on-one right now like if we were |
1516s | several people like we would just |
1518s | probably pile on it you would pile on it |
1520s | but again at this so this is where this |
1522s | is where the difficult of the designing |
1523s | of multiplayer open-world condom comes |
1525s | in yes you don't know how many people |
1527s | are gonna be there you don't know their |
1529s | level of progression in the game |
1531s | therefore it makes it quite challenging |
1534s | to predict and balance it to be always |
1536s | right exactly so we can we take a guess |
1539s | we throw we try to put that down where |
1542s | we wanted the land and then rinse and |
1544s | repeat until we are happy with it |
1546s | we keep rinsing and repeating yeah like |
1549s | that is one of the things that I've |
1550s | learned in almost two and a half years |
1553s | that I've been working here there's a |
1554s | lot of like reiteration reiteration |
1556s | reiteration all the time just like |
1557s | tested tested tested over and over and |
1559s | over and over again and hopefully I |
1563s | won't die here |
1564s | nothing you're good you've got this is |
1566s | very bread you're doing this without |
1567s | potions as a solo or to expected a |
1569s | couple of human poets yeah I should have |
1571s | done that I should have prepared that |
1572s | but this is another guys this is love |
1574s | style of the game that you've seen where |
1575s | we have in exile you have extreme |
1577s | mechanics well yeah this is blocking and |
1580s | not taking any damage yes in your |
1581s | traditional games you'd be taking some |
1582s | damage a very least right like chip |
1584s | damage and it's acting like a fire so we |
1586s | had to challenge the players with the |
1589s | mechanics that we have in place right |
1590s | now to make the content both interesting |
1593s | and rewarding at the same time without |
1595s | completely breaking the game so because |
1598s | we didn't really want to employ all |
1607s | right I'm gonna someone told me the game |
1609s | audio was off so I'm just gonna turn it |
1611s | up just a bit this thing I'm just gonna |
1615s | turn this up no that's actually muted |
1617s | alright never mind them now it should be |
1619s | good |
1619s | hopefully so that we're not hearing |
1622s | jebel sag and fooling you out on your |
1625s | unsportsmanlike Panther tactics turn |
1630s | some of this stuff up just see what case |
1632s | maybe we can get somewhere all right |
1636s | live tweaking like yeah I like how you |
1640s | pull that that people so just got it |
1646s | just gonna try it basically and now I |
1648s | have to make my way naked back to where |
1650s | I was because I didn't see switch on |
1658s | this thing but what I'm gonna do is I'm |
1663s | gonna cheat again uh-huh |
1664s | and I was gonna ghost my way through |
1665s | this thing okay I see what you did yeah |
1669s | aren't I |
1670s | are you okay Oh angel gray gaming asks |
1679s | what is your favorite part of this |
1680s | dungeon all right where's my course |
1685s | fairness what is the fate where is my |
1688s | favorite part of this dungeon yes I like |
1690s | the flow of the whole dungeon as a piece |
1694s | of content because for me it feels very |
1697s | it feels quite natural how we structured |
1701s | it for example you chose to go through |
1703s | the bores right there isn't it there are |
1705s | two sections the beginning of the game |
1706s | way |
1707s | either choose to go either through the |
1709s | bores or through the hyenas right there |
1714s | is some choice home right after I |
1719s | respond with full health |
1722s | and we made a couple of these paths |
1725s | where you can choose to fight I'm okay |
1727s | I would like to fight against the |
1728s | board's because I feel that my play |
1730s | style allows me to abuse the Boer NPCs |
1733s | significantly more than yeah allows me |
1735s | to abuse them the Hina NPCs don't you |
1738s | throw some bears all the best |
1740s | so friends this section right here we |
1742s | have three paths we have left middle |
1744s | right so I'm guessing like I'm not |
1747s | guessing because I know this already |
1748s | that's bears so I don't want to go there |
1751s | this is dudes I'm not sure if I want to |
1755s | go there and this is Panthers and what |
1762s | looks like some sort of snake the |
1765s | pattern up there yeah but there |
1767s | I know there are no snakes in here so |
1770s | which way would you like to go hands I |
1773s | think I would twitch chat like you to go |
1775s | yes I have any question alright twitch |
1778s | chats moment quickly we might have to |
1780s | react in time let's see what switch that |
1782s | says it's gonna take him about 20 |
1783s | seconds 20 seconds oh it makes twitch it |
1789s | makes stream and twitch chat |
1791s | conversations a bit a bit I'm getting |
1797s | mixed messages |
1798s | one says Panthers one says Bears ones as |
1801s | humans one says turn back and run rights |
1806s | men made right middle right one of these |
1813s | two I think yeah I think to Chinese |
1816s | undecisive yes up towards the heavens |
1818s | bears go back Panthers dudes so uh let's |
1822s | let's go I sell all the d3 about them I |
1825s | don't have |
1826s | it's okay is that a thing as a d3 I |
1828s | don't think he's a v6 yeah oh yeah |
1831s | that's right |
1831s | or a real d3 no hold on don't actually I |
1833s | don't think there's a thing I don't |
1835s | think it'd be three a second anything |
1836s | unfortunately |
1840s | there we go nice well so what is it |
1845s | something what is something that you as |
1846s | a designer will obsess over that a |
1848s | player might not know it's like what is |
1850s | what is one of like the the hidden |
1852s | secrets of like the midnight roll for |
1854s | example it's not specifically to make a |
1857s | midnight girl I would say that for |
1861s | designers really example I would elevate |
1866s | this to the next level of OCD brush |
1869s | Excel color schemes very safe |
1873s | friends those are very specific there is |
1876s | a very very specific color coding |
1879s | pattern that you will follow when you're |
1880s | driving Excel and if you fail to follow |
1882s | it it is incorrect Excel work that is |
1886s | that is followed not my father followed |
1888s | by this is for the mothers of of corn |
1891s | exiles this is followed by straight |
1894s | lines in blueprints right straight lines |
1897s | and blueprints or get out there is no |
1900s | in-between here where as straight as |
1902s | humanly possible you can get the lines |
1904s | to be those are the two things that we |
1906s | obsessive because I've seen some of the |
1910s | for those you don't know like we should |
1912s | probably explain what blueprints are ok |
1914s | yes they'll make it good yes so in |
1918s | Unreal blueprints are a version of |
1920s | visual scripting language that we use to |
1922s | make parts of the game with we have |
1925s | significant portions of the game in |
1926s | blueprints which means that the game is |
1928s | vastly moddable therefore good stuff |
1934s | right but what it means is that unless |
1935s | you take unless people are extend your |
1938s | extending please not a word strenuously |
1941s | extraneous thing unless people are |
1943s | extremely OCD yeah about their about |
1946s | their artistic qualities with straight |
1948s | lines things very quickly become into a |
1950s | spaghetti monster that is very difficult |
1952s | to keep track and debug and fix when |
1954s | things inevitably go wrong and I've seen |
1956s | some of those spaghetti we have on our |
1957s | walls in screenshot yeah it's amazing |
1961s | I should like if you still have those I |
1963s | should I know maybe show them on screen |
1967s | reading sometime how not to blueprint |
1973s | so guys check out the cool new shield |
1978s | combos right yes they've seen this |
1979s | before this would be a test light yes |
1981s | we've seen this before in tests like |
1982s | we're done streams about as well but in |
1984s | case you missed it the item you have you |
1987s | often will now be integrated into your |
1988s | combo so for the shield for example it |
1990s | is a shield smash on the second and |
1993s | fourth attack when you're on your heavy |
1997s | attacks I was gonna say hard attacks but |
1999s | that's that's wrong but you worked on |
2002s | those too I worked on the system behind |
2004s | it I personally did not work on the |
2006s | latest changes that we made it so I'm |
2008s | not extremely familiar with them I'm not |
2010s | extremely familiar with the details the |
2012s | system that's running them I made it but |
2014s | the actual content that you guys are |
2016s | seeing on screen I am not so sure okay |
2019s | one things I've not seen actually being |
2021s | used by players yet I need to stay up on |
2024s | the test all I think I've I've posted a |
2027s | bunch of gifts of this stuff as it was |
2029s | in there under development on test lab |
2031s | and people seem to be really into it |
2032s | because like if you get a fatality |
2037s | animation looks like you punched a guy |
2039s | so hard with your shield is having space |
2040s | exactly which is super super good we've |
2045s | talked about we talked about this on |
2048s | stream previously but it's I think now |
2050s | that you're here I think also you can |
2052s | talk a bit about it shows the boss oh |
2055s | boy having these specifically the heavy |
2058s | attack combos whereas I'm you think |
2060s | that's no no no that's that's not is it |
2063s | no it's not that's not something people |
2065s | can test out yet so there is a ball |
2068s | rework happening and those cool again |
2071s | some and time was invested into making |
2074s | them significantly more fun to use than |
2077s | previously when they're a guarantor |
2079s | slide you guys will experience the |
2081s | awesomeness that is the power charged |
2083s | headshot in PvP this will be quite |
2088s | entertaining be prepared |
2092s | I probably need to sit down and play |
2094s | through those numbers just to make sure |
2095s | we don't completely break the game |
2097s | I think Oscar said at one point that he |
2099s | played through the midnight Grove and he |
2100s | was shoving bro dama is mentioning that |
2107s | he's on HTML in high school and that's |
2109s | really easy so why can't we just program |
2110s | everything we will throw now on HTM it's |
2113s | the way fold has anyone ever used HTML |
2115s | to program a video game I'm sure someone |
2121s | has made some money making a game in |
2123s | HTML as well that sounds horrible |
2127s | so yeah I guess you can mention it how |
2133s | does like debugging something like this |
2136s | so um depending on the problem right so |
2139s | playing through and feeling the dungeon |
2142s | up is relatively straightforward |
2143s | compared to I would say fixing a |
2146s | blueprint networking problem or trying |
2149s | to figure out why a system doesn't |
2150s | behave the way it's designed to behave |
2151s | right the best we can do sometimes is go |
2156s | on the live server do the test case for |
2160s | the for the for the issue and try to |
2162s | guess at what's happening because not |
2164s | always are the problems reproducible in |
2167s | house we have some problems only happen |
2170s | if it's alive and if there's a |
2171s | significant number of people and the |
2173s | database is quite large therefore we |
2174s | need to get copy the database put it on |
2176s | the local version of the editor run each |
2178s | other reproduce to try to fix it people |
2182s | that are familiar with coding simply you |
2184s | step through blueprints just like you |
2186s | would C++ almost like you would super |
2188s | sauce obviously the some functionality |
2190s | is missing yeah so it makes things a |
2191s | little bit more difficult to debug but |
2193s | it's it's relatively similar to where |
2196s | people will not feel like they're |
2198s | completely in space if they look at one |
2199s | or the other right there was a question |
2203s | here that was there's more for me and |
2204s | for you but everything misplace Bowls in |
2206s | the new DLC why didn't we get them this |
2208s | time funk oh well it's pretty simple |
2212s | it's because the faction or the the race |
2215s | basically the race of people the pics |
2216s | that we've that we've used as |
2218s | inspiration for this new DLC is they're |
2221s | not there |
2222s | to go people like they the cup people |
2224s | good lipsticks exactly yeah like they |
2226s | will they will literally put people on |
2228s | spikes they might decorate with shrunken |
2230s | heads something that so I think we could |
2232s | maybe have had like a spike with like a |
2234s | corpse on it or something but we we then |
2238s | decided to go for something that was a |
2239s | bit more before animalistic you know so |
2242s | we put a lot of effort into out the |
2244s | maternal abandoning camp into how the |
2247s | the the armors look how the weapons |
2250s | looks pretty cool yeah she's really and |
2253s | we were yes absolutely |
2257s | so we decided to do PET scans inside of |
2260s | place boats because in like Pictish |
2263s | culture there aren't a lot of |
2265s | decorations they're practical people |
2267s | they all run up to you cut you take your |
2269s | stuff and go away yeah and you know the |
2271s | saying a picked is worth a thousand |
2273s | words it's real awesome and then scooper |
2280s | points out that we have not been in |
2281s | position where we have the time to |
2282s | dedicate for it |
2284s | as far as well he's not that might have |
2287s | been something else actually but all |
2289s | right anyway I don't know why my hotbar |
2291s | is gray right now but it is for some |
2294s | rest a bit awkward it's very awkward it |
2297s | was fine I think it was because I |
2300s | activate the battery accounts are live |
2304s | debugging there we've done that before |
2309s | if I do this yeah that works fine magic |
2313s | the magic all right I think we're gonna |
2318s | do a giveaway rock and roll yeah we're |
2321s | gonna do a giveaway for the savage |
2324s | frontier DLC and unfortunately this is |
2328s | just gonna be for the twitch users |
2330s | because it's very difficult to DM people |
2333s | on mixer so really sorry about that but |
2337s | we're gonna start up a raffle somebody |
2342s | with some magic is gonna push this |
2344s | button and then we're gonna watch the |
2346s | chat just go bunkers eventually because |
2349s | now they heard that we said that there |
2352s | was gonna be a raffle and so it's gonna |
2354s | you know it's open now it's gonna yeah |
2356s | exactly |
2357s | I guess having 20 seconds like when your |
2360s | stream makes Banta it makes real time |
2362s | band a little bit awkward with sometimes |
2364s | there are certain like mixture for |
2366s | example allows you to turn that off okay |
2368s | but twitch sort of has a built-in like |
2371s | you can you can tone it down as much as |
2373s | you want but there will sometimes be but |
2375s | that lag unfortunately but it's I think |
2379s | they're slowly you know working towards |
2382s | it in some way but it's gonna be it's |
2384s | gonna be that name so yeah it's good yes |
2386s | carbuncle points out there is less less |
2388s | lag on mixer and I should also just |
2402s | let's just keep this going for a bit |
2406s | more how you feelin Ikes I'm feeling |
2409s | good yeah I'm enjoying this I thought |
2411s | it'd be more notice and look that much |
2412s | nervous yeah thank you you are a pretty |
2414s | chill person in my opinion thank you |
2416s | yeah you're able to take a lot of things |
2418s | that just like face value and then you |
2420s | just you know songs have the music |
2424s | there's a bit too loud so I'm gonna turn |
2426s | that down again it's one of those things |
2427s | where it's super it's trial and error |
2429s | friends yes and repeat all right |
2433s | turn it down a bit I can also turn it |
2435s | and uh the note down a bit there all |
2440s | right another question from angel Greg |
2442s | Amy what was one thing you liked but |
2444s | couldn't add to this dungeon if anything |
2448s | no that would this is one of the |
2449s | features that I spoke about at the |
2451s | beginning one was just started running |
2454s | through the dungeon for instance we're |
2455s | quite concerned at how players would |
2459s | interacting with each other and loading |
2460s | screens coming into the dungeon right |
2463s | because like if you like if a party |
2466s | already warps in and then the solo |
2467s | player warps in like they can just stand |
2469s | there ready to go and yeah well look |
2472s | busy loading getting your bearings one |
2475s | of the ideas we had was you to get into |
2479s | the midnight Grove you drink a potion |
2481s | yeah you you get |
2485s | you never ate a liquid that does things |
2488s | to your body and you wake up in the |
2489s | midnight grove yeah one of the ideas we |
2492s | had was to have the player dream float |
2496s | down from the sky and as they're |
2498s | floating down they can observe the |
2499s | ground before them so they have their |
2501s | moment or to orientate focus like okay I |
2504s | see baddies I know what I'm gonna do I |
2505s | don't trust these people at all |
2507s | I focus focus focus touch the ground go |
2510s | into my thing stop fighting or start |
2511s | running whichever the case might be |
2513s | I'm a little bit sad that didn't make it |
2515s | in but that was in the time-space that |
2517s | we had to implement that feature it was |
2519s | just too expensive something else would |
2522s | I have to be in cut and the other things |
2523s | were just uncuttable because I think |
2525s | that light is like game development in a |
2527s | nutshell it's an allocation of resources |
2528s | it is what do we have the time to do and |
2532s | like given give it into the time and if |
2535s | the resources like there's a ton of |
2537s | stuff we could have done in this game |
2539s | and like you see that in in some games |
2541s | that have you know longer development |
2543s | cycles they have a much bigger budgets |
2545s | than we are for example they're able to |
2547s | do more stuff they can do more stuff |
2549s | yeah yeah alright I pose a raffle and |
2554s | then so I think I'm going to click the |
2557s | button there's a straw do it there's no |
2558s | like I wish I should have had a drum |
2561s | solo |
2565s | and the winner is MS Mufi thank you so |
2569s | much for following us on twitch I'm |
2570s | going to announce the medal winner in |
2572s | chat and then I'm going to have to find |
2575s | one yeah |
2576s | there you go miss Murphy that's probably |
2579s | what it is I'm just a bit of a dump and |
2585s | I think I'm just gonna go jump into |
2588s | another raffle because I'm feeling |
2591s | better it's back I am feeling my |
2593s | rudeness |
2593s | I'm feeling very generous Wow today is a |
2596s | good day it's more it's mostly a good |
2599s | day it's Friday Friday it's always a |
2601s | good Friday also but it wasn't yeah |
2605s | that's the worst that is the absolute |
2607s | worst |
2607s | all right and then of course and then |
2610s | Rafael PI Roman raffle |
2613s | great I think this is one of my favorite |
2615s | moments just seeing the chat I'm |
2618s | thinking insane out of all of this |
2621s | alright so Alex we're running through |
2625s | all this when we were checking it twice |
2628s | making sure we get everything the sort |
2631s | it sort of blends with what was asked |
2634s | earlier but do you have a favorite like |
2635s | feature or design choice but you've |
2637s | helped make encoded excel so |
2642s | for me I I implemented the first version |
2648s | of karma that we had in the game that we |
2649s | was too early access with yes I was |
2652s | never really happy with it because it |
2653s | lacked the it's the word I'm looking for |
2656s | here like the in like tactical combat of |
2661s | interaction between characters and non |
2664s | carry and NPC's in the game sorry when |
2667s | we eventually got the bandwidth to allow |
2668s | ourselves the opportunity to rework it |
2671s | we jumped on it we knew what we did for |
2676s | early access did not really push any |
2678s | boundaries it was already done it wasn't |
2680s | very interesting we had to push the |
2682s | boundaries somehow so we chose to take |
2684s | this approach where we have a more |
2687s | focused what's a good word you commit |
2692s | significantly more to this combat it's a |
2694s | little bit more if you can't freely move |
2696s | around swing your sword and hope for the |
2699s | best |
2699s | it's more you have to commit to your |
2701s | action and suffer the repercussions of a |
2703s | good or sorry suffer the repercussions |
2705s | of a bad choice or the repercussions are |
2709s | really replications of a bad of a good |
2711s | choice or suffer the result of a good |
2713s | choice because you are experienced at |
2715s | the combat system and read the situation |
2717s | cut that path is quite cool read the |
2719s | situations correctly and react it to it |
2721s | there you go it's it feels to me at |
2725s | least like it felt like night and day |
2726s | but like when the switch over I really |
2728s | like to play around for stuff as well |
2731s | like and I had an amazing the people |
2733s | that worked with me had an amazing time |
2735s | working this style of combat system |
2737s | because it's it's it's so visceral its |
2739s | own depth it's so connects one player to |
2742s | another player when they're trying to |
2743s | fight each other it is very enjoyable to |
2744s | interact with I think it's also good to |
2746s | have like proper proper movements |
2749s | because before it was it was very small |
2751s | it was it was your classical |
2753s | first-person running around swinging my |
2756s | melee weapon yeah in a swirling melee of |
2759s | uncontrollable non-cohesive |
2761s | action I enjoyed working in combat |
2765s | system and I think everyone loves it I |
2766s | hope that yeah knock on wood |
2769s | I think they all like the old people who |
2771s | didn't like it were the people who as |
2773s | you said misjudged a situation yeah they |
2775s | lunged for something then they fell off |
2777s | a cliff and that that happens this |
2780s | happens yeah absolutely |
2781s | and like I've had that another video |
2782s | games where I've tried to do something |
2784s | and then suddenly my character just you |
2786s | know rolls off somewhere and doesn't |
2788s | right I've once again locked the raffle |
2792s | and I'm going to draw a winner and the |
2795s | winner is engine fear thank you so much |
2797s | for following us on Twitch I'm going to |
2799s | announce them as a winner in chat and |
2801s | then congratulations geez engine fear |
2806s | congratulations engine fear you are the |
2809s | proud owner of a savage frontier key all |
2819s | right let's see what time is it it is |
2821s | 10:00 to 6:00 all right so we have about |
2823s | we have a couple minutes left and we're |
2827s | at the end of our questions |
2827s | unfortunately but philosophically aren't |
2831s | we all winners we are Jeffrey you're the |
2833s | best winner because you are the best one |
2837s | at asking weird and funny questions in |
2839s | chat in my opinion so would you know him |
2842s | I don't know him but I know I know |
2844s | others I've seen him in chats several |
2846s | times he's been carry on he's been one |
2848s | of our he's asking where your beard is |
2850s | but you have you have something you |
2851s | don't have a whole thing that I do I |
2852s | have to cut every I have to this goes |
2854s | away every week in a bit otherwise it |
2856s | gets ridiculous all right yes is there |
2859s | anything you'd like to add or mention in |
2862s | terms of you know your work the stuff |
2866s | that we've shown stuff that we use like |
2867s | we haven't talked about if you should be |
2869s | should inventions I think there's lots |
2871s | of stuff I would like considering the |
2872s | time that we have remaining I would |
2874s | simply like to say thank you everyone |
2875s | for playing our game and thank you |
2878s | everyone come for working with me on |
2880s | making this game oh that's lovely |
2883s | all right then I'm gonna switch us over |
2885s | to here I was supposed to be gone there |
2888s | we go so I think we're gonna we're gonna |
2893s | call it their streams gonna be a bit of |
2895s | a bit on the shorter side but like we we |
2897s | killed about 50 minutes so it's |
2899s | sometimes we do longer strings sometimes |
2901s | we just like the shortest reach |
2903s | let's see right we're gonna be back in |
2909s | two weeks |
2910s | that's the 26th sixth of October and |
2916s | maybe we'll be able to show some bold |
2920s | stuff I'm not gonna I'm not gonna |
2923s | promise anything |
2923s | we're not trying knock on wood we will |
2925s | try oh damn this absolutely to get this |
2927s | stuff to get it ready and then if we're |
2930s | able to get it ready then first we'll do |
2932s | that but yeah |
2933s | no promises house I guess but but |
2935s | hopefully hopefully thank you Alex |
2938s | joining me it's been amazing to be here |
2940s | thank you very much to our moderators |
2942s | thank you very much to Nicole who's been |
2944s | moderating Twitter chat thank you very |
2945s | much to Carbunkle who has been |
2946s | moderating mixer chat couldn't do what I |
2948s | do well you guys you'll aim to show Bo |
2950s | stuff yes and in the future there's |
2961s | gonna be we're gonna be not necessarily |
2963s | splitting our time but there's gonna be |
2965s | culinary sauce dreams and there's Mel's |
2967s | gonna be mutant your zero roto is all |
2969s | something yes that is also a thing which |
2971s | we're publishing for for the ladies guys |
2976s | over in a moment so we're gonna be |
2977s | showing up that on streams going forward |
2980s | that's not gonna collide with the mutant |
2982s | like the conan streams are gonna be |
2984s | back-to-back story and we're also |
2987s | planning a spooky Halloween stream on |
2990s | the 31st how spooky |
2991s | the spookiest there's gonna be I don't |
2994s | know as spooky as possible I'm thinking |
2997s | maybe we should get for them because the |
2999s | Conan O Conan what am I saying phone |
3001s | call once made a I think it's a Sega |
3004s | Genesis game called nightmare circus way |
3008s | it's like a really old platformer so I |
3011s | want to try to play that because they |
3013s | has like a Halloween theme so it's gonna |
3018s | be that's gonna be the spookiest stream |
3020s | spooky stream in 8-bit of course a bit |
3022s | spooky |
3023s | yes we all look up for announcement of |
3025s | that and just because I want to I'm |
3032s | gonna do one final giveaway |
3034s | oh yeah friends |
3038s | reset another good guy ants and then |
3043s | just exclamation point raffle and then |
3046s | speak another has fun comes around and |
3048s | Sega Genesis era |
3049s | oh yeah like we've been around for 25 |
3050s | years if you look us up on Wikipedia |
3053s | there's this like there's like fun calm |
3055s | pre longest journey and I'm fun compost |
3057s | longest journey which is really |
3058s | interesting because there's a lot of a |
3060s | lot of ports and a lot of like 8-bit |
3062s | games I think we ported samurai shodown |
3065s | at one point we made like we made a |
3067s | Casper game we made a pause game yeah |
3069s | there's a CD of that someone to help |
3071s | yeah some of that stuff is over in the |
3072s | monitor over there so it's it's we've |
3076s | got my Malcolm's been around for a good |
3078s | couple of years he'll yes and hopefully |
3080s | many more I'll bring I'll drink to that |
3082s | well the all the raffle is this is water |
3084s | by the way yes |
3088s | it wasn't beer o'clock today it was coma |
3091s | zero next week maybe we'll see probably |
3095s | at least we didn't make easy that is |
3097s | very true we didn't do that okay I think |
3101s | also Nicole I like after I've done this |
3104s | raffle I think the call has a person |
3106s | that we can raid and twitch yes you |
3110s | might not know what this is is this |
3111s | person that you can raid yes there's a |
3114s | thing in twitch okay there well there |
3116s | choose two things actually you can host |
3117s | another streamer which means that you |
3120s | just put their content on your channel |
3123s | switch yes but there also something |
3125s | called a raid and during a raid we |
3129s | choose someone who's playing Colin |
3131s | exactly and then we just push our entire |
3134s | chat into their street so it's it's |
3139s | actually pretty fun to see someone who |
3140s | has like two ten fifteen viewers |
3143s | suddenly just see their spike I like |
3146s | show so Nicole should be just a little |
3151s | just like video game shell-shocked |
3153s | no real Nicole should be finding someone |
3155s | we can that we can raid and I'm gonna |
3158s | close this raffle down we enjoy one |
3161s | final time draw one final winner and |
3163s | that is bit twists thank you so much for |
3166s | following us wow they've been around |
3167s | which for a long time 1788 days ago |
3170s | that's that's four years it's |
3172s | interesting that shows you in days |
3174s | rather than human readable values yep |
3177s | but the design a problem and it's just |
3179s | how it is oh look there's a bear cub |
3180s | from the game which they can't see |
3182s | because I'm on the other but |
3185s | congratulations to bit twists I'm just |
3188s | going to find that person and give them |
3191s | a whisper and go Congrats you won a key |
3196s | alright Nicole |
3199s | hopefully hopefully she can hear me |
3201s | she's the name of the here meals if you |
3204s | found someone that we can raid just go |
3207s | ahead and start the thing and then then |
3211s | we can say goodbye basically what's my |
3214s | spooky costume for Halloween I mean I |
3216s | was gonna ask that I don't know I'm will |
3220s | see you go which version of spooky do |
3221s | you go as spooky as possible but I have |
3224s | five seconds to answer this question so |
3226s | I'm just gonna not answer it but I'm |
3227s | gonna say by ha the bra right |